Quote from Regnier_LoTThen we wouldn't have any competition.Quote from ExitiumCan people that have clearly not read the news post and just generally been f***in' stupid be excluded from the competition?
Is that a bad thing?
Quote from Regnier_LoTThen we wouldn't have any competition.Quote from ExitiumCan people that have clearly not read the news post and just generally been f***in' stupid be excluded from the competition?
Quote from Djur
skill-runes
if i understand it correct we no longer have any level on skill runes?.. so we get the same bonuses as we should have got from a rank 7 rune. once a rune got unlocked?
Quote from makaBashiol: "We all subscribed to the idea that in an RPG you build a character, there's an investment in those choices, and that makes the game fun. We do not believe that to be true for these two games any longer, it may make total sense for another game, but for ours it does not." Why? Just because?
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OT: Yeah, this is MoP - I highly doubt that they would mix announcement of D3 and MoP together, they're much more likely to keep it seperate, spread the hype out a bit! IMO, ofc.
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To be honest no, I hadn't though of electrified mobs really, I guess carrying some nice resistance and using walls etc. will do enough - failing that a nice Cluster Arrow /w Loaded for Bear would dispatch any electrified nasties pretty quick! I don't really intend to play that much multiplayer, I quite like bobbing about in single player! I imagine such mobs will be a problem for any class/build if they aren't careful - that story is funny though Poor guys!
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But seriously, the answer is that both are obviously important, but skill moreso. If I was clinically brain dead and got sat in front of D3 with a character with absolutely top notch gear I wouildn't have a chance of beating anyone. The effect of skill is augmented by gear, not defined by it.
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I think it's possible to get more H/s than that. It revolves around Multishotting and Prep (Pun) - remembering that Prep has no CD in that form, it means you can theoretically generate "infinite" hatred - though it's not really infinite because it takes time to cast MS.
In fact, I'll put some numbers into some of my equations and see what happens... Let's say we have an AS of 3/sec, so we want to be aiming at about 45H/s to be totally super-spam sustainable.
We'll first need to estimate a max D regen, based on the MS equation I made: D/s = 5N/T + B. We know that we can "cast" 3 MS's per second here, if we cast MS pretty much non-stop we'll generate 16D/s, which would mean we could use Prep every second if we had Perfection also... Gasp!
H/s = V(Dr/Dc) + B
V here is 150, if we assume Vengeance, but lets also assume Perfection, Companion.and 6H/s from gear. Hence, Dc is 16, B is 13.5.
Sub in our target of 45; 45 = 150(Dr/16) + 13.5.
Rearrage and solve gives Dr = 3.36 D/s needed to sustain. i.e. we need to cast Preparation once every 4.8secs. That being said, this wouldn't leave us with any Discipline for anything else, such as Caltrops or Vault. If we had another 2D/s to account for Caltrops and Vault then we want a regen of 5.4D/s - still casting Prep once every 4.8 secs. This is getting into the realms of super button mashing though - I won't be aiming towards anything as fast paced as this - unless I need to to be competitive.
To get 5.4D/s we would need to cast N = [(5.4 - B)T]/5, where B is 1 and T is 4.8. i.e. N = 4.2 Multishots per cycle, This would take 1.4 seconds of our 4.8 seconds cycle. Leaving 3.4 secs, i.e. 10 "cast" slots - 10x15 = 150. This checks out since we're generating 45H/s (think of it as Prep covering all the damage and passives as covering MS). - That was just to check I hadn't done a bad.
Please scrutinise.
Basically it is possible, you could even couple Nightstalker and Multishot within a crit build. This is also very useful. A skill list for all classes and abilities is here. There are affixes for RF (crit) and EA (damage).
Edit: Just noticed that when I factored Vault/Caltrops in, we wouldn't actually be casting Prep any more often - the numbers have been changed accordingly.
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This is my build. It a HC/SC PvE build.
As an NHG (No Hatred Generator), it relies on effects such as Shadow Power's "Night Bane" to generate Hatred, rather than any normal generator. This has proven to be possible in the DH Forum in this thread, we are still working on providing definitive proofs.
The build focuses on aquiring as much Crit as possible, then using either a 2H Xbow/Quiver or a 1h Bow/Quiver with Hatred Regen. The idea is that you crit so much that Nightstalker provides enough Discipline to fuel Caltrops and Shadow Power as often as needed. Then, Companion and the Night Bane effect couple with Gear regeneration provides enough Hatred to use attack abilities. It is possible to spam any of the attack abilities in the build pretty much constantly. Archery, Sharpshooter and Nightstalker synergise excellently.
To continue with the Crit effect, I took Elemental Arrow with the Lightning Bolts rune - an electric attack that stuns targets when it crits. Rapid Fire provides single target DPS with a slow, for kiting bosses etc (hopefully with this). Multishot provides AoE dps, ideally coupled with this. Multishot can be swapped out for other abilities, namely Rain of Vengeance or Cluster Arrow. Caltrops provides its slowing effect on mobs, whilst also providing a 10% crit bonus if within its area of effect.
I like this build because it is controlling, damaging and should be great fun with huge numbers popping up on the screen. It is a unique playstyle that should be very effective across all difficulties.
Thanks and good luck to everybody!
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Basically, the Duration stuff either looks at the actually duration of an ability, assumes you will use it back-to-back, then estimates how many times you might you it in one "Duration". For abilities without a cooldown, I estimate how often they're used, i.e. my estimate of Vault usage was once per 10 seconds. You make a good point about SS and SP, but can you attack whilst SS is up? In the table I estimate you might use SS or SP once per ten seconds. The formatting was lost on those table, annoyingly. Also it doesn't seem the forum understand the greater than symbol...
The hatred spender costs increase directly dependantly on the H/s that I estimate. The post before yours shows what I mean. The post I did with the Math was a basis for me to continue to "prove" what will and won't work. I totally agree with all your points on IAS, took a quick look at the spreadsheet too. It was becoming obvious as I wrote aforementioned post that a 2h Xbow would probably be the best option for most builds - with quiver of course. The effect is actually twofold as well, since using a 2h weapon bias' you to selecting IAS gear for most DPS, it actually increases the chance for number of Nightstalker procs (see equation) AND the effect of Archery increases your Critical Strike damage. Admittedly though DW'ing is probably not far behind, so it seems things are kind of normalised to a point.
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Is that a bad thing?