So yeah, don't try it. Hopefully this will be fixed soon and players won't be able to list BoA items on the AH.
As for my 50M, well, it was a worthwhile gamble since I do really want my own Warzechian Armguards Got too used to running about 100% movement speed with Scramble on my wizard during the Beta.
Legendary items obtained in Patch 2.0.1 onward are supposed to be BoA, but players are still able to list them on the AH.
You can click to buy and you will successfully buy the item, however, you cannot send it to your stash (assuming this is because the item is BoA and you cannot obtain it on your account).
Yes, yes, I know the item is BoA. I attempted to buy it to see if the transaction could go through... and it did. First of all, BoA legendaries shouldn't be able to be put up for sale in the first place. Second of all... okay, there really is no second of all, it should have stopped right when someone tries to list a BoA item.
UPDATE:
Originally Posted by Lylirra (Blue Tracker / Official Forums)
The ability to list Bind on Account items on the auction house was not intended and most certainly a bug. Early this morning, we implemented a hotfix which now instructs the auction house to reject all Bind on Account items, including those that currently have a 2-hour (or less) trade timer active.
Here’s some additional info:
- As a result of this hotfix, players who attempt to list an account-bound item on the auction house will now receive an error ("[Item Name] Auction Failed (32105)") as soon as they hit the "Create Auction" button and the item will be returned to the player’s stash or inventory unchanged. Since deposits are only taken on a successful sale and not for simply posting an auction, players won’t lose any gold or real money for attempting to list account-bound items.
- Account-bound items that are currently listed on the auction house will not be taken down. Instead, we’re letting those auctions sell or expire naturally.
- As we speak, we’re looking at making any account-bound item that’s been sold on the auction house BoA for the player that purchased it. This would apply retroactively. Our desire is to avoid taking anything away from players if possible, but still ensure that our goals for items in patch 2.0.1 are being met. This particular solution seems to be best of both worlds.
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How about you stop throwing around insults, get out some magnifiying glasses and take a closer look at your "argument". It's basically this: "I use steroids because I can't compete otherwise since everyone in the top 100 does so. Oh and there's murderers. Go get them before you complain about us."
That's fine for a 12-year-old. Nuff said.
I also expect Blizz to somehow evolve the game to give us the legal information that THUD provides without 3rd-party tools and prohibiting the further use of the illegal aspects.. Add some power creep to the mix (like Rama gift extension to jewelry) and come season 2 players will crush current record tiers without illegal means, effectively reseting the ladder and nixing the influence of THUD.
Like Debo said, there's also a hack to unlock that feature. But I agree with eple that cheating is cheating is cheating. You might not benefit from THUD as much in t6, but the map feature should at least give a slight improvement on clear time and that tiny bonus adds up.
1
1
4
So while you might very well have nice ideas, you could as well write them in Chinese
1
I kinda agree with this. I already thought about amulets with 2 sockets for example. However the current uber system isn't very player friendly. You have to go out of your way for a long, unrewarding time (key farming) to then stomp a trivial encounter and get an abysmal small chance at an upgrade because amulets have the most restrictive stat requirements in the game. Just look at how many people use random amulets that happened to roll double-crit.
Also, I hate that Blizz overlooked the single player disadvantages in this regard when they fixed rift keystones to require one (and only one!) per player. Why do 4 players get 4 amulets for the price of 1? I have stockpiled some machines now and couldn't find the motivation to turn them in yet. I don't hate people, don't get me wrong, the game just feels so trivial in a group. Plus I like the pause function for real life issues
Yes. Not with that much passion, but yes. Those should be a one-time unlock that you can repeat at will to improve your highest entry level (which has to be lower than the highest grift you can beat however, to combat Zombie/Conduit fishing, but that's a different topic).
I think this system is in the game for multiplayer purposes. There are two benefits: a) All 4 players need the same lvl keystone to enter their grift, Many players have no clue, what their freshly formed party is capable of.
However I don't think these benefits outweigh the long and boring procedure. It should be a lot shorter, like jumping from wave 1 to wave 25 depending on the time it took. It could also have a starting wave depending on game difficulty (like normal: wave 1, t6: wave 25)
2
If that's true, that's a great change. Kills two birds with one stone (both only apply to a fresh season).
1) Influence of RNG regarding ONE specific rift greatly reduced because you can no longer get a grift key that qualifies for a top position directly through the trials. You have to beat several grifts in a row to reach a top spot. No more spamming of potential rank 1 grifts until you get Zombies/Conduit.
2) Solo player disadvantages slighlty reduced. I don't want to write so much about this, there was a thread about this some days ago. The point is, if you play strictly solo, you can't have your gems much higher than 40 (give or take). Yet you compete with people with lvl50 gems because they "abused" the much easier multiplayer grifts to do so. Which is still very much possible, but now you also have to play through those grifts instead of only leeching high entry keys through trials. Thus that disadvantage is only slightly reduced.
I'd much rather see the same grift lvl at the top of both the solo and the 4 player leaderboards. But that balance act is probably impossible
1
Crusader and DH: Not concerned with the change because both already had access to a 2h + Offhand setup
Wiz: The Greater Rifts force us to a new playstyle (kiting) and with the overhaul of the Firebird set, which is a dot, picking a 2h weapon is a natural choice. Plus the new Furnace is super-awesome, it went from "gamebreaking in lvl40+ rifts" to "best for almost everything", it's the new Skorn.
WD: See Wiz, but dots were already king, so they mostly pick 2h because Jade benefits a lot from the new Furnace and because pets are considered bad now.
Monk: I suppose the Sunwuko set is new, so there's your explanation: It explicitely grants 20% damage for Daibos. End of story.
Barb: No idea, sorry.
So there are many reasons why people use 2h now, besides the fact that a lot of people simply just copy the leaderboards.
1
I'm not discarding it completely, but I was under the impression that you didn't know the suffering from solo players. You mention 4 player t6 farming quite often, at least that's what I had in mind.
If you DO know it, which is what my questions were supposed to find out, I wonder how you came to the conclusion that we are at a sweet spot regarding loot distribution. That sounded like you hardly ever spend time out of rifts, like shaggy also concluded.
5
Please note that I have only changed some numbers this time around. Some of the texts might be outdated to the effect that some of those items are simply not interesting anymore.
Updated for 2.05 assuming that Kadala uses the same weightings that were datamined recently
Disclaimer: Calculated all shard amounts with an assumed chance for a legendary of 2%.
Hey guys,
if you're like me, you always wonder, on which item type you should spend your 500 Blood Shards. So after this wonderful datamined thread (http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/87504-legendary-roll-weights-check-what-the-chances-are) has appeared, I decided to make a list of how many shards would be required on average for the interesting legendaries.
This is with our Wizard class in mind. Note that in some cases, it's better to gamble with another class because that class has fewer legendary options in that slot, but this doesn't apply to Wizards (at least for those items I will cover).
I will sort this by item type and say a few words about each item, like why we want it and how important it is. All of those items have BiS potential for their respective builds.
For the calculations I have used the cost to gamble an item of the required type, an expected 2% chance to get a legendary (not confirmed, taken from the thread that collects gambling results), some modifiers, which I will name where I have used them and of course the values from the weighting thread.
Statistical disclaimer:
All those numbers are average numbers. You can get your items much sooner or much later because of the almighty RNG.
edit: Please forgive me that I didn't account for the fact, that only ~85% of all item rolls use the smart loot system. So all numbers should be a little higher, however the relation between items wouldn't change.
edit2: See Mirrorball for an example calculation
Let's start:
Chest
Cindercoat
Which builds? all fire builds
How important? mandatory if you use an AP spender as your main attack
Expected shards to get one? 5000
Tal Rasha's Relentless Pursuit
Which builds? all non-fire builds
How important? not required, just BiS because of 5 potential primary stats
Expected shards to get one? 2500
Vyr's Astonishing Aura
Which builds? Archon, the new (and only?) hotness
How important? you need three pieces, though this might not be the best choice because of the other 2 chest options
Expected shards to get one? 2500
Ring
Right element Stone of Jordan
Which builds? all
How important? not required, but clearly BiS
Expected shards to get one? 41600
Modifier: I have multiplied the result with 4 because you probably would not use one with the wrong elemental bonus. The odds of the other stats rolling perfect, so that you can reroll the elemental damage are rather small.
Unity
Which builds? solo play
How important? not required, but nice toughness boost if you have 2 of them (1 on follower)
Expected shards to get one? 20800
Restraint
Which builds? maybe Wand of Woh builds, I don't know but some people seem to want these rings desperately
How important? not required, may be a great dps boost (only with both rings of course)
Expected shards to get one? 104000
Focus
Which builds? maybe Wand of Woh builds, I don't know but some people seem to want these rings desperately
How important? not required, may be a great dps boost (only with both rings of course)
Expected shards to get one? 104000
Wyrdward
Which builds? certain lightning builds
How important? can't tell
Expected shards to get one? 20800
Orbs
+2 Mirrorball
Which builds? This item creates it's own build
How important? above mandatory for a such build (obviously)
Expected shards to get one? 6100
Modifier: Times 2 because we want 2 extra missiles, not one. Please be aware that I don't know if both rolls are equally probable.
Step by step calculation: Gambling 1 Orb costs 5 Blood Shards, with an expected legendary chance of 2% we need (on average!) 50 purchases per 1 legendary, so we're at 250 Blood Shards per leg. Now the weighting of Mirrorball at Kadala is 50/610, which means out of 610 legendary Orbs we should see 50 Mirrorballs, that's 1 Mirrorball per 12.2 legs. Now that 1 leg costs 250 shards, we need 250 * 12.2 shards = 3050 shards for 1 Mirrorball (still only average) And with the additional requirement of the Mirrorball to roll +2 MMs and not just +1, we can double that amount to 6100(assuming both are equally probable).
Tal Rasha's Unwavering Glare
Which builds? none specific, just to list all Tal pieces because the 3 and 4pc bonuses are good
How important? not required
Expected shards to get one? 1525
Firebird's Eye
Which builds? all fire builds that don't use MMs
How important? not required, but potential BiS because of the bonus fire damage
Expected shards to get one? 1525
Myken's Ball of Hate
Which builds? Electrocute builds
How important? BiS
Expected shards to get one? 3050
Wands
Wand of Woh
Which builds? This item creates it's own build (and is one of the best items in the game)
How important? above mandatory for a such build (obviously)
Expected shards to get one? 148500 (might be much higher)
Modifier: I have calculated this with a shard cost of 45 per Wand. Since you cannot gamble for them directly, you have to buy "mystery 1h weapon", which costs 15 shards and from the recently gathered data it seems likely to be a 1/3 ratio.
Pants
Pox Faulds
Which builds? Melee builds
How important? not required, I never tried them, but I know, they're quite popular
Expected shards to get one? 6625
Hexing Pants of Mr Yan
Which builds? certain Wand of Woh builds
How important? not required, but a high dps option if you always move
Expected shards to get one? 13250
Vyr's Fantastic Finery
Which builds? Archon, the new (and only?) hotness
How important? you need three pieces, the pants compete with the Cpt. Crimson set for some builds
Expected shards to get one? 1325
Bracers
Strongarm Bracers
Which builds? Builds that use Black Hole
How important? not required, but a high dps option because Black Hole triggers the bonus damage
Expected shards to get one? 2150
Warzechian Armguards
Which builds? speed farm purposes
How important? mandatory for maximum clear speed (normal bounties for example)
Expected shards to get one? 4300
Nemesis Bracers
Which builds? No build, just keep them in the inventory and equip them before clicking on any shrine
How important? not required, but more elite packs are more elite packs
Expected shards to get one? 2150
Trang'Oul Coils
Which builds? Archon builds, but don't wear them, use them to refresh the cooldown
How important? not required, but might be handy
Expected shards to get one? 2150
Ancient Parthan Defenders
Which builds? certain lightning builds
How important? can't tell
Expected shards to get one? 4300
Shoulders
Homing Pads
Which builds? No build, just keep them in the inventory and equip them as needed
How important? not required, but it's effect can be pretty useful
Expected shards to get one? 1375
Spaulders of Zakara
Which builds? No build, they're used when you do something that brings many deaths with it to avoid repair costs
How important? not required, but it's effect can be pretty useful
Expected shards to get one? 1375
Gloves
Magefist
Which builds? all fire builds
How important? not required, but definitely BiS because it can roll 5 primary stats
Expected shards to get one? 1300
Frostburn
Which builds? all cold builds
How important? not required, but definitely BiS (don't know if 5 primary stats are possible too, edit: not possible according to Blayreau)
Expected shards to get one? 13000 (yes, 13k)
Vyr's Grasping Gauntlets
Which builds? Archon, the new (and only?) hotness
How important? you need three pieces, the gloves compete with Magefists
Expected shards to get one? 1300
Also, please don't throw away Tasker and Theo, they're far and away BiS for a pet WD and as rare as Frostburn
Helms
Right element Andariel's Visage
Which builds? all builds
How important? not required, possibly BiS, but might interfere with the Aughild Set if you need/want to use non-Aughild Bracers
Expected shards to get one? 12000
Modifier: Times 4, see SoJ, also I calculated with a cost of 7.5 per helm applying the same ratio as with Wands
Tal Rasha's Guise of Wisdom
Which builds? all builds
How important? not required, listed for completeness but don't choose this over Aughild's
Expected shards to get one? 3000
Modifier: Also calculated with a cost of 7.5 per helm (see above)
Velvet Camaral
Which builds? Electrocute builds
How important? BiS
Expected shards to get one? 30750
Modifier: Calculated with a cost of 15 per helm (see above)
Belts
String of Ears
Which builds? high torment builds
How important? not required, BiS for high toughness
Expected shards to get one? 6050 (5550 as WD)
Harrington Waistguard
Which builds? all builds
How important? not required, BiS for high dps
Expected shards to get one? 6050 (5550 as WD)
Tal Rasha's Brace
Which builds? all builds
How important? not required, listed for completeness, only a temporary option imo
Expected shards to get one? 3025
Thundergod's Vigor
Which builds? lightning builds
How important? BiS
Expected shards to get one? 3025 (2775 as WD)
Amulets
Moonlight Ward
Which builds? all arcane builds
How important? not required, but far and away BiS
Expected shards to get one? 14420
Tal Rasha's Allegiance
Which builds? all non-arcane builds
How important? not required, but one of the better options to go for the set bonuses
Expected shards to get one? 14420
The Star of Azkaranth
Which builds? no specific build, just wanted to list the rarest item in the game
How important? -
Expected shards to get one? 721000 (621000 as WD)
Dovu Energy Trap
Which builds? certain lightning builds
How important? can't tell
Expected shards to get one? 28840 (24840 as WD)
Boots
Ice Climbers
Which builds? all builds except heavy CDR builds (rather use Cpt. Crimson)
How important? not required, but the effect should make life a lot easier (I don't have them)
Expected shards to get one? 17750
Vyr's Swaggering Stance
Which builds? Archon, the new (and only?) hotness
How important? you need three pieces, the boots compete with the Cpt. Crimson set for some builds
Expected shards to get one? 1775
Shields
Lidless Wall
Which builds? nothing specific, consider this if you want/need toughness
How important? can't tell
Expected shards to get one? 900
Swords Shard of Hate
Which builds? lightning builds
How important? can't tell
Expected shards to get one? 29550 * X (!!)
X is the amount of weapons you need to buy to get 1 sword.
Please draw your own conclusions and feel free to correct me.
1
After all, I don't see much reason to play a character I'm "done" with if I can't find stuff for the characters I still want to develop. And that somehow takes away the reward for finishing my item set. Let me put it this way: At the point I enjoy my characters the most, I lose the incentive to play them because I won't get meaningful items anymore. I don't know, do people who rebuild vintage cars as a hobby never drive them when they're done?