• 0

    posted a message on RoS CE WoW Pet - Treasure Goblin, More on Expansion Features, Details on Enchanting, Campaign vs. Adventure Mode, PvP or PvPvE,
    Quote from SwayzeGhost

    Regarding PVP: I thought it would be better to add in objective based battlegrounds. I know I'll probably get haters for this, but I'll use WoW BGs as an example. Something like Arathi Basin, where your can do 10v10 matches capturing points and whatnot. I think that sounds cool with an isometric camera and all the different builds that the new expansion is promising.

    Battlegrounds were always a lot more fun than arenas. Deathmatches have their place, but Capture the Flag or King of the Hill are always more dynamic and fun.
    Posted in: News & Announcements
  • 0

    posted a message on RoS CE WoW Pet - Treasure Goblin, More on Expansion Features, Details on Enchanting, Campaign vs. Adventure Mode, PvP or PvPvE,
    Quote from Mehsiah

    Pet looks pretty awesome for WoW. I just hope RoS CE is gonna be rewarding for RoS and not a silly banner design like for Virtual Ticket. Ive seen maybe one person use the banner out of the countess people Ive played with.

    Before the Elite/Goblin toast, I'd use my banner all the time.

    As for the difficulty change, THANK GOD. W/ Monster Power, there was no reason for the usual slog. When they announced it, I thought Inferno was going to be what Adventure Mode seems to be (w/o the bounties/Rifts). Also, b/c of Monster Power, they can get rid of Magic Find, right? Right?
    Posted in: News & Announcements
  • 1

    posted a message on Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion Features
    Regarding Trifecta.
    You can't fix math. Exponentially compounding stats are a no-brainer. Small change in stat results in huge increase in damage? Small increase in any other damage stat makes the trifecta stat even better than it was before? Stop trying to beat math, and instead USE IT to make more and better items. That means killing or capping trifecta. That means making main stats scale linearly (additive) and not exponentially (multiplicative). Save percentage and exponential stuff for a very handful of exceptional items that are also limited in scope. Currently, the way the wording works, an item w/ "increases Skill damage by X%" isn't any better than an item w/ X INT/DEX/STR. Only the item w/ the main stat can be used for ANY SKILL IN ANY BUILD. Only a moron would choose a narrow stat over a general one. The only way to make it work is if the Skill damage stats so overpower main stat values, but that leads to even more and thornier problems, ones only exacerbated by a no-trade environment. Then you couldn't even USE a skill unless you built up a lot of gear specifically for that skill, kind of like Sacrifice on live today.
    Posted in: News & Announcements
  • 0

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from eman41

    Based on what has been proposed I’m worried the drop rates will be too high since BiS gear isn’t tradable under this model.
    The improved drops via the Smart Drop system only serve to give the chance of a item with the perfect stats, while also removing a lot of the garbage items that no one will ever use for any build. At some point you are going to hit an equilibrium where either legendaries or rare upgrades will be more difficult to come by.

    Thus, if you start grouping up, your chances of finding those items will increase.

    If the console is any indication (and they keep saying the console version is heavily influencing the changes to RoS PC), you will gear up way too quickly and run out of something to do. No PvP ladder, no raids, no competitive PvE modes, nothing. Ladders might be okay, but w/o any details, we have no idea. Either system (trading or self-found) will wither and die w/o something to do w/ the gear you get.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews
    Quote from Zero(pS)


    By the way, can't we all like agree that this is their ultimate stance in order to fight third party website trading (it's a CONSPIRACY!) and pretend there's nothing we can do to change it? This way we can kinda move forward with the argument and discussions, instead of being in this endless stalemate.

    I don't know if that is true or not, but at least believing in that would make us move on, like we had to do with "online only DRM" or "unmoddable game" issues.

    Of course this is the "nuclear option" against 3rd party trading sites. Just like online only was to combat piracy and hacked client-side items (that are infesting the console like a damn plague). You'll never get Blizzard to actually ADMIT this though. But they knew chopping off the AH would just bring d2jsp back unless they did something drastic. This is not as drastic as it could be (no trading anything whatsoever), but it's a hell of a lot more drastic than I figured they had the stomach for. They've been so wishy washy about this game, I never thought they'd have the guts. Too bad they don't have the guts to kill Magic Find.
    Posted in: News & Announcements
  • 1

    posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan Reviews
    That "Legendaries spam your clan chat" thing cannot go live. Are you kidding?
    Posted in: News & Announcements
  • 0

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Efrye

    1) It's just for DRM reasons and I think everybody knows it. It's still a very good point you made here because they don't have a shroud left to put on their DRM restrictions now. Maybe the singleplayer fans will get what they want in the future.

    If you look at the console, random public PUGs are an utter disaster due to hacked items. Not everyone has friends who play Diablo, or play at the same time, so you still should have a very good random PUG mode. But the purely hacked item game makes that pretty impossible. You're dead right about single player, b/c that's the only way any offline game works anymore.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    RMT is going to be account sales/theft. Similar to the old leveling services people have paid for in WoW and other games. In WoW, it was easier to farm gold by stealing accounts and stripping them than trying to bot the commodities market (although they did both). Between this and the WoW Garrison, where you can NPC your way to all the various commodities and alternate trade-skills, makes it seem like Blizzard wants to get out of the virtual economy business. I guess their PhD Economists on staff were eating peoples' lunches out of the refrigerator.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; Hearthstone
    Quote from miles_dryden

    Quote from trocadero_fuerte

    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.

    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.

    Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above.

    No, you haven't. Most people haven't, because the droprates for legendaries sucks right now. That's all changing with 2.0.

    But the real point is that the item hunt, in general, will take longer now because you can't just go buy the BiS stuff after you get enough money. Good rares will become more beneficial and more valuable for those who want to trade. Finding those really good legendaries will be one of the end-game goals, and will actually be feasible with the new droprates. But you won't NEED them just to make progress like you do now.

    It's not about progress it's about builds. Weird gimmicky builds that are are possible w/ very specific items and very specific affixes on said items (the Sacrifice builds). The only way to ever try out these builds is if you somehow find these items, and that seems "remote." If it's NOT remote, then you've run out of stuff to do already, b/c they refuse to make any kind of endgame that doesn't involve looking for more items.

    Personally, they should have kept the AH, but introduced Bind on Equip, or Bind on Sale. You can either wear it or sell it, but not both. You can buy it, but then you can't resell it. Something like that. They needed an item sink, no question, but this seems extreme. This is like the console version, where you find what you want immediately and now have nothing to do. I guess the biggest elephant in the room is the lack of a non-item oriented end-game. There is no PvP and no raid system. There is nothing to actually do w/ the gear you find. Gear needs to be a means to an end, instead of the end in and of itself.
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; Hearthstone
    Quote from Timesink

    Quote from ktulu85

    All legendary and set items being soul-bound is a terrible idea. Don't kill trading. Killing the auction house is good, killing the social aspect of trading is bad.

    Going to have to disagree here. One of the worst things about D2 was trade spam, scams, and sitting around in lobbies yelling "10 SOJs for Tal's Helm" for hours.

    Trading in Diablo is one of those things that sounds like a good idea on paper but doesn't really work in practice.

    The devs have it spot on in my opinion. I don't want to spend time in some sort of trade chat spamming for the item I need. I want to go out there, kill demons, and find it. And then enchant it to make it perfect. And then use it to go out and kill more demons.

    Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above. If the new Legend and Set affixes are as build defining and gameplay altering as they claim (and what they showed hasn't proven that yet, although the Horrify/Root combo looks promising), then you'll never be able to play "your" build b/c you may never find the items you need to make it. Imagine if you actually had to find (no trading, no duping) an Enigma for your classical Hammerdin. You'd never make one. What about WW Assassins? Infinity Sorceress? You couldn't experiment w/ these builds w/o trading (or more likely, cheating/duping/bot farming). If you need ONE item to define a build, especially if it's a random property on one or two items, then you'll likely never make that build in the first place. In D3, the Sacrifice builds come to mind; you need a couple of items w/ Zombie Dogs affixes to make it work, and the only reasonable way for that is trading (through AH or other means). Unless they just flood the game w/ constant legendaries at all times. But that leads to the console problem, only you can't trade your PC game in for GTA V or AC 4 Black Flag.
    Posted in: News & Announcements
  • 0

    posted a message on BlizzCon Recap: Diablo III: Reaper of Souls; RoS Curse Interview; WoW: Warlords of Draenor; Heroes of the Storm; Hearthstone
    Wow, I actually have more respect w/ how they did it. Any "half" measures were going to result in black market RMT w/ a vengeance. So instead, they just soul-bound certain items, and made EVERYTHING else "junk" by comparison. No wonder they didn't want to fix and buff rares.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III: Gameplay Systems + Crusader
    So why even have random rares at all anymore? Am I missing something? "Legendary or bust" means d2jsp is going to make even more money than ever.
    Posted in: News & Announcements
  • 0

    posted a message on Lore and Story Q&A
    Quote from CheehC

    The 5 Archangels are born out of the crystal arch and each embody the 5 virtues/aspects of Anu.

    Each Aspect is tied to them like a soul... and it cannot just be traded..or declared that your are one of the others.. Tyrael can call himself the 'Archangel of Wisdom' but not the 'Aspect of Wisdom' as he is the 'Aspect of Justice'.

    Maltheal may declare himself the 'Archangel of Death' but he is still the 'Aspect of Wisdom'.

    I don't feel I 'botched' the wording at all..

    Except that's what they're doing. Tyrael drinks into the Chalice of Wisdom. Mortals shouldn't be able to do that, and it sounds like other angels have never done it, save Malthiel. Lots of angels hang out and drink in the Pools of Wisdom, but none of them use the Chalice. Tyrael using the Chalice, as a mortal no less, means the angels (at least the Angris Council) can and do change their "alignment" if they so choose. One of the core themes of this expansion is choice, specifically how angels and demons CANNOT CHOOSE their own fates. So, for all the time before mortality, the angels could have changed their Aspect/Rank, but then they lack the ability to choose to do so. It's not all that clear if choice is a human/Nephalem trait, or simply a mortal trait (Tyrael is mortal, but not human). This also doesn't explain Malthiel all that well; Blizz says he has choice, but how did he gain that ability? Did he steal it w/ all of the dead souls he's collected? And it still doesn't explain Inarius and Lilith, like, at all.
    Posted in: News & Announcements
  • 0

    posted a message on Lore and Story Q&A
    Quote from CheehC

    So if Tyreal is still the Aspect of Justice, then i guess Maltheal is still the Aspect of Wisdom.

    Good, coz it seemed to break the lore a little when in the cinematic is seemed that Tyrael would just 'decide' he is now the aspect of Wisdom..

    If he is just deciding to be the 'archangel of Wisdom' thats fine.. because he isn't smart enough to be the 'Aspect of Wisdom' :P

    No, Imperius flat out tells him "you're not fit to be the Aspect of Wisdom." Eventually, Tyrael gets the courage to go and look into the Chalice of Wisdom, where he finally realize that the Black Soulstone has to leave the Heavens, and that only humans can guard it. (Book of Tyrael).
    Posted in: News & Announcements
  • 0

    posted a message on Lore and Story Q&A
    Quote from miles_dryden

    Quote from trocadero_fuerte

    Quote from miles_dryden

    Well. That was a waste of time. Half of the questions were spoiler stuff they obviously can't/won't answer, and the other half are questions that have already been answered in other sources. You'd think the people at Blizzcon to ask the questions would be dedicated enough fans to actually read the stuff that answered these extremely basic questions.

    To be fair, most of the "good" questions I can think of are probably too spoilery. The more they talk, the more I'm convinced that Pandemonium is the "void place" where the souls of the dead, humans and demons, go. One question I wish someone asked; we've seen many angels corrupted by demons (Izual and the Charging Beasts of Heaven), but we've never seen a demon "sanctified" by demons. Makes angels seem pretty wimpy, right?

    Not wimpy, just stubborn, self-righteous, and uncompromising. Demons are willing to break rules to get what they want. Corrupting angels is just another method to accomplish their goals. Angels on the other hand, even the more open-minded ones, would consider trying to "turn" a demon unacceptable.

    Remember, this is the Diablo-verse. The Eternal Conflict is more order vs chaos than good vs evil.

    One of the "leaked" audio files, as well as a lot of pre-Blizzcon forum posts, talks about Angels and Demons having no choice. They are forced to do the things they do; only humans (and apparently Malthiel) can choose their own fates. So demons are SUPPOSED to turn and corrupt angels, but angels are only supposed to destroy demons. It seems very odd. You'd think redemption would be a core aspect of the High Heavens, but I guess forgiveness isn't a Holy virtue. Zoltun's right, humans need to ditch both demons and angels.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.