This could have worked if implemented before release.. I think quite a few players will be very displeased if MF was removed entirely..Quote from Karalius
I guess no one will ever read this post, but I had an idea of my own.
Remove Magic Find as a stat on gear.
Add Magic Find stat that you can acquire after you hit level 60.
For killing a set number of champ packs, you receive 1% to your Magic Find stat.
Permanently.
After 4 months of grinding, your character reaches a cap of 150% or 200% or whatever Magic Find on that character.
Congratulations, you just solved gear swapping by creating some "end-game" for players who liked to grind to level 99 in d2.
How much money/time/gold has been spent in search of MF gear? For many, maxing MF is END game.
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Title: JustClickSh1t
Link:twitch.tv/JustClickSh1t
Info: Starting off the season with a 24 hour charity live stream http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=27436 We play hardcore only and I will be streaming in 21:9 aspect so we'll see how that works haha..
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Weekly bump. We want YOU for Ex Inferno!
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I should be on around 6PM Eastern tonight. I'm playing S3 HC with Slow time set. Tonights agenda will be ranking up 2 more gems to 25 then push to mid 30s solo GR.
http://www.twitch.tv/JustClickSh1t
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I have been playing the DMO 6-pc build and it clears T6 quickly with little problem. Highest I've tried solo was 27 and did it in about 5 minutes. I will be trying for 30+ tonight and will report back with the results.. Or you could watch it live on Twitch.
My Profile - Battle.net
My skills:
Passives:
Gems:
Required:
The runes here can be tweaked to your gear. My Gesture of Orpheus and other gear all have arcane so I specc'd that damage. I just found Focus and Restraint last night and now Each arcane orb deals ~1.2 billion damage when the mob is in the bubble. Once Kadala or a RG gives me Tal's belt I will try out DMO6/TR2.
Before I found F/R I was using Halo and RoRG along with the slow time Helm. That was a lot of fun, probably a good deal safer too, but not nearly the same dmg output. My current gear/spec should be able to get mid 30s without too much trouble. Once my main gems are all at least 25 I will push for higher solo GRs.
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Season 3 is underway! We have a very active core player base but are looking to expand. We want players of all game modes (S/NS HC/SC).
Check out our forums or just hop on TeamSpeak (server: exinferno.com).
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Come join us for season 3! We have teamspeak, forums, and we are going hard in the paint this season.
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One more week till Season 2 is over. Hop on TS (Host: exinferno.com), add me in game (BattleTag: Ankwadene#1658), and we can chat more about joining Ex Inferno.
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Season 3 approaches and we want you to join us in slaying demons. Hop on TS (exinferno.com), add me in game Ankwadene#1658, and we can talk over the details.
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We are an 18+ gaming community, seeking recruits for our newly created Diablo 3 Clan as well as the Ex Inferno gaming community in general. We play lots of games from ArcheAge to World of Warcraft check out our website at www.exinferno.com for a more comprehensive list. Ex Inferno has a great forum as well and we've just added a dedicated Diablo 3 area. Also, our TeamSpeak server is very active and you can almost always find someone hanging out in there.
Ex Inferno has been around for a long while (read more about the history and our founding members at http://www.exinferno.com/about/). That being said, we're just expanding into the Diablo 3 scene and don't have a huge clan member list yet. If you like what you see above, we want you to come play with us (D3, ArcheAge, H1Z1, WoW, etc. We don't care just come have fun).
Hardcore/Softcore/Season/Non-season all are welcome. I have been playing HC Seasonal mostly and if you want to try Hardcore I'll be happy to get you started and give advice (the typical approach of all out DPS can get you killed quick).
We hold our members to a high standard and as such you will need to follow the application process before you can be added (more details available at http://www.exinferno.com/apply/)
However, if you just want to check us out and group up, you can hop on TeamSpeak whenever you want and talk with some of our members (follow the link here http://www.exinferno.com/).
I personally play most week nights from 6PM Eastern till 10PM or later. Weekends I usually get more play time.
Add me in game Ankwadene#1658 and hop on TS and we can talk more.
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How much money/time/gold has been spent in search of MF gear? For many, maxing MF is END game.
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I feel like we're playing a game of Calvinball. http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball
It seems that each of the options have some sort of negative effect on some part of the player base.
Option 1: Setting a cap
This is detracting to those who have spent many millions of gold or real currency to get significant amounts of MF whether it is a set to switch to or not..
Option 2: MF over time
If you have 300+% MF that is over 15 minutes to wait if you have a set that you have already taken the time to build.
Option 3: MF moving average
Overly complex and hard to communicate. This will only confuse many and cause players to want to look at their details page during fights..
Option 4: 0% MF for 3 minutes
The lesser of 5 evils I guess.. Least downtime of MF. But still not a polished option.
Option 5: remove NVB on gear swap
This is probably the worst as it not only adversely effects those who MF gear swap but those that have more than 1 weapon set.
If they didn't want gear swapping they should have changed the functionality when the game was in development. MF gear swapping has been around since D2 this is not a new concept. This is a Live game with millions of players, many of which have spent real currency to gear their characters. Instead of trying to remove or decrease effectiveness of one of the most important features/aspects of the game they should embrace that people want to have more than 1 set of gear. There should not be a penalty for changing gear, make changing gear better and easier. If it is the most efficient way to get the best gear and many are using it. maybe more people would follow the most efficient way to play the game if it was fully implemented.
D2 had the infamous 'W' swap key. This was genius! Simple, enough to switch in over 100MF, and wasn't only used for MF either. I for one truly miss the extra weapon set. Maybe take it a step further and have another gear tab that is easily switched to, offensive/defensive, offensive/MF, etc. While we are at it, maybe allow us to save 2 or more skill specs to switch to.
I guess what I'm getting at is embrace what some players ARE doing, with great benefit, not penalize all players. In most of the "options" that development staff has come up with their is a lot of collateral damage. I feel like many of the options are nuclear options.. Don't nuke the player base..
Lastly, I feel that many service improvements should take precedence to this and any other overall negative effect on the players.
FYI: I do not personally run with any MF and have not spent money on the AH (real or gold) on MF gear. I do however switch weapons and off hand occasionally (in and out of town) and many of these "options" would make my gameplay experience worse.
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2x 23" dell 1080P
51" Plasma <---- my main.. Beta was awesome on this guy.
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Relies heavily on Familiar with Cannoneer rune to deal damage.
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Get 2 socketed Skull caps and put a chipped ruby in one and a chipped sapphire in the other
Red Team hides their now red skull caps somewhere in blood moor (den of evil even) and blue team hides their blue somewhere between cold plains and Andariel (this is decided before hand and really comes down to how long you want your game to be.)
Countdown and commence.
This doesn't work so well without rules and people you trust not to cheat.. But my point is that CTF is fun when used in the Diablo game genre too.
One ruleset that we came up with that I prefered over all the others was "Hardcore mode" everyone levels up to a specific lvl > 9 with a hardcore character. Whatever gear you had found at that point you used.