- froshambo
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Member for 12 years, 8 months, and 7 days
Last active Tue, Sep, 1 2015 17:11:08
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Nov 4, 2011froshambo posted a message on Diablo III Beta Patch 5 Complete NotesI think it makes sense. If you watch any of the game play videos, people end up skipping over a lot of the interactable items, particularly in multiplayer. I think that they slow down the pace of the game a lot, which is something Blizzard has been trying to avoid.Posted in: Beta
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Oct 21, 2011froshambo posted a message on The Music and Sounds of Diablo IIIThe Diablo music always brings back good memories.Posted in: News
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Sep 1, 2011froshambo posted a message on ActivisionBlizzard WebCast Analyst DayShocking, a company wanting to make money. Last I checked, that was kind of the point of a business.Posted in: News
If you disagree with what Blizzard is doing here, you can always spend your money elsewhere. - To post a comment, please login or register a new account.
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Naaa, I believe a blue has stated that the opportunity to get missed sigils will come post-launch.
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Maybe Blizzard's proper game data site.
Maybe a wallpaper.
Probably a wallpaper.
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The choice is always in your hands.
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I used the term "obvious leechers" in the proceeding paragraph because this thread touches on a huge can of worms that unfortunately I think is going to get carried over from WoW. What do you define as a "leecher?" The traditional definition is someone who sacrifices damage stats in order to build as much MF as possible, and expects the rest of the party to carry him to epic loot drops. Therefore, the real issue is that the leecher is not doing enough damage. This is a slippery slope. Someone who stacks Gold Find will end up labelled the same.
Let's get a little greyer. What about a player who stacks a lot of +health globe HP? More +Vit than you think he should? Are they also leechers? What about skills? What if I take Threatening Shout on my Barb instead of another dps skill? Am I at risk of being labelled a leecher? With no real way of measuring dps, a lot of these accusations are going to end up being subjective and based on a cursory inspection of a player's gear. Hopefully I'm wrong.
Ultimately, I don't think it'll be a huge deal. I'll get the occasional public game where my party can't kill a boss in Inferno because of a lack of dps. I'll probably shrug, chalk it up to bad luck, and move on.
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EDIT: I should read your whole post first, haha.
Likely each game you install needs the version of .NET Framework that is was built using. If I look at my installed programs, I've probably got at least a dozen different versions of the .NET Framework installed.
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