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    posted a message on AOE Mitigator
    you have a link to that video? I'd like to watch some devs get their butts whooped in inferno
    Posted in: Monk: The Inner Sanctuary
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    posted a message on MF fury build
    Awesome response. I see some of your points as well and respect your thorough explanations. Some of the choices I made were based off of no help from equipment, but I agree with you on the passive life leach. Really uP in the air about the frenzy vs bash also.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on MF fury build
    http://us.battle.net/d3/en/calculator/barbarian#gYaZhP!bad!cbbbZb

    Check out this build and critique. I've got the resist rune and passive life leach for Inferno mode. The fury builders generate extra to increase WOTB and I've got some crit in the build to work off the hammer rune for the MF. Seems pretty solid and appears to be good for MFing other than a quick exit strat like leap or sprint. Plus no stuns but I'll be rolling with 3 friends while MFing so cc on my part may not be a necessity
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
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    posted a message on Items and skill power mismatches
    Ok, not sure how to not come over as condescending here......here's a copy of a Item(however EVERY SINGLE ITEM in the site is the same):


    Temp Data & Art
    All items are examples of what may appear in Diablo III.They are not final. Expect more rainbows...

    Temp Data & Art




    60 Requires level


    Immortal Kings Stone Crusher

    2-Hand Barbarian Only Set Two-Handed Mighty Weapon 347.9–362.1 DPS (300–309) to (321–332) Damage 1.12–1.13 Attacks Per Second
    +26-30% Damage
    Increases attack speed by 12-13%
    Each Hit Adds +9 Life
    +56-60% Critical Hit Damage
    Gains 8-15 Life per Fury spent (Barbarian Only) +1 Random Property Immortal King Immortal King's Forge Immortal King's Pillar Immortal King's Soul Cage Immortal Kings Stone Crusher Immortal Kings's Will (2) Set: +30% Damage +106 Defense (3) Set: +90 Fire Resistance (4) Set: +67% Critical Hit Damage (5) Set: Increases maximum Fury by 22 (Barbarian Only) Gains 25 Life per Fury spent (Barbarian Only) Durability: 40–50



    Note: Item information is not final and is subject to change at any time.





    ....aaannnnddddd finally there's a BIG watermark across the item that says TEMP DATA & ART
    Posted in: Diablo III General Discussion
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    posted a message on Question about Crippling Wave
    hmmmm, well I posted this in official forums also and got this link as a response:

    http://us.battle.net/d3/en/forum/topic/3194999577

    which pretty much states the opposite of what you just said, soooo the only thing I'm sure of is that I'm confused as to what to believe lol
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Question about Crippling Wave
    I have a question about its properties.....As seen on Force's youtube playthrough of the Monk:

    http://www.youtube.com/watch?v=yuHllSlhzeI

    At exactly 8min30sec in he reaches Level 8 and scrolls over the tooltip Crippling Wave. In the game the tooltip states:

    --------------------------------------------------------------------------------------------------------------
    Crippling Wave

    -A series of large sweeping attacks that cause 100% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by 50% for 1.5sec.

    Later on in the gameplay I noticed that every strike the Monk made caused the "snare" effect on mobs. However in the skill calculator I noticed the tooltip states:

    --------------------------------------------------------------------------------------------------------------
    Crippling Wave

    Spirit Generator
    Generate: 6 Spirit per attack

    A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.

    --------------------------------------------------------------------------------------------------------------

    I wonder which is correct for release? Is it that Beta is correctly showing how all of Crippling Wave's strikes will have a snare effect or just the 3rd strike as in the Calculator? This can have a large impact on how I will consider building and using my skill choices.....if it does have a snare effect on the first 2 strikes, I'm almost certain to use this as my strike 1,2 spirit generator
    Posted in: Monk: The Inner Sanctuary
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    posted a message on D3 Legendary Item Review!
    Just a sidenote CSB.....The Khan is a 2-hander, not a 1-hander....so you cannot dual wield two of them, but I still like your effort
    Posted in: Diablo III General Discussion
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    posted a message on More accounts getting flagged, apparently
    This topic is way of of the course it was initially set for. Now it's a matter of measuring penises and who can have the last word.....Blizz is not as forthecoming as they could be and leads to a lot of speculation and assumptions. Period. But be that as it may this particular thread is dead, please lock Mods...
    Posted in: Diablo III General Discussion
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    posted a message on Beacon of Ytar - Build
    Not bad, the only thing I see that might give me pause is that both sweeping wind and EP are on short durations, and both are activated on the 3rd strike.....Sweeping wind is activated for 5 seconds and EP is only a 3 Second bleed, so maybe try any of these skills with their appropriate runes to take the place of EP......that way you can spam them for the 1st two strikes in your combo then finish with sweeping wind to keep up the spirit regen without interruption.....

    http://us.battle.net/d3/en/calculator/monk#iZce!!bbbb
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Same Skill, Multiple Slots
    As we've seen in the skill calculator, when runing an active skill, it has the ability to totally change the base nature of that skill. With this being the case skills can be narrowed down to a sufficient degree where they are more apt to be used in a AOE scenario or a single target scenario. Now just as an example, but not limited to Monks (because Monk will be my first character and I've studied him the most), take the Skill Exploding Palm:

    Exploding Palm

    Spirit Generator

    Generate: 6 Spirit per attack
    The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.

    - When runed with an Obsidian Rune: The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.

    - When runed with an Indigo Rune : The bleed effect hits up to 8 targets standing in front of you.


    What this shows me is that an Obsidian Rune would work best for single target fights such as champions or bosses, and Indigo Rune would work best against multiple enemies. We have been shown that it is easy to swap out skills for others, but will we be limited by how our skills are runed at that particular time we are swapping?

    Is it a possibility to have the option to have a skill take up 2 slots on our action bars with 2 different runes in them, makiung them totally viable choices in gameplay? Whether it be 2 Exploding Palms, or 2 Disintegrate Rays, or 2 Whirlwinds. When the Blizzard team is allowing you to build your character around quick skill swapping, maybe the option to have the same skill twice on your bar is not such a bad idea to keep players from being pigeonholed into whatever particular Runed skill they decided to use

    Just something to think about.
    Posted in: Diablo III General Discussion
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