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    posted a message on Lore and Story Q&A
    Quote from miles_dryden

    Well. That was a waste of time. Half of the questions were spoiler stuff they obviously can't/won't answer, and the other half are questions that have already been answered in other sources. You'd think the people at Blizzcon to ask the questions would be dedicated enough fans to actually read the stuff that answered these extremely basic questions.

    To be fair, most of the "good" questions I can think of are probably too spoilery. The more they talk, the more I'm convinced that Pandemonium is the "void place" where the souls of the dead, humans and demons, go. One question I wish someone asked; we've seen many angels corrupted by demons (Izual and the Charging Beasts of Heaven), but we've never seen a demon "sanctified" by demons. Makes angels seem pretty wimpy, right?
    Posted in: News & Announcements
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    posted a message on Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and Screenshots
    *creates level 1 Crusader*
    *jumps into pulbic Inferno game*

    But seriously, are "character levels" going away? You get one main up in Paragon, say, level 80, and now all of your character can just completely skip to end game gear/modes?

    Well, if that's true (I doubt it is), then HELL YES! Leveling is a pox, a plague on gaming today, a time wasting hamster wheel that prevents people from playing and having fun. They learned this w/ the new WoW expac, they should learn that lesson for Diablo.
    Posted in: News & Announcements
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    posted a message on Ask the Devs at BlizzCon, Visit the Community Corner, Blizzard at DreamHack Winter 2013, The New Legendaries and Smart Drops in
    I hope that at a minimum there will no longer be items with skills enhancement for a particular class that that class can not use (e.g.: WD skill bonuses on a bow).


    Um, Doctors can use bows, no problem. Hell, an INT Manitcore is usually better than Last Breath if you don't have Uhkapian Serpent.
    Posted in: News & Announcements
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    posted a message on Developer Interview With AusGamers, Fist Weapons, Wands and Transmogrification, Estimates on Pre-Expansion Patch, Blue Posts
    Wait, if we can't PvP, why did we even collect the damn gear in the first place? What the hell is all of this gear for?
    Posted in: News & Announcements
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    posted a message on Reaper of Souls First Look: Historical Westmarch
    In Book of Cain, Deckard theorizes about a place beyond Sanctuary, Heaven, and Hell, a place where souls go after they die. A place where Mephisto and Diablo went when we smashed their soulstones on the Anvil (of course, that was changed w/ the Black Soulstone). I'd bet that Malthiel either can go to that place or can reach in and draw power from it. I do like the idea that the Nephalem realized that you couldn't trust demons or angels. Zolton Kulle was right all along!
    Posted in: News & Announcements
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    posted a message on Travis Day on Paragon 2.0, Blizzard Won the "Top Community Management Team" Award, Glow's Quest for “Paragon 1000”
    So it's not supposed to be customer characterization, but endgame bot-friendly grinding? What? If they're sticking it on rails, they're already admiting "hey, go on <IcyVeins, ElitsitJerks, etc Diablo equivalent> and just read up on which order to stick your points in!" And if they're going to do it this way, just give Elites/bosses a 100% drop chance of a BoA crafting material that you take to the mystic who gives you the equivalent of Lam Essen's Tome. Something to change it from pure, unadulterated time sink into more of an objectives based risk/reward system.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Quote from maka

    Quote from trocadero_fuerte

    The only direct negative consequence were the bad drop rates, drop rates that existed in D2, w/o an official AH in it.

    Lol.

    Throw up your 100% totally legit BotD or Enigma. Yeah, those runes were just dropping like candy for totally self found folks.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Quote from CrimsonTea

    Some of the best news D3 related ever.
    I'd like to see an improvment to the chat system so we can make trades

    This is my biggest problem. I don't want to chat, no matter how fancy the interface is, to buy and sell stuff. I want to post an item, and then go and kill more monsters. The AH in and of itself wasn't a problem; the items, item systems, brutal randomization, no sinks, no binding, no variety of item affixes, etc., were the problem. The only direct negative consequence were the bad drop rates, drop rates that existed in D2, w/o an official AH in it.

    Basically, they made a sandwich w/ a bunch of rotten deli meats and spoiled mayo, and decided to throw out the bread. Now you've got meat and cheese and mustard all over your hands, so you have to take a bunch of time cleaning up instead of actually eating your sandwich.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Quote from maka

    Quote from Bagstone

    Quote from t0luene

    EDIT: I have to mention, MOST awesome items ingame in RoS are going to be soulbound so trading will just cut down in general.

    Nope, with the removal of the AH there's no need for BoA anymore. Many people (including me and all of my friends) will not use any dodgy 3rd party trading sites. With the "in your face" trading system absent, I'm officially completely back to self-found, finally.

    Trade with your friends, you tight arse!

    Yeah, my friends! It's just that I happen to have thousands and thousands of friends, and for some reason, we all have forum gold...
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Adios. Now we'll just get bot spam, WUG games, and all the other stupidity in D2. They're going to have to eliminate ALL P2P trading across accounts; no drop trading, nothing. These morons had it right in WoW, and they borked it so stinking badly in D3. How did you go from one of the best systems to what they had?
    Posted in: News & Announcements
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    posted a message on Anyone else is disappointed by the lack of a PVP announcement ?
    D3 is already a PK game, it's just you have to use the monsters instead of your own character skills. The last good one I saw was Act 2, last quest (kill Belial). There are no guards, NPCs etc, in the Bazaar, you automatically port into the Bazaar, and you can kite a bunch of wasps and lacuni into the Bazaar.

    Neph Trials could be real PvP, but then they probably would have spelled it out. It's probably just a PvE challenge mode.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: Reaper of Souls Revealed
    The Good:
    -Monster design looks cool. Blizzard always makes the monsters look great, too bad you never see them long enough to appreciate them.
    -Crusader/shield focus. Makes shields matter, of course, I'd like to see the same for other classes, too (give shield-only skills/runes for Barbs, Monks, etc).
    -Account binding. Limit the gear inflation problem. How this wasn't in the game day one is beyond me.
    -The potential of Trials and Loot Runs. We'll see how it shapes out, but getting rid of the usual map farming is better, and the usual map farming was better than boss runs in D2. Progress! (Slow, but progress!)

    The Bad:
    -Manual stats. Looking up a guide and clicking the buttons the guide tells you to isn't very interesting. Stats, as is, need a major overhaul, but then making you click the stupid button to place them doesn't help that problem, either. It was the right idea to get rid of it in the first place. Too bad they bungled the gear/gems/stat math so badly.
    -Enchant re-rolling. Too narrow, and no more rolling. Crafting/enhancement shouldn't be so gamble-prone. It's why crafting is such a boondoggle right now. If you gather up the mats and gold, you should be able to get what you want.
    -Crusader Wrath. Probably work in progress, but "generate/spend" is too prevelant a resource mechanic. Try something new, or if you have to keep doing it, try it in a new way (combo points, proc-only skills, etc).

    The Ugly:
    -Magic find is still in the game.
    -Crit damage is still a stat. If it's a paragon button stat, even worse.
    -Zero word on PVP. No arenas, no Capture the Flag, nothing. Guess that one brawler map and a 30% defense buff are all we get.
    -Again, ZERO WORD ON PVP.
    Posted in: News & Announcements
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    posted a message on Exclusive Items for D3 on the PS3 and PS4, Launcher Update, Blue Posts, Video Games Live in Irvine
    Quote from Bleu42


    @Trocadero_fuerte; I'm not sure I understand the black market comment. Are you under the impression that PC players can play with console? Last I heard, they were going to be unable to play with each other, so you won't be able to trade these items.

    It means you go on the internet, go to "shady black market forum," pay real cash, give them your PS tag, and they find you on the PSN and give you fancy gear. That's assuming people can trade remotely. If there is remote trade through the PSN, even w/o a real AH, it'll be just like D2's item trading market, only (hopefully) the currency won't be duped runes and SoJs.
    Posted in: News & Announcements
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    posted a message on Exclusive Items for D3 on the PS3 and PS4, Launcher Update, Blue Posts, Video Games Live in Irvine
    I'll only care if they're equivalent to a two-socket perfect Echoing Fury or something crazy, and they're guaranteed drops from Nightmare Belial or something stupid. But it definitely gives the black market something to make a lot of money. Unless Blizz bans all forms of remote (not local couch co-op) trading. That would be the smart thing, but then again, most of D3's development has had all sorts of problems w/ being smart.

    Also, when I used to play WoW, I'd have alts specifically so I could play incognito from guild people. Now, they're turning B.net into D3's stupidity, where character names are irrelevant. Makes me want to never use a friends list ever again.
    Posted in: News & Announcements
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    posted a message on All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie Contests
    They can't fix the items in a single patch, b/c they have to totally redo so many different things it would blow up the game. Expansions, however, are perfect for that kind of overhaul.

    -Remove or hard-cap critical hit damage
    -Change main stats from percentage increases to linear/additive increases

    These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...

    -Switch critical chance and attack speed to ratings, like armor and resist

    This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.

    -Completely redo helm and weapon gems

    Self-explanatory.

    -Completely redo crafting

    During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.

    -Remove percentage life leech
    -Remove or hard cap life-on hit

    You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.

    -Redo two handed weapons
    -Redo shields

    Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.

    -Bind on Equip Legendaries

    Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.

    So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion.
    Posted in: News & Announcements
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