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    posted a message on Patch 1.0.5 Recap
    So I wonder what's better:

    MP 2 - with like 115% base MF (before NV stacks)
    or
    MP 3 with like 70% MF

    My new helmet doesn't have MF on it; but increased my DPS about 10k or so. I'm thinking MP2 would be better, due to the ~45% extra MF.
    Posted in: News & Announcements
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    posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?
    Not entirely true. MP10 appears to be for challenge more than anything else. There's even a thread here in Diablofans that shows it's not efficient even though you have higher levels for the content that you're at. If you were to twink out a character, then maybe it could be efficient.

    What might be interesting is this. Extrapolate what your level would be at MP 10 at the end of normal/nightmare/hell. At what point do you reach level 60 - thus giving you access to the best gear. Let's say you hit 60 end of nightmare. And if you can MP10, say all of hell at level 60 - is that net experience better than doing inferno runs?
    Posted in: News & Announcements
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    posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?
    maaaan...are you serious with this?
    MP10 in normal is to level faster, imo very usefull if you want to start a new char.

    The extra time spent killing the skeleton king would let you move all the way thru the fields of misery. Now, tell me again, what is more efficient? Sure you'll out level content and make the experience easier, but you'll also level to 60 slower.
    Posted in: News & Announcements
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    posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?
    The other video demonstrates his almost 7 minute fight with the Skeleton King.

    All this video does is show it to be a complete waste of time for MP10 in normal. He took 7 minutes for 1 yellow and a blue? You can do that in any mode.
    Posted in: News & Announcements
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    posted a message on Expansion? already boring!
    you gonna fight Maghda as a midway Boss.

    You mean Adria right?

    Between Adria and Imperius, it's not like they left much room for story growth.

    I actually disagree. The nebulous ending to the black soul stone leaves open any number of possibilities, right? Did Diablo die or what his soul sucked into the stone as well? Is Leah alive in there with him? There are lots of ways to go here. What happened to Adria? She just vanished. Imperius seemed pretty pissed at the end of D3.
    Posted in: Diablo III General Discussion
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    posted a message on Public Test Realm Patch 1.0.5 Notes Update, PTR Maintenance for 1.0.5 Update, New Stash Tab Graphics
    Haunt is interesting now, esp that 2 second rune. Let's you ignore LOS, or even targeting bad guys. Better DPS on the move too.
    Posted in: News & Announcements
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    posted a message on Displaying More Than Five Buffs, No Nerf to Sever, Blue Posts
    Quote from kroolik

    What does the 'Slain enemies rest in peace' affix do?
    Probably prevents them from being resurrected.
    Posted in: News & Announcements
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    posted a message on Movement speed is amazing!
    Quote from Huminator

    Torchshit 2 you mean?. God that game turns dull after a few hours.
    Play TL2 then go back to diablo. And you'll feel like your toon is running in molasses.
    Posted in: Diablo III General Discussion
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    posted a message on Ring and Amulets With ilvl 63 Affixes, Monster Power Not To Work In Public Games, Environment Objects , PvP Arenas
    No way will the public game thing last for long. Everyone is going to play MP1 after beating Inferno, which means no more public games ever? That's real dumb.

    I agree. It's stupid.

    Then again, it might be an admission that not a lot of people are playing.

    If they are worried about being able to complete parties of MP1 or 2; then imagine how difficult it'll be to create groups with MP8+.
    Posted in: News & Announcements
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    posted a message on Jailers and Wallers
    Jailer is bullcrap, there isn't even the chance to avoid it.

    Waller is nearly equal bullcrap; they shoot those walls off so fast, you'd think they were communists occupying berlin.

    Jailer/desecrate I think is my least favorite affix as a ranged class.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on MP10 Boss battles
    I wish Belial had an uber combination with another boss. That would have been pretty sweet. Maybe the spider chick in Act 1, who slows you with her webbing. That would make those punches extra interesting.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on PTR opinion for the casual player
    MP0 will be for getting all your way points, if you haven't yet finished inferno.

    The MP1 will be for farming wherever you want while you try to get somewhat decent gear. I'd guess Act 3 will be best at MP1, simply due to mob density.
    Posted in: Diablo III General Discussion
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    posted a message on IMPORTANT! Key drops REQUIRE 5 stacks of Nephalem Valor
    Quote from medozg

    Do they drop on MP0?
    If the keys drop at a % chance for each MP level, up to 100 at MP 10, it's likely that MP0 = 0% chance, MP1 = 10% chance.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power - All Values and Benefits for All Difficulties (MF, GF, XP, and iLvL)
    On that normal(10) kill of the Skeleton King. That was a lot of work for 1 yellow. If I were leveling, I'd probably go MP5. Just for the xp bonus.

    - The Loot-table for itemlevel doesn't change, regardless of monsterpower increase. So act3 and act4 will remain as the best for itemlevel 61+

    I thought they said that at MP1, you should get to see drops equivalent to Act3/4 right now.

    When you are on MP 1 or higher all acts are like acts 3/4 are now!
    HP wise, perhaps. But Act 1 mobs are slow, have no special abilities for the most part, etc. So Act 1 will still be easier.
    Posted in: Diablo III General Discussion
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    posted a message on Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
    They've said that MP2 is roughly equivalent to before.
    It's not though. I just DL'd the PTR to screw around. Do Act 1 and kill Haedrig's wife. Well, not really, at least.

    Live, she has about 250k health. MP0 she has about 250k health. MP1 is about 800k. ML2 is about 1.2million health. The zombies before her have about 25k health on live. MPO about 22k, MP1 I think 80k and MP2 was like 130k or something.

    Also, and this may be just me, Haedrig's wife is severely gimped at both MP0 and MP1 on multiple runs. Never did she use her spit attack at me at MP0 or 1, she just walked around real slow and attacked my follower and gargantuan. On MP2, she spit at me at the normal pace. Maybe someone else can test this out and see if it was just a fluke. At 10, she had 16 million and pretty much one shotted me with her spit attack.

    So, it might be that MP0 or 1 are "easier" because the mobs hold back on their attacks, even if their health pools are larger?

    I also did a bit of the weeping hollow on MP2. I got a 6 affix dagger recipe, which pretty much shows that the mobs are dropped Act 3/4 items. Nothing else of note, though.

    But I'll add that with 47k DPS, I got an elite set of the mothers who summon zombies. That fight took -forever- cuz I just couldn't DPS the zombies down fast enough to kill the mothers. Incredibly frustrating. But funny, too.

    MP2 run, I also got a resplendent chest in one of the 3 crypts and it dropped 4 yellows. Which never happens for me on live. And the goblin I found took forever to kill and he dropped 2 yellows.

    Also, I realized I've been playing TL2 too much. I was like "why is my dude running so damn slow" and hitting Z no longer healed me. :/
    Posted in: News & Announcements
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