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    posted a message on I hit level 70 and...

    None of this adds up, so I'm gonna assume you were playing on console, and the guy you ran with was running with modded/hacked gear.

    Posted in: Diablo III General Discussion
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    posted a message on What new primal ancients actually are (and why that is nothing)

    To be fair, Primal Ancients on its own is not a bad idea. It's just not a good or great one, and definitely one that isn't meeting our expectations for what the game needs. In the current state, they're just another layer of 'ooh shiny' loot that can drop, something that adds to the thrill of finding ancients.


    Their rarity makes them comparable to Ramaldni's gift. The gift itself isn't a very interesting concept, only adding a socket to weapons which essentially lets you have another stat. The power of these drops is necessary for any end-game build, but no so much that you can't function without them. Yet despite being uninteresting and necessary for end game, no one specifically farms for them, and we still get a momentary feeling of excitement when they drop considering their rarity. Since they upped the drop rate recently, now they're just things you put in the bank, and that feeling is gone because they're no so rare any more.


    That's where ancient Primals come in. They're the new Ramaldni's gift. They're not interesting at all, and an AP rolled on a useless legendary is still useless, but you'll get that brief feeling of excitement every time you see them drop just because it happens so rarely. That's their only true purpose for the long term of this game. After a while, you're going to forget they even exist, but the rare chance that they drop will give you a brief feeling of excitement because it's something out of the ordinary, just like when a Unique drops in Diablo 2 even though most of them are shitty.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    They're not mutually exclusive. It's a nerf to paragon AND an increase in power creep.

    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Necromancer Update

    It requires the same polish that we'd come to expect from a Blizzard product. This includes all facets of the character, from visuals of armor to spell effects to all the voice acting required from act 1-5. Anything less is unacceptable.


    As for games like Heroes of the Storm, a lot of their heroes have been in development for much longer than we know. Characters that are being released now like Zul'jin and Varian were in development since the alpha. It was also the reason why we ended up getting like 7 Warcraft Assassin types in a row. It's not like they could toss out a SC2 or Diablo hero in between, because the work for their heroes was already planned out ahead of time.


    Even if it takes similar time to develop as what we'd expect from an expansion, that's generally what goes into game dev considering all the iterations and internal approvals that need to be made. It doesn't take much less time to make one sausage link than it does a whole package.

    Posted in: Diablo III General Discussion
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    posted a message on Future Character Packs

    I'd like an Amazon but I don't see how they could retrofit them into D3 with them being exclusively female. I don't want a male Amazon, but I don't want a generic alternative for such an iconic class either.


    Druid is definitely a must though.

    Posted in: Diablo III General Discussion
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    posted a message on What happened to the armory and the new crafting material storage?

    but removing the time it takes to manually swap out that gear, gems, paragon, skills, passives and cube items is itself a QoL change, whether it saves space or not. Even something simple like swapping +goldfind and movespeed in rifts was a pain when someone decides to change the pace with a Grift run. It should be as simple as set and forget, not a constant fear of getting locked into a GR wearing your boon of Hoarders or having nemesis still cubed by accident.

    Posted in: Diablo III General Discussion
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    posted a message on Expansion, possibly new game in the works...
    Quote from gurete»

    So, we should blame Activision Blizzard , but not the Dev Team. They do as much as they can.


    That could be true. But let's see how this works out: (made-up numbers)


    Necro DLC. (1 class-2 stash - a pet.) 20-25 $.


    2 million people buy it. totalling 40-50 million $.


    Is it gonna be the Dev team who is gonna receive it for, as you told, using the resources to work at a better pace?

    Or is it gonna be Activision Blizzard getting the cash, who ,then, is gonna invest this money in OW and WOW because their Return of Investment is better?


    See what I did here? If we don't protest with our wallets, we are accepting the situation. Or even prolonging it, making it harder to solve.


    Abut NO CONTENT hyperbole: Yeah, no content is an exaggeration. But reusing old skills, adapting d2 old models and animations to d3..., there's nothing NEW in here. Reused aint new. Content , following your logic, would be changing all skill coefficients; rendering old builds useless, creating new ones. Reusing.


    What I call content is NEW CONTENT. And in over a year , there's been none.

    There's a working example of that right now with what they're doing with Starcraft 2. It's a 'dead game' as far as overall Blizzard Fans are concerned. Most people are playing WoW, Overwatch and Hearthstone. SC2 sales aren't even as high as when it first launched, and less people care about the game now considering its current age. Yet they're opting towards a DLC business model, and it works for them. They don't need a 3rd and 4th expansion to keep the game running. At the same time, part of the team is likely working on developing the next RTS, be it Warcraft 4 or Starcraft 3 or something else completely.
    I think it's a concious choice that the Diablo team is moving towards Diablo 4, but at some point there were plans to make a second D3 expansion and part of it was already developed. I think what's happening now is that some of that is being cut up and released as DLC or future patch content, but they don't have the full design team available to crunch out enough content to be a full expansion or provide story DLC because they're focused on developing the sequel. What we're getting is the stuff picked up from the cutting room floor, polished and packaged for consumption. I don't think they'll be putting effort into providing NEW stuff (ie story campaign, another act); only content that supports what we already have in play.
    Posted in: Diablo III General Discussion
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    posted a message on super ancient idea

    It would fit in perfectly with all the other RNG systems already in play. Why not add one more.


    Personally I'm not a huge fan of it. When it works for you, it makes you feel awesome and super powered, but when it doesn't, you feel like you're behind everyone else who got lucky. Like rolling the perfect Ancient weapon with ideal stats, high base damage and max affix. You either get lucky or your progress gets soft capped. That's what this looks like to me.

    Posted in: Diablo III General Discussion
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    posted a message on Removal of order on bounties

    The system isn't broken so it doesn't need fixing. It's working as intended, aside from lacking misclick prevention. It's a pointless grind, but so are many things in the game, like requiring low grift runs to level up gems or running a rift solely for the grift key at the end.


    The order system is in place to randomize the feature and get people doing the content without mindlessly grinding one act over and over. If they remove the order, then people would go back to farming one act. A better solution is to implement bounty counts on the UI, maybe a big indicator with completion status in the top middle so everyone knows where they should be progressing instead of checking the map. Have the UI only appear If you join a bounty run through the adventure mode option, or pop up after the first bounty in a zone is completed. If a bounty is done in the non-bonus zone, it should clearly state on your screen where the bonus is.


    Make the progress checker only appear in town. Make it big, noticeable and in your face; annoying enough that if you want to get rid of that screen clutter you need to complete the bounty.

    Posted in: Diablo III General Discussion
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    posted a message on Keep the traditional isometric perspective or try something new?

    I don't see a reason to. Blizzard does what works, but the change has to be warranted.


    World of Warcraft was made because Everquest was something they thought had potential and they could do a better version of, not because Warcraft RTS needed to be evolved. If Diablo has to evolve its camera positioning, then it has to be to support some core game design element, not just because it looks cool or different.


    Kinda like Resident Evil games, how it changed from being static positioned horror genre into more action gameplay controlled by a character; the change was made to support the gameplay. I don't think Diablo necessarily needs that kind of change unless they really want to bring back the original atmospheric horror style. They risk giving up practically everything else by doing that. The fast-frantic powergaming aspects wouldn't translate in a 3rd person over-the-shoulder view. This view is best for a slower paced action game that doesn't clutter the screen with spell effects and hundreds of enemies/pets at a time.

    Posted in: Diablo III General Discussion
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