- Vomica
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Member for 12 years, 6 months, and 1 day
Last active Wed, May, 24 2023 12:40:25
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Feb 24, 2014Vomica posted a message on Reaper of Souls Closed Beta and Patch 2.0.1 PTR Draw to a CloseWell ATM its just as probable as march 4th. And 20th is the only date so far that blizzard has given us so far but AH closure and release of RoS.Posted in: News
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Feb 24, 2014Vomica posted a message on Reaper of Souls Closed Beta and Patch 2.0.1 PTR Draw to a ClosePosted in: News
Well its true that the exact meaning of couple is 2, but more often then not a couple in time measurement is more often not 2 then 2. its about in what environment/area you have grown up some some say a couple for the measurement of 2-5 and some say a few. in the case of josh it was probably more natural for him to say a couple, instead of a Few or Soon™Quote from Mienta
You seem confused about what 'coupple' means - > it means 2 of an item. In this case weeks.Quote from undefined » -
Feb 24, 2014Vomica posted a message on Reaper of Souls Closed Beta and Patch 2.0.1 PTR Draw to a ClosePosted in: News
He said a couple of weeks and not 2 weeks , so there is an uncertainty factor.Quote from leroy989
http://i.imgur.com/RBsXBnf.jpg from this I would say March 4th is a safe bet if not tomorrow that is.
How ever something more interesting is the new blog post about The RoS "pre-oreder" loothttp://us.battle.net/d3/en/blog/13032539/reaper-of-souls%E2%84%A2-pre-order-loot-revealed-2-24-2014
witch states that the in game items (wings of valor) will be geven out the 20th march
The Wings of Valorwill be automatically sent to your existing and any newly created Diablo III characters via an in-game notification starting March 20, 2014.
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Jan 15, 2014Vomica posted a message on New Beta Patch - Class Changes, Difficulty Changes, New Gear Graphicsseems like massive damage over time nerfs for witch doctor. probably due to the creeping death passive. Anyway super happy that spirit barrage got buffed by around 30%+ with the added cold damage. On to the crusader i think that 30 sec CD is a bit to much for shield bearers. 15-20 would probably have been enough. seems like its more of a support skill then a damage skill now also. and the added resistance from gems was kinda odd, but i guess crusaders had to much "base" toughness anyway.Posted in: News
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Nov 20, 2013Vomica posted a message on Paragon EXP Chart: Levels 1 - 2000, Diablofans Livestream of Reaper of SoulsLooking at all the category's, you would want at least 800 (50x16) paragon levels, (max out all non-core stats). that is going to be pretty thought, and after that one can just dump into a core stat of your choice. the rest off all points up to infinity.Posted in: News
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Jan 1, 2013Vomica posted a message on Blizzcon 2013 Confirmed, TryHard Video: Starting Fresh, DiabloFans - "Holiday in Sanctuary" Giveaway!, End of the Heart of the Swonder what going to be in the 2013 years giftpakage, often the most exiting news. we will probably also have a working diablo 3 pvp prewiev, And prehaps some news on titan!Posted in: News
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Aug 20, 2012Vomica posted a message on Paragon Level EXP Chartlets do some calculations.Posted in: News
it takes 10,000,000,000 exp to get to lvl 100.
if you can farm 5,000,000 exp an hour (can probably get more)
it would take you 1*10^10 / 5*10^6 = 2000 hours to get to level 100, now lets say we farm for 6 hours a day that would be
2000/6 = 333 days
so about a year of farming for 6 hours a day every day at a exp rate of 5 mil per hour would get you to 100 paragon level.
this my friends is way slower then diablo 2
and it would probably take about 4 years for a casual player to reach the max level.
so keep onto your MF farming set -
Aug 20, 2012Vomica posted a message on Paragon Level EXP Charta question molster. is it any more of that list you linked and why is there such a gap between 50 and 51, it does not follow any logical algorithm.Posted in: News
unless its fairly low exp up to lvl 50 to get every one started and not feeling the pain to get another character up high. and after 50 the real workout begins. -
Aug 20, 2012Vomica posted a message on Paragon Level EXP Chartseems like we will have to kill dust imps forever to reach 100!Posted in: News
so far i have killed 140k monsters total on this account, and i have about 300 hours played, and about 33% of the kills would have been in normal and nightmare and early hell.
looking at the top kills player at http://www.diabloprogress.com/rating.stat_lifetime_kills the top one has 5,754,066 and most of this kill is probably in act 3 hell. and this bot (should be a bot) has been at it from the game release 90 days ago.
calculating it 5,7 mil/ 90 days / 24 hours / 60 min will be 43 kills a minute 24/7! -
May 26, 2012Vomica posted a message on Witch Doctor Video and Build Diversity, Arena Area Previews, Account Security, Blue Postsi just love that maze arena imagine playing that as a rangedPosted in: News
http://media.diablofans.com/images/news/2012/may/PVP/6.jpg
anyway arenas seems fun TBH. -
Oct 17, 2011Vomica posted a message on Beta Key Contest #3long time lurker but here is my entry.Posted in: News
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Instead i would like to see the gems in Weapons and Off-hands instead.
So what they should do is to have all Legendary Weapons, Shields, Off-hands always roll with a socket.
Have the legendary gems socketable in Weapons, Shields, And OHs will give 1-2 Legendary gems per character.
However: the gems should come in 4 flavors. 1H, 2H , 2H/1h and OH (shield, mojo, source, quiver )
Off-Hand Gems, will be focused on Defense and Support.
1H: Focus on 1H effects that aint to powerfull if Dual Wielding.
2H: Powerfull gems That will make 2H more viable for more classes but the down side is that you will loose your Defensive / support gem from OH
1H / 2H: Gems that Fits in booth a 1H weapon and a 2H weapon. But not so powerfull it will break the game if Dual Wielded.
Now the exsiting Gems for weapons can stay intact as a stepping stone.
Sorry for my mindless ramblings....
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If you wanna increase the damage the jade harvester bonus does when consuming locus swarm and haunt. you wanna look at your weapons
XXXX-XXXX damage range and get that as high as possible.
you also get the biggest increase to the avrage damage calculation of your dots by having CC and CHD as close as you can to 1:10 ratio so 45% crit and 450% CHD.
Else average damage mojo, rings and amulet is a great way to improve the damage.
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if i have a Follower cannot die follower relic on. just dump as much offensive stats as you can.
Some pointers Followers has a cap at 50% Crit Chance and 150% Critical Hit damage.
But as always maxing that main stat is most important. so trying to get as much of it as possible is good. i would also skip CC and CHD on followers.
So my gear would be the following on them.
Ring/Ring/neck.
avarage damage
Main stat
socket (for more main stat)
Attack speed:
As for weapons and shield as much damage as possible on the XXXX-XXXX rolls (not the DPS roll) and max main stat.
So somethig like this
Damage roll
Damage %
Main Stat
Socket with ruby
This is just how i would gear em. generally i don't use em as a play in party most of the time.
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i have also heard that when you have army up and use it with the passive they will start replacing the permanent army fetishes once at the cap of 15. (have not tested this myself.)
But if you don't plan to run fetish sycophants 3p+rorg is a great set. its mostly 3 items and a skill slot vs 1 passive. also some spells spawn the passive a lot faster then others.
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But i guess 4p zuni + carnevil + poison darts + fetish sychopants will be a pretty darn strong build after the patch.
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so splinters would only be 3.3% to spawn per cast while snake to the face would be 10% per cast to spawn ^^
Source: http://www.d3maxstats.com/?p=procrates&class=wd
Myself i will use a rh'enhold's flayer and explosive or addling toads (depending on what the elements gets after the patch). already running with explosive atm ( link in signature ). So a huge buff will be awesome.
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By disabling smart loot you will get a lot more random and shity loot that aren't coherent at all.
As for OPs post, more events and temporaty loot and EXP buffs. would be nice indeed.
and more proc legendaries in more diffrent slots would be nice as long as they dont synergise to much and there are atleast 2-3 items per slot so that we have some diversity
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and with creeping death it will be 303 seconds (creeping death makes em last 5 minutes or 300 sec)
so yes it will be very good combo indeed. you can also throw in acid rain for some quick application to mobs outside the locus range.
i would also suggest pairing it up with hwoj-warp (http://us.battle.net/d3/en/item/hwoj-wrap ) for an additional debuff at 60-80% movespeed reduction.
and aslo using the large area that zombie piranhas give to spread the phrihana debuff to as much as possible.
or using WoZ - offensive line + phiranhados + strongarms(http://us.battle.net/d3/en/item/strongarm-bracers )for additional damage incremental.
Edit: a note i forgot: remember that locus swarm stops dealing damage and giving the debuff if you or the mob gets to far away.
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its like doing a weaponless monk
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And not some cheep as death.
Not to say it was deserved but indeed a fair way to die.
Anyway hope your next char(s) will have a glorious life! and death!
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Acid Cloud 5 runes all poison.
Haunt 5 runes all cold
Spirrit barrage 5 runes all cold
Locus swarm 4 runes poison. 1 fire.
Overall WDs have the worst element diversity ATM.
And its hard to make anything good themed around booth a playstyle and an element.
Would love to see a fire and poison rune for spirit barrage and Haunt.
and a cold rune for acid rain and locus swarm.
Would open up a lot of element diverse builds for the WD.
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and the non-set will not activate the set bonus on the helltooth set.