The Necro won't save the game, but I will continue to play.
- Cavar
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Member for 12 years, 2 months, and 22 days
Last active Sat, Jan, 15 2022 11:00:55
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Nov 1, 2016Cavar posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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May 26, 2015Cavar posted a message on Zero Empathy Beats GR 71, Sunwuko Zodiac Monk, John Yang Paragon 800Posted in: News
LOL people think playing HC in a game makes them "hardcore". Trying being a soldier in a war. Now that's hardcore.
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I'm not sure why they wouldn't pay just as much now as they did in the past because until you hit Paragon Level 100 you should still be looking for as much MF as you can safely get by with. Therefore, MF isn't dead.
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If you took the time to draw #'s on the items it couldn't have taken but another 30 seconds to come up with an initial bid and type that on the image too.
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I LOVE Torturous Ground rune for caltrops, except for when I run into a Reflect Damage affix. Nothing like seeing a ton of red damage numbers flying off my toon.
For non reflects mobs I usually drop 2-3 caltrops in the same spot for added damage.
Here's my build.
http://us.battle.net/d3/en/profile/Cavar-1862/hero/10407665
I was running Spiked Trap (Lightning Rod), but dropped it for Shadow Power (Gloom) recently to try and mitigate some of the aforementioned reflect damage mobs.
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There is, yes, but it would only give me a little more hatred regen. The large grenade on death and cluster arrow hatred cost reduction wouldn't really benefit me in this build.
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http://us.battle.net...YSXU!ceT!cabYZZ
I pretty much don't have any issues with any mobs unless they have the fast affix and sometimes the shielding affix. Oh, Belial gives me troubles too because of the limited kiting room.
Basically I run around and when I see a large group of mobs and or champs/rares I throw out 3 spike traps right at their feet or in the middle of the group. This usually triggers the spike traps and since SS is at 100% they hit hard and kill most of the white mobs and 1 or more champs. Sometimes it kills all the champs, depending on their affixes.
Anyways, as soon as I throw out the last spike trap I throw down a few caltrops and run away a few yeards, which helps with slowing any surviving mobs down and since I am using the jagged spikes rune I do 45% weapon damage to them. This usually weeds out all but the hardiest mobs.
Once I lay down the caltrops I start slinging bolas, which is great for splash damage, and thinning out any remaining mobs with rapid fire, as needed.
As I kite and lay out the occasional caltrops for the slow and 45% weapon damage.
I use grenades if I get several mobs around me or need to build up hatred faster, but this can get painful fast depending on what you are fighting.
I rarely die or use potions using the above build, which is a nice change from my barb. In fact, I hardly use smoke screen with this build and I'm thinking about switching it out with something else, like preparation.
It's going to be interesting to see how this build works out once I hit inferno.
Anyone else use a similar build? What are your thoughts on the above?
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common sense ftw!
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d2jsp keeps outbidding d2jsp! lol
/freebump for a nice ring
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that's what I'd do as well. I bet the prices on the new ones will be super insane tho
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if only it had a socket....and I had way more than 1.2m lol
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I think I ended up selling it for like 300k, but it seems like it should have sold for more. :/
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I doubt they will make this change anytime soon, but they may once they start making TONS of cash from the RMAH fees they charge.
They SO need to make this change, but they need to allow you to search for the maximum number of affixes an item can have, which is 6, I think.
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I work Monday-Friday only, but I am taking Monday August 6th and Tuesday August 7th off for my birthday and since they patch on Tuesday's I won't be able to game for most of that Tuesday.