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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Chiron

    Quote from irie009

    I would like to see certain types of servers I do believe this would be a great fix.

    Servers by region - Lowers the number of items being placed on the AH, allowing for prices to find a nice level without a huge drop off in price due to flooding, the price will still drop to an affordable level but won't crash. EDIT - Again the items that roll insanely perfect stats will still be selling for billions, the chance of us rolling a perfect item is still greatly stacked against us.

    Servers with no AH and an increased drop rate - this type of server should then not allow trading at all with a stipulation. Items that drop in a game are able to be traded until you leave the session, once you leave a session any item in your bag becomes account bound and can only be traded between your own toons. Gold will essentially be worthless on these servers though so, I think that an increase in both repair costs and crafting costs, would be in order.

    Dividing the players to smaller closed servers does not sound like a nice idea to me. This could mean, for example, that I would have to have a character for playing with my AH using Scandinavian friends, another for playing with my non-AH Scandinavian friends, another for playing with my AH using West European friends etc.

    I think one big realm for Europe, Americas and Asia each is enough division. And I think that with patch 1.0.5, Blizzard has shown its interest in improving drops (and as such, the argument that drops are low because Blizzard is greedy is clearly false).

    There is nothing that says you and all your friends can't all play on the same server. I live on the east coast of america, nothing would prevent me from playing on the west coast servers if I had friends there, luckily all the people I play with live on the east coast or central timezone.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Zero(pS)

    Quote from Huminator

    A lot of these people would probably be happy if they just had a game-mode without the AH/RMAH, with tuned drop rates.

    They go a bit overboard with their complaints ("OMGZORRRRZ AH RUINS WHOLE GAME ACTIVEVIL AND JW RUIN GAMEZZZ!!!"), but I think by now we can sort the noise out and get what their point is. And agreeing or not with it, you gotta admit it's a pretty strong and reasonable argument.

    These players would be pretty happy with a solution like that, specially considering they already don't use the AH too much (so it wouldn't "ruin the economy" not having them there in the first place), and we wouldn't have nearly as many complaints as we have about the game in general. Win-win situation ;)

    I would like to see certain types of servers I do believe this would be a great fix.

    Servers by region - Lowers the number of items being placed on the AH, allowing for prices to find a nice level without a huge drop off in price due to flooding, the price will still drop to an affordable level but won't crash. EDIT - Again the items that roll insanely perfect stats will still be selling for billions, the chance of us rolling a perfect item is still greatly stacked against us.

    Servers with no AH and an increased drop rate - this type of server should then not allow trading at all with a stipulation. Items that drop in a game are able to be traded until you leave the session, once you leave a session any item in your bag becomes account bound and can only be traded between your own toons. Gold will essentially be worthless on these servers though so, I think that an increase in both repair costs and crafting costs, would be in order.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Huminator

    Quote from irie009

    Quote from Huminator





    I have no problem with the drop chance changes on the PTR. I never said that. What i do have a problem with, is people complaining about an AH. An auction house they dont have to use. AH is not needed to complete inferno. If people have fun playing without the AH, nobody prevents them from doing so. But people who have fun playing the game with an auction house. Others want to interfere with that and have the AH removed. If you enjoy a game where you find your items yourself, the AH doesnt change that. Dont like it, dont use it. Dont try to press things you dont like, over others who do like having an AH.

    Mk well, I don't agree with the more radical people, who think there should be no AH, or even no RMAH. Like I said I disagreed with blizzards initial implementation, which was to make super rare legendary / set drops, and make the stats on them and rares very rarely roll anything worth a shit. Again the only explination for this was to drive prices up so they could make bank, and it drove away a very large chunk of the player base. They realise this and know that they will lose money they want to be gaining on xpac's and more people on the AH, so they are fixing it to bring people back, and like I said, my testing, shows a great step in the right direction. The last thing I would change, since I like where the drop rates are at and the change to how affixs are rolled, is to completely eliminate white drops from inferno, as they serve absolutely no purpose. Blizzard said they want at least something dropping, but they can just allow blues to drop at there current (or honestly even a liyyle more frequently) as the majority of players dont even pick up blues at this point.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Huminator

    "I hope they can find another solution other than the two you suggest,

    Maybe im wrong but i do think that the main issue for Non -AHers is the inability to progress without excessive grinding."

    If you dont want grinding... You sir are playing the wrong game. Diablo is 1 big none needed gear grind. And sup with "the ah requirement to progress" its been shown and proven a gazillion times you can complete inferno in absolutely crapper items. Because you want the finest shinies in every slot, but without having to invest the hours to do so. In order for that to happen, imagine how the drop rates would be? everyone would be running around in BiS gear in a month. Its supose to take years of hard work to get the finest gear, either via 5 million act 3 runs or via trading.

    I personally wouldnt be playing this game if they removed the RMAH, i enjoy having the chance to be rewarded with real money, for either my dedicated farming or clever moves trading. Its a genious move in my oppinion by blizzard introducing the rmah, it really makes the game more exiting.

    I'm only paragon lvl 37, yet i enjoy doing runs. I love the game for its posibilities in economic matters. Im currently at 1.6b gold and 4380 made on rmah. Both numbers are increasing daily. I LOVE it. Blizzard managed to inside of a good game, create an awesome economic game. People who talk about the game is not rewarding. My paypal account says otherwise :=) And yes it can be about luck, finding that 250 euro item. But ive not been that lucky yet. I made my fortune by being clever on ah, doing my research - a little example: Who do you think grabed 40+ close to perfect SoJ's (28-30% elite dmg) with the good class affix for less than 2 mill each? Moi. They already increased to 50m and i reckon they will increase to over 100m each in 1.0.5 when people realise its going to be the BiS ring for farming ubbers and keyholders on mp10 for pretty much guaranteed drop rate. Yes now they "suck" because elites doesnt have much hp. But say hallo to 30% elite dmg when stuff got 150+Million hp. Ladies and gentlemen, we got a new BiS ring incoming and those of us who were clever already stockpiled our new Fortune. Did i mention how rewarding this game can be? You take the effort to learn the know how, you take the effort being on top of things and it gets rewarded with real money.

    I think the issue we got in todays gaming world, is the average age of players have rocket dropped to new lows. And thats why we see in each and every game how the *QQ ruins everything over time. Just look at what happent to wow. Everything is being casualized and it make games worse. Before you flame me to death, its just a little personel theory ive had : p

    If beating inferno was the end game your post would be relevent. But it isn't, the end game is being the biggest badass possible.

    I am not saying that they should give us gear, and if you have played the PTR you would know, they aren't, the increased droprates are not crazy amazing UNLESS you are on MP10 para 100, in which case I bet you get a very nice increase in drop rates.

    I can clear a1 on mp4, in about 3 hours, and I mean clear clear, I kill every white mob. It is not meant to be effecient, I just have fun doing so, I get to do this twice a week, once on sat and once on sun. I would say on average I see 1-2 legendaries per clear, most drop from white mobs. This is a very nice contrast to live servers, wher in a3 in my runs, I see a legendary once a week.

    Now people are saying this will be giving free loot, but out of all the legendaries i have found, only 1 is worth anything, and even then it didnt roll super amazing stats, a nats ring, no cc or cd on it though, just 90 some dex and a socket, big deal but I dont have one on my monk so ill keep it incase i get the boots for the set bonus. I have found some very nice rares which i would sell on live, and even 3 that were upgrades. I havent found an upgrade on live for 3 weeks. I am part of the majority, the casual players who want this game to succeed, and I believe these changes are a step in the right direction.

    TL:DR The end game is of course the grind, but on live the grind is not as rewarding for the casuals as it should be, this patch is a good step for everyone.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from CorruptCamel

    The problem is that AH was/is a necessity to succceed. I started this game playing no AH, but quickly found that I couldn't progress past act 1 inferno. Grinding and farming was doing nothing.

    Paragon levels helped, as they gave grinding and farming a point, even when you weren't finding anything. Still, not enough.

    Monster Power will help tremendously as you can slowly make your way through the levels. I think I will build a 'No AH'/All finds character when Monster Power comes out. Pretty excited about it actually.

    Yes that is the problem, and to fix it they need to revert that so it is not a necessity, but a supplement to gear you find on your own.
    Posted in: Diablo III General Discussion
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    posted a message on Two questions for players who vocally dislike the AH
    Quote from Bilge

    1) How does it tangibly affect you? I hear a lot of people say "it ruins the game" or somesuch, but I'd like to know how it does this in your opinion. Or do you have very bad internet, or a firewall at your university, or whatever, and have trouble connecting to battle.net?

    2) In D2 we had to join trading games if we wanted to trade, limited to 8 players. The other players might be afk, might not have good stuff for trade, might not want what we had for trade, etc. We began to use SoJs (unique ring ) and perfect skulls (good gems) for currency.

    But even this wasn't enough, and a site called d2jsp was born. Because it addressed a glaring need among d2 players by giving us a currency (forum gold), the site's founder got rich off it.

    2) And so my second question is, how could Blizzard have addressed players' need to trade easily with a fluid currency *without* implementing an AH?

    One answer will suffice for both of your questions

    Blizzard created a shitty drop rate and the ability to roll shitty gear, so that the most sought after pieces would sky rocket in price so that they could make more money than they need to. The AH is fine, but the prices for everything is too high, and the droprates are crap for good rolls. What a lot of people don't seem to understand, is that the players playing 20+ hours a week, are the minority. If I could farm like that I am sure I would find nice drops each week too. As it is I play less than 10 hours a week, average maybe an hour a day, and I rarely find anything useful.

    Fix this by giving us an AH according to region (east / central / west anyone?), and increasing the droprate. Increased drop means more items in the system and more chances for good rolls, since you cannot deny that 95% of the rolls on rare / legendaries pre 1.04 were crap, and still after a lot are not that amazing. More drops = more good loot for players. Making regional servers / AH will allow for a smaller pool of players to post, there by not flooding the AH.


    TL:DR - The AH didn't ruin the game, blizzards droprates did. So the way the AH has been implemented has been a bad start but the moves they are making are good fixes.

    Edit - I should not have to farm for 3 weeks to get 3 drops that I don;t need but can sell, to buy something on the AH I do need. I should be able to find upgrades on a semi regular basis, until I am such a badass I roll a new toon, or try a challenge mode (HC, no vit gear, no pots etc).
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power, Leveling In 1.05 and You
    This is irrelevent, since most people have gold to spend, we will be twinking toons, I have played on the ptr, twinking a new toon, and on mp10 with a good amount of damage due to haveing a good low level weapon, just a nice blue with 10 dps, and putting 2-4 dmg rings on at lvl 6, i can roll mp10 with no difference in speed than mp0. The part where mp really gets challenging is when you hit the skeleton king. Even then, mp10 is much more efficient imo.



    And obviously I did not twink very much, just bought a blue weapon off the first vendor, for say 1100, and the two rings were what, 2300 each. so for 5-6k gold, you can easily run on mp10 with a brand new toon. obviously at some point into NM I assume, youll wanna move the mp level down, and on hell im sure we will be on mp 5 or lower for the most effiecient leveling, unless you are really really twinking a lot.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest


    GL Everyone
    Posted in: News & Announcements
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