Nice find. Hopefully a Blue takes a look and runs it up the flagpole.
- Fullbr1nger
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Member for 6 years, 9 months, and 22 days
Last active Wed, Feb, 27 2019 20:34:56
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Bram2424 posted a message on Fixing the gem bug created a new bugPosted in: Necromancer -
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Angry_Roleplayer posted a message on Trag'oul's "Corpsageddon" GR90+ (100% Corpse Explosion) Necromancer Build (VIDEO GUIDE)Posted in: NecromancerHello everyone!
The build: http://www.diablofans.com/builds/91862-tragouls-corpsageddon-gr90-100-corpse-explosion
http://www.angryroleplayer.com/diablo-3-builds/necromancer-builds/tragouls-corpsageddon-gr90-100-corpse-explosion/VIDEO GUIDE: https://youtu.be/T5OouuRRzBw
Immidiately after the Rathma i started experimenting with different corpse explosion setups and decided to try and find the MAXIMUM dps corpse explosion build out there. Almost all Corpse Explosion builds that you see there in the wild are speedfarming ones, but i was never interested in these. With current level of power creep you can essentially speedfarm with any set and any decent skill. I was mostly interested to find out if Corpse Explosion is even capable of doing Greater Rifts on it's own or not. Well, looks like it can! After several days of testing different setups i found a combination that works. Breezed through 80-81-83-85-86 and eventually completed a 87 with 2 minutes left, all done with miserable 1,7m damage, so potential is there! GR90 is not huge deal with something around 2m dps.
GR87 is here: https://youtu.be/w0ZZ2TRVdfI
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KreiviGrunttila posted a message on INSANE Inarius "Exploding Bones" T13 Speed Farming BuildPosted in: NecromancerPretty good but i still think This is better since you dont need to target the explosions jus gather around big masses of mobs and boom they die, use Lotd/golem active ability on elites, you dont even need those tho since you need 1-2 corpses to kill them easily and there is always low hp trash around elites witch you can use to your advantage, how i play this build is that i find elites and then just spam bloodrush to the next elite pack and so on, with ingeom you can just keep the bloodrush button pressed down, its pretty fast paced
i tested yours aswell and it seemed solid!
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knightofdanika posted a message on Inarius "Cursed Bones" Melee Build GR90+Posted in: NecromancerI was using briggs before on my other build and it was very nice. 80-85 you HAVE to use blood rush regularly. I find myself forgetting to do it more often than I do boneshield. Getting the enemies grouped better is really the only problem i see with this build. Grouping the most monsters inside the leached area nets you more regen.
I wonder though that if instead of changing a ring we could put the dual scythe rune on grim scythe instead of blood scythe, because that groups too, and it would group already cursed enemies so it would probably be more beneficial than the ring. -
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knightofdanika posted a message on Inarius "Cursed Bones" Melee Build GR90+Posted in: NecromancerI lik eit so far, mind you ive only been doing t13 and stuff at the max but its been pretty much easy mode. I dont know if im benefiting from the legers or not since im usually at max essence, but i dont have any better option for the offhand so im happy with it. After i finish my last necro challeneg tomorrow, ill do some greater rifts. Ive just been earning keys today.
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I'm going to state this now because eventually you will all realize it. I've been doing a lot of testing and the Inarius set is definitely broken NOW (post-hotfix) and has nothing to do with the Mirinae gem.
First of all, my build is a Grim Scythe build. Always has been. I was pushing solo low GR80's with my build. The gems didn't matter for me as much as it mattered for other builds. Anyway, that's besides the point.
I tested my damage in T13 and my damage barely kills elites. Takes me 2-3 swings just to kill plain trash... like wtf? I'm full ancient + full augments (rank 60+ augments). My sheet dps is 1.6 mil. I used to be able to one shot everything with my primary skill in T13. Now, I cannot since the "hotfix".
I'm 100% sure that the devs broke something else in the set by mistake while trying to fix the gem interaction. What a mess! lol.
Here's a "before" vid that I made for a speed farming build:
https://www.youtube.com/watch?v=giUnJ1Of5EA
As you can see, I practically melt everything. I one shot trash for sure. And I purposely used less paragon for this build for testing purposes (roughly 800 paragon). Right now, I'm using my max paragon and I my damage is maybe 40% of what it used to be. I even told a friend to come along on a different class to compare how fast he killed things in T13. He was on a less geared toon nearly one shotting everything. Then I logged on all my of my other classes that have full ancient sets + augmented and those classes didn't change in damage one bit. Actually, all my other classes with less gear can kill things faster in T13 now which makes no sense.
Something is definitely broken here.
Figured it out! Primary skills are no longer receiving the 6 set damage bonus.
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Notable Mentions:
- Does NOT use Corpse Lance.
- Does NOT use Land of the Dead.
- Uses ALL Curses.
- Great for Hardcore mode! I rarely die in 80+ solo and 85+ 4-mans.
Enjoy!
http://www.diablofans.com/builds/91617-inarius-cursed-bones-gr90
Inarius "Cursed Bones" GR90+