That's like, the 2nd best part!
Can't wait for this patch. This gives me much hope for the future of the game.
Quote from Plocer
Quote from TourettesOF
That attack speed idea sounds really bad.... I'm kinda happy about the fact that decent items may drop from Act I now though!
Attack speed mixed with generators just make it too good compared to other things. 1-2 seconds to get to full resource is just too good.
Annnnddd, yes.
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Exactly, it's not hacking, it's a problem with the game.
Watch that and tell me that's not Blizzard's fault. I'm glad they are on top of it though, hopefully they learned something from it that will only strengthen their game systems and security.
The dupes on the American servers were still there when you left the game (but they were also randomly duped). The dupes in the video could only be salvaged/vendored.
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Actually, I know of some dupes that happened on the Americas server. I don't think the method was reproducible though, it was more of a freak occurrence.
A Legendary belt dropped for a friend of mine, he identified it, then ran into a dungeon to clear it. When he clicked the waystone to port to the entrance again, there was another Legendary in the same spot on the ground. He picked it up and identified it to find that it rolled the exact same stats as the first one he picked up just minutes ago in the same spot. He proceeded to send in a ticket to Blizzard recounting the experience.
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That's like, the 2nd best part!
Can't wait for this patch. This gives me much hope for the future of the game.
Annnnddd, yes.
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I feel like there are going to be so many tweaks over the next year, lot's of improvements.
Unless you have a fundamental problem, like with the skill system (it hurts my soul if that's the case, best change ever, never want to see a "traditional" talent tree again) then yeah, refund city, but otherwise, I think things can only get better.
That's the case with most online games, and most Blizzard games specifically. They evolve so much over the first year. Heck, even D2 was a much different game a few years in. It didn't pop out of the Blizzard womb as a perfect gem.
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You take him way too seriously, that's your first mistake.
Do characters on TV make you angry and disappoint you as well?
Either way, it's not really about him, so you and others like you are just taking this in the wrong direction and should go be constructive in a thread you actually enjoy.
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Got ya brother, to each their own!
I'm mainly talking about the idea of killing the Butcher that fast and watching the really big crits flying by as the "fun" part.
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There's a difference between under 9 seconds and 3 seconds.
Either way, I'm not claiming a "big deal", I'm simply sharing something fun.
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This is pretty recent, just wanted to share it with people who may hate him and otherwise wouldn't have heard about it for a while.
So whether you hate him or not (I personally like the "character" of Athene) it's an fun video. Anyone know exactly what he did?
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From my limited experience only getting through Nightmare so far (I like to take it very slow) I can conclude that it isn't very useful due to low HP of the monsters. I calculated 30% of some of the highest HP monsters I found and I usually hit harder, there are exceptions but I'm speaking on the majority of monsters.
So that leaves it for Inferno mostly, where a monster can have the amount of HP required to make the explosion powerful and where monsters can live long enough for the DoT to be effective.
Those criteria need to be met to make the skill an attractive choice and that is kind of off-putting. Regarding the DoT, usually you'll try to apply it late in a fight in order to guarantee killing the mob while it's bleeding. This means that if not timed perfectly, you're cutting the damage short. If that's the case, you're taking the skill for the explosion only.
So for the amount of effort needed to maximize the use of this skill, has anyone been using it successfully? Is the explosion powerful enough in Inferno? If you are using this skill, do you throw it on at the very end only, disregarding the DoT or do you find it easy to apply it at the "right time" to get 99% of the DoT damage and then kill the monster at the very last second?
I think you guys get the idea about my line of questioning, I just wanted this skill to be really fun and awesome before the game released but I'm not seeing it being very viable at all from my point of view at the moment.
I think it would be much better if the monster simply exploded after it died...period. So you could safely apply the DoT first so it can run it's course, and then it can explode later. I feel like a change like that would make it more worthy of a spot on a skill bar.
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This is true but AoE and attacks with multiple hits have the heal scaled down. In other words, if you have 10 Life Per Hit and you attack with the 2nd hit of WotHF, you don't get 70 life, you get something much less.
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Well put, that's the way I see it as well. I feel there are some problems with D3's gear but it's much better than D2.
My problem is that there are a few affixes that seem mandatory in order to be powerful, maybe that changes a bit at higher levels though, I'm only in Nightmare lvl 43 (I'm an achievement whore, I played 40 hours on Normal alone).
So it's KIND OF like D2, where you NEEDED that one super Unique that EVERY other Sorc needed, except in D3 everyone NEEDS +dmg and +aps on rings/amulets (at least if you want the best ones, or am I completely wrong? Could be...).
2H seems to be lacking vs DW also, at least for Monks since you need a passive to have your SPR generation keep up with DW (+25% SPR generation when using 2H). +DMG and +APS also scales way better with 1H weapons, which is hurting 2H weapon choices.
I think 1 thing to consider is that this game is fresh and D2 has had many patches and also an expansion. D3 won't look so similar in a year or 2 from now. When games are this large in scope, it usually takes some time post launch to get things better.
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This sounds great, but I just don't see anyone going this route, even really good players.
It really stinks that item selection is limited like this. I mean, rings and amulets should have +damage and +APS, and weapons should be 1H's. It stinks that there's not more room for playing around with gear.
Im going to try out what you said anyway, I hope it's as viable as you make it sound.
It makes sense for Inferno too, since you are hitting and running often, you want that hit to be hard so you can move quickly.
I think they should make Spirit Generators generate a portion of spirit based on damage or low APS. Like generate 6 SPR + 2% of damage per hit (or whatevers balanced) when you have a 2H and the lower your APS the 2% can vary from 2-5% (the slower the higher).
This would give 2H a reason to consider it without having to use the 25% 2H regen passive.
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This guy has got it right. We just don't know exact %'s and numbers. So as a Wizard, if you're running with tons of AoE skills, you won't see as much life return as you would intuitively think with Life Per Hit.
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It's not as bad aas you make it seem though. I had one drop out of a barrel type object with about 70% MF in Normal mode with only 25-30 hours played. The AH is filled with tons of legendaries, so just because one person has bad luck doesn't mean necessarily mean there is a problem.