• 0

    posted a message on Heavenly Strength -- Lets talk about it.
    Thats why I said reasonably. Do you know what that means? Anything is arguable. I can argue that humans can fly unaided by anything but their own bodies. It wouldn't be reasonable though.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Heavenly Strength -- Lets talk about it.
    Bonus and boon are synonymous. I realize this is a waste of a post but just FYI so you can edit and make your post more convincing.

    Also, to above. It is not reasonably arguable that Heavenly Strength is the best damage passive in the game. The same counter-argument to what you're saying can be applied to the lack of 30% DR for melee classes. I'll touch on that after explaining what I mean.

    Yes, Heavenly Str allows for probably a more significant damage boost in a single passive than any other single passive for any class - kind of. Going from a 1her to a 2her is a big damage boost, for sure. But in reality the passive is more allowing the Crusader to use a SHIELD with a 2her than a 2her with a shield, if that makes sense. While some abilities do require a shield - most do not. In the way a Barbarian uses a 2her, a Crusader could use a 2her and get the vast majority of the damage without the shield in the offhand. Assuming that you don't want to pay a Crusader without a shield, or adding in that Shields are still valuable for damage (albeit less than any other type of offhand), lets ignore the possibility of using no shield. So you're using Heavenly Str to do all this extra damage. Only still, what you're really using Heavenly Str to do is bring you (almost) up to par with other classes' default choices. The general consensus is that 1h/OH or DW is better than 2h for every other class and almost every build. This is because the 15% AS from DW and the great stats and effects from OH items. Crusaders don't get this option. Without Heavenly STR, a Crusader is like another class with a shield - a much much lower damage equipment choice. With Heavenly STR you get to use a 2h (the worse option for everyone else) plus a shield (which is less good than anyone elses offhand) at the cost of a passive and movement speed. The bonus you get to damage for using the shield is marginal compared to other classes' offhands. I know they give survivability but we're talking about damage here. So you have to spend a passive and suffer mobility issues to get ALMOST on par with the standard choices of the other classes - !h/OH or DW (obviously we're better off than 2h from other classes). So yeah its a MASSIVE bonus to Crusaders, but one that starts from an awful position to get to an okay one - its not a bonus, its just making up for the shitty position Crusaders start in with regards to weapon options.

    The way this can be applied to the DR issue is that shields in general play much the same role as Heavenly Str when it comes to defensiveness. The most significant argument for no 30% dmg reduction for the Crusader is that they are a shield class - they dont need the 30% because they are always using a shield (other arguments like the Cru can be a ranged caster are less effective because thats only a single playstyle and a less common choice - the DH can be a melee brawler, too (Grenades, caltrops, traps). So by saying that the Crusader is on par with other melee without the 30%, because of the shield, you're saying that the Crusader - which is described by Blizzard as a tough tanky brawlery dude or something - is actually the most limited in survivability of all classes. Very few people use shields on anything but a Crusader (ignoring HC for the moment). That means Wizards/DH/WD can all put on a shield and be about as tough as a Crusader. But it allows Barbs and Monks to put on a shield and go above the standard level of toughness and become tougher than a Crusader has the possibility to be. The fact that the Cru is a shield-centric class should be a unique benefit to the class, not something that allows it to be nerfed in another area to make you feel like theres no benefit to it.

    This is an awfully formatted wall of text - I apologize.
    Posted in: Crusader: The Church of Zakarum
  • 0

    posted a message on Diablo3 Effective Health Pool Calculator
    I am pretty sure that the Monk isn't getting the passive 30% dmg reduction like the barbarian is.

    If you start a class base, where it gives them 1000 all states, 200 all resist, 4000 armor, the WD/Wiz/Monk have 147 effective heallth (no dodge) and the barb has 211k with the same stats. I can only imagine that this is the barb getting the 30% and the Monk is supposed to get it too, but doesnt appear to be.

    Obviously if this is true pretty significant issue for the Monk, just a heads up!

    Thanks, great calculator, been using it a lot.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on WD Hardcore/Party based spec (only a couple modifications for solo)
    http://us.battle.net/d3/en/calculator/witch-doctor#ZhkYXP!Xde!ZcYaca

    Lots of CC and area control, and survivability. Safe build for playing Hardcore with a party of friends (as I'll probably be doing most of the time). Fetish army is for single target burst and 'oh shit' situations. Dogs/Gargantuan for general tanking/aoe damage. Leperous zombie charger for light casting aoe. Grasp of the dead with the health globe rune for the benefit of the party and more cc/area control.

    could fiddle with 2nd two passives a bit but idk. If the damage increase one affects pets I do want it. Might switch the mana regen for the 20% mana and 2% regen one though.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • To post a comment, please or register a new account.