Did anyone else think of this as sort of an evolution to what synergies became in D2? Originally intended to allow you to diversify, the synergies really only forced you to focus on a few skills. This seems to do the same, but since the game is actively built around having only a few active skills, it seems like it would work really well this time around.Quote from Jackzor
This will most likely lead to some very interesting decisions when designing a build, as adding one skill point to boost a skill from level 5 to 6 could end up being much more important than the increase from level 4 to 5, as having a skill at level 6 will not only increase the skill's power, but also allow for a new rank of rune. However, your build could end up with two level 5 skills when you only have one point left to spare, and which skill you put that point in could very well end up defining your build. These kinds of options are what will really end up making each character unique in Diablo III.
Scyber workin' the CMQuote from Jackzor
Don't forget to give our very own Scyberdragon some rep for asking some great questions, and getting some great answers as a result!
0
Nah just kidding. But you should do something cooler than the Wizard. Like Tathamet! Or Izual!
0
0
0
All of that information came from the Diablo II Manual, none of it was in the game.
In any case, the fact that certain powers are said to come from them does not mean there are at all times ethereal gods channeling powers into the amazons. It could be that they originally taught the amazons how to use those powers, or that the amazons figured it out after they were gone, but decided that it was proof that they'd proven themselves worthy of mastering some of the powers their nephalem ancestors possessed. In light of the recent restructuring of the Diablo universe that began with the Sin War novels, it seems prudent to assume other gods are also nephalem.
I'll give you that neither the monk nor witch doctor gods conform to the depictions of Bul-Kathos, Lycander etc, which are thought of in human personifications just like their real selves. Even so, the heart of the franchise is still the battle between heaven and hell and humanity's place in it, and so even if these gods are different beings we know nothing of yet the nephalem heritage in all humans is still the main focus of the series, and probably the foundation of the powers the characters and others exhibit in the games.
0
Least Favorite: Itherael. I feel there's too much of an overlap between him and Malthael's domains. They're both presiding over immense knowledge. You could say they acquire it differently, but the difference isn't that great. Malthael is the archangel of Wisdom, and how can one be wise if one cannot to some extent foresee the future? Why else would you even bother with his advice if you didn't think it would offer beneficial tips for the future? Yet the other Angiris clearly do, thus they trust his wisdom can help in determining the future.
So essentially he does the same as Itherael, expect in a less nebulous way. He's also a a bad-ass combatant because of it.
0
Bul-Kathos: Barbarian deity. Nephalem
Esu: Original sorceress. Nephalem
Rathma: Original Necromancer. Nephalem
Philios: Amazon deity. Nephalem
Vasily: Original druid. Nephalem
Lycander: Amazon deity. Angel.
We don't know what the deal is with the other amazon gods yet, but it's a damn safe bet they were also nephalem/angels/demons.
The gods of the monk we have no details on yet, but if they're not nephalem they may be some other natural spirits, similar to the animals druids can summon. Or perhaps they're just representations of the nephalem powers in humans.
The only "true" god so far revealed is Trag'Oul, the necromancer deity. He's intertwined with Sanctuary itself and all of its inhabitants. He was formed with Sanctuary, and there seems to be others like him, but one of the biggest mysteries in the lore right now is probably just exactly what Trag'Oul and the Others are.
0
In short, Cain and the Horadrim could well believe that the Black Soulstone was never created, but this belief may well be wrong. Since the stone appeared in the teaser cinematic, it would seem they were.
I don't think anyone's going to fault you for not browsing through 600 posts before asking your question here
0
0
0
0
0
If so:
0
0
0
The Sin War
Probably between 50-500 years
The Mage Clan Wars
?
The Dark Exile
~200 years
Present
The time between the Dark Exile and the present is clearly established in Blizzard's own timeline on battle.net and need no discussion.
The time between the Mage Wars and the Dark Exile is wholly unknown.
That leaves us with the time from the Sin War until the Mage Wars, which we get some hints about from the Book of Cain. It says that in the decades following those events, the land around Kehjan started to rebuild and distance itself from the events of the Sin War, and that the mage clans "soon counted thousands of active sorcerors". It seems implied that the mage wars kicked off within this same period, but it's not really definitive.
But I'd say at least 300 years and maybe as much as 1,000.