We have a real life malevolent goblin currently living in the White House...
- lorien1973
- Registered User
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Member for 12 years, 2 months, and 14 days
Last active Thu, Jan, 28 2016 18:20:44
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- 1,296 Total Posts
- 62 Thanks
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Dracuul69 posted a message on A 4th New Goblin Type?Posted in: Diablo III General Discussion -
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ruksak posted a message on Anyone till playing Diablo 2?Obsessive Compulsive Disorder is a very treatable condition.Posted in: Diablo III General Discussion
for those whom aren't suffering, several new games have been released in the last 15 years, -
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Finder posted a message on How many expansions?Posted in: Diablo III General Discussion
Maybe, but I know the difference between "your" and "you're".Quote from habib7i
your stupid. -
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IgnatiusReilly posted a message on Diablo III Has Sold Over 12 Million Copies, Diablo III Lectures on GDC 2013, Poll: Who's Your Favorite Diablo III Villain?, WitcI just find it shocking they didn't manage to please all 12 million customers.Posted in: News & Announcements
Also: That's a lot. -
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Artemix posted a message on Leeching beasts.. useless?Posted in: Witch Doctor: The Mbwiru EikuraQuote from K21Nova
I killed inferno Diablo a couple days ago on my WD. I've got around 2500 regen, some 3500 or so thorns, 800-ish resists, using 1h+mojo so armor is a bit low, 45K health and 22.5K DPS.
My pets rarely die on anything. On Diablo the only things that killed them were the fire pool (run away and port your pets to you), and the clone which sometimes killed the dogs.
The thing about leeching beasts is that with it you gain 50% (10% on inferno) of the thorns damage as life to the beasts, as it counts as their damage.
All the four other characters of mine, each 60 and in different acts of inferno, have basically been quite underwhelming, as I'm very bad in making money in the AH. However, I just started buying these int/vit/res all/regen gear, some pieces with thorns, each piece less than 100K, and I had found a 1100dps Echo (the fear is very nice), and when I started hitting inferno act 2 and 3, and realizing I can pretty much kill anything with no problems whatsoever, I knew I had something special on my hands.
My gear cost like 700K or less (I did find the legendary mace though, of course), and I can do a full clear of acts 3 and 4 with 0 deaths and no skipping on anything.
I'm not sure whether having leeching beasts makes a difference though. I've not tried the other dogs, since these ones seem to do the job quite well.
Why is it that ppl 90% of the time post to show off their AH'ed gear?, the only useful part of your post is that they heal throught thorns, wich I didnt know, the rest is gear-pennis. -
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Slayerviper posted a message on Why is Blizzard destroying the TankDocbecause you touch your self at night and its naughtyPosted in: Witch Doctor: The Mbwiru Eikura -
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Catalept posted a message on This must go out to the world ... my sympathies to the poor fellaRubberbanding 101:Posted in: Diablo III General Discussion
When you want to send crap over the internet, you've basically got two choices: TCP or UDP. TCP guarantees that every packet you send will be received by the server in the order you sent it, and vice versa. But it's slower. UDP is much faster but guarantees nothing. Most games (including SC2 and D3) use UDP.
Under normal operation, your client sends a packet updating your position, then moves you to that position in anticipation of the server receiving the packet, and sending one back to the client which tells it where your character actually is (because the server is the ultimate authority), which is usally exactly the same (or close enough) to where the client predicted it would be. This is basically how client-side prediction works, and makes things look nice and smooth.
However, because D3 uses UDP, sometimes those packets will simply not arrive, or will arrive out of order, in which case the client-side prediction breaks down, and the client and server disagree on where your character should be. In this case, the client will 'snap' your character back to where the server said it should be. Because the disagreement was caused by missing packets, you character will almost invariably end up where it was when the packets started vanishing, typically less than a second ago.
So yeah. -
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Muktuk posted a message on Price to reach 76k DPS WW barb, a3 w/o dying?I'd say your only mistake was getting worked up about a little trash talk from a dude playing a video game.Posted in: Barbarian: Bastion's Keep -
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Rickstitenzizles11012 posted a message on What do you guys think about my idea ?Posted in: Diablo III General DiscussionQuote from lorien1973
I'm curious how they the people of Tristram built a 3000 level Cathedral deep into the earth. That's gotta be a marvel of engineering.
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Tecnorobo posted a message on Jay Wilson's Article Will be Going Up TomorrowEveryone around here is so desperately clamoring for a release date, but none of us have been nearly proactive enough in making it happen. I'll tell you what would work. A Diablo 3 themed flash-mob that starts in blizzards parking lot and spills into their offices. Which would of course break into a choreographed dance to thisPosted in: Diablo III General Discussion
http://www.youtube.com/watch?v=gMAbNFptzAA - To post a comment, please login or register a new account.
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The original design made sense that bosses should not really drop better loot. They are painfully predictable fights that are easily farmed.
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I'm more upset with your English teacher.
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Desecrator is just irritating cuz those stupid puddles last forever on the ground after the mobs are dead.
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If you actually farm stuff, then no, it's not. It's tedious and boring.
This is the entire problem with the game.
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They can make it easier and easier to obtain loot; but until the loot is interesting to obtain, what's the point?
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I see your argument; and raise you "ilevel 51 dropping in Act 3".
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I can see you've lived a pretty carefree life thus far, huh?
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