- Eagle
- Registered User
-
Member for 12 years, 6 months, and 20 days
Last active Fri, Feb, 5 2016 06:05:53
- 0 Followers
- 63 Total Posts
- 0 Thanks
-
Dec 17, 2011Eagle posted a message on Beta Up and RunningI believe part of the simplified tooltips are the replacements of "70% of weapon damage per second for 3 seconds" with "210% weapon damage over 3 seconds". Not sure if that was all...Posted in: News
-
Dec 7, 2011Eagle posted a message on Artisan Update, Beta Invites, No Achievements, Book of Cain, and PC GamerAnother thing I just noticed, the runestone dusts have a difficulty label on them:Posted in: News
Imbued Rune Dust, obtained from salvinging rank 1 runestones, difficulty Normal
Glinting Rune Dust, rank 2, Normal
Purified Rune Dust, rank 3, Normal
Haunting Rune Dust, rank 4, Nightmare
Dreaded Rune Dust, rank 5, Nightmare
Forceful Rune Dust, rank 6, Hell
Transcendent Rune Dust, rank 7, Inferno
Runestone Core, legendary crafting material, sometimes found when salvaging rank 5, 6 or 7 runestones -
Dec 7, 2011Eagle posted a message on Artisan Update, Beta Invites, No Achievements, Book of Cain, and PC GamerI see they solved the runestone problem and settled with the original system.Posted in: News
The original runestone solution (where normal ranked colored runestones drop from mobs which don't get locked to skills) had the problem of the market being flooded with runestones.
People would only need a handful of runestones for their char and everything else they would find would go to other players. But all other players would be in the same situation causing runestones to be worthless.
However, if you look at the Mystic recipe list now, you can see that all enchantments require a material that is produced by salvaging runestones. Voila, everyone will need a continuous stream of runestones to be able to afford enchantments on their new shiny gear. Problem solved. - To post a comment, please login or register a new account.
0
This is true for skills that have no damage type of their own. Spectral Blade is about the only Wizard skill that has no damage type, so it copies the one from the weapon. For example, Electrocute will always show the lightning death animation.
0
Add some dirt/damage and lower the contrast.
Regarding the model, try to be consistent in your triangulation.
Besides that, looking good
0
Indeed, it sais "ranged and melee attackers". It's only dealing damage to the enemies that are attacking you, not the ones that are moving towards you. It is a thorns effect, not a damage aura.
0
0
The mana costs of the skills that I had not unlocked yet remained the same.
However, the mana costs of the skills that I had unlocked increased a tiny bit with every level.
When I was level 1, grasp of the undead was 50 mana and firebats 55.
When I was level 2 and unlocked grasp it was 50 and 55.
When I was level 3, it was 52 and 55.
When I was level 5 and unlocked firebats, it was 55 and 55.
When I was level 6, it was 57 and 57.
When I was level 7, it was 58 and 58.
0
0
No, I will not.
0
The content in the beta is supposed to be the tutorial of the game, it's supposed to be super easy.
All the beta testers are longing for a good challenge and I understand that, but you have nightmare, hell and inferno for that in the final game.
If you already have to play carefully in the beta content, I'm afraid it will scare away the casual gamers that want to give the genre a try...
0
I don't think you should compare which methods can get you the end result fastest. Just go for what you prefer as a playstyle. Magic find can produce the jackpot or turn up with nothing for weeks. Gold find will always get you there, but slowly.
0
No, it means they expect you to have at least one skill that doesn't cost any AP to cast...
0
http://us.battle.net/d3/en/calculator/demon-hunter#XWgSRV!ceT!ZabZYY
My demon hunter build
This build focuses on the sharpshooter bonus and keeping enemies slowed.
The sharpshooter bonus can rank up between fights making my opening shot an almost gauranteed crit. And my opening shot will be Vault in, Fan of Knives with the damage and range boost, and Vault out again. Massive damage in a huge radius and everything is slowed.
Entangling Shot to keep groups of enemies together and Frost Arrow (runed Elemental Arrow) to AoE and slow those groups.
If enemies are spread apart too much, Multishot!
The skill for bosses or lone monsters is Evasive Fire because it has high DPS and can keep me away from the target as well.
0
0
0
I assume he is using a single two-handed crossbow.
0