Quote from Zeyk23
I can't imagine they'll roll back days of progress for all characters. They might revert all the AH transactions duped and otherwise though.
It was never going to be "days," all the rollback needs is roughly 12 hours or so.
Quote from Zeyk23
I can't imagine they'll roll back days of progress for all characters. They might revert all the AH transactions duped and otherwise though.
Quote from reclaimer3235
Eh...Shields are NOT viable?.........Eh yeah sorry i have to say this is totally not true. As a S&S barb ( Sword & Shield )
I'd say that shield are very viable. Having a BiS Stormshileld makes you a total brick wall ( 10% to Critical strike chance 34% Block )
Who says 10% Crit chance is nothing? My barb is rolling at 371k dps Buffed and i die mabye once every 5 MP10 farming runs from that 1 crazy elite pack combo everyone seems to get now and then.
Dont belive me, Look at this dude http://us.battle.net...56/hero/1213081 rocks 570k DPS when hes buffed.
How to make shields viable? Add a class that uses shields as a part of his arsenal in the expansion.
Open your eyes please. Barb and Monk can use shield perfecty if you know what build your setting up, Some monks out there are crazy when they rock a Stormshield for that 34% block chance. But hey if blizzard wants to make us shield using dudes OP then thats fine i guess lol
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To be fair, most of the "good" questions I can think of are probably too spoilery. The more they talk, the more I'm convinced that Pandemonium is the "void place" where the souls of the dead, humans and demons, go. One question I wish someone asked; we've seen many angels corrupted by demons (Izual and the Charging Beasts of Heaven), but we've never seen a demon "sanctified" by demons. Makes angels seem pretty wimpy, right?
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*jumps into pulbic Inferno game*
But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?
Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.
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Um, Doctors can use bows, no problem. Hell, an INT Manitcore is usually better than Last Breath if you don't have Uhkapian Serpent.
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Throw up your 100% totally legit BotD or Enigma. Yeah, those runes were just dropping like candy for totally self found folks.
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This is my biggest problem. I don't want to chat, no matter how fancy the interface is, to buy and sell stuff. I want to post an item, and then go and kill more monsters. The AH in and of itself wasn't a problem; the items, item systems, brutal randomization, no sinks, no binding, no variety of item affixes, etc., were the problem. The only direct negative consequence were the bad drop rates, drop rates that existed in D2, w/o an official AH in it.
Basically, they made a sandwich w/ a bunch of rotten deli meats and spoiled mayo, and decided to throw out the bread. Now you've got meat and cheese and mustard all over your hands, so you have to take a bunch of time cleaning up instead of actually eating your sandwich.
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Yeah, my friends! It's just that I happen to have thousands and thousands of friends, and for some reason, we all have forum gold...
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Neph Trials could be real PvP, but then they probably would have spelled it out. It's probably just a PvE challenge mode.
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-Monster design looks cool. Blizzard always makes the monsters look great, too bad you never see them long enough to appreciate them.
-Crusader/shield focus. Makes shields matter, of course, I'd like to see the same for other classes, too (give shield-only skills/runes for Barbs, Monks, etc).
-Account binding. Limit the gear inflation problem. How this wasn't in the game day one is beyond me.
-The potential of Trials and Loot Runs. We'll see how it shapes out, but getting rid of the usual map farming is better, and the usual map farming was better than boss runs in D2. Progress! (Slow, but progress!)
The Bad:
-Manual stats. Looking up a guide and clicking the buttons the guide tells you to isn't very interesting. Stats, as is, need a major overhaul, but then making you click the stupid button to place them doesn't help that problem, either. It was the right idea to get rid of it in the first place. Too bad they bungled the gear/gems/stat math so badly.
-Enchant re-rolling. Too narrow, and no more rolling. Crafting/enhancement shouldn't be so gamble-prone. It's why crafting is such a boondoggle right now. If you gather up the mats and gold, you should be able to get what you want.
-Crusader Wrath. Probably work in progress, but "generate/spend" is too prevelant a resource mechanic. Try something new, or if you have to keep doing it, try it in a new way (combo points, proc-only skills, etc).
The Ugly:
-Magic find is still in the game.
-Crit damage is still a stat. If it's a paragon button stat, even worse.
-Zero word on PVP. No arenas, no Capture the Flag, nothing. Guess that one brawler map and a 30% defense buff are all we get.
-Again, ZERO WORD ON PVP.
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It means you go on the internet, go to "shady black market forum," pay real cash, give them your PS tag, and they find you on the PSN and give you fancy gear. That's assuming people can trade remotely. If there is remote trade through the PSN, even w/o a real AH, it'll be just like D2's item trading market, only (hopefully) the currency won't be duped runes and SoJs.
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Also, when I used to play WoW, I'd have alts specifically so I could play incognito from guild people. Now, they're turning B.net into D3's stupidity, where character names are irrelevant. Makes me want to never use a friends list ever again.
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-Remove or hard-cap critical hit damage
-Change main stats from percentage increases to linear/additive increases
These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...
-Switch critical chance and attack speed to ratings, like armor and resist
This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.
-Completely redo helm and weapon gems
Self-explanatory.
-Completely redo crafting
During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.
-Remove percentage life leech
-Remove or hard cap life-on hit
You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.
-Redo two handed weapons
-Redo shields
Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.
-Bind on Equip Legendaries
Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.
So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion.