*creates level 1 Crusader*
*jumps into pulbic Inferno game*
But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?
Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.
- trocadero_fuerte
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Member for 12 years, 3 months, and 29 days
Last active Fri, Sep, 20 2013 13:46:25
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Nov 8, 2013trocadero_fuerte posted a message on Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and ScreenshotsPosted in: News
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Nov 6, 2013trocadero_fuerte posted a message on Ask the Devs at BlizzCon, Visit the Community Corner, Blizzard at DreamHack Winter 2013, The New Legendaries and Smart Drops inPosted in: NewsI hope that at a minimum there will no longer be items with skills enhancement for a particular class that that class can not use (e.g.: WD skill bonuses on a bow).
Um, Doctors can use bows, no problem. Hell, an INT Manitcore is usually better than Last Breath if you don't have Uhkapian Serpent. -
Sep 17, 2013trocadero_fuerte posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from maka
Quote from trocadero_fuerte
The only direct negative consequence were the bad drop rates, drop rates that existed in D2, w/o an official AH in it.
Lol.
Throw up your 100% totally legit BotD or Enigma. Yeah, those runes were just dropping like candy for totally self found folks. -
Sep 17, 2013trocadero_fuerte posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from CrimsonTea
Some of the best news D3 related ever.
I'd like to see an improvment to the chat system so we can make trades
This is my biggest problem. I don't want to chat, no matter how fancy the interface is, to buy and sell stuff. I want to post an item, and then go and kill more monsters. The AH in and of itself wasn't a problem; the items, item systems, brutal randomization, no sinks, no binding, no variety of item affixes, etc., were the problem. The only direct negative consequence were the bad drop rates, drop rates that existed in D2, w/o an official AH in it.
Basically, they made a sandwich w/ a bunch of rotten deli meats and spoiled mayo, and decided to throw out the bread. Now you've got meat and cheese and mustard all over your hands, so you have to take a bunch of time cleaning up instead of actually eating your sandwich. -
Sep 17, 2013trocadero_fuerte posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Posted in: NewsQuote from maka
Quote from Bagstone
Quote from t0luene
EDIT: I have to mention, MOST awesome items ingame in RoS are going to be soulbound so trading will just cut down in general.
Nope, with the removal of the AH there's no need for BoA anymore. Many people (including me and all of my friends) will not use any dodgy 3rd party trading sites. With the "in your face" trading system absent, I'm officially completely back to self-found, finally.
Trade with your friends, you tight arse!
Yeah, my friends! It's just that I happen to have thousands and thousands of friends, and for some reason, we all have forum gold... -
Sep 17, 2013trocadero_fuerte posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Adios. Now we'll just get bot spam, WUG games, and all the other stupidity in D2. They're going to have to eliminate ALL P2P trading across accounts; no drop trading, nothing. These morons had it right in WoW, and they borked it so stinking badly in D3. How did you go from one of the best systems to what they had?Posted in: News
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Aug 21, 2013trocadero_fuerte posted a message on Diablo III: Reaper of Souls RevealedThe Good:Posted in: News
-Monster design looks cool. Blizzard always makes the monsters look great, too bad you never see them long enough to appreciate them.
-Crusader/shield focus. Makes shields matter, of course, I'd like to see the same for other classes, too (give shield-only skills/runes for Barbs, Monks, etc).
-Account binding. Limit the gear inflation problem. How this wasn't in the game day one is beyond me.
-The potential of Trials and Loot Runs. We'll see how it shapes out, but getting rid of the usual map farming is better, and the usual map farming was better than boss runs in D2. Progress! (Slow, but progress!)
The Bad:
-Manual stats. Looking up a guide and clicking the buttons the guide tells you to isn't very interesting. Stats, as is, need a major overhaul, but then making you click the stupid button to place them doesn't help that problem, either. It was the right idea to get rid of it in the first place. Too bad they bungled the gear/gems/stat math so badly.
-Enchant re-rolling. Too narrow, and no more rolling. Crafting/enhancement shouldn't be so gamble-prone. It's why crafting is such a boondoggle right now. If you gather up the mats and gold, you should be able to get what you want.
-Crusader Wrath. Probably work in progress, but "generate/spend" is too prevelant a resource mechanic. Try something new, or if you have to keep doing it, try it in a new way (combo points, proc-only skills, etc).
The Ugly:
-Magic find is still in the game.
-Crit damage is still a stat. If it's a paragon button stat, even worse.
-Zero word on PVP. No arenas, no Capture the Flag, nothing. Guess that one brawler map and a 30% defense buff are all we get.
-Again, ZERO WORD ON PVP. -
Jun 8, 2013trocadero_fuerte posted a message on All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie ContestsThey can't fix the items in a single patch, b/c they have to totally redo so many different things it would blow up the game. Expansions, however, are perfect for that kind of overhaul.Posted in: News
-Remove or hard-cap critical hit damage
-Change main stats from percentage increases to linear/additive increases
These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...
-Switch critical chance and attack speed to ratings, like armor and resist
This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.
-Completely redo helm and weapon gems
Self-explanatory.
-Completely redo crafting
During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.
-Remove percentage life leech
-Remove or hard cap life-on hit
You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.
-Redo two handed weapons
-Redo shields
Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.
-Bind on Equip Legendaries
Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.
So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion. -
Jun 2, 2013trocadero_fuerte posted a message on A Reason to Fight Bosses, Breaks are Not a Bad Thing, Blue Posts, Curse Weekly RoundupChrist, no more PIndle/Meph/Baal runs. Ugh. Those were awful. But there needs to be more random quests or other unusual game mechanics to grab the loot. Crumbling Vault is such a great starting point for varied, non-standard gameplay, and yet there's nothing else like it in the game.Posted in: News
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May 28, 2013trocadero_fuerte posted a message on TryHard 1.0.8 Monk Guide, Blue Posts, Diablo 3 Anniversary ArtThey dropped the ball on mods, WoW is a much, much better game b/c of all the various mods over the years, many which become part of the standard Blizz UI. Imagine D3 w/ Auctioneer.Posted in: News
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May 26, 2013trocadero_fuerte posted a message on What Should an Endless Dungeon Have?, Blue Posts, SakuraFlame and Kotori Cosplay, ErlendOlsen's Barb Guide to Blowing Stuff UpPosted in: News
Blech, no. That was awful.Quote from Madderdin
What should an endless dungeon have? If they dont know, perhaps they should play Torchlight....
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May 25, 2013trocadero_fuerte posted a message on What Should an Endless Dungeon Have?, Blue Posts, SakuraFlame and Kotori Cosplay, ErlendOlsen's Barb Guide to Blowing Stuff UpPosted in: NewsQuote from arteyus
I'll give you a endless dungeon... Just let us use waypoints to each acts. BAM done.
This. Although most areas need extra random dungeons. And the random maps need some random maps inside (Cathedrals, Arreat Crater, Silver Spire, etc). Also need more random events/quests. More Crumbling Vault, more quests that are different than "kill everything all the time." We already kill everything all the time, make us do something different. -
May 12, 2013trocadero_fuerte posted a message on Public Games in 1.0.8, Blue Posts, BlizzCon Ticket Reminder, ChromeOnRust's Stats and Affixes Guide, Diablo Fan ArtWhen the Key Warden dies, the game should automatically remove the Key Warden tag. It sucks running around trying to get 5 stacks and finding a deserted Fields, Oasis, or Stonefort.Posted in: News
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May 10, 2013trocadero_fuerte posted a message on Diablo 3 is Second Best Game This Quarter, No ETA on AH Availability in the US, Exact Changes to Drop Rates, Game Guide is UpdatI wonder if they note in the game guide that Key Warden tags are fracking useless, b/c 9/10 times you hop on w/ a dead Warden and no stacks. Stop delaying the inevitable; we need a games lobby.Posted in: News
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May 9, 2013trocadero_fuerte posted a message on Auction Houses Temporarily Offline -- UpdatePosted in: NewsQuote from StraightOuttaCompton
Yeah you are one smart little fellah, aint ya
Me not buying anything from the AH is fine, captain obvious, but I don't want to "party" with people who do either.
I'm sure it would be terrifyingly hard for Blizzard to include an optional mode without the auction house though, Kotick would not approve.
Carry on with the defending of the dying game though, chop chop!
I hope you didn't play any multiplayer D2 at all, cause lord knows that game's trading economy was built on duped SoJs and runes. - To post a comment, please login or register a new account.
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Battlegrounds were always a lot more fun than arenas. Deathmatches have their place, but Capture the Flag or King of the Hill are always more dynamic and fun.
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Before the Elite/Goblin toast, I'd use my banner all the time.
As for the difficulty change, THANK GOD. W/ Monster Power, there was no reason for the usual slog. When they announced it, I thought Inferno was going to be what Adventure Mode seems to be (w/o the bounties/Rifts). Also, b/c of Monster Power, they can get rid of Magic Find, right? Right?
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You can't fix math. Exponentially compounding stats are a no-brainer. Small change in stat results in huge increase in damage? Small increase in any other damage stat makes the trifecta stat even better than it was before? Stop trying to beat math, and instead USE IT to make more and better items. That means killing or capping trifecta. That means making main stats scale linearly (additive) and not exponentially (multiplicative). Save percentage and exponential stuff for a very handful of exceptional items that are also limited in scope. Currently, the way the wording works, an item w/ "increases Skill damage by X%" isn't any better than an item w/ X INT/DEX/STR. Only the item w/ the main stat can be used for ANY SKILL IN ANY BUILD. Only a moron would choose a narrow stat over a general one. The only way to make it work is if the Skill damage stats so overpower main stat values, but that leads to even more and thornier problems, ones only exacerbated by a no-trade environment. Then you couldn't even USE a skill unless you built up a lot of gear specifically for that skill, kind of like Sacrifice on live today.
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If the console is any indication (and they keep saying the console version is heavily influencing the changes to RoS PC), you will gear up way too quickly and run out of something to do. No PvP ladder, no raids, no competitive PvE modes, nothing. Ladders might be okay, but w/o any details, we have no idea. Either system (trading or self-found) will wither and die w/o something to do w/ the gear you get.
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Of course this is the "nuclear option" against 3rd party trading sites. Just like online only was to combat piracy and hacked client-side items (that are infesting the console like a damn plague). You'll never get Blizzard to actually ADMIT this though. But they knew chopping off the AH would just bring d2jsp back unless they did something drastic. This is not as drastic as it could be (no trading anything whatsoever), but it's a hell of a lot more drastic than I figured they had the stomach for. They've been so wishy washy about this game, I never thought they'd have the guts. Too bad they don't have the guts to kill Magic Find.
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If you look at the console, random public PUGs are an utter disaster due to hacked items. Not everyone has friends who play Diablo, or play at the same time, so you still should have a very good random PUG mode. But the purely hacked item game makes that pretty impossible. You're dead right about single player, b/c that's the only way any offline game works anymore.
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It's not about progress it's about builds. Weird gimmicky builds that are are possible w/ very specific items and very specific affixes on said items (the Sacrifice builds). The only way to ever try out these builds is if you somehow find these items, and that seems "remote." If it's NOT remote, then you've run out of stuff to do already, b/c they refuse to make any kind of endgame that doesn't involve looking for more items.
Personally, they should have kept the AH, but introduced Bind on Equip, or Bind on Sale. You can either wear it or sell it, but not both. You can buy it, but then you can't resell it. Something like that. They needed an item sink, no question, but this seems extreme. This is like the console version, where you find what you want immediately and now have nothing to do. I guess the biggest elephant in the room is the lack of a non-item oriented end-game. There is no PvP and no raid system. There is nothing to actually do w/ the gear you find. Gear needs to be a means to an end, instead of the end in and of itself.
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Due to RNG, do you even know if you'll ever see it? In D3, I've found multiple Andariel Helms, Manticores, Zuni's ring and boots, Tal Rasha helms, Nat's boots and weapon, Inna's weapon, and every piece of Immortal King. I have NEVER found, on my own, either Chantodo piece, Uhkapian Serpent, Skorn, Tal Rasha chest, orb, or amulet, Zuni's mojo, Echoing Fury, or Mempo, let alone the "good" versions of all of the above. If the new Legend and Set affixes are as build defining and gameplay altering as they claim (and what they showed hasn't proven that yet, although the Horrify/Root combo looks promising), then you'll never be able to play "your" build b/c you may never find the items you need to make it. Imagine if you actually had to find (no trading, no duping) an Enigma for your classical Hammerdin. You'd never make one. What about WW Assassins? Infinity Sorceress? You couldn't experiment w/ these builds w/o trading (or more likely, cheating/duping/bot farming). If you need ONE item to define a build, especially if it's a random property on one or two items, then you'll likely never make that build in the first place. In D3, the Sacrifice builds come to mind; you need a couple of items w/ Zombie Dogs affixes to make it work, and the only reasonable way for that is trading (through AH or other means). Unless they just flood the game w/ constant legendaries at all times. But that leads to the console problem, only you can't trade your PC game in for GTA V or AC 4 Black Flag.
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Except that's what they're doing. Tyrael drinks into the Chalice of Wisdom. Mortals shouldn't be able to do that, and it sounds like other angels have never done it, save Malthiel. Lots of angels hang out and drink in the Pools of Wisdom, but none of them use the Chalice. Tyrael using the Chalice, as a mortal no less, means the angels (at least the Angris Council) can and do change their "alignment" if they so choose. One of the core themes of this expansion is choice, specifically how angels and demons CANNOT CHOOSE their own fates. So, for all the time before mortality, the angels could have changed their Aspect/Rank, but then they lack the ability to choose to do so. It's not all that clear if choice is a human/Nephalem trait, or simply a mortal trait (Tyrael is mortal, but not human). This also doesn't explain Malthiel all that well; Blizz says he has choice, but how did he gain that ability? Did he steal it w/ all of the dead souls he's collected? And it still doesn't explain Inarius and Lilith, like, at all.
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No, Imperius flat out tells him "you're not fit to be the Aspect of Wisdom." Eventually, Tyrael gets the courage to go and look into the Chalice of Wisdom, where he finally realize that the Black Soulstone has to leave the Heavens, and that only humans can guard it. (Book of Tyrael).
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One of the "leaked" audio files, as well as a lot of pre-Blizzcon forum posts, talks about Angels and Demons having no choice. They are forced to do the things they do; only humans (and apparently Malthiel) can choose their own fates. So demons are SUPPOSED to turn and corrupt angels, but angels are only supposed to destroy demons. It seems very odd. You'd think redemption would be a core aspect of the High Heavens, but I guess forgiveness isn't a Holy virtue. Zoltun's right, humans need to ditch both demons and angels.