• 2

    posted a message on What will keep me playing?
    Just quit the game man. Just don't play. I haven't seen you post anything positive on this site ever. Criticism is fine but if you don't enjoy playing don't play. There's plenty of active discussion among many forums analyzing the expansion (as in what we have seen so far). If you like it, play. If you don't like it, don't play.

    Nobody is going to sit here and try to convince you why you should play.

    If what is being presented isn't pleasing then don't continue to play, don't buy the expansion. It's really not that hard.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Oddball 7th Class Suggestions
    I have three ideas:

    1.) Useless YouTube Guy

    -Posts video guides of a build that is all over the internet and provides no unique look at the build however believes you should subscribe and like all of his videos.

    -Posts on various forums starting a topic then simply just links his 20 minute video of him rambling on about this said topic

    -The female character will be slightly attractive yet incredibly ditzy but has thousands of subscribers just to look at boobs

    -Will not utilize runes and just has 1 skill called "Please subscribe" 1 second cool down, begs targeted creature to subscribe

    2.) Boring Streamer

    -Main ability is promoting his/her stream

    -Class flavor text: Gaze into the mindless stream with billion gold giveaways and shoutouts every hour why do it yourself when you can watch someone else do it

    -The only part of the world this hero can explore is his/her bedroom. The only monsters it occasionally battles are mom or dad.

    -This hero thinks it has a job yet could make way more money mopping the floor at McDonald's.

    -Immune to Adblock

    3.) RMAHer

    -This hero can only be unlocked after 3,000 hours of gameplay

    -This hero is not fun to play

    -This hero only is playable to make real life money. Having fun is not allowed.

    -This hero only plays games to make real life money - getting an actual job is hypocrisy

    -Scratched from development after announcement to remove AH. Blizzard felt that people should play the game to have fun and not complain about how bad the game is yet continually post "I just play to make real money cause I probably make SOOO MUCH"


    ;p ;p ;p ;p hehe.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Will Blizz add a new system to support trading after the Auction Houses are removed?
    Quote from Common

    C'mon guys, please stay on topic...it would be a bummer if this thread becomes locked.



    ANYWAYS, I hope we hear some kind of announcement during Blizzcon relating to this topic, or at least info regarding the Battle.net improvements they plan to implement. I feel as if the info announced by Blizz at Blizzcon is sort of a 'make it or break it' for some players. Would you guys agree there is an added sense of pressure for Blizz to announce exciting new info for the RoS release and Loot 2.0 compared to years past?


    Also, someone mentioned they'd seen threads detailing ideas for a 'Trading Post'; was this from other forums? Can someone define/explain some of the basic details you're referring to (because I haven't read anything regarding this)? I'm simply curious. I approach the whole 'Trading Post' subject cautiously because from simply the name it, well, sounds similar to the AH. However, until I read more about it, I want to keep an open mind. Anyone?

    What I'm referring to is the suggestion many have made that there should just be a trading post where people can list items and either negotiate a price or even suggest a price. This is to similar to an AH it just slows down the process but ultimately here is my problem with any type of trading system:

    If items are searchable, able to be filtered through, available in mass the AH may as well remain. The problem with the AH is all of these things, it creates the ability for a player to simply choose the items they want without a progressive gearing up process therefore diminishing reward value in finding items and really doing anything in this game.

    Ultimately, in my opinion, and I think some other posters in this thread are eluding to this, is that there should be NO alternative.

    With trading being a pain in the ass, items will be more valuable because you won't see an Echoing Fury with a socket and CD all the time like you do now. Sure items will be better, but less plentiful because players will be looting less, keeping more, and trading less.

    Notes: Bold is just to emphasis, my opinion isn't the end all, just saying hey it's mine! Also using bold on this site huge pain in the ass could we look into fixing it? If you don't know what I'm talking about try it!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on How can Blizzard make the new expansion more appealing?
    Unfortunately, I've come to realize that a "true inferno" mode as was intended by Blizzard was an unintended design flaw. Not that the idea is bad, however the fact that people want to be able to farm on the highest mode possible. The same applies for MP10 which essentially tried to recapture that. The problem is that a majority of gamers now want to min/max. If the hardest mode provides the best chance at loot then people will want to be able to have that on farm. While rewarding people for the hardest mode possible makes sense it actually creates problems as the playerbase will always desire it and quit if it is not reasonably obtainable. If this wants to be achieve I believe they would have to offer no reward, or some type of alternative reward that does not contribute to maximizing potential. Otherwise everyone will feel forced to do it. Again it's not a bad idea, I want it too, but it's one of those things that makes total sense on paper but as we've seen doesn't really play out that well in a real situation.

    In terms of BoE discussion I actually am starting to support this more. As my post history would indicate, I'm very against the idea of limiting trading. However all I really believe that I want and think is totally fair and reasonable - is to make the choice of what to do with the item once it is looted. If I primarily play a Barbarian and get a killer Demon Hunter item, I shouldn't be stuck with it. Ultimately this is a problem the AH created and it appears their experiment failed in dramatic proportions. While I support the AH I believe it is simply uncontrollable and would likely be best just eliminated. Again, as long as I have to the choice upon discovery to bind, sell, trade, or whatever - that's fine. I don't really buy items thinking about the resell value. In fact I usually don't resell items I buy for leveling up alts, although I could make the few mil I spent back, the selling pace is too tedious and discouraging and I just vendor/salvage the shit.

    In regards to the PvP arenas - I honestly don't see this anywhere in the near future. I know it's disappointing for some but there is just no news. I don't think we will see this until the second half of next year at the absolute earliest - even with a blizzcon presentation. We may very well not see PvP arena's until the second expansion (if there is one, which indication is that there are two expansions planned). There focus is clearly on revamping itemization and reigniting a decimated playerbase. PvP arena won't salvage this disaster. However it would be a nice added bonus.

    Finally as far as ladders are concerned I do not believe they were ever a promised feature at any point. I could be wrong because I didn't avidly follow the development cycle until the beta began.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!
    Where can I pre order the collector's edition?
    Posted in: News & Announcements
  • 1

    posted a message on Loot 2.0, discovering its true potential.
    WOW!!!!! Someone who photoshopped a bunch of stuff AND has AMAZING ideas!!! These are GREAT suggestions. The great thing about them is most of them aren't just like "this is the biggest problem with the game, and here's how to fix it". It's just a bunch of stuff that adds A LOT of quality of life to the game. The legendary rune idea is quite amazing. Also, I totally agree with your suggestions about NV. I myself have suggested a few times on this forum that NV become uncapped and available at all levels.

    I haven't logged in for 3 weeks but now I have a desire to play again, just because of how much potential this game could have. Please suggest this on the battle.net forums and once again thank you for not manipulating us with your photoshop skills.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Itemizationpatch - dont get your hopes up
    No. I'm actually going to have high hopes for this patch. If it fails this game is done.

    So yeah I hope it's good.......
    Posted in: Diablo III General Discussion
  • 2

    posted a message on D3 Expansion - when do you think it will hit?
    I'm not sure why anybody thinks that an expansion being announced at Blizzcon is too early. The timing is nothing but appropriate. Let's take a look at the other Blizzard franchises~

    (Note: Distance measures the time between the last event listed in the timeline)

    Diablo Released: December 31, 1996
    Diablo: Hellfire Released: November 24, 1997
    Distance: 11 Months

    Diablo II Released: June 29, 2000
    Diablo II: Lord of Destruction: June 27, 2001
    Distance: 1 year (12 Months)

    Diablo III Released: May 15, 2012

    ----------------------------------------------------------

    Starcraft Released: March 31, 1998
    Starcraft: Brood War Released: November 30, 1998
    Distance: 8 months

    Starcraft II Released: July 27, 2010
    Starcraft II: Heart of the Swarm Released: March 12, 2013
    Distance: 2 years, 8 months (32 Months)

    ----------------------------------------------------------

    Warcraft: Orcs and Humans Released: November 23, 1994

    Warcraft II: Tides of Darkness Released: December 9, 1995
    Distance: 1 year (12 months)
    Warcraft II: Beyond the Dark Portal Released: April 30, 1996
    Distance: 5 months

    Warcraft III: Reign of Chaos Released: July 3, 2002
    Distance: 6 years, 2 months
    Warcraft III: The Frozen Throne Released: July 1, 2003
    Distance: 1 year (12 months)

    World of Warcraft Released: November 23, 2004
    Distance: 1 year, 5 months (17 months)
    World of Warcraft: Burning Crusade Announced: Blizzcon 2005, October 28-29
    Distance: 11 months
    World of Warcraft: Burning Crusade Released: January 16, 2007
    Distance: 1 year, 3 months (15 months)
    World of Warcraft: Wrath of the Lich King Announced: Blizzcon 2007, August 3-4
    Distance: 7 months
    World of Warcraft: Wrath of the Lich King Released: November 13, 2008
    Distance: 1 year, 3 months (15 months)
    World of Warcraft: Cataclysm Announced: Blizzcon 2009, August 21-22
    Distance: 9 months
    World of Warcraft: Cataclysm Released: December 7, 2010
    Distance: 1 year, 3 months (15 months)
    World of Warcraft: Mists of Pandaria Announced: Blizzcon 2011, October 21-22
    Distance: 11 months
    World of Warcraft: Mists of Pandaria Released: September 25, 2012
    Distance: 11 months

    ----------------------------------------------------------

    Ok now that the timeline of releases, and announcements in the case of WoW have been established. There is really no reason at all to believe that the expansion will not be announced at Blizzcon 2013 with a release sometime in the second half of 2014. Based on recent patterns and the fact that playable versions of games have been at recent blizzcons, I think it's very safe to assume that the beta for the expansion will begin sometime in Early 2014 after the November 2013 announcement.

    Wait, what about pvp? I know a lot of people think that pvp needs to be put in this game before we can even think about an expansion. Sorry, pvp is not important. We may never see pvp in this game. This game needs so much more than pvp it's comical to think pvp will delay an expansion release. Blizzard promises things all the time, and the fact that the arena format was scratched completely with no set timetable on a new design tells me in it's in the back of their minds until other priorities are straightened out.

    The game needs an image change, a new boost to morale. I very well hope that an itemization preview is before blizzcon, otherwise there will be unhappy campers, including myself. An expansion is a perfect way to get people excited for this game again. I don't know anyone would think this won't be happening as soon as possible.

    Lastly, here's this:
    http://titanfocus.in...13-and-more-r65

    Info regarding Blizzcon 2013

    EDIT: Lol, right after I post this thread I read this
    http://venturebeat.com/2013/06/11/blizzard-delays-diablo-iii-expansion-until-2014-exclusive/
    Posted in: Diablo III General Discussion
  • 1

    posted a message on RE: The Endless Dungeon Topic
    My concern with the endless dungeon is that some people want it to be a separate game mode or something you can quickly access via an NPC, in game object, or even portal. I think this is the wrong way to go about it because this will eliminate desire for the dungeons and a week after the patch the forums will be flooded with "Well those were fun for a week, bye Diablo III" threads.

    They should be randomly found in the game just like other dungeon. How the system is designed well I had a suggestion in the news thread and don't want to type it again, it's not really important. I just think how they are found will be the most important part of the feature. I don't want to just go get 5 stacks and talk to an NPC in town. I want to find it. I want it to be random. I want it to be Diablo.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Seriously?
    You could put 1600 hours into a job and make way more money. I have a very hard time believing that you played 1600 hours in search of an item that you will sell for a few hundred bucks if that. You should have quit at 150 hours if you weren't having fun. Your argument is almost impossible to side with because your logic is so flawed.

    Video games are supposed to be fun, yes that is about your only valid point. However you were not having fun playing Diablo III yet can justify playing 1600 hours by saying you were hunting for item worth a few hundred dollars. I helped me neighbor clean his office for 3 hours and he gave me $100. A minimum wage retail job will give you about $120 for like 20 hours of work per week.

    By the way gold on the RMAH has been worthless since last July. People have claimed gold sales have not moved in months because the RMAH was far more expensive than 3rd party sites. 25 cents for 1 mil is a joke. That's why they moved it up to 10 million. You could have put your 1 billion up and you still would have been angry.
    Posted in: Diablo III General Discussion
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