• published the article Patch 2.6.10 PTR Testing Extended!

    PTR 2.6.10 Testing Extended

    The PTR for patch 2.6.10 has been extended due to latency and login issues with the current update.


    Originally Posted by PezRadar (Official Post)

    Hi all -


    We wanted to provide a quick update regarding PTR for 2.6.10.


    As some have experienced, we are seeing reports of some latency and login issues with the current update with PTR. Due to these items, we are planning on extending PTR for an unspecificed amount of time while we continue to troubleshoot the issues behind the scenes.


    During this time, we are asking for help! We would love for people to jump in and play the game as you would on PTR.


    As you are doing this, we will be doing some things that will be changing up the game as we troubleshoot some items on the backend.

    • Starting later today, we will be turning off the Shadow Clones seasonal theme. This feature will be turned back on sometime tomorrow.
    • Starting tomorrow (and after we turn back on Shadow Clones), we will be turning off the fourth slot in Kanai’s Cube. This feature will be turned back after a short period of testing with this disabled.

    There may be some additional testing that will occur after these two phases, but we will update the thread regarding any additional items or adjustments to these testing periods. Please continue to provide feedback or report any issues you encounter through the PTR as we will be paying close attention to these on our end.


    Thanks again for all the help during this PTR testing phase!

    Posted in: Patch 2.6.10 PTR Testing Extended!
  • published the article The Diablo IV Quarterly Update For September 2020 Is Here!

    Diablo IV Quarterly Update - September 2020

    The Diablo IV Quarterly Update, written by Luis Barriga and David Kim, has been released with a focus on Skill Trees!


    Originally Posted by Luis Barriga & David Kim (Official Post)

    Diablo IV Quarterly Update — September 2020


    Table of Contents


    Skills & Talents

    Sorceress Enchantment System

    End Game Progression System

    To the Diablo Community,


    Hello, and welcome to a new installment of our quarterly Diablo IV developer updates. We enjoyed hearing your thoughts on our last blog and have followed many of the discussions it kicked off within the community. It’s very encouraging for us to hear that you appreciate the steady update cadence and the behind-the-scenes looks at our early work. We’re also excited by all the positive reactions we’re seeing to the art, cinematics, and the addition of open-world gameplay to the Diablo franchise. The team has pored over a lot of constructive feedback regarding the current direction of itemization, and we’re looking to give you an update on items later in the year. Some of the progress we’ve made will speak directly to the questions we’ve seen raised in the community, so stay tuned!


    I couldn’t be more excited to share the details in today’s update! Our Lead Systems Designer, David Kim, will take us on a deep dive into the ins and outs of the new Skills and Talent systems. We are currently playtesting the new systems, and the early feedback is super promising. I hope you enjoy it, and as always, we’ll be following conversations on our forums as well as other community sites.


    Thank you for all your continued feedback and support in this journey as we make the game.


    -Luis Barriga,

    Game Director, Diablo IV


    Skills & Talents


    Today, we‘re going to look at skills and talents—a topic many of you have asked about. But first, a quick update on the things we’ve Shared in our previous development blogs.



    Ancestral/Demonic/Angelic Powers

    To begin, some of you let us know that the fantasy of Ancestral/Demonic/Angelic Power just isn’t cool enough in the current version of the pitch. Duly noted! Another problem we identified was the ratio of effort to rewards. For example, in order to gain specific, minor bonuses, players would most likely have to carry around several extra pieces of gear, each with different amounts of Ancestral/Demonic/Angelic Power on them. You would then need to constantly calculate each of the power levels of those items and compare with their overall power. It felt like an excessive amount of bookkeeping for the player.


    However, one thing we really liked about the system was the gameplay of managing stats in meaningful ways to hit certain bonus thresholds that then make your items better suited for the playstyle you are going for. We need some more time for iteration/rework here and look forward to sharing more on itemization in our next quarterly blog.



    Legendary Items

    We are exploring some big changes in this space for two reasons:


    1. We agree with the feedback that a character’s power is currently too dependent on items. We plan to put more of the player’s power back into the character to make build choices more impactful, rather than have the majority of player power coming from the items they have equipped. That said, it’s important that we strike the right balance so that itemization choices always feel meaningful.

    2. We’ve also had very mixed team feedback regarding core itemization. We’re currently looking at how to best differentiate our various item qualities. For example, should Magic quality items have higher affix stats than Rare items?


    You can expect to hear more about legendary items in our next blog.



    New Skill System

    As Luis mentioned, we have made some major changes to Diablo IV’s Skills and Talent systems. We’ve been reading through a lot of the comments from the community and agree that the Talent system needs more depth. Similarly, Skill system progression felt too simple, which created issues where a player would have no meaningful reason to spend their skill points. With this valuable feedback in mind, we’ve have been iterating on a new Skill System.


    As you can see from the screenshot below, we have separate sections for Skills and Passives in our freshly painted Skill Tree. Take a look:



    The Sorceress skill tree. The branches contain skills and skill upgrades, while the roots contain powerful passive effects.


    The upper Skills section is where you will spend the Skill Points that you earn by leveling up. Here, you unlock brand new skills, unlock additional functionality for these skills, and unlock Passive Points that you can then spend on the lower Passive section of the tree.





    You can spend skill points on square nodes to unlock new active skills for your character.





    Spend points on circular upgrade nodes to enhance active skills you've unlocked.



    As you explore the branches of the tree, you will find passive points.



    You can spend passive points in the roots of the tree to unlock powerful effects.


    The Skill Tree you see above consists of many specific nodes, a sample of which you can see in the screenshots above. If we imagine every single node on that massive Skill Tree affecting different skills in different ways, the path that you decide to take will determine big power increases and playstyle choices.


    The Passive part of this system is where you will find more general upgrades to your character. These effects are not specific to particular skills. Therefore, the Skill Tree will have a good mix of all types of different choices for players to make.


    One last thing we want to point out is that players will not be able to acquire every Skill Tree node. We’re currently aiming for 30~40% of the nodes filled in for end game, so that players can have very distinct, and different ways they build out their character.


    Sorceress Enchantment System


    Many of you might remember the Barbarian’s unique Arsenal system—their ability to carry and smoothly swap between multiple deadly weapons—which greatly increased their power. We’ve also been exploring unique class mechanics for our other classes. The main goal for us here is to have very unique class-specific mechanics in Diablo IV. We have this goal because Diablo is the kind of game where many players try out different builds or classes, especially during seasonal play. We believe that unique class mechanics with very different strengths and playstyles compared to other classes will make exploring the different classes—and playing the game—much more fun.


    For the Sorceress, we’ve been trying out the Enchantment System. This is how it works:



    The Ball Lightning skill. Unlike other classes, each Sorceress skill has two possible effects.


    Sorceress skills can be placed into two locations: an active skill slot (that every other class also has access to), and an Enchantment slot. If you place a skill in the Enchantment slot, you can no longer use it as an active skill, but your character instead gains a secondary bonus power.



    Ball Lightning as an enchantment. You can gain the secondary effect of a skill by placing it in an Enchantment slot instead of an active skill slot.


    The power you gain from Enchantments is extremely significant, and you can currently make builds based around your Enchantments, your active skills, or a mix of both.





    Here is an example of this system using the Meteor skill. Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you won’t be able to control your Meteors, but they’ll fall onto enemies periodically. This skill is still under development and may be different in the final game.


    We’ve been testing this class mechanic for a while now, and the team feedback has been really positive. This new system now empowers you to make some interesting choices to strategize around which skills you would want to slot in as an Enchantment, as you won’t be able to put one skill in both places.


    We are also exploring a Druid-specific class mechanic as well, and we’ll have more information on that to share in the future.


    End Game Progression System

    Lastly, we have been hard at work on our end game character progression system. This important feature is going to take a little more time (it won’t be in the next blog), but we wanted to mention it here because it will be the other significant source of power that comes from your class. This system is intended to provide more depth and replayability than what Paragon currently offers in Diablo III. We, and many Blizzard gamers, have talked about the concept of “easy to learn, difficult to master.” We believe that the end game progression system is where the difficult to master component will come in, and should meet the expectations of the most hardcore Diablo players out there.


    We are excited to read through the feedback from the community regarding our revamped Skill and Talent system as well as our new Sorceress Enchantment system. We are always reading through the comments on our forums, Reddit, social media, and more for your feedback. As always, please remember that none of this is final as the game is still actively in development. Your constructive discussions around these features will help Diablo IV’s development the most, and we greatly appreciate all your continued support and discussion related to the game.


    We will see you all in our next quarterly update as we dive deeper into some of the itemization changes that we have coming. Thanks again!


    -David Kim,

    Lead System Designer, Diablo IV


    Posted in: The Diablo IV Quarterly Update For September 2020 Is Here!
  • published the article PTR For Patch 2.6.10 Begins October 1!

    PTR 2.6.10 Preview Blog

    The PTR for patch 2.6.10 begins on October 1! This patch introduces a plethora of changes to existing legendary items and the seasonal theme for Season 22. The PTR will consist of two phases. Phase 1 will introduce the item changes, and Phase 2 (which begins October 8) will introduce the Seasonal Theme.


    A few other important changes include Haedrig's Gift awarding all of the newly added sets this season, Stone Gauntlets now drop for all classes, and the Paragon Bonus Gold Find has been changed to Gold Pickup Radius at 0.1 per point!


    Originally Posted by Blizzard Entertainment (Official Post)

    PTR 2.6.10 Preview Blog


    Our two-week PTR testing period for the 2.6.10 update begins October 1 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season content, a new item, and tons of Legendary item changes; Patch 2.6.10 will be arriving soon.

    Table of Contents

    Please note that this is a preview for PTR content, which is subject to change.


    PTR Focus & Details

    We’ll be conducting the Patch 2.6.10 PTR, and phasing in content updates over the course of two weeks, starting Thursday, October 1. During this time there may be periodic maintenances, outages, hotfixes, or minor patches. This time around, testing will consist of two phases:


    • Phase 1 - October 1: During this phase, we will be introducing Legendary and Set item changes
    • Phase 2 – October 8: In this phase, we will be adding the Seasonal Theme content

    NOTE: Phase 1 content will persist throughout the entirety of the PTR. Phase 2 content will be an addition to the existing content. 


    There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!


    Class Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the Wizard changes around Etched Sigils and Hydras, the Crusader’s Steed Charge build, and the Witch Doctor’s Crazy Chicken build.


    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum



    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.


    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.10.


    PATCH 2.6.10

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.




    The shadows, they are moving, and they seem… animated. It is as though they had a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow!


    Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class. This clone will randomly have 1 out of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute or if your character dies. See below for the shadow clone variations that can spawn when activating. 


    Witch Doctor

    Build Variation 1 Build Variation 2 Build Variation 3
    Grasp of the Dead - Rain of Corpses Wall of Death - Fire Wall Mass Confusion - Mass Hallucination
    Piranhas - Piranhado Firebomb - Flash Fire Spirit Barrage - The Spirit is Willing
    Wall of Death - Surrounded by Death Hex - Unstable Form Wall of Death - Communing with Spirits
    Zombie Charger - Zombie Bears Piranhas - Piranhado Piranhas - Piranhado
    Corpse Spiders - Medusa Spiders Zombie Charger - Explosive Beast Horrify - Face of Death
    Hex - Jinx Spirit Barrage - Well of Souls Grasp of the dead - Unbreakable Grasp



    Build Variation 1 Build Variation 2 Build Variation 3
    Arcane Orb - Frozen Orb Meteor - Molten Impact Arcane Orb - Obliteration
    Frost Nova - Bone Chill Arcane Orb - Obliteration Disintegrate - Intensify
    Blizzard - Unrelenting Storm Explosive Blast - Short Fuse Wave of Force - Debilitating Force
    Ice Armor - Frozen Storm Black Hole - Blazar Slow Time - Exhaustion
    Black Hole - Absolute Zero Energy Twister - Gale Force Energy Twister - Raging Storm
    Ray of Frost - Snow Blast Disintegrate - Convergence Meteor - Star Pact



    Build Variation 1 Build Variation 2 Build Variation 3
    Seismic Slam - Shattered Ground Battle Rage - Marauder's Rage Overpower - Killing Spree
    Ground Stomp - Jarring Slam Threatening Shout - Falter Threatening Shout - Falter
    Avalanche - Volcano Wrath of The Berserker - Insanity Furious Charge - Battering Ram
    Earthquake - Molten Fury Sprint - Run Like the Wind Wrath of The Berserker - Insanity
    Wrath of The Berserker - Insanity Whirlwind - No Rune Bash - Pulverize
    Ancient Spear - Boulder Toss Rend - Lacerate Hammer of The Ancients - Rolling Thunder



    Build Variation 1 Build Variation 2 Build Variation 3
    Blinding Flash - Faith in the Light Fist of Thunder - Thunderclap Exploding Palm - The Flesh is Weak
    Seven-Sided Strike - Fulminating Onslaught Deadly Reach - Scattered Blows Wave of Light - Explosive Light
    Inner Sanctuary - Sanctified Ground Way of the Hundred Fists - Hands of Lightning Lashing Tail Kick - Spinning Flame Kick
    Epiphany - Soothing Mist Lashing Tail Kick - Sweeping Armada Epiphany - Inner Fire
    Breath of Heaven - Circle of Scorn Dashing Strike - Barrage Sweeping Wind - Fire Storm
    Wave of Light - Empowered Wave Cyclone Strike - Implosion Seven-Sided Strike - Sudden Assault



    Build Variation 1 Build Variation 2 Build Variation 3
    Land of the Dead - Frozen Lands Land of the Dead - Plaguelands Land of the Dead - Frozen Lands
    Frailty - Volatile Death Decrepify - Wither Bone Spear - Shatter
    Bone Spirit - Possession Army of the Dead - Blighted Grasp Death Nova - Bone Nova
    Corpse Explosion - Final Embrace Corpse Lance - Ricochet Frailty - Early Grave
    Bone Spear - Blood Spear Death Nova - Blight Army of the Dead - Death Valley
    Death Nova - Blood Nova Bone Spear - Blighted Marrow Corpse Lance - Blood Lance


    Demon Hunter

    Build Variation 1 Build Variation 2 Build Variation 3
    Marked for Death - Valley of Death Marked for Death - Valley of Death Marked for Death - Valley of Death
    Caltrops - Jagged Spikes Rain of Vengeance - Stampede Rain of Vengeance- Flying Strike
    Fan of Knives - Assassin's Knives Cluster Arrow - Shooting Stars Cluster Arrow - Maelstrom
    Chakram - Twin Chakrams Multishot - Arsenal Multishot - Wind Chill
    Vengeance - Side Cannons Vengeance - Personal Mortar Vengeance - From the Shadows
    Impale - Ricochet Elemental Arrow - Immolation arrow Elemental Arrow - Frost Arrow


    Build Variation 1 Build Variation 2 Build Variation 3
    Akarat's Champion - Fire Starter Akarat's Champion - Hasteful Akarat's Champion - Rally
    Falling Sword - Superheated Falling Sword - Flurry Falling Sword - Part the Clouds
    Sweep Attack - Blazing Sweep Judgment - Mass Verdict Heaven's Fury - Split Fury
    Consecration - Shattered Ground Consecration - Bathed in Light Fist of the Heavens - Retribution
    Bombardment - Annihilate Blessed Hammer - Limitless Iron Skin - Charged Up
    Condemn - Reciprocate Condemn - Reciprocate Shield Glare - Uncertainty

    Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 22 Guardian Journey.


    Kanai’s Cube: Additionally, the Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them. The intent is to provide players with creative flexibility to their character builds.




    • Haedrig’s Gifts now grants all class sets and we have a new rotation schedule. This upcoming season, depending on which class you choose, Haedrig’s Gifts will reward you with Horde of the Ninety Savages, Aegis of Valor, Gears of Dreadlands, Patterns of Justice, Masquerade of the Burning Carnival, Mundunugu’s Regalia, or Typhon’s Veil.
    • Stone Gauntlets now drops for all classes.
    • Paragon Bonus Gold Find has been changed to Gold Pickup Radius at 0.1 per point.

    Item Changes

    • New Item* Gelmindor’s Marrow Guards: Bone Spear cast from Simulacrums deal 400-500% increased damage.
    • Ivory Tower: Rapid multiple blocks will now scale the damage for Fires of Heaven, up to a maximum of 2.5 times damage.
    • Mantle of Channeling: Removed the 1 second start up before the power takes effect.
    • Etched Sigil: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200-250%, and you also cast Energy Twister every second.
    • Fragment of Destiny: Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 25-30% increased damage for each Spectral stack. Max 10 stacks.
    • Valthek's Rebuke: Energy Twister now travels in a straight path and deals 300-400% increased damage.
    • Winter Flurry: Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydra deals 125-150% increased damage to enemies in a Blizzard.
    • Wizardspike: Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 300-350% increased damage.
    • Delsere's Magnum Opus: 6 piece bonus increased from 8500% to 12500%.
    • The Typhon's Veil: 6 piece bonus increased from 1300% to 2000%.
    • Nervold's Fervor: Buff 2 piece bonus damage from 100% to 400%
    • Armor of Akkhan: Buff 6 piece bonus damage from 1500% to 2000%
    • Roland's Legacy: Buff 4 piece bonus damage from 13,000% to 17,500%
    • Seeker of the Light: Buff 6 piece Blessed Hammer bonus damage from 12,000% to 15,000%
    • Belt of the Trove: Every 4 seconds, call down Bombardment on a random nearby enemy. Bombardment deals 400-500% increased damage.
    • Mortal Drama: Double the number of Bombardment impacts. Bombardement deals 400-500% increased damage.
    • Manajuma's Way: Angry Chicken explosion damage increased from 400% to 2000%.
    • Spirit of Arachyr: Buff 6 piece bonus damage from 9000% to 17,500%.
    • Helltooth Harness: Buff 6 piece bonus damage from 9000% to 17,500%.
    • Scrimshaw: Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 6-7 times.
    • Inna's Mantra: Buff 6 piece bonus damage from 750% to 950%.
    • Shenlong's Spirit: Damage bonus increased from 200% to 350%.
    • Gungdo Gear: Exploding Palm's on-death explosion applies Exploding Palm. Exploding Palm's damage is increased by 75-100%.
    • Blade of the Tribe: War Cry and Threatening Shout cause an Avalanche and Earthquake. Avalance and Earthquake both deal 150-200% increased damage

    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.


    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.


    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.


    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.


    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.


    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

    Posted in: PTR For Patch 2.6.10 Begins October 1!
  • published the article Mike Morhaime & Other Ex-Blizzard Developers Launch New Studios

    Mike Morhaime & Other Ex-Blizzard Developers Launch New Studios

    Mike Morhaime, who officially left Blizzard in April 2019 after stepping down as the CEO, has announced that he, and other notable ex-Blizzard employees, have started their own company! Dreamhaven is a new game company that will create and publish original games with its two new studios: Moonshot and Secret Door. Some of the notable other ex-Blizzard employees include Alan Dabiri, Ben Thompson, Chris Sigaty, Dustin Browder, Eric Dodds, and Jayson Chayes.


    We're excited to hear your thoughts on this rather monumental news announcement, so let us know in the comments what you think!


    Originally Posted by Dreamhaven (Official Post)



    Dreamhaven announces its first two studios: Moonshot Games™ and Secret Door™

    Irvine, CA – September 23, 2020 – Mike Morhaime, former CEO and cofounder of Blizzard Entertainment, and a host of industry veterans today announced Dreamhaven, their new game company based in Irvine, CA. Dreamhaven will create and publish original games for players around the world, and it has established its first two studios: Moonshot and Secret Door.


    “I’m excited to team up with such talented people who care deeply about games and their communities,” said Dreamhaven CEO Mike Morhaime. “I’ve always believed in the power of games to bring people together regardless of backgrounds or boundaries. With Dreamhaven, we look forward to creating and sharing new experiences with players everywhere.”


    The team at Dreamhaven came together around a common goal to empower creators, help bring their ideas to life, and create original gaming experiences that foster meaningful connections between players.



    Moonshot Games


    Moonshot is led by Jason Chayes, Dustin Browder, and Ben Thompson. Chayes was previously an Executive Producer at Blizzard Entertainment where he led the Hearthstone team, a Senior Director at Electronic Arts, and before that, led art teams for the Walt Disney Company’s game division. Browder’s twenty-five year career includes roles as Game Director on StarCraft II, Heroes of the Storm, Command and Conquer, and The Lord of the Rings. Thompson’s credits include Creative Director on Hearthstone, Art Director for the World of Warcraft trading card game, with additional credits on Dungeons & Dragons and Magic: The Gathering. Moonshot is also home to a team of seasoned developers who’ve collectively worked on some of gaming’s most popular franchises.


    “Dreamhaven has assembled some amazing people, folks who truly share our values, and we’re really excited to begin this next adventure together,” said Moonshot studio head Jason Chayes. “Though it’s very early days, when we think about Moonshot, we imagine a studio that celebrates curiosity and courage. We aspire to be bold in our approach, and we think the best way to do that is to create a culture centered around trust. That’s at the heart of how we’d like to work together and also how we’d like to connect with players once we’re a bit further down the road.”



    Secret Door


    Secret Door is led by Chris Sigaty, Alan Dabiri, and Eric Dodds, who’ve worked on multiple genre-defining games. Sigaty’s roles have included Executive Producer on Hearthstone, StarCraft II, and Heroes of the Storm, as well as Lead Producer on the original Warcraft III. Dodds was the original Game Director of Hearthstone and veteran game designer on World of Warcraft and StarCraft. Dabiri has filled both Technical Director and Game Director roles and has worked on Warcraft III, StarCraft II, and Heroes of the Storm. They are joined by a team of highly talented developers with extensive industry experience and are beginning to explore new game experiences together.


    “The amount of game development and publishing experience at Dreamhaven combined with  the camaraderie between our studios is already providing an unparalleled environment for creative collaboration,” said Secret Door studio head Chris Sigaty. “At Secret Door, we are passionate about bringing players together in positive ways while building a sustainable home for creators. Dreamhaven is providing everything we need to head into uncharted territory. We cannot wait for others to join us on our journey!”

    Posted in: Mike Morhaime & Other Ex-Blizzard Developers Launch New Studios
  • published the article BlizzConline Dates Announced!

    BlizzConline Dates Announced!

    The dates for an online BlizzCon have been announced for February 19-20! More details will come at a later date, but a Cosplay Exhibition, Cosplay Contest, Art Contest, Digital Storytelling Contest, Talent Spotlight, and digital March of the Murlocs event have all been confirmed.


    Originally Posted by Blizzard Entertainment (Official Post)

    Save the Date for BlizzConline™ February 19–20


    Attune your chronometers, flip your hourglasses, set a notification on your phone—however you mark the passage of time, save the date for BlizzConline™, set to take place February 19–20, 2021!

    While circumstances are keeping us from gathering in person this year, we’re putting together a little something early next year to channel the spirit of BlizzCon into the form of an online show. We still have a lot of planning to do, and it’ll be some time before we’re ready to share more details—but we wanted to provide a heads-up on how you can be a part of the online fun.

    Gear Up for the Community Showcase

    One of the events we’re planning for BlizzConline is the Community Showcase—an opportunity for cosplay crafters, artists, and other community creators to participate in the show and put their talent on display through a mix of world-class competition and exciting exhibitions. And thanks to the all-online nature of the show, we’re able to make these events accessible to even more people from around the globe. We’re also assembling a special March of the Murlocs and inviting everyone to send us images and videos to join in.


    If you’re interested in participating in the March of the Murlocs or the Community Showcase, please be mindful of the appropriate health guidelines for any group-based photos, videos, and other submissions. Read on to discover what you need to know to begin your preparation!

    Cosplay Exhibition | Cosplay Contest | Art Contest |
    Digital Storytelling Contest | Talent Spotlight | March of the Murlocs


    Cosplay Exhibition

    Entry Deadline: January 4, 2021


    Are you someone who enjoys regularly attending conventions in cosplay? Or maybe you’re looking for the right opportunity to get started on your own cosplay-crafting journey? Either way, the Cosplay Exhibition is for you! This just-for-fun showcase of original cosplay from Blizzard’s universes is open to people of all levels of skill, whether you’re a seasoned veteran, a casual cosplayer, or somewhere in between.


    The all-online format also gives us a chance to do something we haven’t been able to before: invite the animal kingdom onto the virtual stage! So if you fancy dressing up your fuzzy friends and want to show off your dog, cat, or other critter, we’d love to see your pet cosplay as well.


    We’ll be showing off original exhibition submissions during the online show—so simply send us photos and videos you’d like to be considered, and you may spot yourself (or your animal pal) onscreen next February.


    For guidelines on how to properly submit your cosplay for consideration, what we’re looking for in terms of quality, and other important criteria, make sure to read the complete official rules.

    Official Rules Register

    Cosplay Contest

    Entry Deadline: January 4, 2021

    The cosplay contest is always one of the highlights of BlizzCon—and even if we won’t be sharing a physical stage together, we still want to give top-notch cosplay creators a chance to showcase their skills in the virtual spotlight.

    The BlizzConline Cosplay Contest will feature four categories:

    • Best Blizzard Character – Recognizing outstanding interpretations of iconic heroes and villains from the worlds of Diablo, Hearthstone, Heroes of the Storm, Overwatch, StarCraft, and Warcraft.
    • Best Blizzard Weapons & Armor – Recognizing the exemplary craftsmanship that goes into building epic, battlefield-worthy gear.
    • Best Modern Creation – Recognizing expertise in working with materials such as foams and plastics, and incorporating 3D printing, electronics, and technology.
    • Best Traditional Creation – Recognizing masterful skill in working with materials such as fabric, leather, metal, and wood.

    Our judges will determine one winner in each of the four categories—and from among those, they’ll also determine one overall best cosplay winner, all of whom will be revealed to the world during the BlizzConline broadcast. (Note that you do not need to choose which categories you want to be considered for—the judges will determinate that as part of the judging process.)

    Because the contest is taking place entirely online, the videos and photos you send may be displayed as part of the show, so keep that in mind when you’re prepping your entries.

    For guidelines on how to properly submit your entry, what level of quality is acceptable, and other important criteria, make sure to read the complete official rules.

    Official Rules Register

    Art Contest

    Entry Deadline: January 4, 2021

    We’re putting out a call for your original artwork for the BlizzConline Art Contest! Whether you’re painting a valiant hero, sculpting an iconic villain, illustrating a memorable moment from inside your game (or out), this is your chance to shine a spotlight on your artistic talent. If you’re looking for something to spark your creativity, Blizzard’s 30th anniversary is this February, so consider drawing on your skills to mark the occasion.

    Prizes will be awarded to first-, second-, and third-place works of art, and winners will be featured in a segment during the BlizzConline broadcast. Check out the official rules below, and click the Enter button to submit your entry.

    Official Rules Register

    Digital Storytelling Contest

    Entry Deadline: January 4, 2021

    The Digital Storytelling Contest invites aspiring digital filmmakers and moviemaking auteurs to create an original, story-driven short based on Blizzard’s game universes. As with the Art Contest, we’re inviting you to draw inspiration from across 30 years of Blizzard history. That could mean retelling an epic story with your own spin; imagining a collision of iconic characters from different times or universes; or exploring wherever your creativity takes you. Your short can feature live action, animation, in-game footage, or a mix of all three.

    Prizes will go to first-, second-, and third-place winners, and the world will get the opportunity to watch your story unfold during the BlizzConline broadcast.

    For requirements around maximum running time, file size and format, and other important criteria for submission, read the official rules.

    Official Rules Register

    Talent Spotlight

    Entry Deadline: January 4, 2021

    The Talent Spotlight is a chance to celebrate the wide range of unique talents and extraordinary abilities of the Blizzard community worldwide. We’re inviting original acts (solo or group) to showcase their special talent—musical, physical, magical, whimsical, or otherwise.

    To be considered for this online exhibition, simply submit a video of you or your group performing, singing, dancing, or doing whatever it is you do, and you may be selected to be featured on the BlizzConline broadcast. Please be mindful of the appropriate health guidelines for any group-based performance.

    For requirements around maximum running time, file size and format, and other important criteria for submission, read the official rules.

    Official Rules Register

    March of the Murlocs

    Entry Deadline: January 4, 2021

    If you’ve attended BlizzCon in the past couple of years, you may have encountered a particularly peculiar procession, as hundreds of people masquerading as murlocs paraded through the convention halls. In honor of that grand tradition-in-the-making, we’re inviting you to participate in a virtual March of the Murlocs for BlizzConline!

    To be considered, simply send us a photo or video (30–60 seconds in length, and ideally filmed horizontally) of you walking, marching, or dancing dressed up as a murloc (or your own imaginative interpretation).

    We’re also welcoming photos or video of murlocs marching in-game, so gather up your fish-minded guilds and allies and show us what you mrgrlglgrrl!


    Official Rules Register

    Keep the deadlines above in mind as you get to work—and if you have any questions about the contests or exhibitions, you can reach out to us at BlizzConCommunityShowcase@blizzard.com.

    We can’t wait to see what you create—and maybe even share it with the world during BlizzConline!

    Posted in: BlizzConline Dates Announced!
  • published the article Diablo III Free To Play On Xbox Through September 13th!

    Diablo III On Xbox 'Free Play Days'

    Diablo III is free to play on Xbox through September 13th! This promotion is only available to Xbox Live Gold subscribers, and does not include the Rise of the Necromancer pack. It's worth mentioning that anyone with Xbox Game Pass Ultimate also has Xbox Live Gold, and new Game Pass Ultimate subscribers can try the service for $1.


    Posted in: Diablo III Free To Play On Xbox Through September 13th!
  • published the article Challenge Rift - Week 168

    Challenge Rift - Week 168

    Challenge Rift Week 168 is live! This week the Challenge Rift features three Crusader builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


    Posted in: Challenge Rift - Week 168
  • published the article Double Bounties For Remainder Of Season 21

    Double Bounties For Remainder Of Season 21

    Starting today, bounties will be doubled in Diablo III until the end of Season 21! Additionally, PTR testing timelines will be extended going forward so that the team can collect as much feedback as possible and make changes before patches go live.


    Originally Posted by FilthieRich (Official Post)

    Hello everyone –


    The trials this season brings upon a new event for the community. Starting from 11am PT today and through the end of Season 21, all bounties will be doubled. What does this exactly entail? All Horadric Caches earned from bounties will be doubled. This means that each time you complete bounties in an Act, you will now receive two Horadric Caches as opposed to just one. Double the bounty rewards!


    There are a few things to keep in mind with this effect:


    • The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties.
    • The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered.

    The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache.


    Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.


    On top of this, we would like to note that we plan on extending PTR testing timelines prior to each new season going forward. This will result in a slightly extended season, and will allow for 2 weeks of PTR testing for the community along with an additional week for the team to implement and work feedback/changes in before the season begins. The intention here is to make sure we can apply as much feedback as possible from the community during these PTR timelines while also giving us a good amount of time to test these changes before they go live.

    Thanks again. Happy slaying!

    Posted in: Double Bounties For Remainder Of Season 21
  • published the article Diablo Immortal 2020 Mid-Year Update!

    Immortal 2020 Mid-Year Update

    Lead Designer Wyatt Cheng has updated the community with a development update on Diablo: Immortal!

    Originally Posted by Wyatt Cheng(Official Post)


    Greetings Diablo Immortal Community! 

    It’s been a little while since you’ve heard from us, so we wanted check in and share an update on how development has been progressing for Diablo Immortal. We have seen many burning questions about the status of development on Diablo Immortal and rest assured, the team has been hard at work. 




    We have transitioned to working from home, the team is still making good progress, and we are delighted to be marching toward key development milestones. One of the most important milestones for every new game at Blizzard is the internal company playtest. Blizzard is full of passionate gamers with a diverse range of playstyles and gaming tastes—the internal company playtest allows the development team to access that deep well of feedback.  




    The Diablo Immortal team is eager to see how our Blizzard colleagues around the world experience our game. From the very first login to choosing a Legendary item to perfectly complement your build, we’ll be soliciting feedback to guide our decisions as we iterate on the game before it goes beyond Blizzard’s walls. In our quest to reimagine what is possible on mobile, we want to make sure the game delivers authentic Diablo combat with traditional Blizzard polish in a way that is natively intuitive on the platform. 




    Once our playtest concludes, the team will focus on working through the feedback. This milestone is crucial to our team because we want to ensure that Diablo Immortal is the best experience for our players when we’re ready to share it with the world. Getting the game into the hands of more of us at Blizzard is a major step toward getting it into yours.



    Diablo Immortal is coming together, and we can’t wait to share more details about our ongoing testing and release plans as development progresses. On a personal note, I also wanted to take a moment to thank you for your continued support and patience. On behalf of the Diablo Immortal team, we are grateful that you have been on this journey with us so far and we appreciate all of the interest for our game. Know that the minions of hell are hard at work and we can’t wait to show you everything we’ve been doing when the time is right. 


    --Wyatt Cheng
    Lead Designer, Diablo Immortal Team 


    Posted in: Diablo Immortal 2020 Mid-Year Update!
  • published the article Full Scholomance Academy Card List

    Full Scholomance Academy Card List

    Our friends over at Hearthpwn have the full list of Scholomance Academy Cards and all the details for Hearthstone's latest expansion! Be sure to visit this page if you're interested in what the new expansion has to offer!


    Posted in: Full Scholomance Academy Card List
  • published the article New Diablo Themed Gear Available From SDCC Celebration

    New Diablo Themed Gear Available From SDCC Celebration

    The Blizzard Gear Store is hosting a "San Diego Comic Con At Home" celebration where fans can buy new swag from all of the major Blizzard franchises. You can expect to see new set Diablo themed items on the Gear Store, including some new shirts, hoodies, art, and a Diablo IV collector's pin.


    Posted in: New Diablo Themed Gear Available From SDCC Celebration
  • published the article Challenge Rift - Week 160

     Latest News From Diablo IV Team In New Update!

     Season 21 Mega-Post!

    Challenge Rift - Week 160

    Challenge Rift Week 160 is live! This week the Challenge Rift features three very different Witch Doctor builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


    Posted in: Challenge Rift - Week 160
  • published the article Season 21 Mega-Post!

     Latest News From Diablo IV Team In New Update!

     New In-Game Wings For Diablo III

    Diablo II Retrospective

    New Lord Of Terror Bust

     Season 21: Trials of Tempests



    Season 21 introduces the Trial of Tempests theme! For the duration of Season 21, your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time. These elemental powers are:

    • Rain meteors from the skies around you.
    • Breathe lightning.
    • Summon a wall of flame.
    • Release twisters of pure energy.
    • Crush your foes under the weight of rolling snowballs.


    Season 21 begins on Friday, July 3rd at 5:00pm in each region. Season 21 goes live on all Consoles world wide at 5:00pm PDT, the same time as PC in North America. For timezone conversion, visit this site!





    Table of Contents

     DiabloFans Discord

    Join us on our Discord server! It's the perfect place for finding people to group with, get your questions answered, and stay up to date on the latest news! You can join our server by clicking on the banner below, or by going here


    If you don't use Discord you're missing out, but you can also find people to play with by using our forums! 



     Haedrig's Gift & Seasonal Rewards

    Completing Chapters 2, 3, and 4 of the Seasonal Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!


    The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.


    Here are the sets granted by Haedrig’s Gift in Season 21:


    • BarbarianMight of the Earth
    • CrusaderThorns of the Invoker
    • Demon HunterThe Shadow's Mantle
    • MonkMonkey King's Garb
    • NecromancerGrance of Inarius
    • Witch DoctorRainment of the Jade Harvester
    • WizardFirebird's Finery


    In Season 17, Blizzard began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. This means that for Season 21, awards originally available from Season 9 are returning to the Season Journey.



    Blizzard is continuing to provide new End of Journey rewards as was introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season Journey. These rewards will be the Stupendous Contraption pet and the Industrial Portrait Frame.



     Seasonal Conquests

     Want to prepare your Conquests plans for Season 21? Here are all the conquests you'll face this season!


    • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes.
    • Gem of My Life: Level three Legendary Gems to level 55.
    • All I Do is Win: Complete 2 Conquests this Season.
    • Lose Yourself: Kill the Skeleton King at level 70 in under 30 seconds on Torment XIII difficulty.
    • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
    • Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.
    • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
    • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.


     Season 21 Starter Guides

    Any players looking to level quickly and get the best start to Season 21 should browse the selection of starter guides from various content creators below! If you're looking for a level 1 blood shard gambling guide, AlexRaEU previously posted a comprehensive spreadsheet on the r/Diablo Subreddit!

    Season 21 Class Starter Guides from Bluddshed:

     Ultimate Seasonal Starter Guide:


    Seasonal Leveling Guides:

    Master theory-crafter sVr recently uploaded a very advanced leveling strategy last season that utilizes Necromancers, Cursed Chests, and huge killstreaks to reach level 70 in just over 50 minutes. We do not suggest this method for new players, and only players looking to min-max their leveling experience with like-minded players should try this. This method was made slightly easier in Season 21 due to the increased damage to Corpse Explosion and the Grasps of the Essence. Additionally, diabloseasons.com is a great resource for any average player looking reach level 70 quickly!




    Level With A Cause

    Level With A Cause (#LWAC), a coalition of streamers from the Diablo 3 community, will be uniting once again for a charity fundraising event during the first three days of the Season 21 opening weekend in Diablo 3. This marks the team’s 11th event over the last few years. Several Diablo 3 community members will be holding live-streams during this weekend in support of this charity drive. During these live-streams, viewers will be able to donate to the SaveTheChildren charity organization. 

    Level With A Cause was founded prior to the start of Season 11 of Diablo 3 and has been a mainstay of the opening weekend of each new season since that time. The LWAC team has raised over $60,000 to date for deserving charities such as Save The Children, St Jude Children’s Research Hospital, and Take This. LWAC hopes to continue to grow and raise even more money for charities in the future. If you are a streamer looking to participate, more info can be found on the LWAC website. As a viewer, you can simply search for LWAC within stream titles on Twitch during the July 3rd to 5th event.

    In the U.S. and around the world, Save The Children gives children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, they are always among the first to respond and the last to leave. They do whatever it takes to save children, transforming their lives and the future we share.


    You can donate to the Level With a Cause charity event here!


    Challenge Rift - Week 158

    Challenge Rift Week 158 is live! Because Season 21 begins this Friday, we advise that you DO NOT complete the challenge rift until after you've made your seasonal character! This week the Challenge Rift features three different Wizard builds! Note: The Challenge Rift in the Asia region is still displaying 157, and we will update it to 158 once it changes. If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!



    Patch 2.6.9 Changes

    Patch 2.6.9 added two new class sets to the game! Gears of the Dreadlands is a new Demon Hunter set with a focus on Strafe and Primary Skills, and Masquerade of the Burning Carnival is a new Necromancer set with a focus on Simulacrum and Bone Spear!



    Originally Posted by Blizzard Entertainment (Official Post)

    Patch Notes

    Below you will find the final patch notes for the most recent update for Diablo III, Patch 2.6.9. Changes specifically from the last version of the PTR have been highlighted in RED.



    PATCH 2.6.9


    Demon Hunter

    • New Demon Hunter Set: Gears of Dreadlands 
      • 2-Piece Bonus
        • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.​ 
      • 4-Piece Bonus
        • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
      • 6-Piece Bonus
        • Your primary skills deal 10000% more damage
    • Leonine Bow of Hashir
      • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
    • Emimei's Duffel
      • Bolas now explode instantly and deal 150-175% increased damage.
    • The Ninth Cirri Satchel
      • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
    • Odyssey's End
      • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
    • Hunter's Wrath
      • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
    • Holy Point Shot
      • Impale throws 2 additional knives and deals 75-100% increased damage.


    Developer's Note:With the adjustments coming in for a few past Necromancer sets and abilities, we will continue to evaluate the performance of the new set this season and may make additional adjustments in future seasons if we believe they are necessary.

    • New Necromancer Set: Masquerade of the Burning Carnival
      • 2-Piece Bonus
        • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
      • 4-Piece Bonus
        • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
      • 6-Piece Bonus
        • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
    • Haunted Visions
      • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
    • Razeth's Volition
      • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
    • Jesseth Arms
      • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
    • Grace of Inarius
      • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
    • Pestilence Master's Shroud
      • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.


    • Shield of Fury
      • This effect may stack up to 20 10 times.


    • Stone of Jordan
      • Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
    • Reaper's Wraps
      • Added a 2-second internal cooldown to the Health globe effect.
    • Mantle of Channeling
      • Now works with the Necromancer's Siphon Blood.
    • Convention of Elements
      • Added "non-static" to the wording of the legendary power's description. The functionality is unchanged

    Return to Top


    Skill Changes

    • Necromancer
      • Simulacrum

        • These will now warp to the Necromancer if they begin to move too far away from the player. This only works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.

        • Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created. 

      • Final Service

        • No longer consumes pets.

        • Final Service now activates before Simulacrum's Self Sacrifice.

      • Bone Prison
        • Simulacrums now benefit from this passive skill.
      • Serration
        • Simulacrums now benefit from this passive skill.
      • Corpse Explosion
        • Damage increased from 350% to 1050%.
    • Witch Doctor
      • Spirit Barrage
        • The Spectres from the Phantasm rune no longer benefit from pet bonuses.

    Return to Top


    Bug Fixes

    • Necromancer
      • Fixed an issue where Skeletal Mages were not attacking certain creatures
    • PTR Specific: 
      • Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live. 
      • Seasonal effects no longer deal area damage. 
      • Seasonal buff resets if player exits and reenters a rift. 
      • Seasonal theme should no longer work in Set Dungeons. 
      • Fixed Maltorius' Petrified Spike dealing additive bonus damage instead of multiplicative. 
      • Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state. 
      • Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change)


    Posted in: Season 21 Mega-Post!
  • published the article Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!

    Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!

    Today is the 20th anniversary of Diablo II, and Blizzard has announced multiple ways to celebrate in an official blog post!


     New In-Game Wings For Diablo III

    Diablo II Retrospective

    New Lord Of Terror Bust

    Baal Runz 101 - Carbot Studios

    MrLlamaSC Speed Run Of Diablo II


    Originally Posted by Blizzard Entertainment (Official Post)

    Commemorate 20 years of Diablo II with Carbot, MrLlamaSC, and new in-game wings!


    Multiple Great Evils (not just one). Hardcore mode. Gem socketing. Fighting demons outside for the first time. Diablo II has a legacy, and it’s in the bloodstream of every game we’ve worked on at Blizzard since the year 2000.
    It taught our artists, engineers and designers about mood and atmosphere, about randomness, and about what makes plate mail dress-up so persistently delightful. For DII’s 20th anniversary, we’re stoking the campfire and reflecting on a game that shaped how we make games.
    In the process, we’ve dreamed up some cool stuff, and we hope you’ll check it out and celebrate with us.
    • To start, watch Baal Runz 101, a video developed by animation sorcerer Carbot Studios that we think is among his funniest work yet—and maybe the truest depiction of battling the Lord of Destruction.
    • Read our Diablo II retrospective, with comments from Blizzard employees who’ve grown up developing, playing, and hanging out in the world of Sanctuary.
    • Follow speedrun record-setter MrLlamaSC on a day-long live speedrun through Diablo II beginning at 9 am PT today. He’ll be playing through the entire game up to and including the Pandemonium event and conquering the “Uber” bosses.
    • Bear witness to the unspeakable evil that is this limited-edition Lord of Terror bust. It looms 9” wide by 7-1/8” deep by 10-1/2” tall–the perfect size to desecrate your computer desk. Diablo’s never looked more terrifying (or more enthusiastic).
    • Log in to Diablo III any time after June 29 to unlock your own tendinous Prime Evil Wings and represent the legacy you forged on Arreat Summit. Baal—as we saw in him in Diablo II—did not have wings, but try to imagine what they would’ve looked like if he did, and if you could’ve fastened them to your hero’s shoulders.


    We’re honored that you’re still enjoying one of our favorite games of all time this long after its release, and we’re grateful to spend a little time reminiscing with you.
    Thank you,
    The Diablo Team
    Posted in: Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!
  • published the article Limited-Edition Lord of Terror Bust Now Available

    Limited-Edition Lord of Terror Bust Now Available

    To celebrate the 20th anniversary of Diablo II, Blizzard has released a limited-edition Lord of Terror Bust. It measures at 9" wide by 7-1/8" deep by 10-12" tall. You can find the bust on the official Blizzard gear store here!


    Posted in: Limited-Edition Lord of Terror Bust Now Available