• 3

    posted a message on Conqueror for stash space? Too hard for casuals

    Why is this thread about dedication and a corresponding reward?


    Many are right in saying that some dedication can be demanded to get a certain reward. Now I only wonder, when has a necessity been promoted to reward-status?


    This is still a collection-based game. Not a game about cleaning up and throwing away things, which you might regret eventually. Neither of those is fun and that's (supposed to be) the be all end all of Blizz.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Against endless Paragon Level.
    Quote from Okakeri»

    Imo, while the difference shouldn't be no 10-15x faster in MP, it should be at, the VERY least, 5x faster to do MP then to do SP, for all things.
    So much stupid self-entitlement in this thread that has absolutely no basis or explanations. Theres a few wise posters, but most people are coming across as self-entitled pricks, of the same vein of people who live on welfare.

    Wow. Such self-ownage ;)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Idea for future seasons

    Well, 1.08 was a significant D2 patch, so I see where you get this idea from. But unlike D2 there is no prior D3 patch that's worth going back to. The game has only improved with every patch, which actually is an awesome testimony.


    Why would anyone go back to the Super Mario gameplay where you ran around with effectively 1 hp, couldn't play melee post a1 inferno and never found an actual upgrade due to the drop rate that was tuned with the AH in mind?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Against endless Paragon Level.

    History recap:


    Vanilla D2 technically did have a lvl cap at 99, but only a very, very small amount of players put in the dedication, when all they got was redundant skill points and +5 to any stat. That was a good system because you could (almost) always improve a tiny little bit, but the difference between a lvl85 and a lvl99 was basically non-existent given that the 99 took like what, 20x(?) more play time.


    In D2 LoD exp progression was faster and many players reached the lvl cap of 99 and thus the point to complain about no more progress for sessions without an item upgrad.


    WoW was in between and introduced an easy to reach and mandatory lvl cap.


    Then D3V had its similar lvl cap and even more people complained about no progress for spending hours of gameplay, thus we got paragons. But even they were capped, so again yadda yadda..


    Fast forward to today, seasonal leaderboards are lacking because of the massive power difference that a plvl gap brings with it. Blizz technically has no choice but to either give it a hard cap (maybe restricted to GRs) or massively reduce the stat gains to get into a D2V situation, like giving 1 strength per 20 plvls past 800. Which would be a mix between a middle finger and avoiding complaints about "being done".

    Won't fix anything with a different xp distribution, sane people will always be hundreds of plvl behind the top.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Consumable] Ramaladni`s Gift Role

    They're ok. At first, you hardly have any and save them for ancients only and later you have multiple of those in the bank for the very rare ancient weapon upgrade.


    I could see them apply to jewelry as well, though. And remove vanilla sockets from all respective items or make them a bonus stat. F/R and Hellfire come to mind, would be a step back to get them w/o a socket.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Debate] Cheating in D3? What is cheating and what is not?

    +1 for going on the offense with this. There's no point denying the use of THUD. Analyzing these pictures to see what it does, clearly shows both its merits and faults. Some of its components are of elemental nature, like removing a blind-fold. Like showing all your buffs or your damage output. Those obviously give an advantage, since knowledge is power, but those are ui flaws on Blizzard's side imo, that just get "fixed". On the other hand, there are things that just take it too far. Like the maphack with included affixes for off-screen elites. One might use the same blind-fold-analogy there, but that wouldn't do it justice. And then there is some grey area. I have no final opinion on that yellow circle that seems to be the healing Monk for example.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Stash Space. The Struggle is real. - Updated comment.

    Sorry but this doesn't need so many words. Everybody knows the space isn't even close to sufficient, everybody except Blizzard. They could even charge money for something that should be a baseline feature. Old topic too. Count me among those morons who threw 20 euros Blizzard's way just for the space of 3 more char slots.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Bring us back the old good days.

    No, but not just no. More like


    https://www.youtube.com/watch?v=1eO3XmuVry4


    (hope it's english, no sound enabled ;) )

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Problem with pugs in 2.3 (mini rant)

    This behavior doesn't exist only in Diablo or WoW or even games in general, it's basic society. When everyone wears blue jeans, you can adapt and also wear them or be "different" and convince other people on a case-by-case basis that you're fine, too.


    There will always be some kind of meta and if your goal is to be accepted by a stranger, your odds are better if you follow that meta. Not saying this is good or bad.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Keywardens are so stingy!
    Quote from RiffSphere

    Another thing they should do imo, is require 1 key for all 4 portals, but everyone that participates has to pay 1 key. This way, someone playing solo, needs the same amount of keys as people in a 4-party
    This is the one thing I was about to write as well. I consider it an oversight given that they did the same for rift-keys. Once that obstacle is gone, I'll happily farm some keys.

    Though it's true that the HFA isn't as awesome as it might be. Some classes/builds can't really make use of another passive. And in high grifts, arcane (for ranged) and lightning (for melee) immunities are vastly superior. HFA wins on lower content, where you only care for maximum output.

    In the future, I'd like to see a guaranteed roll of two sockets on the HFA. Sure, that's some power creep, but that's intentional (for those who care: That's an effective ladder reset, so that's one thing we might see once they have cleaned up the RNG and THUD mess). It sets the HFA apart from the rest of the pack to justify the effort getting it.
    Posted in: Diablo III General Discussion
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