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    posted a message on Paragon farmers: How much xp / hour are you getting?
    About 30-33m / hr as WD with ~700 resists/40K hp/200 MF/55K dps unbuffed.

    I'm using this build http://eu.battle.net/d3/en/calculator/witch-doctor#fPUdTY!TYe!caacZc - in high populated zones fetishes are ready for almost every elite pack and droped on top of elites fetish ambush does insane amount of dmg. Constantly reseting spirit walk provide extra immunity and run speed, zombie bears clear everything in seconds and soul harvest runed for 230% dmg nuke trash pretty good. Actually i still die in 1 of 4-5 runs simply becouse i drop my attention and overcommit, but generally it's almost impossible to die unless you're tired and doing stupid things. Also i'm doing baracks lvl 3 to waypoint for 3 elite spawns, even though i'm sure it's exp loss this zone blessed me with ~50 mil in past couple of days so i feel bad avoiding it now )))

    P.S. Don't have leoric signets, with them on me and mercenary could probably reach 40M/hr.

    Btw thnx for mentioning areat crater 1, never tried it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Easy mode barb build
    Quote from Therutz

    so many views, just curious...has anyone tried my build, liked it, and stuck with it?

    Don't see how you can call it "your build" when its a common build for 2H since patch, just comes in many variations. Using DW is gimping yourself with Rend based build.

    Also i have a question: what for you need 2.5K LoH when you're already using IP/Rend/Revenge for self healing?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Ridiculous Treasure Goblin Rate?
    Averaging on 3-4 goblins every act 3 run, think you were simply unlucky.
    Posted in: Diablo III General Discussion
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    posted a message on HC build utilizing Last Breath legendary and Mass Hysteria
    Nice idea and with upcoming CC buff it'll be only stronger. A thing to mention - much prefer Flash Fire rune for Firebomb, not only it clears trash extremly fast, but also its bounce range is a lot higher explosion range for Firebomb in general (Ghost Bomb 30% dmg explosions is weak IMO, especially when in comes to dealing with spread out elites). Also it bounces of the ground so you can nuke some really nasty affixes outside screen or shift click inside the door and clear wholle room.

    P.S. Playing on SC had double your dmg, about same resistances/armor and 28K live only and didn't die once so you're in for a safe clear. Only thing to beware is a Ghom enrage, dunno how your dps will deal with it but you can probably build change and zerg him down with army/big bad vodoo and Restless Giant Gargantuan (just resummon when enrage ends). GL with clearing on HC.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Paragon 100 too easy?
    Hard enough if you aren't extremly hardcore. Also if you like playing different classes you're completly boned. Myself i can't stand playing 1 class over and over.
    Posted in: Diablo III General Discussion
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    posted a message on So much for Magic Find! I bit of irony ...
    Quote from Mormolyce

    I once heard that RNG is RNG. Don't know if it's true.

    Shush, OP worked hard to figure that out on his own.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Endless Horde Mode
    Think too much cheese would be possible in that setting, especially now with impending CC buff. It's a nice idea, but i would much prefer endless dungeon. Too bad Blizz was too lazy to actually create a random map generator.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Fire Witch Doctor Paragon Build using all 1.0.4 Legendary Items - Video!
    Quote from Emberos

    If you were looking for a fun and unique way to play, mission accomplished. And that's a valid and worthy goal. If it was fastest paragon leveling for WD for high budget, probably not so much.

    + Fire damage could've been accomplished more broadly for all skills with higher INT, crit, +crit damage. For the high budget you spent, you could very likely have gotten >45% crit and >400% crit damage -- which would net an effective bonus to fire (and all other damage output for that matter) far greater than what you achieved.

    That said, if you're having fun with it, all good -- you're definitely somewhat snookered into a specific build with that gear so I hope you are :)

    If you go for fire skills as a WD nothing beats 1H axe (burning axe of smth) with socket and +25% dmg to fire skills. 25% dmg modifier is just too strong when it affects all your dmg and it scales with every piece of gear you have.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Does anyone else not pick up rares?
    Picking lvl 60+ rare jewelery and 62-63 lvl weapons and armor, legendaries too ofc. But then again i'm not farming for world 1st paragon or smth, just playing casually from time to time.
    Posted in: Diablo III General Discussion
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    posted a message on WD and Wizard: Viable?
    Honesly on good geared barb it's a waste to group with anybody.

    Wiz and WD are should be good with each other, stand behind pets and mop everything down.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Leeching beasts.. useless?
    Quote from K21Nova

    and I had found a 1100dps Echo (the fear is very nice)

    Tbh if this mace is semi-decent rolled it costs more then my gear alltogether.

    Myself i'm using leeching beasts since i totally skiped regen/LoH gear (they're non factor and i'm simply forgetting to swap rune every time). ~30K hp/~60K dps with soul harvest (dmg rune on it is just so good)/800-900 resists and 4K armor (actually most gear came from my CM Wiz i've been playing from time to time). With this stats Act 3 is a walk in the park (after using spirit vessel passive i never die even half asleep). Act 4 is harder becouse pets actually die to different mobs abilities.

    Only significant healing from leeching beasts would come if you stack really lots of thorn dmg, but that's useless since thorns are gimped and have too many limitations: most mobs attack too slow to make thorns a significant portion of your dmg, they're working only on melee hits. It's way more efficient to trade thorns for regen/sec with same fierce loyalty passive - your survivability goes up, pets survivability goes up.

    So long story short: thorns system is too weak and needs to be remade completly, leeching dogs are underpowered and not worth using. You can live without any LoH/Hp regen becouse health orbs are enough on their own.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WTS InsanE Immortal Kings Head!
    20m 10char
    Posted in: EU Servers Trading
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    posted a message on INSANE legendary drop rate?!
    2 legendaries / 6 runs, before patch averaged at 1 per run so dunno, imo definetly not increased.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone tested this with pets?
    Not sure if pets share it with you or not, but flame pools from boots are hitting for 3K and can crit much more depending on crit gear. Dmg wise they're really good, but flame pools last really short time so overall ignited path is short and can't be used to really kite mobs to death. Only time they're usefull for my WW barb is when i whirlwind through a pack of mobs, don't see them being usefull for WDs.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on wtf, Paragon level 24 already!
    And why are you bothered so much by botting (unproved - somebody could've hardcored pretty hard or shared account with his m8)? It barely affects you, just play and enjoy your game.

    Imo paragon lvls are a great filler before Blizz adds something else to game, at least now i don't run past regular mobs and even without a single drop in couple of runs my character is becoming stronger.
    Posted in: Diablo III General Discussion
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