Quote from WishedHeHadBeta
Quote from superfula
Blizzard has never said they won't add runestones to the beta. Please provide a link that says otherwise.
true, but blizzard DID say runestones will not appear until act 2. and have said MANY times that they will not add any further content to the beta past the skeleton king. they may add in runestones to act 1 to test them but they may only be tested internally and never see beta which is most likely considering their stand point on releasing more content.
True no runestones until Act 2. As you say, it doesn't necessarily mean they won't want them tested. Especially given how much changes they've gone through. It's something Blizzard seems to really want done correctly.
They said no content back when Diablo was still on track for a 2011 release. Now, I'm saying we'll say anything new on the level of the second and third parts of Act1. However, they've also added the GAH and RMAH, both are game content. Now that it could be another 1-7 months until a release, what Blizzard said pre-"delay" about the beta should be taken with a grain of salt.
Frankly, given how unclear Bash's statement was about giving us a look once completed, I don't think it's out of the realm of possibility that they would be added to the beta. Who knows if they will, but it's certainly possible.
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The value of Crit vs IAS is going to vary based upon your gear. For now, IAS is better for me so I'm going to continue looking for IAS gear over anything else. If there comes a point where Crit becomes better per point, I'll favor that.
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9k is pretty light, so I'm impressed you got that far. As others have said, yeah it's possible. Farming Act1, public games, etc are all good. if you have friends to run with, they may be more willing to give you a good weapon if you ask nicely.
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I agree. The problem is people ARE paying those absurd prices.
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You mean they want us to actually PLAY the game? Perish the thought!
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As it stands now, it is incredibly expensive to get the kind of defensive stats you need to survive multiple hits in Inferno. I've been full damage for awhile now and it's pretty fun. If I'm careful it's not bad, but with only 25k health I certainly do die quite a bit. I would imagine it'll be easier to have some defensive stats worth while once Inferno is nerfed.
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Highly unlikely? You have absolutely zero evidence to back that up. It's just as likely that he made the gold legitimately.
What exploits? I can think of one game breaker and one mild inconvenience. The game breaker was fixed and only happened on Asia's server.
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Yeah, same. It's nice but certainly not worth 'millions' like people have said. Course if this thread is any indication, it'll sell well.
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Because it's completely plausible that he was one of the early people to get to Inferno and sell those drops for millions of gold. Now if he just killed Inferno Diablo last week, that's another thing. Until you know that, you are simply drawing a conclusion with zero evidence.
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They certainly aren't common, but you'll find more of them in Act IV
Magic find only increases the quantity of items dropped.
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Haha, very true.
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Yeah man. Once you realize that you'll be one/two shot in Act 3/4 regardless of your health, mitigation or resist, Inferno becomes that much easier.
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Ah yes, because you can't accomplish something anyone saying that it's possible HAS to be ignorant. Stop making things up to try and support your point. Obviously if you don't know what you are doing, the WD won't keep up with other classes.
Again, because you can't do it means it's not possible? With the correct spells Bears and Bats are almost spammable. VQ is a passive and Bears don't have a cooldown, so this 'can only dps effectively every 2 minutes' statement of yours is vastly wrong. The fact of the matter is that it works for plenty of people. There are many videos around showing how good Bears are past Inferno Act 1. Either your gear isn't up to par or you just aren't that good at playing the class. That's just a fact that several in this thread need to come to grips with.
That's certainly not a knock on you or anyone else. I suck at baking. The difference here as that I don't yell at the mixer for putting in too much flour or blame the oven for burning my cookies.
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@op as well...
It really depends upon current gear and how you play the game. Do you use Darts and kite everything? Then get the fastest one hander/off hand combo. Do you use bears or bats? Go with a slow-ass two hander (.90/.95 tops). Once you get that 1400+ dps two hander and there is nowhere else to go, you'll get more damage out of a fast one hander/offhand combo regardless of your spell selection. Not to mention that two handers are cheaper.
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For WD, I've been using Rain of Toads to break the jars. I used Fire Bomb for awhile but feel that Toads is a shorter cast.
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Unfortunately many people feel the same way. They claim the class is broken or can't compete in damage with other classes, but it's been proven time and time again that the class IS viable in Inferno and CAN keep up with others. The thinking is 'I can't succeed with this class so it must be the class' when in actuality it's the player. If others can do just fine with the WD, all that's left is the player.
I just finished Act 3 in Inferno using the good old Zombie Bears build without that much of an issue. Yeah it's hard as hell and had to skip a couple champion packs because of the ability combo, but that happens to every class. The only legit complaint is that dogs and garg are under-powered. I'm ok having to recast them every now and again, but on every pull in Inferno regardless of the mob you are fighting is too much.