C'mon. Really? 19 hours played a day? 12 hours/day? Get a job or something. A life. Anything.The first few days I played probably 17-19 hours in game. But eventually I dropped down to probably 12-15 hours. There were a few days where I wasn't even playing for 12-14 hours straight.
This isn't really something to be celebrated, here.
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MP 2 - with like 115% base MF (before NV stacks)
or
MP 3 with like 70% MF
My new helmet doesn't have MF on it; but increased my DPS about 10k or so. I'm thinking MP2 would be better, due to the ~45% extra MF.
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What might be interesting is this. Extrapolate what your level would be at MP 10 at the end of normal/nightmare/hell. At what point do you reach level 60 - thus giving you access to the best gear. Let's say you hit 60 end of nightmare. And if you can MP10, say all of hell at level 60 - is that net experience better than doing inferno runs?
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The extra time spent killing the skeleton king would let you move all the way thru the fields of misery. Now, tell me again, what is more efficient? Sure you'll out level content and make the experience easier, but you'll also level to 60 slower.
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All this video does is show it to be a complete waste of time for MP10 in normal. He took 7 minutes for 1 yellow and a blue? You can do that in any mode.
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You mean Adria right?
I actually disagree. The nebulous ending to the black soul stone leaves open any number of possibilities, right? Did Diablo die or what his soul sucked into the stone as well? Is Leah alive in there with him? There are lots of ways to go here. What happened to Adria? She just vanished. Imperius seemed pretty pissed at the end of D3.
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I agree. It's stupid.
Then again, it might be an admission that not a lot of people are playing.
If they are worried about being able to complete parties of MP1 or 2; then imagine how difficult it'll be to create groups with MP8+.
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Waller is nearly equal bullcrap; they shoot those walls off so fast, you'd think they were communists occupying berlin.
Jailer/desecrate I think is my least favorite affix as a ranged class.
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The MP1 will be for farming wherever you want while you try to get somewhat decent gear. I'd guess Act 3 will be best at MP1, simply due to mob density.
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I thought they said that at MP1, you should get to see drops equivalent to Act3/4 right now.
HP wise, perhaps. But Act 1 mobs are slow, have no special abilities for the most part, etc. So Act 1 will still be easier.
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Live, she has about 250k health. MP0 she has about 250k health. MP1 is about 800k. ML2 is about 1.2million health. The zombies before her have about 25k health on live. MPO about 22k, MP1 I think 80k and MP2 was like 130k or something.
Also, and this may be just me, Haedrig's wife is severely gimped at both MP0 and MP1 on multiple runs. Never did she use her spit attack at me at MP0 or 1, she just walked around real slow and attacked my follower and gargantuan. On MP2, she spit at me at the normal pace. Maybe someone else can test this out and see if it was just a fluke. At 10, she had 16 million and pretty much one shotted me with her spit attack.
So, it might be that MP0 or 1 are "easier" because the mobs hold back on their attacks, even if their health pools are larger?
I also did a bit of the weeping hollow on MP2. I got a 6 affix dagger recipe, which pretty much shows that the mobs are dropped Act 3/4 items. Nothing else of note, though.
But I'll add that with 47k DPS, I got an elite set of the mothers who summon zombies. That fight took -forever- cuz I just couldn't DPS the zombies down fast enough to kill the mothers. Incredibly frustrating. But funny, too.
MP2 run, I also got a resplendent chest in one of the 3 crypts and it dropped 4 yellows. Which never happens for me on live. And the goblin I found took forever to kill and he dropped 2 yellows.
Also, I realized I've been playing TL2 too much. I was like "why is my dude running so damn slow" and hitting Z no longer healed me. :/