LOL! I see what you did there
- IzenMann
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Member for 7 years, 5 months, and 12 days
Last active Sat, Nov, 4 2017 10:35:09
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hax0r77 posted a message on Oculus ring on follower patch 2.4.1Posted in: Diablo III General Discussion -
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Atuad posted a message on Diablo Fan Art - NecromancerPosted in: Fan ArtI was expecting people to be "just being nice" based on what I usually see on sites... Holy crap man you have a phenomenal gift.
10/10 would raise skeletons
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MugsyAU posted a message on Back up gearPosted in: Hardcore DiscussionWaste of time. You might be able to wear the set at lvl1 but will you be able to select the skills needed for your build/complimentary with the set?
It also takes 15min or so to get a powerlevel to 70. If solo, just make sure you have a leveling weapon with gem of ease, Leoric's Signet, Hellfire Ring, and leoric's crown with max level ruby.
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PongKnuckle posted a message on D3 on console better than PC?Posted in: Diablo III General DiscussionAgreed, one-shot pot-luck doesn't make for very good good PvP. Unless it's a deliberate 'draw first blood' mode...
If it's too difficult to balance players into a PvP situation, they may as well just set a base line when entering a battle arena. If the struggle to balance players is to somehow artificially maken them equals, just ignore the factors that create the power level differences in the first place. In effect, make everyone play with same toughness and dmg potential. Regardless of which class, all primary.skills do same dmg, all secondaries do same dmg etc. Limit effects of bonuses from green sets and legendaries to perhaps things such as rate of cast (reduced resource, cooldown, more charges) but leave behind those monstrous dmg multipliers.
Instead of balancing "my" character (say paragon 10 with no ancients) against "your" character (paragon 2000 full ancients), balance the classes themselves into PvP mode and then everyone would be competing with the same power levels.
This places the focus on players winning through mastering the class' abilities and highlights player skill. - To post a comment, please login or register a new account.
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So, a lot of these posts are focusing on leader boards, and comparing grift stats, and all of the sort of faff that makes me feel like my life has become exactly as terribly sad as my full chest with every DH set seems to indicate it is. I like the idea of D3 being more competitive, but leader boards just aren't satisfying, especially when compared to, say, the visceral joy of wrecking your friend's day by reducing them to a pile of red goo.
Honestly, I think some variation on the existent PvP to make it more than a match of "who can press the button fastest to get the first insta kill" would vastly improve D3 in terms of competitiveness. Perhaps have PvP focused gear, or directly change the stats so that defense exists (and considering it's still possible to insta kill a fully decked out barb or crusader as a dh with a well placed impale, defense buffs would be needed).
Just saying, I don't care about leader boards (scandal, I know). If I want to compete, I want the satisfaction of carving up little bits of my opponent, and serving it to them.
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I like this idea. It could also be kinda cool when making a custom game to have the option of asking for certain roles/classes, so that the more hardcore people can have a balanced roster of support/tank/dps characters (like a WoW raid), or one could try to get varied classes, or all one class (running a full on Crusade can be fun, ater all).
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I'm just gonna drop this here mostly as a reply to everyone saying the game is dead;
It's 5 years old, and still getting new content and regular updates. If you don't like the game anymore, then stop playing and leave the forums alone. If you think it's dead, then bury it and move on.
Now, on to whether or not you should buy it; yes. With expansion.
It's easy to find yourself playing hundreds of hours with a single class, even after the campaign, and moving on to other classes/building sets makes the game all the more replayable. Then there are a number of "secrets" that I found a lot of fun to track down, such as hidden levels, Easter egg items, and lore bits.
Further, the new Necromancer update is going to provide yet more content to massacre through, and bears the implication that D3 is not done yet, nor does it want to be. A number of people (myself included) theorize that this will be merely the first character pack, and that we'll be seeing new classes in the future.
All in all, it's a great game with prodigious longevity, and a lot of promise for the future. Well worth the cost.
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1. You will need two profiles, but they need not be Gold accounts if you are playing local multiplayer. You only need one game.
2. No.
3. There are a fair number of us, but there don't seem to be many who use forums.
4. There is a small download you will have to complete, but it will not be for the full game, so you'll need to always use the disk.
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I play console, and know a lot of other people that do, and we aren't what one would call "laid back", nor "casual". We spend a huge amount of time in rifts, working on completing builds and sets, and experimenting with our own strategies. In short; we play just like the PC crowd, only without seasons.
I agree, however, that console gamers are happier with D3, but not because they're casual. I bet it's partially linked to the same reason so many people love Halo 3; it was the first of the franchise they had played. While a lot of PC gamers remember with nostalgia the first two, most people playing on consoles have never played a Diablo game before, so they don't have terribly high expectations for it.
We also don't get a lot of great RPGs on console. We've got the Bethesda games, sure and Darksouls, but we've nothing that really gives the feeling of "I am a god, tremble thou foul demons before me" like Diablo does. It's really the only game we've got where we can just slaughter anything, and that's enough for us I guess.
There's also the fact that console RPG gamers just aren't as social. Our favored platform is filled with FPS's and sportsball games, which aren't super conducive to communities like Blizzard has for pretty much all of its games, so console gamers aren't very often motivated to use forums for most of the other games we play. Because we don't use forums as much, we don't think of going there when we have a complaint about a game. We just stop playing it.
I may be wrong, but this is what I've seen more often than not with console gamers.
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Perhaps, or have that as a set bonus. I think you'd really have to rework the followers, as you suggested, for this to work as a class. I'd also think that the followers of what I've decided to refer to as the "Magi" class (until a better name is thought of, at least) would have access to a few more abilities, and be a lot more potent.
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So, I know that this is rather improbable, but what about a support class that's main damage dealer isn't even his own ability, but buffs and perks he can grant an NPC companion? Think a character a lot like Decard Cain who does a limited amount of damage, but can "train" or "advise" an NPC companion to develop skills with weapons or attack stiles, and uses a Wisdom recourse to give some permanent, semi-permanent, or temporary buffs. This would result in a) players actually acknowledging their companion's existence having a class that mandates the synchronization of two sets of gear (yours and the NPC's) and c) having a class that micromanagement buffs (like myself) can explore a lot of cool options with. Again, not a class that's at all in the realm of probability, nor one that everyone would enjoy a whole lot, but I thought I'd at least float the idea.