• 0

    posted a message on How do married men play D3?
    Well I'm married for almost 6 years and now have a 22 month old daughter and I'll can say to answer your question is that I don't know how I'm going to do it, but on May 15th, we're about to find out!!!

    Seriously, I'm married to a teacher which works out great. She has to get up so early to get the kid out to day care with her and still get to school on time (7 am) that she can't stay up very late at night (9:30 or so she's going to bed). When she goes to bed, it's Diablo 3 time!! As much as I love the Diablo franchise, I love my wife and kid more so spending some time with them each night is not something I'll do begrudgingly. I don't have to get up until 8 to get to work and I could do my accounting job half asleep most days anyway, so I can play late into the night and that should be enough time for me. My carpel tunnel from D2 will kick in if I play for too long a stretch at once anyway. I guess in short the answer is play when she's not around or content to do other things. If she's got to hang with you all the time, she needs a hobby or more friends. I guess I would agrue that if she has to hang with you all the time, you already don't have such a healthy relationship. Of course, if you can get her into playing D3, that's paradise!! My wife's much too busy with grading papers, making lesson plans, and raising our daughter for RPG games.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Top 10 Reasons Diablo 3 Sucks
    The best part = See you at launch.

    So the game sucks, but you'll be playing the first day?

    Troll with a capital "T"!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III PvP Update - PvP Arena System Postponed
    It would be one thing if we hadn't been waiting what seems like forever for this game, but since we have - this is crap. It's like Blizzard thinks that since everyone wants release so bad that if they preface everything they take out of the game with "we didn't want to hold up release for this" that it makes everything OK. It's not OK. It's crap. It is yet another failure of this development team to deliver on an aspect of the game that could have made the game better upon release. I sincerely hope that all of these feature removals don't go unpunished within the company.

    And I'll tell you what else it is - last I checked, PVP doesn't drop items that can be sold on the RMAH. Therefore, one could make the case that leaving out PVP for a while could very well end up putting more items on the RMAH if players choose to farm items until PVP arrives. Everyone will want the best gear when that day comes. Blizzard hopes you go to the RMAH for your upgrades. End result = No PVP means more profit for Blizzard.
    Posted in: News & Announcements
  • 0

    posted a message on New Tweet from Jay :( not good news.
    Quote from Aerisot

    "Looking forward to #ME3. Unfortunately I'm off to GDC tomorrow. No, not to announce anything, and not sign of release."

    Source: https://twitter.com/...886185975746561

    That's because if you believe what they've said in the past about how they'll announce the release date, they intend to make the announcement on the forums. In other words, Jay could be completely factual when he says he's not going there to announce the release date and yet the release date announcement could happen on the forums any time in the near future.

    So there you have it. Jay's comments are designed to throw you off the scent of the impending release date announcement. Sounds like it's mission accomplished.

    Oh yeah, I almost forgot.

    SIGN OF RELEASE!!! LOL
    Posted in: Diablo III General Discussion
  • 0

    posted a message on R.I.P. Andrew Breitbart
    He will indeed be missed. Let's hope the tapes he says he has live up to the hype.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Monk Build - Damage Reduction / Close Combat :

    http://us.battle.net...SjQR!XVU!ZZaZba



    The idea is to generate enough spirit with Sweeping Wind and Way of a Hundred Fists that it will allow me to cast my to high cost Spirit Spenders: Cyclone Strike to pull enemies close and then hit them with Wave of Light. Near Death Exerience combined with Inner Sanctuary should allow me to recover from tough situations when damage reduction of Seize the Initiative and One With Everything are not enough. I think my rune choices also complement the premise of the style I intend to play. In an effort to keep it short as requested, I’ll leave it at that. Without having played in the beta (or for that matter the full game), I think it’s certainly hard to tell at this stage whether any of our builds are perfect, but this seems to be a good starting point to me.

    Thanks to DiabloFans.com for this great idea for contest terms. I am going to enjoy reviewing the other posts in the thread to see whether other’s heads are at.

    Good luck everyone!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Abilities Shown in One Video
    Kudos. Good Idea. I'll go ahead and pick up my jaw off the floor now....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My Non Gamer Wife's first experiences with Diablo
    You'll always remember your first time!! Hope it was all you ever dreamed it would be!!! LOL
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 24hr beta key giveaway and key giveaways!
    Following like a stalker.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Happy with 4 player co-op?
    My only real problem with four players is that you can't have one of each character type in the same game. Then again, if they made it five players in a game for that reason, what would happen when they add new classes in expansions. I don't really see them adding to the number of players in a co-op game post release. My guess is it that doing that would have the potential to change the system requirements. Even if it only changes them slightly, it would be unfair to those who buy the game thinking they can play it without limitation and then be more limited to the number of players in the game compared to others. Also, they have to build in some scaling for that into the game progression that isn't there now.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablofans, what is your profession?!
    Accountant.

    Even more boring than you think it is!
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on my opinion of the new rune system...
    Agreed on the UI. Let's hope that one of the few things that gets tweaked before release (as Bashiok has stated that most things will be as they are now and won't get tweaked). They have said that the beta is still not the same version of the game that they are playing in house, so there is certainly room for optimism there. Some of the fixes needed to the UI seem rather obvious and should be easy to get implemented quickly.

    On the rune system, I going to agree with Blizzard's stance on it for the most part and respectfully disagree with you. I think that they've still got a lot of customization but that it is just achieved differently than we are used to. My biggest disagreement with the new system is that there isn't a way to choose which runes unlock before others and that the order in which they unlock is set. All us hardcore fans have been looking at sample builds with the idea that we would be able to play any of the rune variants from a fairly early point in the game. If you came up with a build you really like but some of the rune variants you intended to use don't unlock until, say, level 55-60, then you really aren't left with a lot of time to play the build you had previously intended to play. Having the one of the different rune variants for a skill unlock 20 or so levels after another one gives the impression that the one that unlocks later must be better (after all, why did they make me wait so long to unlock it?). Also, if (as Blizzard has stated) most won't be able to play Hell and even few will be able to play Inferno, then it stands to reason that many will have to settle for only getting to the runes that they can reasonably unlock in Nightmare (I suppose you could level to 60 in theory in Nightmare, but who would do that?).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hinting at a release date....
    I don't know what the point would have been to Jay coming out and saying that the announcement would come in the very near future if they were going to wait over a month to get it announced. I think that mid-May looks pretty good right now.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on No release date speculation
    Quote from pgammo619

    I've been noticing that there have been less and less release date speculation threads being formed. Either you have all given up on a release announcement, or you just don't give a crap anymore, like me.

    Oh, I give a crap. I just think that me and others like me have stopped speculating since the Q2 announcement in the conference call. The window is pretty narrow at this point compared to what we had for so long which was basically just "SoonTM" which is pretty much like saying nothing. Wheher it's April or (more likely) May or June, we know it's not coming right away but it is imminent.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.