Barb math can never be right! They're only good at killing. Never believe anything they say concerning math.
I have no clue how that stuff works though.
Lol thanks,
Even if it is established that abilities don't go off that quick, and they have a gcd, or some sort of thing, 20 Attacks per second is INSANE. It would be blurry.
1.89 APS when dual wielded results in (15% increase) to 2.1735 APS, without going into to much detail picking items with APS, I was able to get .25 aps from helm, nothing from shoulders, .39 aps from torso, etc etc resulting in:
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 APS or 10 APS duel wielding the same weapon, with no buffs.
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 * 1.75(Barb Frenzy) = 8.7561 APS or 16 APS duel wielding the same weapon, with Barb Frenzy.
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 * 2.15(Barb Frenzy + Monk Ret Aura)= 10.7575 APS or 20 APS duel wielding the same weapon.
My understanding was skills that are used, Bash, Frenzy, Weapon Throw are get used at the weapon speed of your attacks. And alternate between weapons when used.
In the last scenario, attacking 10.7575 APS per weapon with bash = 129.09 Fury per second. How does this work?
Highest DPS 1hander in the game. Assuming Blizz has balanced 2handers and duel wielding, random property either damage or more aps, with frenzy red and Bash indigo stacking awww yeah.
i thought about it and the only thing that seems out of place is your alabaster rune on fist. replace with some spirit gain and i think it should be good for holding a tough enemy before gaining enough spirit.
your 7 sided strike is already perfect for ranged attackers, i take it back
Meant to do crimson in Thunder Fists, the mantra is there because I felt 45% more vitatality when grouped with a barb +50% life would be amazing.
Broad Sweep(Cleave)
Of all the spamable fury builders (frenzy excluded) for AOE it'll deal the most damage atleast 130% WD to everything. Also, in single target damage, it has the highest WD%(260%) in fury builders. I can think of several senarios where bash is better but overall I think and feel Cleave will be the best in most situations.
Manic (Frenzy)
This is more used like a buff rather then an attack, 75% ias & 120% damage, based on what the GCD is you'll only need to frenzy once every 4 seconds. It'll be mostly used vs Elite Monsters however I suppose if there is enough monsters in a group it could be worth it.
Invigorate (War Cry) doubling your armor with 50% more life and a health per second regen all for 1 skill is great.
Marauder's Rage (Battle Rage) Another buff, thus far everything is built for defense or buffing 2h Cleave damage, +100% Damage and 4% crit.
Mighty Throw (Weapon Throw) - Fury Dump - Highest single target damage source 462% WD(Excluding the gimic Dread Shot, however 5x Mighty Throw = 2320% vs the 900% single Dreadshot), plus the tasty buffs. This is assuming you can actually throw 2hers.
Mutilate (Rend) - While this skill is open to change in my mind, I tried to think about something that wouldn't feel like it was wasting fury that could be used on Mighty Throw, 60% per second / 10 seconds = 600% for 20 fury. Better then Mighty Throw on Single Target, and then compliments Cleave nicely.
Passives:
Inspiring Presence - Doubles Cry Durations which is more of a benefit to Battle Rage, however is a bonus to Warcry, meaning less use means if you hit a fury dry spot it should be available to be used as a fury builder rather then leaving it up.
Unforgiving - You don't lose fury ooc, brilliant, and then it builds fury for you, perfect. However if it feels like you're hardly ooc it might be worth changing.
Supersitition - Hedging my bets that the bane of the barb is going to be non-physical damage, I would think it'll be more important in Inferno however will have to see how it plays out.
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This builds main focus is control and survivability while maintaining some ability to kill things.
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Lol thanks,
Even if it is established that abilities don't go off that quick, and they have a gcd, or some sort of thing, 20 Attacks per second is INSANE. It would be blurry.
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1.89 APS when dual wielded results in (15% increase) to 2.1735 APS, without going into to much detail picking items with APS, I was able to get .25 aps from helm, nothing from shoulders, .39 aps from torso, etc etc resulting in:
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 APS or 10 APS duel wielding the same weapon, with no buffs.
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 * 1.75(Barb Frenzy) = 8.7561 APS or 16 APS duel wielding the same weapon, with Barb Frenzy.
2.1735 + .25 + .39 + .39 + .29 + .15 + .19 + .39 + .39 + .39 = 5.0035 * 2.15(Barb Frenzy + Monk Ret Aura)= 10.7575 APS or 20 APS duel wielding the same weapon.
My understanding was skills that are used, Bash, Frenzy, Weapon Throw are get used at the weapon speed of your attacks. And alternate between weapons when used.
In the last scenario, attacking 10.7575 APS per weapon with bash = 129.09 Fury per second. How does this work?
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Highest DPS 1hander in the game. Assuming Blizz has balanced 2handers and duel wielding, random property either damage or more aps, with frenzy red and Bash indigo stacking awww yeah.
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Meant to do crimson in Thunder Fists, the mantra is there because I felt 45% more vitatality when grouped with a barb +50% life would be amazing.
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http://eu.battle.net/d3/en/calculator/monk#ZUjQYg!dgc!aZZbYc
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I'd be using a 2h.
The reasons behind my choices:
Broad Sweep(Cleave)
Of all the spamable fury builders (frenzy excluded) for AOE it'll deal the most damage atleast 130% WD to everything. Also, in single target damage, it has the highest WD%(260%) in fury builders. I can think of several senarios where bash is better but overall I think and feel Cleave will be the best in most situations.
Manic (Frenzy)
This is more used like a buff rather then an attack, 75% ias & 120% damage, based on what the GCD is you'll only need to frenzy once every 4 seconds. It'll be mostly used vs Elite Monsters however I suppose if there is enough monsters in a group it could be worth it.
Invigorate (War Cry) doubling your armor with 50% more life and a health per second regen all for 1 skill is great.
Marauder's Rage (Battle Rage) Another buff, thus far everything is built for defense or buffing 2h Cleave damage, +100% Damage and 4% crit.
Mighty Throw (Weapon Throw) - Fury Dump - Highest single target damage source 462% WD(Excluding the gimic Dread Shot, however 5x Mighty Throw = 2320% vs the 900% single Dreadshot), plus the tasty buffs. This is assuming you can actually throw 2hers.
Mutilate (Rend) - While this skill is open to change in my mind, I tried to think about something that wouldn't feel like it was wasting fury that could be used on Mighty Throw, 60% per second / 10 seconds = 600% for 20 fury. Better then Mighty Throw on Single Target, and then compliments Cleave nicely.
Passives:
Inspiring Presence - Doubles Cry Durations which is more of a benefit to Battle Rage, however is a bonus to Warcry, meaning less use means if you hit a fury dry spot it should be available to be used as a fury builder rather then leaving it up.
Unforgiving - You don't lose fury ooc, brilliant, and then it builds fury for you, perfect. However if it feels like you're hardly ooc it might be worth changing.
Supersitition - Hedging my bets that the bane of the barb is going to be non-physical damage, I would think it'll be more important in Inferno however will have to see how it plays out.