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    posted a message on Mules?
    Account
    Posted in: Theorycrafting and Analysis
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    posted a message on Fetish "army"
    But there is still nothing unique about either of them, in d2 you might run into 100 necros and each one of them will be using different skills and if not the skills look different based on skill points or + to skill gear, they needed to keep it how it was with different lvl runes
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    No one has yet to mention one thing that makes ur char unique in this game... Because there is nothing, even the small visuals of armor will become cookie cutter when everyone has everything because of the horrible idea of this AH. (horrible about gear being too easy to get, smart in making Blizzard money)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    Quote from Agentsmith

    Quote from jabronii

    Makes sense, just doesnt feel right, it feels boring. As for all skills in general I just miss the fact that If I wanted to have a 30 arrow multi shot, I could do that, if I wanted to I could have 30+ skeletons, all though useless but if I wanted to I could have a wave of 40 teeth on a necro just to do it, seems like d3 lacks the freedom and coolness d2 had, yea every skill has runes that change some slightly and some more then others, but everyone has access to everything at all times, vs d2 you might see another person with the same class, they might have a skeleton army while you have poison nova, and he cant just say "hey I wanna be exactly like him" and with a couple clicks and turn into your character, it takes away from the uniqueness between players, only thing that there will be is, "I do 476.89 dps" "well I do 494.28 dps"... How exciting....

    D3 = Each class has about 30 spells. 30 x 5 runes each = 150 spells. And since you can have only 6 active at a time, the combinations are huge. And no, runes do not change spells "slightly", they change them quite significantly, sometimes they change them completely (such as Frost Ray becoming a swirling melee aoe skill). I don't see how this "lacks freedom" compared to 2, 3 spells builds focus on in D2.
    Regarding being "unique" , there was nothing stopping you on d2 (before respecs) from rerolling and levelling up again - which was quick and easy , and even more if you had someone to help - and "copying" someone else. Even at this point in the beta with so few spells i am not seeing people going cookie cutter. You can still be a "unique snowflake" if you really want to. Also, you don't have to care about DPS if you don't want to... as you did not mind DPS when being able to summon 40 useless skeletons in D2.

    40 skeletons might not have been very useful, but I'd rather have fun in a game vs spending all my time min/maxing
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    Quote from Agentsmith

    Ok, first of all based on the name "Fetish Army" i was not expecting anything else but an army of fetishes... and that's exactly what the spell does. The number of fetishes seems right - FOR the unruned version. I prefer less, stronger guys than a lot of weaklings.

    Second, yes the damage matters, but it is not the only utility of the spell. More targets = more tanks.

    Third. This is the Unruned version. Almost every spell "sucks" without runes.. because they are not supposed to be used without runes.

    Fourth, this spell's utility can be improved with the following passives

    Jungle Fortitude (20% dmg reduction -> more tanky)
    Fetish Sycophants (indirectly, "adding" to the army)
    Fierce Loyalty (Thorns and Life Regen for pets)
    Tribal Rites (Cooldown reduced to 90 Secs)

    ... And the following Active
    Big Bad Vodoo (+20% attack and move speed)

    And i'm not even getting into runes yet.. I think this spell is great, and it will be used for my summoner WD for sure.


    Quote from jabronii

    Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.

    I disagree. I am playing the beta, and skills with a cooldown do not "kill" anything, they add a layer of depth instead of the game being a spamfest.

    The lack of being able to make your skills better or look better? Have you not heard about runes and passives?

    You are complaining about wanting a good weapon with stats for your class? What is the alternative? I dont get it...

    Making the game basic and wow like? First of all, this game is far more complex than Diablo 2 (2-skill spamfest), and second it is absolutely and completely different from WoW. Once you play the game you will realize that immediately. Even if they named all the classes and spells like WoW, it would still be completely different because of the gameplay.

    And no, there will be no massive decline 2 months after launch. And you are contradicting yourself. First you say blizzard is making D3 more basic and "wow like" for a bigger audience, and then you say this will cause a decline in the player base... /boogle

    I wasn't referring to it being like wow that it feels or looks like wow, just that it is basic and simple like wow, with players needing not to learn anything on their own. As for the weapon and stats, all you look for is high dps and one stat, everything else is extras, my main concern with the game is the lack of uniqueness between players is their dps and the small visuals of their gear, if they never made it so everyone has every rune, the game would of been so much better, but people whine about inventory space and they are forced to remove the one thing that gave characters a difference between each other.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    Quote from weedjj

    Quote from jabronii

    Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.

    I totally disagree. I think CD's add much more intesesting game play. You have just that much more to think about with your skills. The most powerful ones usually have CD's so you cant pick all of them, but they are the strongest ones, so you want to have some of them. If Inferno is as hard as its supposed to be, good management of your cd spells is going to be essential to efficient killing. Hitting the spells too early or too late could make the difference between killing the mob or not. Mindless spamming of 1 spell from D2 is not remotely as interactive and interesting as the D3 system.

    Makes sense, just doesnt feel right, it feels boring. As for all skills in general I just miss the fact that If I wanted to have a 30 arrow multi shot, I could do that, if I wanted to I could have 30+ skeletons, all though useless but if I wanted to I could have a wave of 40 teeth on a necro just to do it, seems like d3 lacks the freedom and coolness d2 had, yea every skill has runes that change some slightly and some more then others, but everyone has access to everything at all times, vs d2 you might see another person with the same class, they might have a skeleton army while you have poison nova, and he cant just say "hey I wanna be exactly like him" and with a couple clicks and turn into your character, it takes away from the uniqueness between players, only thing that there will be is, "I do 476.89 dps" "well I do 494.28 dps"... How exciting....
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fetish "army"
    Every skill with a cool down just kills the feel of the game, d2 biggest cd was blizzard with 2 second cd, the lack of being able to make ur skills get better or look better really turns me off to the game. All you want in d3 is a higher dps weapon with your classes stat on it, they wanna dull down and make the game so basic and wow like so they have a bigger audience playing, but in reality it will pull away from the addictive feel d2 offered and have a massive decline in player base within 2 month and only thing keeping players will be that the hope of the pvp coming shortly after bordem hits will make the game addictive.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Video Stutter?
    In an older patch the templar stairs made huge drops in fps but nothing else did for me, then when patch 12 or 13 came out it stopped, and now all sorts of little stuff does it, even something as simple as swinging my weapon in mid air at nothing.
    Posted in: Diablo III General Discussion
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    posted a message on Video Stutter?
    I have 2x gtx 580s and the game still doesn't run flawless, I get drops of fps bringing me to 20-30 fps, and I get flawless 100 fps+ with massive amounts of explosions and physics on bf3
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else getting a new PC for Diablo 3?
    Game runs like shit regardless, I got 2x gtx 580s, i7 3.06 and pci-x 480mbps read/write ssd and run bf3 and Tera on max possible and doesn't budge below 60 fps, but in d3 I swing a mace I drop to 20-40 frames.
    Posted in: Diablo III General Discussion
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    posted a message on HC and SC, combined gold AH?
    Thnx, I knew their wasn't a RMAH for HC, but I couldn't find anything from Blizzard confirming SC and HC gold AH will be separate.
    Posted in: Diablo III General Discussion
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    posted a message on HC and SC, combined gold AH?
    I was just wondering if anyone has heard if blizzard will be having split gold AH's for SC and HC, because this could ruin the game for HC players.
    Posted in: Diablo III General Discussion
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    posted a message on Will Blizzard make the first quarter release date?
    Quote from Axtroz

    I wonder what they are doing at the moment with the runes. The effects listed on the skill calculator seem pretty well thought for me and the graphics you can see on some rune vids are good as well. So what exactly are they messing around with?

    Probably mainly the way you acquire them. You never know, they could be changing it completely.

    I hope they are changing all of the runes that pretty much change a skill to have same affect as elemental arrow, just visually different. Seems like their are way too many like that.
    Posted in: Diablo III General Discussion
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    posted a message on In-Game Commands
    True but not fully, if a person is afk too long or doesn't hit "okay" on an event or boss, you are able to kick.
    Posted in: Diablo III General Discussion
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    posted a message on In-Game Commands
    If you join any game it auto parties, you cant be in a game with 3 other people and not be in the party, if you vote kick someone it removes them from the game.
    Posted in: Diablo III General Discussion
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