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    posted a message on What are you listening to right now?
    I’m listening to the constants noise made buy 30+ keyboard and 30+ different phone ringtone in my office :(
    But in my mind I’m picturing a scene where I’m slaughtering all demons that make any kind of noise :d3d:
    Posted in: Off-Topic
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    posted a message on Blizzard: Changing the Game
    Quote from okrane
    2) I havent spoken about character customization I my post, neither have I mentioned skill points. I have mentioned character planning, which is a higher arching concept. You are just repeating what blizzard told you to repeat. Character planning is that wonderful thing, where before you start the game, you imagine your playthrough, and then you procede to implement it inside the game, enjoying seeing your character get stronger and stronger, not because the game automatically makes you stronger, but because you planned it that way. It is your baby and you are growing it. Inside D3 this is impossible. It is streamlined, you get to pick all the skills and use the strongest at each level, and the item drops are random, except when you decide to use AH ( see what I mean).

    And you delete (kill your baby), when you find out your planning wasn't that good, because you didn't know what it is like in hell or inferno. And then start over.

    No thanks I prefer freedom and a situation oriented planning.

    PlugY was the most popular mod, for Diablo 2, for one simple reason. You could reset your skills.
    Almost everyone wanted that, and now that is Blizzard who is giving you that option, everyone start complaining.


    And what's the problem with the AH? Diablo is mostly a single and co-op game why does it bother you if someone spends thousands of dollars for gearing up?


    For both skill reset and AH, if you don't like it don't use it. It’s as simple as that.
    Posted in: Diablo III General Discussion
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    posted a message on I hate to say this,
    Quote from LordRayken

    Quote from Alcovitch

    Quote from LordRayken

    Anybody else think it's about time for a release date? Like, seriously. No more like "Well, I guess I can wait..." ... I'm at that, "It's time" point.

    Runes just implemented, it's February 20th, a Monday, and almost March. If this game is coming in the next two months, it's time.

    You mean Runes were just removed from the game.

    What were runes to begin with, I'm a little unclear?

    If I read correctly there were over 3,000 runes in the game, ranks 1-5 or something, and each level did the same thing visually to the ability but made it a little more powerful, and those visual effects were like, maybe spark out differently, or turn red, or look like a glowing crystal instead of a circle, or make a fireball skip a little longer below blowing up. Which is what they do now, you just don't have to watch for them to drop off bosses, you instead have to actually play and level your character.

    In Diablo 2, Runes were limited items used to modify existing gear or to make runewords, the runes in Diablo 3 were never remotely close to that concept. Whoever thought up the idea of the original idea for runes in Diablo 3 (just like those 9,000,000 varities of gems) should have been fired.

    No mass collection in a Hack n Slash, kthx. I'm not catching all the Unowns and putting them in my PokeBox.

    In Diablo 2, Runes were limited items used to modify existing gear.
    In Diablo 3, Runes were limited items used to modify existing skills.

    I see a big similarity there.

    The new system only solves some storage problem and drop table balancing.
    And have the following problem.
    - Runes are no longer items used to customize your character.
    - If you want a specific rune on a skill you may be lucky and get it at level 10 or you may be doomed to wait until you reach level 50+.
    - There are no more rune levels, once you get a skill and a rune effect one it there is no way to improve it other than getting new weapon. So there are less alternative to improving your character.
    - The new system is more linear and gives you less customization.

    Possible solution, mix the 2 system together.
    We get the items from the old system back but as consumable item. Once you use a rune on a skill you unlock that rune for that skill.

    Result:
    Lvl 10 character find lvl 1 indigo rune: Wow cool I found a rune :), but wait where do I put it, which skill do I unlock first? (Eventually this player will find/buy all low lvl rune and unlock them for all his skills)
    Later at lvl 60 the above player find lvl 7 indigo rune now he have to decide again which skill he want to improve.

    In short with this system players have to make important choices all the way from lvl 1 to 60 and behind. Of course eventually there will come a moment where we will unlock max lvl rune for all skills but that will take some time and they can always add new rune lvls with expansions.
    Posted in: Diablo III General Discussion
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    posted a message on Jewelcrafter toughts?
    Quote from WAXXO

    Quote from AFd3

    I will play the jewel with a lot of patience. I will probably worry about leveling my blacksmith throughout the game (while not spending too much recources on items until later in the game) and wait for the later game to level the jeweller. I will probably horde/collect gems until until I have a lot of them and then worry about getting the jeweler up to speed. I don't want to waste even low level gems on items I know I will replace in a few days.

    You mean level up your blacksmith, then, at a later game, dismiss your leveled blacksmith to get jewler??? That will be a lot of resources spent to change your artisan (and was not even said how it will work to switch artisans) as you can have only one artisan per account.

    And anyways, you will not waste low level gems on low level items as you will be able to remove the gems from items with the jewler, saving both the gems and the item for further use.

    What’s the point of the caravan when you have only one artisan following you?

    No you can level all available artisans (right now there are 2 of them, blacksmith and jeweler).

    The idea is that your caravan is composed of your 10 heroes, 3 followers that help you in your fight, blacksmith and jeweler that provide service to you, Leah and maybe some other character that help you with your quest.
    Posted in: Diablo III General Discussion
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    posted a message on Jewelcrafter toughts?
    Quote from WAXXO

    With the salvage option going to the blacksmith, what's your thoughts about the jewelcrafter artisan? It looks like it became less interesting as he looses usability in so many ways to the blacksmith. Upgrading gems/runes, crafting sockets and removing gems from them don't seems equally usefull in comparisson to the blacksmith's salvage, immense recipe list, "gambling" (with the crafted item randomization) and the help that the blacksmith can provide with more interesting items for new alts and even your main as he levels up to 60.

    Since he is “less” useful than the blacksmith, let trash hem, we can do without hem right.

    Seriously what’s your problem? How can he lose usability when there are no changes to hem?

    Probably he is getting more use because weapon enchant are gone and they will probably allow gem socket in weapon now.

    EDIT - After reading more posts, now I understand your problem (1 artisan / account) but that’s just not true.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Targeting System Video
    Quote from Tekkiller
    Quote from Darvil
    Actualy I like it and I hate when you have to put your mouse exactly over some tiny moving monster especialy when you are a caster. Often you end up not clicking on the monster and moving close to it insted of shooting it. But the mesh can be a litle smaller it look to big in the video.
    Hold down "shift" while shooting?

    I know the existence of the shift key but I rather not use it and have my left hand free.

    Also if you account the shift key you can easily solve the problem of the OP by pressing the shift key and choosing a direction without clicking on the monster.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Targeting System Video
    Actualy I like it and I hate when you have to put your mouse exactly over some tiny moving monster especialy when you are a caster.
    Often you end up not clicking on the monster and moving close to it insted of shooting it.

    But the mesh can be a litle smaller it look to big in the video.
    Posted in: Diablo III General Discussion
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    posted a message on Korea delay
    I think Blizzard was trying hard to have the game ready for the Diablo 15 anniversary and the Korea situation may have been the prime reason preventing the release in 2011.

    But now that the release have been delayed past this date, there is no longer an important date that would make any difference, it doesn’t really matter if it is released in January or March, so they are taking their time to polish the game as much as possible. The Korea situation is no longer a factor that prevents the game release.

    Cross finger and hope we will get a beta invite so we have something to do while waiting for the game release.
    Posted in: Diablo III General Discussion
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    posted a message on Item Switching
    Quote from Keiser

    They discussed this a while ago, they took this feature out because it wasn't being used for its intended purpose. Instead of giving you a second combat weapon or weapon/shield combo to switch to, most people would have two items with stacked magic find on their alternate switch. Right before getting the killing blow on a boss they would switch to higher MF items and bam, more items with the same killing speed. The vast majority of people using the feature did this, most people wouldn't use it at all.

    If the feature was used for MF the problem is not in the feature it self is in how MF work.
    I'm a bit disapointed that they didn't make any change to MF, it would be much better to completely remove MF then leave it as i it is.
    Diablo is a really item oriented game and the ultimate goal for many players is to find those shiny items that are really rare so MF is a must or else you will have a really small chance to get any of those shiny items.
    In short MF become a requirement not an option and this is what i dislike about it.

    As for Weapon Switching i liked the feature and i think it's a really useful one especially when you reach higher difficulty lvl where you can find elemental immune champions and rare mobs.
    Also been able to quickly change from high dps to a shield for more defense is a nice feature especially if the game put you in such situation.
    Posted in: Diablo III General Discussion
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    posted a message on A Look into the Opening Cinematic
    They know the stained glass is Imperius because he's the only one with exactly that sword and halo.

    I see a spire in the archangel hands not a sword. O_O
    Posted in: News & Announcements
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    posted a message on A Look into the Opening Cinematic
    Finally, at the end of the cinematic, we see Deckard Cain and Leah in Tristram Cathedral. Oddly, there is a giant stained glass window that depicts Imperius fighting a horde of demons. In fact, this same image is present in the Book of Cain. The image us odd given that Imperius is against mankind yet is depicted in the Cathedral. Is there a possible hint of foreshadowing as the mysterious comet crashes through the very image of Imperius?

    Why do you think Imperius is the one in the image? From what I know Imperius wouldn’t involve himself with the humans. Why would there be his image in a cathedral?

    Unless there is some information in the Book of Cain I say the archangel in the image should be Inarius the one that founded The Cathedral of Light.
    Posted in: News & Announcements
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    posted a message on Beta: I just do not get this game at all
    Quote from Azjenco

    Quote from Darvil

    For me the skill system in Diablo 3 is awesome sure it can be better http://us.battle.net/d3/en/forum/topic/3657285566?page=1#6
    I don't know, I don't really like the skill system you suggested via the link. The current skill system in D3 allows you to swap out skills as you like, but with runes, passives and only 6 skills available for usage, it is sort of built in a way for you to specialize. However, the system still allows you to change your mind later on.

    The problem I have with your proposed mechanic is that it discourages you from changing up your build at a later stage. Let's say you have been focusing on switching between 8 skills your entire first playthrough. Then at around mid Hell you realize that two other skills that you have not been using will complement your build much better. Now when you equip them, you find that they are so underused that they do practically no damage at all. Just to get them up to speed you will need to go to an easier difficulty and spam the two skills profusely to boredom levels so you can level them.

    Now don't get me wrong, I love this use to improve sort of skill systems in games. I am currently clocked at about 90 hours in Skyrim, but I just don't think it will work that well in Diablo 3.

    Why don't you think of it this way.
    The first level of a skill is what you get right now and by using it you make it even better.
    Yes the system force you to make a long term choice. What skill will i master first? But it doesn't lock you to that choice and ultimately you will master all skills.


    Quote from Doez

    I predict an incoming shit storm of Skyrim fanbois who think it is the most perfect game ever.

    To make sure the storm happen coz i like it.

    I couldn't play past the first 30 min of skyrim. Really i don't get it what ppl like in that game. I don't know, maybe there was something wrong but there was no feedback at all when my sword hit an enemy, the sound was like random sword clashes and your sword didn't have any impact on your enemy animation. In top of that skyrim like oblivion use those stupid animal head humans, there is almost no difference in the body only the head look like an animal, it really is stupid, it look more like a Halloween party.
    Posted in: Diablo III General Discussion
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    posted a message on Beta: I just do not get this game at all
    Quote from Harmonica39

    @Darvil you should definitely play FF9 i know the artstyle is kinda weird but its one of the best FF games out there

    I do have it but so little free time :(, don't know what to play first :QQ:
    Posted in: Diablo III General Discussion
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    posted a message on Beta: I just do not get this game at all
    I don’t know where to start and where to end there have been touched so many subjects in this thread from Diablo 3 art direction to skills stats and even SC2.

    Art
    From the graphics to the character development, Diablo 2 was not Diablo 1 and Diablo 3 is not Diablo 2 or 1. There are lease changes in graphics between Diablo 1 and 2 then Diablo 3 and 2 but that’s because they have been released closer to each other. The color scheme (that so many complain about) in Diablo 2 was limited by the game engine you couldn’t have more 256 color on the screen and to have a better light and shadow effect you had to limit your choice of colors. This doesn’t mean we should still use 256 colors for Diablo 3, does it? From the gameplay video I have seen the world of Diablo 3 is still a dark and grim place.

    Lore
    Lore wise I don’t see how some ppl discard Diablo 2 lore. Sure there isn’t much lore in the game but the first time I played the game I was rushing to then next chapter just so I could see the next video and learn what would happen next. My first char was a paladin and I killed Diablo at lvl 26.
    So fare I haven’t been disappointed by Blizzard lore in their game and I put my faith on them that Diablo 3 will also have an epic ending.

    Replay
    I love RPG games and I have played so many of them from Diablo 1/2, to Fianal Fantasy 6/7/8/10/12, Gothic 2/3, Neverwinter Night, Skyrim, Fallout and so many other GBA and Play Station RPGs.

    One of the things I love in Diablo and that I rarely find in other games is that you don’t need a walkthrough. I have restarted FF like 20 times and the first time I reached the last boss I decided not to kill hem and deleted my save and start over because I still have missed some items and game content.

    Things like that don’t happen in Diablo. And the only thing you could do wrong in Diablo 2 they fixed it by adding skill and attribute reset and completely revamping the system in Diablo 3. Love it.

    Many of you say this kill replay value, I disagree, and I don’t see why someone would want to start over because they put that skill point in the wrong place? I rather play with my current character and make him as powerful as I can rather than restart over, and after I have run Inferno a dozen times over, then I my want to make a new character.

    For me restarting a game because you did something wrong the first time is not longevity of a game and there is no replay value in it.

    Replay value is a game that you replay because you have fun playing it not because you made a mistake the first time you played.

    I don’t see how the 10 character slot will limit you?
    Unless you want 11 characters with 11 different name the 10 slot limit can’t limit you, because there are only 5 classes so you have 5 slots to spare. You can make a second barb, play with him as much as you want, then transfer all item to the barb you like most, delete one and make a new barb. So there is no limit on how many characters you can make.
    Yes the current system promotes you to stay with your current character but it doesn’t prevent you from making a new one.

    Skill system
    For me the skill system in Diablo 3 is awesome sure it can be better http://us.battle.net/d3/en/forum/topic/3657285566?page=1#6 but still it’s just much better then Diablo 1 or 2. Given the amount of skill combination is no brain that they are giving us free respec and actually when ppl complained it was to free they heard us and added the shrine.
    I’m not big fun of the shrine because to me it fill to much like a console thing and a bit out of place for the Diablo world, I would prefer limiting skill change to town only but I still can see why they added the shrine and didn’t just limit it to town.
    That is because they don’t want you to go out of your way back in town whenever you get a new lvl they want you out in the field killing things and the shrine let you change skills without having to go back in town.

    Unattuned Rune
    Many didn’t like this system and again Blizzard heard us and scraped it, but I’m sure even if no one complained about it they would still scrap it for a simple reason. We have like 30 skill par class multiply by 5 classes then by 5 rune then by 7 rune levels you have 30x5x5x7 = 5250 runes, lol out there, there are RPG games that praise them self for having hundreds of items and here we have 5 thousand of just one type of item, also imagine how hard it would be to find in ah the rune you want it would be 1 in 5250.

    I think I had some more things to say but now I forgot, maybe I come back later when I get home.

    P.S. I’m actually enraged by the way some ppl hate a game they haven’t played yet and the way they throw out their subjective bullsh*t. But I will save my rage for the minions of Hell when the game gets released.
    Posted in: Diablo III General Discussion
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    posted a message on Prove to me that your God exists.
    Quote from kahdrick

    This information would then lead us to believe that the universe came from somewhere. That before the Big Bang, there was something. I can't say what it is or was, but our understanding of science is fairly clear that the universe did not spontaneously manifest out of nowhere. There has to be a reason that the Big Bang occurred. The existence of an entity, outside of the laws of physics, with the ability to manipulate (or at least create) the realm of physics, is one possible explanation.

    Personally, I find that to be a simpler explanation than the Big Crush theory (that the universe repeatedly expands and collapses in on itself and has existed literally forever with no actual origin) - especially in light of recent findings that the universe's expansion is accelerating, which makes any such Big Crush unlikely.

    I also find a God theory to be more satisfactory than a "spontaneous generation" theory of the universe, which would violate the 2nd and 3rd points which I raised above.

    If the universe have to be created by an entity outside of the laws of physics, with the ability to manipulate (or at least create) the realm of physics (a god).
    Where did this entity/god come from? Who or what created it?
    You don't accept that fact that the universe may have always been there but you accept that this so called entity/god is there to create and/or manipulate our world.
    Posted in: General Discussion (non-Diablo)
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