• published the article Season 21 Mega-Post!

     Latest News From Diablo IV Team In New Update!

     New In-Game Wings For Diablo III

    Diablo II Retrospective

    New Lord Of Terror Bust

     Season 21: Trials of Tempests

     

     

    Season 21 introduces the Trial of Tempests theme! For the duration of Season 21, your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time. These elemental powers are:

    • Rain meteors from the skies around you.
    • Breathe lightning.
    • Summon a wall of flame.
    • Release twisters of pure energy.
    • Crush your foes under the weight of rolling snowballs.

     

    Season 21 begins on Friday, July 3rd at 5:00pm in each region. Season 21 goes live on all Consoles world wide at 5:00pm PDT, the same time as PC in North America. For timezone conversion, visit this site!

     

     

                                                                                   

     


    Table of Contents


     DiabloFans Discord

    Join us on our Discord server! It's the perfect place for finding people to group with, get your questions answered, and stay up to date on the latest news! You can join our server by clicking on the banner below, or by going here

     

    If you don't use Discord you're missing out, but you can also find people to play with by using our forums! 

     

     


     Haedrig's Gift & Seasonal Rewards

    Completing Chapters 2, 3, and 4 of the Seasonal Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

     

    The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

     

    Here are the sets granted by Haedrig’s Gift in Season 21:

     

    • BarbarianMight of the Earth
    • CrusaderThorns of the Invoker
    • Demon HunterThe Shadow's Mantle
    • MonkMonkey King's Garb
    • NecromancerGrance of Inarius
    • Witch DoctorRainment of the Jade Harvester
    • WizardFirebird's Finery

     

    In Season 17, Blizzard began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. This means that for Season 21, awards originally available from Season 9 are returning to the Season Journey.

     

     

    Blizzard is continuing to provide new End of Journey rewards as was introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season Journey. These rewards will be the Stupendous Contraption pet and the Industrial Portrait Frame.

     

     


     Seasonal Conquests

     Want to prepare your Conquests plans for Season 21? Here are all the conquests you'll face this season!

     

    • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes.
    • Gem of My Life: Level three Legendary Gems to level 55.
    • All I Do is Win: Complete 2 Conquests this Season.
    • Lose Yourself: Kill the Skeleton King at level 70 in under 30 seconds on Torment XIII difficulty.
    • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
    • Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.
    • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
    • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.


     

     Season 21 Starter Guides

    Any players looking to level quickly and get the best start to Season 21 should browse the selection of starter guides from various content creators below! If you're looking for a level 1 blood shard gambling guide, AlexRaEU previously posted a comprehensive spreadsheet on the r/Diablo Subreddit!

    Season 21 Class Starter Guides from Bluddshed:

     Ultimate Seasonal Starter Guide:

     

    Seasonal Leveling Guides:

    Master theory-crafter sVr recently uploaded a very advanced leveling strategy last season that utilizes Necromancers, Cursed Chests, and huge killstreaks to reach level 70 in just over 50 minutes. We do not suggest this method for new players, and only players looking to min-max their leveling experience with like-minded players should try this. This method was made slightly easier in Season 21 due to the increased damage to Corpse Explosion and the Grasps of the Essence. Additionally, diabloseasons.com is a great resource for any average player looking reach level 70 quickly!

     

     

     


    Level With A Cause

    Level With A Cause (#LWAC), a coalition of streamers from the Diablo 3 community, will be uniting once again for a charity fundraising event during the first three days of the Season 21 opening weekend in Diablo 3. This marks the team’s 11th event over the last few years. Several Diablo 3 community members will be holding live-streams during this weekend in support of this charity drive. During these live-streams, viewers will be able to donate to the SaveTheChildren charity organization. 

    Level With A Cause was founded prior to the start of Season 11 of Diablo 3 and has been a mainstay of the opening weekend of each new season since that time. The LWAC team has raised over $60,000 to date for deserving charities such as Save The Children, St Jude Children’s Research Hospital, and Take This. LWAC hopes to continue to grow and raise even more money for charities in the future. If you are a streamer looking to participate, more info can be found on the LWAC website. As a viewer, you can simply search for LWAC within stream titles on Twitch during the July 3rd to 5th event.

    In the U.S. and around the world, Save The Children gives children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, they are always among the first to respond and the last to leave. They do whatever it takes to save children, transforming their lives and the future we share.

     

    You can donate to the Level With a Cause charity event here!

     


    Challenge Rift - Week 158

    Challenge Rift Week 158 is live! Because Season 21 begins this Friday, we advise that you DO NOT complete the challenge rift until after you've made your seasonal character! This week the Challenge Rift features three different Wizard builds! Note: The Challenge Rift in the Asia region is still displaying 157, and we will update it to 158 once it changes. If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!


     

     


    Patch 2.6.9 Changes

    Patch 2.6.9 added two new class sets to the game! Gears of the Dreadlands is a new Demon Hunter set with a focus on Strafe and Primary Skills, and Masquerade of the Burning Carnival is a new Necromancer set with a focus on Simulacrum and Bone Spear!

     

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Patch Notes

    Below you will find the final patch notes for the most recent update for Diablo III, Patch 2.6.9. Changes specifically from the last version of the PTR have been highlighted in RED.

     


     

    PATCH 2.6.9

    Items

    Demon Hunter

    • New Demon Hunter Set: Gears of Dreadlands 
      • 2-Piece Bonus
        • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.​ 
      • 4-Piece Bonus
        • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
      • 6-Piece Bonus
        • Your primary skills deal 10000% more damage
    • Leonine Bow of Hashir
      • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
    • Emimei's Duffel
      • Bolas now explode instantly and deal 150-175% increased damage.
    • The Ninth Cirri Satchel
      • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
    • Odyssey's End
      • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
    • Hunter's Wrath
      • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
    • Holy Point Shot
      • Impale throws 2 additional knives and deals 75-100% increased damage.

    Necromancer

    Developer's Note:With the adjustments coming in for a few past Necromancer sets and abilities, we will continue to evaluate the performance of the new set this season and may make additional adjustments in future seasons if we believe they are necessary.

    • New Necromancer Set: Masquerade of the Burning Carnival
      • 2-Piece Bonus
        • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
      • 4-Piece Bonus
        • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
      • 6-Piece Bonus
        • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
    • Haunted Visions
      • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
    • Razeth's Volition
      • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
    • Jesseth Arms
      • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
    • Grace of Inarius
      • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
    • Pestilence Master's Shroud
      • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.

    Crusader

    • Shield of Fury
      • This effect may stack up to 20 10 times.

    General

    • Stone of Jordan
      • Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
    • Reaper's Wraps
      • Added a 2-second internal cooldown to the Health globe effect.
    • Mantle of Channeling
      • Now works with the Necromancer's Siphon Blood.
    • Convention of Elements
      • Added "non-static" to the wording of the legendary power's description. The functionality is unchanged

    Return to Top

     


    Skill Changes

    • Necromancer
      • Simulacrum

        • These will now warp to the Necromancer if they begin to move too far away from the player. This only works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.

        • Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created. 

      • Final Service

        • No longer consumes pets.

        • Final Service now activates before Simulacrum's Self Sacrifice.

      • Bone Prison
        • Simulacrums now benefit from this passive skill.
      • Serration
        • Simulacrums now benefit from this passive skill.
      • Corpse Explosion
        • Damage increased from 350% to 1050%.
    • Witch Doctor
      • Spirit Barrage
        • The Spectres from the Phantasm rune no longer benefit from pet bonuses.

    Return to Top

     


    Bug Fixes

    • Necromancer
      • Fixed an issue where Skeletal Mages were not attacking certain creatures
    • PTR Specific: 
      • Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live. 
      • Seasonal effects no longer deal area damage. 
      • Seasonal buff resets if player exits and reenters a rift. 
      • Seasonal theme should no longer work in Set Dungeons. 
      • Fixed Maltorius' Petrified Spike dealing additive bonus damage instead of multiplicative. 
      • Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state. 
      • Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change)

     

    Posted in: Season 21 Mega-Post!
  • published the article Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!

    Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!

    Today is the 20th anniversary of Diablo II, and Blizzard has announced multiple ways to celebrate in an official blog post!

     

     New In-Game Wings For Diablo III

    Diablo II Retrospective

    New Lord Of Terror Bust

    Baal Runz 101 - Carbot Studios

    MrLlamaSC Speed Run Of Diablo II

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Commemorate 20 years of Diablo II with Carbot, MrLlamaSC, and new in-game wings!

     

    Multiple Great Evils (not just one). Hardcore mode. Gem socketing. Fighting demons outside for the first time. Diablo II has a legacy, and it’s in the bloodstream of every game we’ve worked on at Blizzard since the year 2000.
     
    It taught our artists, engineers and designers about mood and atmosphere, about randomness, and about what makes plate mail dress-up so persistently delightful. For DII’s 20th anniversary, we’re stoking the campfire and reflecting on a game that shaped how we make games.
     
    In the process, we’ve dreamed up some cool stuff, and we hope you’ll check it out and celebrate with us.
    • To start, watch Baal Runz 101, a video developed by animation sorcerer Carbot Studios that we think is among his funniest work yet—and maybe the truest depiction of battling the Lord of Destruction.
    • Read our Diablo II retrospective, with comments from Blizzard employees who’ve grown up developing, playing, and hanging out in the world of Sanctuary.
    • Follow speedrun record-setter MrLlamaSC on a day-long live speedrun through Diablo II beginning at 9 am PT today. He’ll be playing through the entire game up to and including the Pandemonium event and conquering the “Uber” bosses.
    • Bear witness to the unspeakable evil that is this limited-edition Lord of Terror bust. It looms 9” wide by 7-1/8” deep by 10-1/2” tall–the perfect size to desecrate your computer desk. Diablo’s never looked more terrifying (or more enthusiastic).
    • Log in to Diablo III any time after June 29 to unlock your own tendinous Prime Evil Wings and represent the legacy you forged on Arreat Summit. Baal—as we saw in him in Diablo II—did not have wings, but try to imagine what they would’ve looked like if he did, and if you could’ve fastened them to your hero’s shoulders.

     

    We’re honored that you’re still enjoying one of our favorite games of all time this long after its release, and we’re grateful to spend a little time reminiscing with you.
    Thank you,
     
    The Diablo Team
    Posted in: Commemorate 20 Years Of Diablo II With Carbot, MrLlamaSC, And New In-Game Wings!
  • published the article Limited-Edition Lord of Terror Bust Now Available

    Limited-Edition Lord of Terror Bust Now Available

    To celebrate the 20th anniversary of Diablo II, Blizzard has released a limited-edition Lord of Terror Bust. It measures at 9" wide by 7-1/8" deep by 10-12" tall. You can find the bust on the official Blizzard gear store here!

     

    Posted in: Limited-Edition Lord of Terror Bust Now Available
  • published the article Diablo II Continues To Inspire Blizzard 20 Years Later

    Diablo II Continues To Inspire Blizzard 20 Years Later

    To commemorate the 20th anniversary of Diablo II, Blizzard has released a retrospective with comments from Blizzard employees who've grown up developing, playing, and hanging out in the world of sanctuary!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo II continues to inspire Blizzard 20 years later

     

    "Oh, I'd fought sleep for days at a time... For when I dreamt, the memories would return. Memories of the Monastery, and the Evil which had claimed it! Dreams, memories... I couldn't tell the difference anymore." - Marius

     

    Crafting a classic

     

    When we set out to create Diablo® II over twenty years ago, the goals were seemingly simple: fix the biggest issues in Diablo® and expand upon the original game’s formula. And while its developers didn’t set out specifically to turn the action RPG genre on its head or influence game design for an entire generation after it, Diablo II ended up doing just that anyway.

     

    The development team wanted Diablo II to be bigger, better, faster, and stronger than its predecessor. A story divided in distinct acts with massive, explorable outdoor zones replaced the claustrophobic Tristram cathedral. Five new character classes like the whirling Barbarian and pious Paladin (with two more added in the Lord of Destruction® expansion, the Assassin and the Druid) expanded far beyond the basic Warrior, Rogue and Sorcerer archetypes from the first game. These new classes, in addition to featuring greater gender and ethnical diversity, each feature 30 unique skills to choose from instead of the single shared spellbook from Diablo. Certain abilities like the spin-to-win Whirlwind, the Paladin’s beneficial auras, and the Necromancer’s summoned minions would become staples in many of our games after. Finally, more powerful items, with bigger stat variety than ever, allowed everyone to truly express themselves through their choices in character class, gear, stats, and skills.

     

    Many of us here at Blizzard have fond memories of playing Diablo II. To us it represents childhood memories, friendships created, endless entertainment, and it inspired many of us to join the video game industry as we grew up. Read some of our favorite tales from the office.

     

    Rod Fergusson – Head of Franchise, Diablo

    What Diablo II means to me is the connection I have with my brother.  He’s nine years older, so growing up I often felt like an only child, especially after he left home for university when I was eight. Over the years since, one of the ways that he and I have stayed connected was through video games.  After all, he was the first person to introduce them to me.

     

    Flash forward to 2001 and we’re living 1400 miles apart – he’s in Winnipeg, Manitoba and I’m in Seattle, Washington. To stay connected, we’ve decided that every year I’m going to take a long weekend and fly to his place and play video games all day, every day for four days.  That year, the plan was Diablo II.

     

    The day that I arrive, June 21, 2001 is the day that the Lord of Destruction expansion was released and so we stopped at the store on the way home from the airport to pick up two copies.  For the next four days straight, we did nothing but play Diablo II co-op.  After many hours, much caffeine and very little sleep, we actually finished the main game AND the expansion! 

     

    That bonding experience was so meaningful to my brother and I that we still talk about it to this day.  In fact, when I told him about my taking the job as the Head of the Diablo franchise at Blizzard, he texted me the following – “The Diablo II expansion Lord of Destruction came out on June 21, 2001. On some level that feels like a long time ago but also feels like we just did it. One of my better brother memories.”


    Lance Kimberlin – Product Manager, Battle.net & Online Products

    After the first time I heard (and jumped from) "Ah...Fresh meat!" I was in love with Diablo. I put Diablo II on hold at Babbage’s in 1999 and waited for what seemed like forever to finally receive my copy—Collector’s Edition #23097 of 70000. I still have the box, the disks, and the epic Diablo action figure. How many hours I spent in game? Uh . . . we’d rather not talk about it.


    Jesse McCree - Lead Game Designer, Diablo IV

    I love Diablo II because it's super fun! It came out early in my career and was one of the games that helped me grow as a game designer by leading me to understand the importance of simple but well executed game loops and controls. More than anything, I love the tone and world of Diablo II. It's still an inspiration as a Lead Game Designer for Diablo IV!


    Lily Gardner – Associate Game Producer, Diablo IV

    Putting what Diablo II means to me in concise words that don't amount to a novel may be somewhat difficult, but considering the impact it's had on both my love of games and my career within the games industry (especially here at Blizzard), it would be a shame not to try!

     

    In my younger years, I certainly was no stranger to games. I grew up watching my dad play games and code on his PC, and eventually transitioned into playing games of my own—from a Sailor Moon puzzle game to The Sims, and more. However, my first introduction to Blizzard was through Diablo II and Lord of Destruction.

     

    When I look back on the summer before I turned 12, I think of all the memories I made playing as an Assassin—this fierce, female whirlwind of strength and prowess—and exploring spider caverns, marveling at the level of blood and gore, and cursing my lack of foresight and forgetting to stock up on Town Portal scrolls. I also remember cackling endlessly about a certain secret level. . . .

     

    Much of that fondness for all things dark and demonic, as well as engrossing myself in a game for weeks on end, hasn't faded, and I attribute much of that to Diablo II. Without my experiences in Sanctuary, I may not have ever had the desire to work at Blizzard, or in games, or my somewhat gothic sense of taste may not have ever developed.

     

    So, thank you to Diablo II and all of the talented, incredible people who made it a reality!

     

    Diabolical influence

    Over the years, elements of Diablo II’s design would find their way into several other Blizzard games, whether because they solved a specific need for that game, or simply because they were just fun to bring over. Warcraft® III included random item drops selected from specific loot tables, and hero units who had experience levels and skill points to be distributed, allowing those heroes to be built to suit the player’s strategy.

     

    Later in World of Warcraft®, Diablo II’s iconic skill tree system would influence the talent system from the original release all the way through the Cataclysm™ expansion. Diablo II’s influence is palpable in everything from the three different skill trees per character class to the point distribution system, which allowed players to customize their characters and rewarded them for investing points in certain skills by unlocking more powerful abilities.

     

    Some of Diablo II’s most powerful enemies—Champions and Elites—terrorize the battlefield by challenging the heroes with an unpredictable array of randomized powers. The notion of adding random enemy power increases as a way to further challenge and reward players lives on today in World of Warcraft’s Mythic Keystone Dungeon affixes, Starcraft® II Co-op Commanders, and of course in Diablo® III.

     

    The secret to immortality

     

    Today, Diablo II remains popular, and the very dedicated players enjoying it in 2020 continue to find new ways to make it their own. While some prefer the dramatic changes that only the modding scene can provide, others simply choose to creatively engage in Diablo II with self-imposed restrictions. Some variants include:

     

    Naked Fury:

    No gear is allowed in a naked run. No one can pick up any items other than potions. Players agree to rely only on their class skills and teamwork to prevail. Each class brings unique utility that helps the group succeed where a single player would fail. Naked runs usually go up to the completion of the Pandemonium event and the conquering of the “Uber” bosses—all while wearing no items at all!

     

    Ironman tournament:

    Ironman is simple in concept. Eight players start new Hardcore characters. Everyone plays together until level 9 while only using items they find—no previously found gear allowed. At that point, the team goes back to town, goes hostile on each other, and then duels to the death. Last one standing is the winner.

     

    Speedruns:

    Different classes and modes (Hardcore or not) in addition to the randomly generated maps and items make Diablo II very exciting to speedrun. World records for fastest completions are broken frequently, as emergent strategies (and a little luck) keep firm records from going unchallenged for long.

     

    The Holy Grail:

    The goal of the Holy Grail quest is to single-handedly collect every set and unique item in the game (meaning you must see the item drop, no trading allowed!). Since this is mostly a single-player challenge, some players like to use spreadsheets or apps to keep track of already dropped items, while others use mods that add infinite stash capabilities to the game in order to keep every item in their impressive collections.

     

     

    Evil lives on

     

    As we look back on twenty years of Diablo II, we see how the lessons we learned from the game have shaped the last two decades at Blizzard, and we expect it to continue to shape how we make new games (especially Diablo games) in the future.

     

    No matter where you were when it all started, or when you decided it was time to play Diablo II—we’re glad to be able to share these memories with you. Here’s to twenty more years in Sanctuary, where brave souls continue to fight to rid the world of Terror, Hatred, and Destruction—while traversing eerie, dark places, and collecting the shiniest loot. Cheers!

    Posted in: Diablo II Continues To Inspire Blizzard 20 Years Later
  • published the article Free Pair Of Wings For Diablo II 20th Anniversary Event

    Free Pair Of Wings For Diablo II 20th Anniversary Event

    Today marks the 20th anniversary of Diablo II, and Diablo III players will be able to celebrate with a new in game event! Players who log into Diablo III on PC and Console right now will be rewarded with a free pair of Prime Evil Wings, which you can see in the screenshots below.

     

     

     


    Diablo II Remastered Announcement Rumors Squashed

    Community Manager PezRadar took to the Diablo Subreddit earlier this week to shut down rumors of a Diablo II remaster announcement. In his post, he also teased the upcoming Diablo II anniversary event in Diablo III.

     

    Originally Posted by PezRadar (Official Post)

    Hey all -

     

    We don't usually comment on rumors, but before this hype train goes off the rails we wanted to clarify that there are no upcoming Diablo announcements in June. The minions of hell are hard at work getting ready for the start of the next Diablo III Season, bringing you the next Diablo IV quarterly update (very) soon™, and we have some fun activities planned around the upcoming 20th anniversary of Diablo II.
    Posted in: Free Pair Of Wings For Diablo II 20th Anniversary Event
  • published the article Season 21 Begins July 3, Patch 2.6.9 Releasing June 23!

    Season 21 Begins July 3, Patch 2.6.9 Releasing June 23!

    UPDATE: Patch 2.6.9 is now live in all regions!

     

    Blizzard have officially announced the start date of Season 21 to be July 3rd, and plan to release patch 2.6.9 on June 23rd! In addition to this, we got a look at the new Stupendous Contraption pet and Industrial Portrait frame rewards for players who complete their seasonal journey!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Season 21 - Trial of Tempests Begins July 3

     

    Season 21 will begin July 3, shortly after our next Diablo III patch. Read on to learn more about the brand-new Season buff, new class sets, and a handful of item and skill adjustments coming in Patch 2.6.9! We are expecting Patch 2.6.9 to be released on June 23.

     

     


    Table of Contents

     


    New Season Theme

    Wait, Nephalem. Do you sense that? Though the air remains tainted with a demonic brimstone stench, the world around you crackles with chaotic elemental energy. You have been deemed worthy, and the primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness. 

     

    With you as the champion of the elements, the burning hells will face the Trials of Tempests!

    • During Season 21, your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time:
      • Rain meteors from the skies around you.
      • Breathe lightning.
      • Summon a wall of flame.
      • Release twisters of pure energy.
      • Crush your foes under the weight of rolling snowballs.

    Seasonal Cosmetic Rewards

    Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 21, this means awards originally available from Season 9 are returning to the Season Journey.

     

    Season09-Preview_D3_Cosmetics_MB_1200x600.jpg

     

    However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.

     

     

    In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits and the cute and craggly Rocky pet first introduced in Season 9.


    Season Journey Rewards

    If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:

    • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes.
    • Gem of My Life: Level three Legendary Gems to level 55.
    • All I Do is Win: Complete 2 Conquests this Season.
    • Lose Yourself: Kill the Skeleton King at level 70 in under 30 seconds on Torment XIII difficulty.
    • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
    • Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.
    • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
    • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

    Seasonal Conquests

    Want to prepare your Conquest plan for Season 21? Here are the challenges you’ll face!

     

    For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 21 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at level 70 in 2 minutes. Best of luck!


    Haedrig’s Gift

    Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

     

    Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

     

    The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

    Here are the sets granted by Haedrig’s Gift in Season 21:

    • Barbarian - Might of the Earth
    • Crusader - Thorns of the Invoker
    • Demon Hunter - The Shadow's Mantle
    • Monk - Monkey King's Garb
    • Witch Doctor - Raiment of the Jade Harvester
    • Wizard - Firebird's Finery
    • Necromancer - Grace of Inarius



    Patch Notes

    Below you will find the final patch notes for the most recent update for Diablo III, Patch 2.6.9. Changes specifically from the last version of the PTR have been highlighted in RED.

     


     

    PATCH 2.6.9

    Items

    Demon Hunter

    • New Demon Hunter Set: Gears of Dreadlands 
      • 2-Piece Bonus
        • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.​ 
      • 4-Piece Bonus
        • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
      • 6-Piece Bonus
        • Your primary skills deal 10000% more damage
    • Leonine Bow of Hashir
      • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
    • Emimei's Duffel
      • Bolas now explode instantly and deal 150-175% increased damage.
    • The Ninth Cirri Satchel
      • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
    • Odyssey's End
      • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
    • Hunter's Wrath
      • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
    • Holy Point Shot
      • Impale throws 2 additional knives and deals 75-100% increased damage.

    Necromancer

    Developer's Note:With the adjustments coming in for a few past Necromancer sets and abilities, we will continue to evaluate the performance of the new set this season and may make additional adjustments in future seasons if we believe they are necessary.

    • New Necromancer Set: Masquerade of the Burning Carnival
      • 2-Piece Bonus
        • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
      • 4-Piece Bonus
        • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
      • 6-Piece Bonus
        • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
    • Haunted Visions
      • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
    • Razeth's Volition
      • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
    • Jesseth Arms
      • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
    • Grace of Inarius
      • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
    • Pestilence Master's Shroud
      • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.

    Crusader

    • Shield of Fury
      • This effect may stack up to 20 10 times.

    General

    • Stone of Jordan
      • Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
    • Reaper's Wraps
      • Added a 2-second internal cooldown to the Health globe effect.
    • Mantle of Channeling
      • Now works with the Necromancer's Siphon Blood.
    • Convention of Elements
      • Added "non-static" to the wording of the legendary power's description. The functionality is unchanged

    Return to Top

     


    Skill Changes

    • Necromancer
      • Simulacrum

        • These will now warp to the Necromancer if they begin to move too far away from the player. This only works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.

        • Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created. 

      • Final Service

        • No longer consumes pets.

        • Final Service now activates before Simulacrum's Self Sacrifice.

      • Bone Prison
        • Simulacrums now benefit from this passive skill.
      • Serration
        • Simulacrums now benefit from this passive skill.
      • Corpse Explosion
        • Damage increased from 350% to 1050%.
    • Witch Doctor
      • Spirit Barrage
        • The Spectres from the Phantasm rune no longer benefit from pet bonuses.

    Return to Top

     


    Bug Fixes

    • Necromancer
      • Fixed an issue where Skeletal Mages were not attacking certain creatures
    • PTR Specific: 
      • Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live. 
      • Seasonal effects no longer deal area damage. 
      • Seasonal buff resets if player exits and reenters a rift. 
      • Seasonal theme should no longer work in Set Dungeons. 
      • Fixed Maltorius' Petrified Spike dealing additive bonus damage instead of multiplicative. 
      • Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state. 
      • Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change)
    Posted in: Season 21 Begins July 3, Patch 2.6.9 Releasing June 23!
  • published the article Blizzards Actions To Support Black Community, Colleagues, And Partners

    Blizzards Actions To Support Black Community, Colleagues, And Partners

    Blizzard's president J. Allen Brack posted an official blog detailing how they plan to support diversity and fight racism through education, support, and changing the workplace to be more equitable.

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Actions to Support our Black Community, Colleagues, and Partners

     

    Blizzard community,

     

    Our world has a long history of racism. Humans create groups, and then create divisions between groups unlike themselves. Ironic how we need each other as social creatures, yet we developed the practice to ‘other’ humans who at first glance don’t look like what we see in the mirror.

     

    I have made it a personal obligation to educate myself about trauma others endure, and to work to change those experiences for them. Many within Blizzard come from a place of strong purpose, with a will to do in order to help society.

     

    Last year at BlizzCon, I made a commitment for Blizzard to do better. We pride ourselves on learning and growing, and doing something now that reflects our company and community values. I also said that our actions would matter more than our words—we have been publicly silent until now because action is the important part.

     

    Let me be clear: Blizzard stands in solidarity with those fighting against racism, because racism is as dangerous as any pandemic for those affected. We stand with those fighting against social and institutional structures that promote inequality among people of color.

     

    Last week, AB announced donations to the Equal Justice Initiative, the United Negro College Fund, and the Management Leaders of Tomorrow (MLT) to fight systemic racial inequality. At Blizzard, we are working on initiatives for our community and our workplace.

     

    In our games: For many years, we’ve had teams working with A.I. and machine learning to reduce toxicity and hate speech, as well as to help improve the overall gaming experience. Since January 1 this year, we’ve banned over 30,000 accounts for these reasons, as well as issued more than three million total hours of player suspensions. These penalties have notably improved our game environments: over the last two years, we’ve seen a 43% reduction in poor behavior reports, and a 59% reduction in the re-offense rate. And while this is progress, we’ve identified other places where we can use this technology and have more work to continue to do toward this effort. 

     

    In our relationships: We are also reviewing our partnerships to identify opportunities to support Black-owned and diverse businesses, and to amplify the voices of Black content creators and influencers.  

     

    Juneteenth: Today at Blizzard, we are observing Juneteenth with the goal of encouraging employees to take the time to be educated. We hosted a virtual session with a leader in our home city of Irvine, California, so employees can learn more about implicit bias, implications for law and policy, and how they can get involved in local efforts to drive change. We have also provided a list of resources to help coworkers self-educate, and shared ways to get involved in advocacy.

     

    Ongoing: We are stronger with more diverse views and experiences. We are committed to being a more equitable workplace, including how and where we recruit, our HR practices, and employee support. We will also put an ongoing employee education program into place. This program will include more training and education (with the materials purchased from Black and minority-owned businesses), and Blizzard-wide town halls with experts on allyship, advocacy, and racism.

     

    All of this work will continue to make Blizzard better, and play some small part in a larger, positive shift.

     

    To our Black community, colleagues, and partners, Blizzard stands with you.

     

    Black lives matter, today and always.

     

    - J. Allen Brack, president of Blizzard Entertainment

    Posted in: Blizzards Actions To Support Black Community, Colleagues, And Partners
  • published the article Season 20 Ends June 21!

    Season 20 Ends June 21!

    The end date for Season 20 has officially been announced for 6/21 at 5:00pm in each region. Along with the end of Season 20 will come the end of the double goblin event as well.

     

    Originally Posted by PezRadar (Official Post)

    Hello all -

     

    Season 20 is coming to a close. Below are the times on when Season 20 will end for each region.

     

    North America - June 21 at 5pm PDT
    Europe - June 21 at 5pm CET
    Asia - June 21 at 5pm KST

     

    Along with these ending times, the Double Goblin event will also be ending. We will be providing a Season 21 Preview post in the coming weeks which will include the start time for the next season.

    Posted in: Season 20 Ends June 21!
  • published the article Patch 2.6.9 PTR Updated 6/4

    Patch 2.6.9 PTR Updated 6/4

    A new patch for the 2.6.9 PTR is now available! This update includes changes to the Season 21 Theme and the new Demon Hunter & Necromancer sets!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Patch 2.6.9 PTR begins May 28!

     

    Update on June 4: 2.6.9 PTR has been updated. Please see below for changes with "Developer's Note" annotations in RED.
    Update on May 28: 2.6.9 PTR is now LIVE!  We are looking forward to your feedback in the forums.

     

    Wait, Nephalem. Do you sense that? Though the air remains tainted with a demonic brimstone stench, the world around you crackles with chaotic elemental energy. You have been deemed worthy. The primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness. Channel untethered bouts of flame, forked lightning, slicing wind, and biting snow against the minions of the Burning Hells during the Trials of Tempests!

     

    Our two-week PTR testing period for the 2.6.9 update begins May 28 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season buff, two new class sets, and tons of Legendary item changes; Patch 2.6.9 will be arriving soon!

     


    Table of Contents

    Please note that this is a preview for PTR content, which is subject to change.

     


    PTR Focus & Details

    We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 28. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

     

    There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!

     

    To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.

     

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum

     


     

    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

     


    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.

     


    PATCH 2.6.9

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.

     


     

    Seasons

    Developer's Note: We’ve received a lot of feedback regarding the seasonal theme being difficult to track and that it sometimes didn’t feel like it was appearing or doing much to gameplay. We are adjusting the following: 

     

    • The elemental power will now occur every 90 seconds, down from 120 seconds. 
    • We have added in a buff to this effect to help better track it. 
    • Firewalls will now start at the caster and will become stationary once they hit a wall. Firewalls before were sometimes not appearing with the caster. 
    • Meteors will now track players and not stay at the initial location.  We have also decreased the intervals between meteors. 
    • Damage has been slightly buffed for multiplayer. 
    • NOTE: We’ve also just found out about the season effects proccing Area Damage. This will eventually be fixed but did not make it into the PTR build. 

     

    • The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests!
      • Your character will occasionally (every 2 minutes 90 seconds) channel an elemental power which unleashes into the environment for a limited time:
        • Meteors rain from the skies around you.
        • Breathe lightning.
        • A wall of flame engulfs everything.
        • Release twisters of pure energy.
        • Crush your foes under the weight of rolling snowballs.
    • Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey.

     


    Items

    Demon Hunter

    • New Demon Hunter Set: Gears of Dreadlands 

      Developer's Note: We’ve adjusted the 2-Piece Bonus to address the Momentum and damage feedback from players. Momentum will now be a singular buff that affects all Primary skills. You will now be able to use multiple generators without losing the Momentum bonus when alternating between them. The 2-piece bonus will now also give 4 seconds per Primary attack, up to a maximum of 20 seconds. Momentum will also now be applied immediately when using a Primary Skill, instead of when it hits a target. These changes should help with damage output and allow for an easier time when building and maintaining Momentum.
       
      • 2-Piece Bonus
        • Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.

    Developer's Note: We’ve fixed a few issues on the 4-Piece Bonus. Players will now be able to proc bonuses and other powers such as Simplicity’s Strength’s healing bonus from their Primary skills coming from Strafe. You will now also be able to Strafe forever while shooting Primary abilities as you will no longer need Momentum for Strafe to fire off the last used Primary skill. Lastly, we’ve fixed an issue where Hungering Arrow was not piercing correctly when used with Strafe so players will be able to use this with the 4-Piece Bonus reliably. 

    • 4-Piece Bonus
      • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you move faster per stack of Momentum gain 8% increased movement speed for each second of Momentum.
    • 6-Piece Bonus
      • Your primary skills deal 10000% more damage
    • Leonine Bow of Hashir
      • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
    • Emimei's Duffel
      • Bolas now explode instantly and deal 150-175% increased damage.
    • The Ninth Cirri Satchel
      • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
    • Odyssey's End
      • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
    • Hunter's Wrath
      • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
    • Holy Point Shot
      • Impale throws 2 additional knives and deals 75-100% increased damage.

    Necromancer

    • New Necromancer Set: Masquerade of the Burning Carnival
      • 2-Piece Bonus
        • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
      • 4-Piece Bonus
        • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
      • 6-Piece Bonus
        • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
    • Haunted Visions
      • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
    • Razeth's Volition
      • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full.
    • Jesseth Arms
      • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
    • Grace of Inarius
      • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
    • Pestilence Master's Shroud
      • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.

    Crusader

    • Shield of Fury
      • This effect may stack up to 20 10 times.

    General

    • Stone of Jordan
      • Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
    • Reaper's Wraps
      • Added a 2-second internal cooldown to the Health globe effect.
    • Mantle of Channeling
      • Now works with the Necromancer's Siphon Blood.
    • Convention of Elements
      • Added "non-static" to the wording of the legendary power's description. The functionality is unchanged

     


    Skill Changes

    • Necromancer
      Developer's Note: We’ve adjusted some non-intended behaviors with Simulacrum while also addressing the frustration of them getting split off from the Necromancer at times.
      • Simulacrum

        • These will now warp to the Necromancer if they begin to move too far away from the player. This onl works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.

        • Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created. 

      • Final Service

        • No longer consumes pets.

        • Final Service now activates before Simulacrum's Self Sacrifice.

      • Bone Prison
        • Simulacrums now benefit from this passive skill.
      • Serration
        • Simulacrums now benefit from this passive skill.
      • Corpse Explosion
        • Damage increased from 350% to 1050%.
    • Witch Doctor
      • Spirit Barrage
        • The Spectres from the Phantasm rune no longer benefit from pet bonuses. 

    Bug Fixes

    • General
      • Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings
    • Necromancer
      • Fixed an issue where Skeletal Mages were not attacking certain creatures

     


    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

     

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

     

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

     

     


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

     

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

     

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

     


    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

    Posted in: Patch 2.6.9 PTR Updated 6/4
  • published the article Patch 2.6.9 PTR Begins 5/28!

    Update: The PTR is now live!

    Patch 2.6.9 PTR Begins 5/28!

    After having been delayed last week due to last minute issues, the patch 2.6.9 PTR will begin on 5/28. The PTR is expected to go live in the afternoon (PDT)!

     

    Originally Posted by PezRadar (Official Post)

     

    Patch 2.6.9 PTR Begins (Week of 5/24)

     

    Hi everyone

     

    Back with that update I promised. It’s a good one!

     

    We are aiming to have PTR up tomorrow afternoon (Pacific Time). We will update the blog posts and have threads up when things go live tomorrow.

     

    Thanks for all your patience on this. We are looking forward to the feedback!

    Posted in: Patch 2.6.9 PTR Begins 5/28!
  • published the article An Update On BlizzCon 2020

    An Update On BlizzCon 2020

    BlizzCon 2020 has officially been canceled. Saralyn Smith, Executive Producer of BlizzCon, released a blog post which you can read below detailing the cancellation, and also the possibility of some kind of digital event to take its place this year. The cancellation comes in light of the current global pandemic.

     

    What kind of content would you like to see in a digital BlizzCon? Let us know in the comments.

     

    Originally Posted by Blizzard Entertainment (Official Post)

    An Update on BlizzCon

     

    Hello Blizzard community,

     

    Several weeks ago, I shared an update about our uncertainty around holding BlizzCon this year. Since then, a lot has changed . . . and a lot also hasn’t changed. During this time, we’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make. We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.

     

    We’re feeling deeply disappointed about this decision, and imagine many of you will feel the same. I truly love BlizzCon, and I know that’s a sentiment shared by everyone at Blizzard. We will sorely miss connecting with so many of you at the convention and “recharging our geek batteries” this fall.

     

    But we will meet again!

     

    We’re talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online, far less impacted by the state of health and safety protocols for mass in-person gatherings. We’d want to do this as soon as we could, but given that this is new-ish territory and the different factors involved, it will most likely be sometime early next year. BlizzCon is also a stage for big esports events in Blizzard games each year, so we’re also looking into alternatives for supporting some of the high-level competition that would normally take place at the show.

     

    We’ll tell you more about our plans as they develop—but in the meantime, we hope to see you exploring the Shadowlands, hanging out in the Tavern, pushing the payload (do it!), and wherever else in the Blizzard universes you may roam.

     

    Stay safe and stay well,

     

    Saralyn Smith
    Whirlwind Barbarian, Executive Producer of BlizzCon
    Posted in: An Update On BlizzCon 2020
  • published the article Patch 2.6.9 PTR Delayed & Diablo II Ladder Reset!

    Patch 2.6.9 PTR Delayed

    The Patch 2.6.9 PTR was set to go live on 5/21, but some last minute issues that were found during PTR development have meant that the Patch 2.6.9 PTR has been delayed until sometime next week. We will be sure to post the updated release date once it's announced.

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

    Patch 2.6.9 PTR Begins (Week of 5/24)

     

    Update on May 21: We've found some issues during PTR deployment that are needing some additional QA time. We are actively working on solutions, and Patch 2.6.9 PTR is delayed until further notice. We will get back to you as soon as possible, and thank you for understanding.

     

     


    Diablo II Ladder Reset On June 5th

    The Diablo II ladder will reset on June 5th at 5:00pm PDT! Use this tool for help converting PDT to your local timezone.

     

    Originally Posted by PezRadar (Official Post)

    Greetings everyone,

     

    The minions of hell grow stronger and are looking for a fight! We are scheduling to reset the Diablo II ladder on Friday, June 5th at 5:00PM PT!

     

    Get ready! Be prepared! Get to the top of the ladder! See you in a few weeks for the latest ladder reset!

     

    Cheers,

    Diablo Community Team

    Posted in: Patch 2.6.9 PTR Delayed & Diablo II Ladder Reset!
  • published the article Patch 2.6.9 PTR Begins 5/21!

    Patch 2.6.9 PTR Begins 5/21!

    Blizzard has posted the official patch notes for patch 2.6.9 which will begin testing on the PTR on 5/21! This patch introduces the Season 21 effect which causes your character to channel an elemental power every 2 minutes. Additionally, Demon Hunters receive the new Gears of Dreadlands set, which enhances Strafe and Primary Skill damage, and a whole host of changes to existing items that effect Primary Skills. Necromancer's will receive the Masquerade of Burning Carnival set, which will buff Simulacrums and Bone Spear damage by a significant amount.

     

    You can view the entire patch notes below, but be sure to let us know what you think of this upcoming patch in the comments!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Patch 2.6.9 PTR Begins 5/21

    Wait, Nephalem. Do you sense that? Though the air remains tainted with a demonic brimstone stench, the world around you crackles with chaotic elemental energy. You have been deemed worthy. The primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness. Channel untethered bouts of flame, forked lightning, slicing wind, and biting snow against the minions of the Burning Hells during the Trials of Tempests!

     

    Our two-week PTR testing period for the 2.6.9 update begins May 21 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season buff, two new class sets, and tons of Legendary item changes; Patch 2.6.9 will be arriving soon!

     


    Table of Contents

    Please note that this is a preview for PTR content, which is subject to change.

     


    PTR Focus & Details

    We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 21. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

     

    There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!

     

    To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.

     

    So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. 

     



    PTR Testing Tips

    As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

    • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
      • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
    • Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
    • Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
    • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

     


    Patch Notes

    Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.

     


    PATCH 2.6.9

    Table of Contents:

    Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.

     


    Seasons

    • The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests!
      • Your character will occasionally (every 2 minutes) channel an elemental power which unleashes into the environment for a limited time:
        • Meteors rain from the skies around you.
        • Breathe lightning.
        • A wall of flame engulfs everything.
        • Release twisters of pure energy.
        • Crush your foes under the weight of rolling snowballs.
    • Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey.

    Items

    Demon Hunter

    • New Demon Hunter Set: Gears of Dreadlands
      • 2-Piece Bonus
        • Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum.
      • 4-Piece Bonus
        • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum.
      • 6-Piece Bonus
        • Your primary skills deal 10000% more damage
    • Leonine Bow of Hashir
      • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
    • Emimei's Duffel
      • Bolas now explode instantly and deal 150-175% increased damage.
    • The Ninth Cirri Satchel
      • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
    • Odyssey's End
      • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
    • Hunter's Wrath
      • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
    • Holy Point Shot
      • Impale throws 2 additional knives and deals 75-100% increased damage.

    Necromancer

    • New Necromancer Set: Masquerade of Burning Carnival
      • 2-Piece Bonus
        • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
      • 4-Piece Bonus
        • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
      • 6-Piece Bonus
        • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
    • Haunted Visions
      • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
    • Razeth's Volition
      • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-50% damage reduction if your Essence is not full.
    • Jesseth Arms
      • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
    • Grace of Inarius
      • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
    • Pestilence Master's Shroud
      • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.

    Crusader

    • Shield of Fury
      • This effect may stack up to 20 10 times.

    General

    • Stone of Jordan
      • Added power: All elemental damage bonuses to skills are now equal to your highest elemental bonus to skills.
    • Reaper's Wraps
      • Added a 2-second internal cooldown to the Health globe effect.
    • Mantle of Channeling
      • Now works with the Necromancer's Siphon Blood.
    • Convention of Elements
      • Added "non-static" to the wording of the legendary power's description. The functionality is unchanged

     


    Skill Changes

    • Necromancer
      • Final Service

        • No longer consumes pets.

      • Bone Prison
        • Simulacrums now benefit from this passive skill.
      • Serration
        • Simulacrums now benefit from this passive skill.
      • Corpse Explosion
        • Damage increased from 350% to 1050%.
    • Witch Doctor
      • Spirit Barrage
        • The Spectres from the Phantasm rune no longer benefit from pet bonuses.

    Bug Fixes

    • General
      • Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings
    • Necromancer
      • Fixed an issue where Skeletal Mages were not attacking certain creatures

     


    How to Participate

    To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

    Step 1: Restart the Battle.net desktop app.

    Step 2: Navigate to the Diablo III tab on the left-hand menu.

    Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

    Step 4: Click Install to begin the installation process.

    Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

      


    PTR Character Copy

    The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

    Step 1: Log into the live game and then log out.

    Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

    Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

    Step 4: Select your region.

    Step 5: Click "Copy." This will copy all characters on your account from the selected region.

    Step 6: You will be disconnected from the PTR client.

    Step 7: Log back in. Your copied characters will be available for play.

    Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

     


    As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

    Posted in: Patch 2.6.9 PTR Begins 5/21!
  • published the article Rumor - Diablo 2: Resurrected Coming Later This Year

    Rumor - Diablo 2: Resurrected Coming Later This Year

    There is a rumor circulating the internet that a potential Diablo 2 remaster is slated to arrive later this year. This rumor originates from sources which are cited by Actugaming, a French gaming website. Because of the nature of this rumor, everything should certainly be taken with a grain of salt, but it's worth mentioning that Actugaming's editor predicted the Shadowlands, Overwatch 2, and Diablo 4 announcements before BlizzCon last year.

     

     

    The report states that Vicarious Visions, a subsidiary of Activision, is working on the remaster. Vicarious Visions' recent work has been on porting the Crash Bandicoot N. Sane Trilogy and Destiny 2 to PC, so it stands to reason that working on a remaster is well within their skill-set; however, Blizzard already has an internal team working on their older titles called the Blizzard's Classic Games division. This team has been tasked with working on restoring and remastering the classic Blizzard titles, such as StarCraft: Remastered and Warcraft III: Reforged. The Classic Games division has also been responsible for supporting Diablo III with ongoing updates for some time now.

     

    It would not be unheard of for Blizzard to outsource work on a remastered project, as they did with Lemonsky Studios for the art production of Warcraft III: Reforged, and it's possible that the Classic Games team has outsourced work on Diablo 2: Resurrected to Vicarious Visions in an attempt to speed up production. There have been rumblings of a possible Diablo 2 remaster for many years, but most of that hype has been generated by fans who wish to experience the classic game with modern graphics. David Brevik, one of the designers responsible for creating Diablo and Diablo 2, suggested in a Diabloii.net interview a few years back that Blizzard would "have their work cut out for them" and that he doesn't believe many of the assets survived when asked about the likelihood of a Diablo 2 remaster. This doesn't mean that the project would be impossible to complete, but suggests that it would be a challenging undertaking for those involved.

     

    This report also suggests that Diablo 2: Resurrected would be releasing in Q4 of this year, the same quarter that World of Warcraft: Shadowlands is set to release. Releasing two games in the same quarter isn't unheard of, especially from two separate teams within Blizzard, but a Q4 2020 release seems unlikely for various other reasons. Warcraft III: Reforged was met with extensive disappointment from fans when it launched due to excessive bugs, inconsistencies in art quality, and the roll-back of plans to remaster many of the old in-game cinematics. Blizzard would absolutely want to avoid the same mistakes made with Reforged, especially in regards to a Diablo 2 remaster. Additionally, we've heard nothing official on this potential project at this point, suggesting that the game may be further out than rumored--if it's in development even to begin with.

     

    Realistically speaking, this is currently just a rumor, and while the possibility of Diablo 2: Resurrected is exciting, logic suggests that we keep our hype levels at a minimum until we get an official announcement in the future. If we were getting this game in Q4 of this year, it's likely that we would have heard about it at last year's BlizzCon; however, if Blizzard wanted to give the Diablo IV announcement the spotlight it deserved, it's possible that they would have planned a Diablo 2 remaster announcement around this point in the year. With the current global situation, it's possible that any potential announcement was pushed back even further, which leads us to believe that we won't see a Diablo 2 remaster this year.

     

    There's certainly a lot of excitement around this rumor, so be sure to let us know your thoughts in the comments!

     

    Posted in: Rumor - Diablo 2: Resurrected Coming Later This Year
  • published the article Season 20 Meta-Watch: Solo Barbarian

      Shadowlands Alpha - Build 34199

    Season 20 Meta-Watch: Solo Barbarian

    Several seasons ago, Barbarian players presented extensive focused feedback to Blizzard about the state of the class, and Barbarians have received countless positive changes since then. Season 19 brought powerful changes to the Wrath of the Wastes build, causing the damage increase from the 6-piece set bonus to also affect Rend. Additionally, the Ambo's Pride Mighty Weapon had a new legendary power added which made attacking with Whirlwind also apply Rend, and the total damage of Rend was dealt over 1 second. These changes made the Barbarian become one of the top solo classes of Season 19, so it should be no surprise that Wrath of the Wastes has made a return on the solo leaderboard for Season 20.

     

     

    Season 20 added the new Horde of the Ninety Savages set for Barbarian with a focus on using Shouts and Frenzy, and many Barbarian players were excited to try something new this season. The power of the new set was unable to match the Wrath of the Wastes set, but it remains a strong option of Barbarian players who do not wish to use Whirlwind. It's possible we will see the Horde of the Ninety Savages on the Season 21 leaderboard, but Barbarian players will need to wait and see if there are any balance tweaks for the set in the next patch.

     

    For now, Wrath of the Wastes remains one of the best builds in the game, and the Season 20 theme allows players to extract even more performance out of the build by utilizing the Focus and Restraint rings with Convention of Elements, Band of Might, and Obsidian Ring of the Zodiac in the cube. At this point in the season, if you're looking to complete your seasonal journey quickly, then Barbarian remains an incredibly strong option.

     

    Posted in: Season 20 Meta-Watch: Solo Barbarian