- Solmyr77
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Member for 12 years, 2 months, and 2 days
Last active Tue, Dec, 25 2018 05:35:57
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Oct 25, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticI don't get those people who want to eat their cake and still have it. No real world good retains its value after personal use. At least no clothing..Posted in: News
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Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
All damage is the same, though, regardless of whether it comes from Str, CC+CD, whatever; it's all the same damage. Armour is different from each of the resistances, which are specific to each element, and HP is also different.
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example. -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them.
Damage is fine.
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right? -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: News
And only 8 affixes total -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticCould we pleeeeeeaase have the gold cost removed (or significantly lowered) for enchanting? I think, farming the ingredients and then using their power to do the trick is much more diablo-esque than requiring coins. Gold has been a bottle neck in crafting for way too long imo.Posted in: News
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs. - To post a comment, please login or register a new account.
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Wow. Such self-ownage
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Not sure, they'd lose the Shenlong buffs. Or did you mean the support builds?
I'll eventually play 2.4, but I don't know when and how intense.
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And after how many playtime hours during a 3 month season do you reach that point? Nobody said anything about capping non-season. So, the super serious sibling gamers might reach that plvl and (almost) BiS equipment in a week. What's the matter? Others will reach that point too and then it's up to practice and creativity.
I can turn your Yankees analogy around by pointing out that they get that good via practice. It's not like they're getting bigger bats if they have their little brother run extra laps around the stadium during offtime hours.
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In Vanilla? Which class? 20 Whirlwind and 20 Spear Mastery, done
My only ever 99 char was a hybrid-pvp-pala in LoD who could use every single point and more, but again, vanilla?
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History recap:
Vanilla D2 technically did have a lvl cap at 99, but only a very, very small amount of players put in the dedication, when all they got was redundant skill points and +5 to any stat. That was a good system because you could (almost) always improve a tiny little bit, but the difference between a lvl85 and a lvl99 was basically non-existent given that the 99 took like what, 20x(?) more play time.
In D2 LoD exp progression was faster and many players reached the lvl cap of 99 and thus the point to complain about no more progress for sessions without an item upgrad.
WoW was in between and introduced an easy to reach and mandatory lvl cap.
Then D3V had its similar lvl cap and even more people complained about no progress for spending hours of gameplay, thus we got paragons. But even they were capped, so again yadda yadda..
Fast forward to today, seasonal leaderboards are lacking because of the massive power difference that a plvl gap brings with it. Blizz technically has no choice but to either give it a hard cap (maybe restricted to GRs) or massively reduce the stat gains to get into a D2V situation, like giving 1 strength per 20 plvls past 800. Which would be a mix between a middle finger and avoiding complaints about "being done".
Won't fix anything with a different xp distribution, sane people will always be hundreds of plvl behind the top.
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I'd say better complete any required hc-step second to last ;D
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Well, stash space > exclusive items, so I suppose season will be the way to go, again. Don't know when I'll play 2.4 though, won't see much free time after christmas.
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Well, most guides are only relevant when you have the respective class set. So for now you would play with a very basic build. Multishot-Arsenal is the spender of choice since you already have the DML-quiver. Sentry is ok for additional damage, which is boosted by the very good Ballistics passive (just like Arsenal). You need that passive obviously (ditch BV). I don't see a point in yet another spender with RF and I would never play without Vault.
You'll change the build when you aquire your first class set bonuses (to the skills that are boosted by it).
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Guide to quoting:
1. Hit quote
2. Hit [BB] to the upper right of the text box. This avoids the unintuitive, rather impossible to handle default editor.
3. Make liberal use of the delete-key to shorten the quote to the points that you refer to.
Thanks.
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I don't think, Blizzard is stupid. Ignorant to an extent yes, but not stupid. They are aware that the leaderboards are being won by people who go the extra mile, inside and outside of the game. And they know they won't fix the competitiveness with just the extraction of one evil. The question is, if they care. They see that only a tiny fraction of players actively tries to rank, to push their limits, which is visible through the behavior of opening and closing one gr after another fishing for that doable grift. Now this letter tries to pretend that a vast amount of players needs botting gone to enjoy D3 again, when in fact, it only speaks for an even smaller fraction of the aforementioned fraction. And Blizzard sees that as well. Plus they very much realize the hypocrites
So, they might care for the players who engage in the leaderboards and enforce some law against botters. Maybe you even luck out and they purge thudders as well, while they're at it. But don't assume they act based upon the number of people "liking" this letter. I'd rather have them read the discussion about it.
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Ok, I rest this case. Like I said, I'd want many features of it in the actual game client. And I'd rather have Blizz invest into that than into a witch hunt.
And I think the same about botting. Granted, there is nothing positive at all about it, which somehow separates it from THUD, but I doubt Blizzard can effectively combat that. I just remembered how they tried to and utterly failed in D2, when legitimate players got IP-bans (me among them) all the time for doing pindle runs like a machine.
So I'd personally settle for the cheap solution of just setting a seasonal plvl cap starting in s5. Let's say plvl 1000. All of you serious players will have no problem attaining that long before the end of the season, while also farming keys, mats etc during your awake hours.
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Seriously? Where is that vocal minority that disagrees about botting being negative? I only see a vocal majority wondering how you strive to prosecute one "crime", yet turn a blind eye on another, which equally destroys that what you claim to seek.
Why don't you openly discuss THUD and your position about it instead of hushing that up and calling people trolls?
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1) I get that and I mostly agree, but if there was a plvl cap, you wouldn't lose out on valuable exp-time when you farm other stuff. Botters would have an advantage still, but not one that resulted in +500 plvl.
2) Sure, it's not the only thing, but the required catalyst for everything else. With a combat log and the permission to write simple WoW-like addons, the game could be much better. I'd enjoy it more if it had my WoW interface, like a weakaura for the CoE buff etc. But such info is not available without spoiling the game for me with too many "wrongs".
Though, on a side note, while I would very much appreciate the latter part, I'm with those players who'd rather see resources spent on content than on cleaning up the leaderboards, if those are in any way related.
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Well, I agree that botting is bad and botters should be banned. And I also think that removing one offender is better than no action at all.
However, please don't pretend that the competition would be clean if only there were no botters. And please don't try to shut up the people, who claim the opposite.
I haven't used THUD, but as a long time WoW-player, I agree that many of its functions should be in the legit game client. But as of now it is plain and simple a cheat, mostly due to its map hack function. About this, there should also be no two opinions.
So, how about you start an open letter against that, too? Two separate letters for two separate cheats that each deny leaderboard access to the legitimate players? (for the record: I have no ambitions at all to rank outside of my f-list)
Otherwise you won't get rid of the smell of lobbying.
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And btw, both issues could be adressed with changes to the game:
1) Bots would be a lesser factor, if there was a plvl cap
2) The non-cheating aspects of THUD could be incorporated into the actual game, the magic words are "combat log".
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I agree with Monk being the best atm. It's also the most fun for me so far. He currently has the highest solo potential + can fill 3 roles in the fotm meta setup:
Only he can be the Healing-Monk (well, obv. )
He can not be the Support-Barb
Only he can be the SWK-Monk
And he can be the lone dps, competing with Barbs, WDs and DHs.
I think, this "reign" results from the defensive op-ness and the number of viable (and fun) specs.