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Feb 4, 2015Hellfire1337 posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)First, awesome work, i'll give phys a try!Posted in: Demon Hunter: The Dreadlands
Second, that is some next level, wait, next universe playstyle. I mean, i have seen many 50++ rift videos made by players who are considered good or skilled or whatever, you get what i mean.
I have never seen such a precise gameplay before. That stutterstep playstyle, sentry placement, evasive fire shot-inbetween-stutterstep... You're op man!
Damn, Hats off to this guy! +1
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Feb 21, 2019Bleu42 posted a message on DiabloFans says farewell. Let's celebrate the good old times once more!Posted in: Diablo III General Discussion
I forget how I found this site. According to my account that was 7 and a half years ago. Man, I checked this site multiple times a day, for YEARRRRSSSS. Getting drip-fed information was excruciating. I won a closed beta key from here, and I remember being absolutely stoked. I remember getting into some heated arguments as well haha. Hell, I defended stuff like the RMAH for awhile even.
I've said my thoughts on D3 awhile back, so no need to re-hash them here. Suffice it to say, my views on Blizzard as a whole have done a 180. It IS very sad to watch your favorite hobby, your favorite pastime wither. And I'm definitely surprised to see Diablofans going away.
I pretty much stopped frequenting this site about two years ago, when I picked up PoE. But it always held a spot in my chrome bar, and once every couple of months it felt like, I'd check in, only to see the latest threads have their last reply be days old.
Sad to see you go Dfans, you will be missed. (Bleu42 on poe / steam).
Feb 21, 2019Molster posted a message on DiabloFans says farewell. Let's celebrate the good old times once more!Posted in: Diablo III General Discussion
I put most thoughts in the reddit post already https://old.reddit.com/r/Diablo/comments/at5gle/diablofans_says_farewell/egzfcvg/ but the amount of memories of this site will live on forever. I really do look forward for what comes next in the world of Diablo.. I'd lie if I said I wasnt looking forward to Diablo Immortal honestly ..
My first big memory of all comes from this thread: https://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/22792-diablo-signatures-diablo-builds
and by trying to find that, I 10000% forgot I even worked on https://www.diablofans.com/forums/diablofans-forums/archives/diablo-iii-trading-forums/old-trading/54003-diabloauctions-net-information-feedback-please
Feb 21, 2019Bagstone posted a message on DiabloFans says farewell. Let's celebrate the good old times once more!Posted in: Diablo III General Discussion
Well, the news hit the frontpage, and I'm sure I'm not the only one who's shocked, surprised, and extremely saddened by it. I can sort of understand aspects of it - traffic has gone down, and from a mod view I can say that I have to remove more spam posts each day than I can enjoy reading new posts. Nevertheless, I thought this could've been a nice place to hang out even if the franchise is going downhill (is it though?). But well. Ain't gonna happen.
But instead of endless complaining about things we can't change, why don't we all revisit our past, share our memorable DFans moments, and take a look into the future? Look at your post history to go down the memory lane. So, I'll start:
I joined Diablofans about six and a half years ago because I had a stupid question about making an Inferno tank barb to support my two DH friends. That kind of didn't go anywhere, so I switched to my other main char (Archon wizard) which should soon become my passion. To share some of the insights I gained from reading up and theorycrafting some of the wizard stuff, I wrote a guide which maybe some of you remember (RoS edition as the old one was from the old forum software and looks ugly, but the first one was written over Christmas 2012). I continued to make a few guides (see thread history, some I didn't even remember like an 1-70 leveling guide, lol) and also my small website (http://d3resource.com/), I think the reason for making D3Resource was that I needed a domain to host my CHD vs CHC calc.
I don't remember when I became mod, because that really didn't matter; what I do remember is the lot of awesome people that I met on Diablofans, ingame, or on both channels. Some of those have sadly long gone, like Jaetch and Loroese - the two best wizard theorycrafters Diablo had (pre-RoS). I also have to mention overneathe, who introduced me to the DFans mod world (without him I wouldn't be here), and his successor Zero(pS). We didn't just play DIablo - do you guys remember the Terraria times? That was fun! There are so many more names I can and probably should list, but many of them were unfortunately purged in the recent transition phase when Fandom took over, and many don't check this forum anymore. But if you do please say high in here!!!
Unfortunately over the years the forum became more and more inactive, and I prefer old-school forums much, much more than Reddit (I just can't deal with the strange thread style, makes it impossible to read "all new posts") and even worse all the video-based info (I'd rather read a long, well-written guide than watch a 10 minute video on Youtube). But I guess that makes me a dinosaur, I dying breed, one that doesn't like to play games on phones ;-)
So, what's up next? I will maintain D3Resource, at least for now. I might lag behind with some updates, honestly, but the best way to contact me is shoot me a Reddit message. I think I'm still behind on the S16 season overview but honestly... not in the mood right now, given recent events. Also, work. If I ever were to abandon D3Resource, I would probably zip all the source code and throw it to someone, so no worries, it won't magically disappear. But it's a static website and I host a lot of old stuff (like a forum that has a much older community, founded in 1997, with less than 10 posts over the last 10 years ;-)). No worries.
I'm not sure about my personal future in Diablo. To be honest, as I expressed here, my view on Blizzard/Diablo shifted. I literally played 8-10 hours for the last 4 seasons each (went online, got a power level, rushed to get Guardian done as fast as possible, delete). S16 took me a bit more than 7 hours to finish Guardian. I'm not sure it's gonna be more given that D3 feels a bit stale to me and PoE looks so much more exciting. I just recently started (~2 months ago) but If someone has a place for a noob (I just played up 3 builds and tried to learn as much as possible, but only tried Shaper once and no kill yet) let me know, I'm sort of looking for a guild, preferably with Discord (and potentially forum, haha, you know me). What a cheap plug, but well, gotta seize the opportunity! I'm also occasionally playing SC2 co-op which I really enjoy (and watching WCS). Once Dfans is gone, I'll continue posting on Reddit, I'm regularly in the chat channel of svr's Discord (where we discuss D3, PoE, and SC2),and maybe we meet elsewhere. See my battle tag in my forum profile (bagstone#2613) or PoE (bagstone).
Thanks everyone for making this a nice home for so many years! <3
Mar 21, 2018Posted in: Diablo III General Discussion
Witch Doctor & Pet Item Overhaul: (Added 4/5/18)
Barbarian Item Overhaul: (Added 4/11/18)
Mar 23, 2018Posted in: Diablo III General Discussion
Added a couple of new concepts if you guys want to check them out.
Mar 22, 2018Posted in: Diablo III General Discussion
Yeah I know. There's a very good chance this is a waste of time but it's something I started working on a long time ago & I wanted to share what I finished and see there's any point of me making any more of these concepts.
Realistically, I know no dev at Blizz is probably going to care about these but they are way more likely to pay attention to actual design concepts then some long list on a forum.
Yep, I posted them on the Official forums & the Diablo subreddits.
Jan 25, 2016crayonsmind posted a message on Mastering All The Set Dungeons - Build Guides, Videos, Rankings And Tips!Posted in: Diablo III General Discussion
Welcome to my Set Dungeons Build Guides and Videos!
This thread has some general tips and tricks to completing all the Set Dungeons, as well as individual builds and example videos of how to complete each Set Dungeon SOLO!. The videos and guides are based on the current live Patch 2.4, rather than the various PTR (Public Test Realm) versions where Blizzard were balancing the Set Dungeons. If you get assistance with the Set Dungeons, the majority of these are much easier to complete, but I can't really give you many tips there as I've done all of these solo.
Some general comments and tips:
- If you're attempting the Season 5 Conquest for Mastering 8 Set Dungeons and are only plan on playing two classes, by far the two best class choices are Demon Hunter and Crusader. Most of their sets don't require much additional gear so farming up the Sets shouldn't take TOO long and their Set Dungeon difficulty isn't too high. If you have party members to help drop you the various required items, it will speed up the gearing process tremendously. If you play more than two classes, you can pick and choose Set Dungeons from the ranking list below.
- The majority of monsters in Set Dungeons spawn in completely random locations throughout the dungeon! In Set Dungeons where you have to hit a certain amount of monsters with a particular skill, you can constantly restart the Set Dungeon by leaving through the Green Portal that you entered without having to use Town Portal (which takes a long time). This tip will allow you to get the majority of your objectives completed at the start of the dungeon, rather than worrying about it towards the end.
- For players who are unable to select certain skills for their slots, you will need to enable 'Elective Mode' by going to the Game Menu (pressing Escape), clicking the Options tab, clicking the Gameplay tab, then under 'Interface' you need to tick the 'Elective Mode' option. This allows you to pick any and all skills (with some special exceptions) for your Left Click, Right Click, and Slots 1-4.
- The Kanai's Cube recipe (Skill of Nilfur) which converts Set Items into a random item of the same Set will be your best friend, so DON'T scrap any spare duplicate pieces of the Set until you have at least 5 or 6 total items of the Set!
- As mentioned above, it's possible to get party members to assist you in Set Dungeons, which will make the majority of these Set Dungeons easier.
- For Hardcore players, please make sure you attempt these Set Dungeons on 'NORMAL DIFFICULTY'. Also ensure that the rough area around the Set Dungeon is clear of monsters before you attempt it, in case you take fatal damage! When you take fatal damage, a Green Portal spawns in front of you which takes you back to the entrance of the Set Dungeon but DOES NOT HEAL YOU. Therefore a monster can easily take a swipe and kill you. This also means you should avoid using the Moratorium Legendary gem (thanks to user 'Cyberdoc' for bringing this up) at all costs if you play Hardcore, because the gem can 'stagger' and deal damage to you even after you exit the Set Dungeon and kill your character because normal Hardcore death rules apply once you've re-entered the normal world via the Green Portal. An easy fix for Blizzard would be to simply spawn characters at full health when they exit the Set Dungeon, but this is currently not the case.
Below is the overall difficulty of each Set Dungeon - Easiest to Hardest based on my own experiences roughly (your own attempts may vary!). I've started with Easiest so it's clear for anyone wanting to get the Conquest to Master 8 Set Dungeons. Note that the rankings below are just a general idea, it will greatly depend on how comfortable you are with the class and set, as well as supporting gear and RNG in the Set Dungeons.
Difficulty Solo (Easiest to Hardest)
- Invoker - Crusader
- Natalyas - Demon Hunter
- Immortal King - Barbarian
- Shadow - Demon Hunter
- Zunimassa - Witch Doctor
- Innas - Monk
- Arachyr - Witch Doctor
- Sunwuko - Monk
- Earth - Barbarian
- Light - Crusader
- Helltooth - Witch Doctor
- Tal Rasha - Wizard
- Marauder - Demon Hunter
- Akkhans - Crusader
- Vyrs - Wizard
- Rolands - Crusader
- Unhallowed Essence - Demon Hunter
- Ulianas - Monk
- Raekor - Barbarian
- Raiment - Monk
- Delseres - Wizard
- Firebird - Wizard
- Jade Harvester - Witch Doctor
- Wastes - Barbarian
Feb 4, 2015wudijo posted a message on Physical Cluster - The Ultimate Solo DH Build + Math + Video (Tier 52)Posted in: Demon Hunter: The Dreadlands
[Summary, FAQ and video compilation at the bottom]
so it's been a while and with season 1 now being concluded, I decided to come out with a few things that I have learned about DH in 2.1.2 recently. Because I got a little unlucky with pylons pre-patch, I still had to up my rank a bit before the end of the season, so I decided to try out various things. As always, there was so much misinformation floating around on the forums that I decided it would be best to not trust any of it, and after some initial testing, I went with Cluster Arrow. Following some disappointing attempts with the grenade-heavy runes of the skill I realized that in solo play, the accuracy and utility of rockets is pretty much unbeatable, so I was left with two choices: Physical and Cold. Since the mainstream was focusing on Cold so much, I decided to start with the other one first, and cleared a tier 50 rift after two tries on patchday, and my tier 52 rift quickly thereafter, lifting me up to the second highest DH solo clear after patch 2.1.2 (only to be beaten by my clan mate Kampfkoloss) and a top 10 spot overall. I have also used this build on my hardcore character to get two then-rank 1 spots (tier 44 + 45, beating my own previous rank 1 twice) shortly after the patch, even with suboptimal items, and also took it to even higher tiers with great success.
Since I didn't want to rely on my gut feeling alone, I needed some math to back it up. I wanted to be as exact as possible in order to produce the best possible combination of items, skills and stats; some basic napkin math just didn't catch it, so I crafted a spreadsheet to include everything. I calculated the damage versus various amounts of enemies, factoring in accuracy loss (because you can't hit everything all the time) and area damage, different weapons (generic 2h Xbow, generic 2h Bow, Etrayu, Kridershot, Calamity), various combinations of runes for Kridershot, follower, sentry deployment and multiplier for sentry effectiveness, health globes, CD use, buff uptime, time spent on RG / elites / trash packs, legendary gems, generator:spender ratios, just everything, and weighed the numbers to my best knowledge. Even though I had ceased testing with Hexing Pants pretty quickly back on the ptr, I was encouraged by oogieboogie to continue to do so on live, and I have also plotted this item against the very common Pride's Fall, with interesting results. (FYI: You can keep the bonus of Hexing Pants when constantly stutter stepping).
Here is a screenshot of a part of the spreadsheet to give you an idea how I calculated things in there. Disclaimer: The purpose is not to calculate actual damage values, but to provide a comparison for different builds. (Full-scale link: http://puu.sh/fpAvZ/6b1f3247a1.png)
There is also a second page where I basically calculated the effectiveness of the different runes based at its heart on "rift composition", which looks like this. (Full-scale link: http://puu.sh/fmjnj/16126b7bcc.png)
There's also some more, like a whole page devoted to Kridershot and the results of all the different weapon types. Still, the most interesting part of this whole thing is this, where "Element = 1 is cold, = 0 is physical":
Note that physical pulls ahead for every weapon type. Cold vs. physical is pretty close for Kridershot, because I included the Spitfire Turrets for cold, but not for physical (since you will slow with Elemental Arrow), causing the gap to narrow by ~8%. For every other weapon, physical wins out by approximately 10%, even considering that you will spent a lot less time on the RG and elite packs because the rockets are considerably stronger in those situations. Hexing Pants lose effectiveness if you get a power pylon and gain some more if you get a channeling. If you lose Pride's Fall buff more than once per minute, you should use Hexing Pants in any case. If you get a plagued elite pack during your rift, Hexing Pants is almost guaranteed to be better.
The numbers uses in this spreadsheet are the values I have on my items; I used the same numbers for all bows (because I have neither an Etrayu nor a Kridershot), my Xbow and Bow rolls are within ~2-3% of the maximum, while my Calamity is lacking behind by ~6-7%.
Some further information about itemization:
- Resource cost reduction is king
- Hatred reg vs RCR on quiver is about ~1% worse for Xbow, increasing up to ~3% for Calamity. Hatred reg + RCR is also an option (another 1-4% worse than CA)
- Area Damage is very strong, close to RCR on quiver and weapon (~-2-3% worse), depending on rift layout this might even shift into a net gain
- CDR is not really important (e.g. dropping 12,5% gem is a ~3% loss), the best combination for shoulders is RCR, Sentry, Area Damage
- CA wins out by far vs Sentry on quiver
- Taeguk is the best third legendary gem to use in conjunction with Zei's and Bane of the Trapped, by far. Enforcer is an option in group play (requires ~150% external damage increased by skills at about rank 60 of both gems). BotP is a ~3-10% loss.
- Ancient Saffron Wrap is an option compared to nonancient Witching Hour (2-5% worse)
- Hellfire Amulet is probably unbeatable
- Using a generic 1h Xbow is not worth it, Calamity is a ~8-12% boost
- Always get % damage on your weapon, and add RCR to it (not for Etrayu). IAS is okay for Kridershot as well (~2-4% worse)
- Kridershot 3 Hatred vs 4 Hatred is a ~3-4% dps increase
- Dropping Reaper's Wraps for IAS bracers is an option, possibly a gain with high attack speeds
- Elite dmg is not included in the calculations, but it should be safe to assume that you will be fighting elites about 1/2 to 2/3 of the time, thus every point of elite damage should boost your overall dps by ~0.5%
- Zei's is not included for now, it's safe to assume that your sentries benefit a little less than you do, and Kridershot with Spitfire Turrets will benefit a bit more from Zei's
The exact skills used are these: Build
Use Steady Aim, Single Out or Night Stalker (with Calamity) as your 5th passive, and Frost Arrow + Spitfire Turrets or Nether Tentacles as your generator with Kridershot.
Some closing remarks: Please note that by choosing to run physical, you won't suddenly clear tier 50 easily. It's still difficult, you are still going to get oneshot, you will still have to dodge everything. It's a ~10% increase over cold, plain and simple, if you have a well-rolled Etrayu, it's even less. For lower tiers, you can still stack toughness and Unity if you like, the gearing priorities don't change at all. I hope this information helps and encourages you to try out the physical element of the Demon Hunter and make your character stronger as a whole. The spreadsheet will be improved upon in the future, and I have many ideas that I need to include and test ingame, but this will take some weeks or months. I will share what I know when I find out new things.
I will return to streaming very soon, I just had a busy time at university during the last weeks/months, but this will be over in a few days. Feel free to check out my Twitch channel if you want to watch me play and interact with me, or look for me on Youtube. If you are interested in more of my recent work, you should check out this thread and the links there for some information on the lightning DH in 2.1.2. (As of now, I'm not sure if lightning will take the top spots in the end, since you essentially need to stack layer upon layer of good RNG (in terms of drops and rift) in order to complete a tier ~55+ rift, which makes it a lot easier for versatile builds like this to achieve.)
Tier 52 sc [Era 1]
Tier 48 hc [S1]
Tier 52 sc [Era 2]
Tier 45 hc [S2]
Tier 51 sc [S2]
Tier 52 sc [S2]
Tier 49 hc [S2]
Physical is about 10% stronger for solo GRs that you complete in close to 15 minutes. For this purpose, almost all the weapon choices are very close to each other (given equal rolls), and cold Kridershot or cold Etrayu can compete. Quick runs favor cold, and groups favor fire. Stack RCR, learn to use Taeguk and run with zero toughness for maximum efficiency.
Keep in mind that I use some more clear-cut answers here than usual to keep it short. As always, usually the answer is "it depends", and you should read it up if you want to know the details. You'll find it somewhere.
Is physical really better at all times?
- No, it isn't. These calculations are done with very concrete assumptions in mind, and there will be rifts where cold will in fact be close to or even better than physical, but these are very rare. In turn you will also find rifts where physical is even stronger. I've tried to strike a balance here. Especially for speed runs and T6 you might want to consider cold because you'll oneshot many enemies anyway. Fire is not an option for solo.
Which weapon should I use?
- Usually I just recommend to use your best-rolled weapon. You have to keep in mind that these calculations are done assuming exactly 900 seconds runtime. Xbows gain an advantage for quick runs because you have to spend less time shooting and regenerating, same for group runs where you usually have people spawning globes for you. In extreme cases (e.g. zerodog WD), a fast weapon will be better.
Which build should I use for groups?
- Usually it's fire cluster. Cluster Bombs vs. Loaded for Bear is still open to discussion, both is used by top performing groups. Each has its advantages, just try them out. Physical can be really good in speed runs where it's your job to kill elites and RGs, e.g. when you have Monks or Barbs clearing the trash.
What to choose if I don't want to use Taeguk?
- Difficult to answer, because all the options are really bad. Usually I recommend BotP, but you really should get used to Taeguk if you want to go higher. Enforcer can be an option in groups if you die a lot, Pain Enhancer is crap. If you don't like any of these options, get a Phys, Dex, CC, CHD amulet.
So what's better, Hexing Pants or Pride's Fall?
- I recommend Hexing Pants for Xbows and Kridershot, Pride's Fall for anything else. If you don't like Hexing Pants, Pride's Fall is still fine. Other options are not even close dps-wise. For groups, always use Pride's Fall.
So how about the 5th passive?
- In short, my preference: Single Out > Night Stalker > Steady Aim. For speed runs, you can consider Blood Vengeance. For more info, see above. I strongly recommend to craft a Hellfire.
How should I reroll my items?
-Check the part about itemization above, and don't use any toughness. If you don't want to go full glass cannon, you can use a Unity instead of SoJ. For more toughness, replace these stats in the following order of priority: 1) Shoulders: Sentry -> % Life 2) Chest: Sentry -> % Life 3) Shoulders: Area Damage -> Vit 4) Helm: Cluster -> Vit 5) Quiver: Resource -> Vit
Edit 4 Feb 2015: Added links to Reddit and official forums
Edit 25 Feb 2015: Added video compilation and FAQ
Edit 28 Feb 2015: Added a quick summary
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