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    posted a message on Diablo 3 Announced for PlayStation
    "This version is also being tailored with customized controls, a new user interface, and a dynamic camera perspective to provide an awesome Diablo III experience for PlayStation gamers"

    How nice of Blizzard to give them features they won't give PC players. I'm sure they get the equivalent of keyboard move mouse aim as well.
    Posted in: News & Announcements
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    posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on Dueling
    Quote from Ryude

    Blizz: "Wahh, wahhh, this is hard work! We can't do fixes that every other game developer can do within a week. Stop complaining, you're hurting our feelings!"

    Sorry, software fixes are a bit more complicated than the fixes you're used to, such as "flip the hamburger so it doesn't burn"
    Posted in: News & Announcements
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    posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your Follo
    Quote from lorien1973

    9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.

    I've never had a problem with these. They are cake on the barbarian (rend/bloodlust) and on the WD (locust swarm) and since they added those little ground trails where they burrow, they are a 100x easier.

    I'd rather they change the ninja nagas - it's stupid that you cannot damage them while they are invisible. How, exactly, does them being invisible stop an axe from cleaving their heads off?

    I know this is an oldish topic now but I hate these guys :P

    I don't mean when they're underground, because yes it's obvious then. It when they're above ground they move so damn fast they are kind of annoying to get a bead on, especially with a number of DH skills. If you're melee you should be able to take many more hits and WANT them to charge you, a lot of other ranged are good as well, but many DH skills have a relatively long minimum range that they will cover before your attack hits them, much less hits enough to destroy them. It's just a personal problem I guess but I don't like that I have to have a slowing skill to deal with ONE type of monster and no others.
    Posted in: News & Announcements
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    posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your Follo
    Those top 10 points are mostly the same stupid crap that was lame when D3 came out and is even worse now. People who can't understand how bad skill trees are and how much better this system is are a hopeless cause. While not every skill is a main-bar skill, there's still a lot of diversity to be found, and builds called "cookie cutter" are called that because people are just cloning the builds of the multi-million DPS characters posted here.

    They've made great strides making all skills useful, but they could of course tweak a few more; Blizzard doesn't really take into account the difficulty in properly using a skill when creating its damage, so a skill that might be harder to aim and hit something, or a skill that only hits a single enemy, is still doing roughly the same DPS as skills that might hit multiple enemies or be impossible to mess up, so the more difficult skills have no real reward or benefit and are considered underpowered.


    Anyway, my top 10:

    1) Make gems more interesting. Add more if possible, but it's so damn predictable what everyone uses because people only use mainstat gems in all gear, and then purple or red in the hat depending on the situation.

    2) Make followers more useful. Right now they're poor tanks unless extremely geared, and they're poor DPS even when extremely geared. The Enchantress was only used for her buffs and those were nerfed. The Scoundrel is only used with a cold bow to try to add snare. The Templar in theory should be a good tank but falls over as easily as the others. They should have niche roles and should not make the game very different from playing with another person.

    3) WASD movement. They've said they won't do this but it would make ranged classes that much more fun to play. It's doable to learn how to stutterstep with the mouse, but it's honestly kind of annoying.

    4) Bigger maps with more monsters. Think cow level. I want giant herds of monsters who are an actual threat and who let me unleash hell and murder on an epic scale. The weakest part of D3 maps are the fact that they are all physically small. It's mostly hallways, and the wide open areas outside are punctuated way too often with trees and groves.

    5) Crafters can upgrade weapons. Let me use the mats and books I have to slightly increase the stats on all my gear. Make the cost ramp up significantly after a few extra points are tacked on if needed.

    6) Attack speed reducing attack frames. Right now it does this but a lot of attack speed is necessary. Make it increase shot speed at the same rate it does now, but make the actual attack animation much quicker per point of attack speed. It's part of the reason that stutterstepping is a real bitch to learn in D3.

    7) An extra skill slot. Probably will not happen, but being able to take just one more skill would be a huge quality of life increase for some builds. It would let people take the "what if" skill they want and would probably increase the usage of a lot of "weaker" skills since people won't feel like they are sacrificing anything from their build.

    8) Pet scrolls. Bring them back! Make them all ghoulish and violent or whatever reason was given that they didn't "fit" into D3. Alternatively let us have vanity pets that do the same thing, perm. learned but rare/expensive.

    9) Remove burrowing leapers from the game. Please. They aren't fun and there's no rush of victory for killing something the size of a small dog that was only a threat because it was hard to hit.

    10) Don't let legendaries have the minimum stat ranges. Items of course can't all be BIS, but it's absolutely terrible that a level 63 legendary (or rare, even) can roll just +50 to a main stat. Magic items should not be able to be better than endgame rares and legendaries in terms of main stats.
    Posted in: News & Announcements
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    posted a message on What did Blizzard do wrong in D3?
    What they did wrong was make itemization pretty awful, fullstop.
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/wizard#aVWjlk!ZaY!cacYcc

    Arcane wizard build. I tried to focus on increasing Arcane damage while having some fun defensive measures and being able to take down groups with little trouble. I used Fracture on Teleport for an added defensive measure. I wanted Exploding Wave to also be more defensive than offensive since this should put out A Lot Of Arcane Damage.

    I'm on the fence with regards to Familiar having not actually played with one, but between him and the Mirror Images, there's hopefully enough extra damage on to make them really worthwhile.
    Posted in: Diablo III General Discussion
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    posted a message on Your WoW Packets are being Counted
    Quote from Dolaiim

    Quote from Illythia

    Quote from Moxx

    I'm just not sure what you're getting at.

    Me either.

    I honestly don't understand the point you're trying to make, OP. All I see is uninformed fear mongering about something I'm convinced you don't really understand in the first place.

    HAHAHAAAAAAAAA you're good. I've been a software engineer for Cisco Systems for 6 years pal.

    To break things down:

    At first I was like "Hey that's great! AT&T edge routers can optimize Quality of Service and Quality of Experience by classifying actual end-user application metrics!" Then I was like "Hey, this information, which is inextricably tied to IP and MAC address, can be requisitioned at ANY TIME by the department of homeland security! That's NOT-A-SO-GOOD!!"

    Edit: Also removed some sass, cause I don't want a fight :)


    Uh, this isn't new at all. In fact, if the DHS or anyone with a warrant REALLY wanted to, they could just directly tap in and watch not only the number and types of packets, but actually sniff all your traffic. A "Cisco engineer" should be well aware of that.

    AT&T is notorious for freely giving access to their network at the slightest request of any government agency. This isn't new and this isn't exciting, it's terrifying but here we are, and there's not a lot us citizens can do since no elected official has made a serious attempt to stop or limit the access.

    Also you're using AT&T (or any other ISP's) network, of course they have basic logging of packets and applications on, if only for diagnosis.
    Posted in: Warcraft & WoW
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