So for the 18 boss images, we have (x,y).
(1,1) An angel. Anyone know which angel this is? He doesn't have a sword insignia so Imperius is out. Is it some other angel?
(2,1) A female demon with moth demons.
(3,1) A ghostly looking guy on fire.
*(4,1) The Mistress of Lust, presumably one of the seven Sins.
*(5,1) The Summoner Horazon. Looks enough like the D2 version anyhow.
(6,1) A bone axe that's partially under water. Could be anything.
*(1,2) Deckard Cain. OMGZORS! Not even gonna speculate on why Cain would be a boss.
(2,2) An undead looking fellow with a big mace.
*(3,2) The Spider Queen, Araneae.
*(4,2) Diablo.
(5,2) Vipermages and lightning?
(6,2) Some chick wearing a hood.
*(1,3) Azmodan.
(2,3) A bunch of different looking demons.
(3,3) Some chick shooting fire out of her hand.
(4,3) WTF is this?!??!?!
(5,3) A really fat demon, presumably Gluttony (a Sin!)
*(6,3) Good old Leoric.
So, if there are seven Sins then we are missing:
Greed (who has already been mentioned as a possible in-game demon)
Pride
Envy
Wrath
Sloth
Not sure if any of the portraits clearly represent one of the above.
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Add on the fact that you can cast Hydra tactically - for example, casting it around a wall so it can hit a boss but the boss cannot hit you - and it is really not bad.
The concept of Hydra is the same in D1, D2, and D3. It doesn't do a whole lot of damage per second, but it does the damage safely, and continues to deal damage even if you are running around, stunned, or otherwise unable to cast.
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If you try to make the d3 beta "difficult" by playing entire games naked, you'll find that Potions and Health Orbs become awfully scarce, awfully fast. Once we get to harder difficulty levels, self-heals will be extremely valuable for all classes.
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Diablo 1 and 2 armor had a ton of spikes on it, it was just rather low-resolution so you couldn't get all the skulls, flames and lightning bolts that we see in WoW armor sets. The increasing over-the-topness going from D1 -> D2 -> D3 armor is a logical progression.
Also if you go back and look at the early D3 character class concept arts, any time they wanted to show a "high level" character they already had humongously oversized armor with lots of embellishment. That's Blizzard's visual style, every bit as much as the exaggerated lens flares in the Mass Effect series, or the bright high-contrast colors of the Halo series.
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http://us.battle.net/d3/en/class/demon-hunter/active/elemental-arrow
The basic Elemental Arrow is still a fiery, piercing projectile. (you can see it on the Demon Hunter launchsite video) All of the runes change it into something that's not fire. However, the "screaming skull" rune has a 60% chance of a basic fire arrow, and a 40% chance of a skull projectile.
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Due to its superior attack speed, DW will always get a larger benefit from flat + damage increasers.
Also, DW gives you twice as many available affixes. As affixes scale, you'll gain a lot of extra Strength, Attack Speed, etc.
However, 2H has one MAJOR advantage over DW for melee characters, and that's superior reach. The reason that Cleaving with a big sword is so much more effective than cleaving with two 1hs is that the Cleave area of effect is much larger. Even with non-AoE melee abilities, the 2h's longer melee reach can be a significant advantage for fighting other melee creatures.
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A large guild sharing items, gold, and AH purchases can get their 4 best players to the endgame in a really big hurry. In fact, I would bet that a large well-coordinated guild would clear endgame content a hell of a lot faster than any single rich dude playing the RMAH.
If the endgame is balanced to where a single player would have to farm gear for 2,000 hours before being capable of clearing Act 4 Inferno, then a guild of 200 players will only have to farm for 10 hours each to gear one guy. If they each farm 40 hours and gear out 4 guys, the guild's "World First Squad" is fully geared in less than 2 weeks.
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Combined with the fact that Rare items were garbage in D2, and many Unique/Set items didn't have a whole lot of randomization (one full Trang's Set is the same as any other Trang's Set) the high end item hunt actually had relatively few viable possibilities for any given build.
Just look at any online Diablo 2 character build guide. They will usually list 3 sets of items (Cheap, expensive, and top slot). For any given slot there weren't a whole lot of different choices.
In Diablo 3, all high end items will have extra random affixes. One windforce might have +Damage to Uniques and +Attackspeed, while another windforce has +Multishot Damage and +Dodge while a third windforce has +Discipline and -Enemy Physical Resist. This introduces the possibility of a "not so good" unique rolling exceptionally good random affixes and ending up on the same tier as a higher-level unique. The possibilities are endless, and no one will be able to list a "best in slot" because randomized high end items can be so different from one another.
Beta is not a good guide for item diversity because there are a really tiny amount of affixes available at level 13. Blizz has already promised +skill affixes, and datamining has come up with a few more.
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Once the game is released, it is pretty simple to emulate servers and distribute pirated copies. However, you can't copy a program that doesn't exist - and without decryption the program is effectively nonexistent.
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Fierce Loyalty requires level 45 so it hasn't been tested in the beta. I would assume that a mob cleaving 3 dogs would take 3x thorns damage, but it's not testable right now.
Keeping thorns as a flat number actually makes it a much more interesting stat. In the beta, stacking Thorns lets you kill off weak enemies incredibly quickly, but doesn't help nearly as much against Unburied (big slow guys). This makes it a more specialized stat.
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1) It affects melee only.
2) Thorns damage is completely separate from weapon damage and currently only exists as a flat number (not a percentage of damage taken). I have no idea if a +%damage buff (like battle rage) would increase thorns.
3) Thorns does not seem to proc life leech. (sorry, Classic D2 Blood Golem!) I highly doubt it would proc any effects that happen "when you deal damage".
4) Thorns is definitely designed to work best on weak, fast attacking enemies. Right now it is a fairly strong stat (mainly because Beta enemies are really weak), you can get enough Thorns damage to kill everything by walking around and letting it hit you. It kills skeletons, scavengers and carrion bats REALLY fast. Big stuff like Unburied still takes a while to die.
If Thorns (as a stat) continues to scale with level and gear, I imagine some melee players will make entire builds around having very high single-target damage and letting swarms of weak enemies kill themselves off with Thorns. Even in the beta, Bash-centric barbarian builds are greatly helped out by wearing several pieces of Thorns gear.
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This appears to be correct. Ray of Frost appears to tick at twice your attack speed for 100% attack damage. Even though the enemy health bar moves continuously, the ray will always do at least 1 tick's worth of damage to any enemy you hit, and won't hit any other enemies during that time.
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