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Member for 3 years, 10 months, and 17 days
Last active Mon, May, 17 2021 23:15:47
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Mar 31, 2021Posted in: Site Feedback
Hey everyone! This is the official thread for feedback and bug reporting regarding the build tool on our site! If you have any feedback, suggestions, or would like to report a bug or missing items, then please leave a reply!
Also, please start your post with the correct tag(s) as listed below so we can easily sort through information!
- [Bug Report]
- [Missing Item]
[Updated March 31] We are currently aware of the following missing items, and are working to restore them:
- Sin Seekers
- The Ninth Cirri Satchel
- Spines of Seething Hatred
- Emimei's Duffel
- Augustine's Panacea
- Dead Man's Legacy
- Black Bone Arrows
- Leoric's Crown
- Broken Crown
- The Helm of Command
- Andariel's Visage
- Cain's Memory
- Guardian's Foresight
- Sage's Orbit
- Helm of the Wastes
- Roland's Visage
- Accursed Visage
- Shrouded Mask
- The Swami
Jul 11, 2020Posted in: Technical Support
I think my cloud saved data must have got corrupted or something. Was playing fine. Took an error and when I restarted the game all my characters were gone (years worth as you can imagine)! I tried deleting local saves to resynch from the cloud. Still gone. Tried logging in from a different Xbox... characters still gone. Contacted Microsoft who said... you need to contact Blizzard. I posted a msg on their boards, but thought someone from here might know how to fix. Thanks.
While I've never had this exact issue, I have had similar problems on console before. For me, I usually just take a break for several hours and when I return the issues have been resolved. I'm not saying that this will be the solution, but it might help just to wait and try again!
Jun 19, 2020Posted in: Site Feedback
Hey! I'm sorry to hear you're having issues with the site!
Unfortunately your image of the browser didn't load! If you could try getting that re-uploaded, or even hosting it on a 3rd party site like imgur and sending me a link, then we could help diagnose your issue!
Feb 6, 2020Posted in: Diablo III General Discussion
This next PTR cycle is super exciting, but it's worth considering that it has been rather common for the PTR to be delayed for one reason or another; therefore, while I believe the PTR will be up today, I wouldn't expect to see it until after 3pm PST or later.
Edit: I’ll just go ahead and eat my words.
Nov 14, 2019OSW_Zenkiki posted a message on Major issue with the accounts (names) (user-[number])Posted in: Site Feedback
Can confirm what Bagstone is saying. Nobody on the DiabloFans team as it is right now had any say on this matter. We understand that it's frustrating, and we wish we could go back and change it; however, it's not a possibility. If we change how account linking works in the future, we will do our best to avoid this kind of situation again.
Oct 30, 2019OSW_Zenkiki posted a message on Wait i'm confused thought diablofans shut down like 6 months or more ago?Posted in: Diablo III General Discussion
All aboard the HYPE TRAIN! CHOO CHOO!
Oct 27, 2019OSW_Zenkiki posted a message on Wait i'm confused thought diablofans shut down like 6 months or more ago?Posted in: Diablo III General Discussion
Curse was moving in a different direction and wanted to close all of their community sites, but Magic Find came in and purchased MMO-Champion, HearthPwn, and DiabloFans. When the transition happened, DiabloFans was reopened and myself & Neinball were brought on to run the site!
Oct 16, 2019Posted in: Introduction
The build finder is working, even though it produces errors. As far as future enhancements are concerned, all I can say at the moment is that we have discussed it and are interested in doing so. We would certainly like to clean up those errors on the build finder, that's for sure!
Jul 12, 2019OSW_Zenkiki posted a message on Filter in Builds - "undefined is not a valid number"Posted in: Site Feedback
Thanks for the report! We’ve been aware of this issue for awhile, but its priority has been rather low since the system is still working. As we work toward our new future, we will be adding this and many other fixes to our to-do list!
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Apr 11, 2021OSW_Zenkiki posted a message on Multiplayer Alpha Opt-In for Diablo II: Resurrected!Posted in: News
To clarify, Blizzard gave out early access to a bunch of content creators ahead of the Friday tech alpha start. Now that the tech alpha has opened up, the vast majority of people playing are not those who got early access.
Apr 9, 2021OSW_Zenkiki posted a message on Multiplayer Alpha Opt-In for Diablo II: Resurrected!Posted in: News
Apr 6, 2021OSW_Zenkiki posted a message on Technical Alpha For Diablo II: Resurrected Begins April 8th!Posted in: News
You saw nothing... >.>
Feb 19, 2021Posted in: News
The PvP conceptually sounds amazing but the problem is every time world PvP is attempted it just boils down to "large premade groups roam about farming players".
I would have much preferred an option to turn PvP on/off and be able to do it throughout the entire game, it'd feel more fluid. I hope the game has a dedicated duel option to, the dueling-world is what kept D2 alive.
I think it's worth reminding people that there is a character cap in regions of the world of D4. Large event boss areas increase that cap, and dungeons decrease it. It's possible a character cap in the PvP area would prevent the large premade groups from being a problem.
Jun 28, 2020Posted in: News
Then we will have to travel along places where there is just nothing to do no?
Yes and no it seems. We will be unlocking waypoints, as can be seen in this quarterly update, which will allow us to get quickly across the world; however, you will still need to hoof it to any specific near by event or dungeon.
Jun 27, 2020Posted in: News
From what we saw at BlizzCon, and from additional preview footage, mounts actually look super rad. Every character has a dismount ability which allows you to open up on a group of enemies in a pretty cool way!
Feb 27, 2020Posted in: News
Appreciate the update, we very much enjoy seeing the progress and getting a sneak peak what has been happening behind the scenes.
This post will probably never be seen, but one thing that would be nice to at have at least be discussed, is the players ability to zoom out a bit more than what is shown in the current game-play footage of D4. Many of us prefer to zoom out a bit more than what is currently shown on D4, and D3, and it is a very common complaint on PoE. This option would great for many players.
They can only set a maximum zoom out distance and allow for zoom in. The reason is that if you allow players to zoom out even more you create the problem of mob aggro and shooting at them outside their engagement distance. The same problem appears in all isometric arpg. If you zoom out more you also have to modify the enemy engagement range in order to have a fair game. And that's not worth it . You zoom out and then what? Cluster fucks of mobs will enrage from across a large area and go out at you at once while you at the same time can overkill them or not . It's not fun after a while. You loose the visual details not to mention. What's next? Getting rid of visuals alltogheter and just play a input based game where you give commands like in chess board games and let the game autoresolve the movements. There is a reason why you set some limits to these things
I figured I would also chime in and add to the conversation about zooming out the camera. Personally, I prefer a camera that is zoomed out a tiny bit more; however, outside of the issues with readability and aggro distance, you also run into massive performance issues. For every little bit that the camera zooms out, you are adding a significant amount of extra information on the screen for the PC or Console to render. For modern PC's this would be of little consequence, but you would have fairly significant performance hits for the current generation of consoles and older PC's.
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