Assuming one of the reveals will be a Diablo II remaster, is one of the things that will be updated in that game a built-in smooth multiplayer system via the Battlenet launcher/friends system? Playing Diablo III with my friends is so easy and simple, so I am hoping for a similar coop system with a Diablo II remaster. Thanks for all you do for Diablo gamers.
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Just an aside that I have felt for years -- anyone else find it strange that elective mode is not the standard? I mean why even have it available in Options? Maybe there was a coding reason at the outset of the game.
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Hi everyone. So, I am pretty much following this Icy Veins build for a hardcore project with a friend. The main difference is that my friend is a Monk tank/healer. So, my question is -- do I really need Crystal Fist? Sometimes I do get hit, but it's pretty rare since my friend pulls everything. Would't I want Vengeful Wind for the extra stacks? The 4 piece Sunwuko bonus that is based off the number of stacks seems like having Vengeful Wind would be a good thing.
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A friend of mine and I recently started a new project where we are only playing Hardcore seasonal toons through the campaign - at least to start. It's been a long time since either of us have waded through the story, so we're having fun. I also made a hardcore seasonal farmer to help both of us since all 3 toons are Monks and I'll be able to craft gear. So, the question is - the farmer got the Cube in Adventure mode, but I forgot how it's acquired in campaign mode. Or is it not even an option?
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Before everyone tells me to drop my idea and do a support Monk - I get it. Monks are better. I have done support Monks many, many times. But, if everyone just did the same thing as everyone else - where's the variety? We're not all sheep are we? Anyways - I simply want to get my clanmates' gems to 65 for that one Conquest this season - so I am assuming a good support Crusader is at least capable of keeping everyone in the group alive in 75s. That's it. I just want to do 75s. So, I'd appreciate links to builds to what you guys would recommend for a recommended zdps Crusader build. And I have looked already, but there does not seem to be a consensus. Thanks.
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These threads never cease to amaze me. When 99.9% of a player's time in a season is spent AFTER lvl 70 why are so many players in a rush to just get to 70? Does it make a difference if build A gets there in 2 hours and build B gets there in 4?
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I absolutely am doing season 10 despite having all stash tabs. I am not a hoarder and never have been...never will be. For me it's just about the challenge of starting over with nothing and seeing how far I can get. If I make it past Conqueror (and sometimes Guardian), then fine.
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I like the idea of leveling up Primal Ancients. Grinding would have more of a ongoing purpose then. Kind of falls into the Path of Exile skill gem idea where you level those up. In fact, how about just introducing a brand new set of Legendary Gems called Primal Gems? These could be added in three new slots: Gloves, Bracers, and Boots.
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My build is a little different since there is no Archon. That's one reason I like it because I never liked the constant going in and out of Archon form...
http://www.diablofans.com/builds/85762-s9-tal-rasha-manald-heal-gr90-no-archon
So, my question remains: Do I choose lightning % on bracers or go for Vitality if the bug still exists.
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I saw in a recent video of Angry Roleplayer's that the elemental dmg bonus on bracers and amulets does not work with Manald Heal. I finally got an ancient Ancient Parthan Defenders to drop - should I roll the elemental bonus to vitality instead of lightning %?
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Yeah, it totally rocked last night and was a great plan. She pulled me in wearing Tal Rasha for her mastery. I zipped ahead of her to trigger the worms and killed them, and then she had a cakewalk and only had to kill 90 things with 4 stacks. Easy peasy.
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Hmmmm...I just thought of something. If my friend who is wearing Tal Rasha and would click on the pylon for her objectives pulled me in - could I go ahead of her - trigger the rock worms and get hit by them while she would be ranged to kill them? Or would that fail it for her too?
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It has always seemed to me that they do spawn in regular places. Thank you for that.
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Hi guys. I need some tips on completing the Tal Rasha set dungeon. Ugh - those stupid popping up Rockworms get me every time. The other objectives are a total cakewalk and I have no issue with them. I have plenty of mobility - Aether Walker plus the buff belt in the cube so it's not a matter of running out of time. Any advice would be appreciated.
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I am going to be trying this build in S9. It's not your bread and butter typical Archon build, so I am looking forward to doing something different -
http://ptr.d3planner.com/190655006
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