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    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    I wouldn't be surprised if this predictability is only because it is a small area, in terms of number of tiles. A reasonable possibility is that the parameters to generate the map are the overall shape, which tile is the entrance, which tile is the exit, and the minimum and maximum path length from entrance to exit.

    For this small area, and for a small range of path lengths (likely a single value for this area), it ends up make certain tiles candidates only for path, only for event, or a candidate for both. As an area gets larger, the path length may vary more, it will be a lot less likely that any tiles are event-only.

    Also, uber-efficient farming may not have anything to do with events... I never paid enough attention to really know, but I suspect champion packs can spawn on path tiles as well as non-path. If random champ packs are the primary farming target, predicting path vs. empty/event tile might not have any effect on real farming efficiency (which I think is a good thing).
    Posted in: News & Announcements
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    posted a message on Bashiok: 'We are planing to make a Diablo 3 Demo"
    I would guess that the most important three words in that quote are "at some point."
    Posted in: Diablo III General Discussion
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    posted a message on Not enough Spirit?!
    This is a beta-content issue. By the time you have a full arsenal of abilities, you are literally running around 2- or 3-shotting entire packs of monsters. Or, god forbid you have three items with damage reflection on ... try standing still for a few seconds and you may notice that most mobs one-shot themselves. You can barely complete a combo before you want to dash over to the next pack, and you end up trying to dash for maybe every 2 or 3 swings of a generator. Or, with lashing tail kick or cyclone strike... those basically become "kill everything immediately" buttons. Its hard to use spirit generators when you are running around setting off nuclear bombs.

    In that situation... yeah, you are going to have spirit issues. The solution is fighting mobs that are a little more your own size, so it feels more natural to actually get a punch in here and there, instead of just dashing around mashing AOEs and watching stuff die.

    Down the road, when we do have content, there are also different playstyles to consider... want to be very spirit-based? Use a daibo. It has spirit regen. It has passives to increase spirit generation. It makes your spirit big-hitters more powerful. It also takes a bit of power out of your generators, since they are slower, but makes you depend on them less for spirit.

    Want to be more generator-based? Dual wield. You will have less spirit to throw around, and your abilities like cyclone strike wont hit as hard, but your generators kick ass.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Did you receive a beta invite this week?
    Quote from Doez

    ... and I highly doubt ~95%+ of the people playing beta are in private games.

    I don't at all. By the time I realized the email wasn't a phish and it (finally!) finished downloading, I was just typing passwords and clicking buttons to get going. The default game mode is neither public nor single player -- it allows people on your Real-ID friends list to join in. My guess is that the vast majority of games being played by new invitees were of this variety.
    Posted in: Diablo III General Discussion
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    posted a message on Mass beta invites
    this must have been a bigass wave, because i NEVER get in... and i got in!


    sorry to those who didnt :(
    Posted in: Diablo III General Discussion
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    posted a message on No deathanimations in Diablo 3
    Quote from Sinistra

    Its becoming more and more apparent that this game is going to be nothing more than a glorified D2 with RMAH added.

    When I was a kid, for a science fair, I made a volcano out of papier mache. I filled it with posts that said D3 was too different than D2, and then when the judges came around, I poured in the posts that said it was too much like D2 and BOOM! It erupted.
    Posted in: Diablo III General Discussion
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    posted a message on Nephalem Alter change. Thoughts?
    Why even discuss a mechanic explicitly listed in the patch notes as "this is definitely going to change"?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Collector's edition WoW pet added
    Quote from HunterSCtv

    You know what? I'm not down. GTFO WoW Pet .. different universes man. A launch that's been anticipated for 10+ years shouldn't be tainted with this garbage. Yes I'm mad *Squint* :'b


    you must have been pretty pissed about the mini-diablo and mini-tyreal wow pets too :)
    Posted in: Diablo III General Discussion
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    posted a message on Boss Info Artwork Update, Stackable Items @ AH
    Hopefully the interface matches up well with the buying system... e.g., it is easy to see that there for a given item, there are 12 available for 0.30, 38 items available for 0.35, and 17 for 0.40; without regard to how many sellers that relates to (since I dont think it shows who the seller is anyways, right?) or how they stacked them.

    Of course, people could still try to make it a pain to evaluate the market by posting items in tiny increments... if something is worth ~500g per, posting 1 each for 500, 501, 502 etc... but it would help with the intent of what they're doing.
    Posted in: News & Announcements
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    posted a message on Follower dont die?
    Quote from Clypheous

    I'm not sure, but watching a couple of Beta feeds it appears you can, or could, use this in softcore to beat anything. When the player dies you just let your follower keep getting back up until he kills whatever you were fighting. I'm not 100% sure this is actually how it works as I can't test it myself, but it appears that way to me.

    Obviously, in Hardcore, this won't be an issue.

    I can't imagine they would let this happen... easy enough to make it so that if no players are alive (or if the player hiring the follower is dead), the follower stays down. I kind of get it that the follower doesn't immediately despawn on player death, but it doesn't make sense (to me) for them to keep getting up.
    Posted in: Diablo III General Discussion
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    posted a message on Salvage Material Conversion concern?
    I'm one of the first person to jump down people's throats for making WoW/Diablo comparisons, but I think there is a reasonable one to be made here. In vanilla, you could combine rugged leather scraps that you could get at level 5 all the way up to rugged leather, the highest level available.

    Nobody ever went out and farmed a whole bunch of ruined leather scraps.

    It was a nice convenience for your leftovers, but at the end of the day, it was faster to go right for the rugged leather -- including time spent leveling up and getting gear so that you could easily farm it. Granted it is a bit different to go from common items to rare items rather than low-level to high-level of the same rarity, but still, they just have to turn the knobs so that it is not cost effective to upgrade materials on a large scale.
    Posted in: Diablo III General Discussion
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    posted a message on Spoilers and such
    Quote from Enkeria

    Quote from macman90

    So another day, another me =)
    Step 1: Go to - http://us.blizzard.com/en-us/community/contests/pumpkin2011/winners.html
    2: View Page Source
    3: Click on "/_js/jquery.countdown.pack.js" (I use Firefox - in IE you don't see the hyperlinks)
    Fast 1-3 = http://us.blizzard.com/_js/jquery.countdown.pack.js in which has http://keith-wood.name/countdown.html (counts down the time to the next year).
    Are they going to put some counter anywhere or this is just another code outside the context =(

    I dont know, but if Im gonna show it to people, I need to narrow it down to a pic with small text, theory?

    It is a jQuery plugin to display a countdown timer. I think it is fair to say that either they will at some point have a countdown to release, or, that the plugin will be/has been used to count down to some other event (was there a countdown to blizzcon?)

    As far as a release date, you probably aren't going to get anything from this script until the countdown is running and you can just see the timer. If there IS something on the page that gives it away, it will be outside this particular script file anyways.
    Posted in: Diablo III General Discussion
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    posted a message on Switching Weapon slots
    The devs said that thought it was mostly used for purposes that they didn't like... e.g., swapping to magic find weapons for the last hit on a boss, or just two more inventory slots, and that they didn't have much to put on the list of real reasons to include it. So, no swap.
    Posted in: Diablo III General Discussion
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    posted a message on Selective Beta 5 Footage, 20th Anniversary Special Article, and More Beta Blues
    I still haven't been able to find footage of the new arcane-enchanted mob effect... would be a good video if the opportunity presents itself :)
    Posted in: News & Announcements
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