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    posted a message on Ramalandi's Gift
    Quote from Taargkrizzt

    Quote from TheRabidDeer

    I really hope that it adds sockets, then finally sockets aren't one of the core rolls on items and the game can finally open up a bit more
    By opening up you mean having to refarm all those items you spend 2-300mio in rerolls getting perfect sockets on :P
    1) If you play ladder, that's a non-issue anyway.

    2) If not, just reforge those sockets away for a new desired stat and then use the rama-gift. (Assuming those sockets are indeed a bonus affix, which would be a nice gift)
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Legendary Crafting Materials - Drop locations & uses
    Might move this to an archive section. So we can show new players that there was more than just rifting back in the days.

    Thanks again for amazing work.
    Posted in: Diablo III General Discussion
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    posted a message on Looking for tips and advice
    This is very easy :)

    I have watched your profile for a second and didn't see anything green. Then I have checked another second for a RoRG and couldn't find it either.

    So the next thing you do is act 1 bounties (on normal unless you achieve the exact same speed on a higher difficulty) until you have that ring and then you craft yourself some set items, first and foremost Aughilds.

    Excuse my tone but this is rather non-optional ;)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Beginner Fire DH Struggling
    Gamble for Cindercoat with your Monk. Worst case you get a Cindercoat with 1-2 socks AND a Monk skill, but since your DH would get many Cloaks instead of regular chest armor, I advise the Monk.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Set items drop rate To low
    Quote from ssViolett

    Guys, I know it is wrong thread to ask, but crafted sets like asheara or aughild - where to get a recipe? Some folks recommend me to use Asheara instead of rare akkahn, does it mean recipe itself is a rare drop too but more common than those torment only sets?
    I don't think there is much you can do but to farm stuff. But from my experience, plans drop very often. So often that I wanted to deprive their orange star of them. If the ones you need haven't dropped yet, don't bother, might as well start farming the legendary mats first. The plans will come. They're not torment exclusive either.
    Posted in: Diablo III General Discussion
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    posted a message on Optional permanent skill lock?
    Quote from Bagstone


    I know absolutely for sure that in RoS I'll have multiple wizards: one for group play, one frost wizard, one with shock wave as main spell, a tanky bitch, ... and so on. If I wouldn't do that, two pages in my stash would just be full with alternative gear (as they are right now in beta already).
    But then instead of switching spec specific gear on one char, you move the universal gear from one char to another. Not sure which is more annoying.
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls End Game is Missing?
    Well, a universal definition of endgame isn't as easy as I thought 2 minutes ago. It's basically what you do at max lvl and after "beating" the game. But I agree that neither D1 nor D2 required the technical max lvl to play the endgame, beating Diablo hell (or later: Baal) was the pinnacle of progression. After that it was endgame. In D3 before paragon endgame was supposed to start at 60 and right after hell, which means, the entire Inferno difficulty was supposed to be endgame, but I guess, we'd get pretty split opinions on that. However, the starting point of endgame isn't that important, but rather the things to do at that point. I need to get back to D2 to explain what kept me playing time and again aside from nostalgia: during the prime of the game (before 2002): mostly pvp, farm stuff to equip my pvp chars later (after DAoC at which point I turned to pve because no other pvp game could compete with DAoC ): farm equipment to play as many different chars and specs as possible. So it basically comes down to farming equipment with a certain purpose. That's why I'm absolutely against a pvp mode with pre-made char. That's like being forced to use pre-made chars against the uber event, it takes away the purpose for your pve chars.
    Now -theoretically- the actual farming can be rather boring if the purpose is rewarding enough (like in DAoC), however since that's still the "mode" most people spend the most time in, Blizz could definitely try and create as many different ways of farming as possible and that's exactly what they're doing. Maybe they focus a little too much on the farming itself and not enough on the purpose (pvp being the prime candidate).
    Posted in: Diablo III General Discussion
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    posted a message on Free trade or riot

    BS. Free trade already failed.

    Posted in: Diablo III General Discussion
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    posted a message on Freeze Barb Spec (T6 Closed Beta on Farm)

    Thanks for the video. Some of those items look really nice, though I wonder if Blizzard can manage to make different items for the same slot desirable. I can't imagine wearing any other belt (until I see that), which of course creates the problem of first obtaining this belt on your own.

    Also, itemization aside from those special properties looks pretty boring. Every beta guy I see has monstrous values of mainstat, vit and all res on every item.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on The flaws of Hearthstone (in comparison to Magic)
    I finally got around to write this all down. I've posted this on the official forum first, but I suppose, some of you like to read about the game, too. On with the quote:

    So, I thought, putting that in the title was the simplest way. I am grateful for the opportunity to playtest this game and I can say, that I like it. It's just not as good as Magic imo. And by Magic, I refer to its digital offspring "Magic 2014".

    Before I start with the gameplay, I want to say, that I really don't like the circus atmosphere of the game. I've been a WoW player for years, but this is getting too far. I much prefer the darker, traditional fantasy setting of Magic. Also, the chat system in Hearthstone is even worse than in Magic. Please no bubbles and please don't let them disappear.

    However, on to the important aspects, the gameplay flaws.
    I'll explain some things that are known to active players so that others can understand this too.

    Mana system
    In a game like this, you have cards that represent creatures or spells and in order to play them, you need mana first. Every card has a mana cost attached to it and playing it will deplete your mana pool by that much for that turn.
    Now in Hearthstone, obtaining mana is very simple. You get one per turn, so on turn 1, you have 1 mana, turn 2 2 mana and so on up to 10. It's a perfectly fine and simple system. So why is this a flaw? You can't know unless you have played Magic (or maybe similar games). It is too simple, too generic. Magic doesn't even have generic mana but five different colors of mana. Black mana is used for black cards (Undead theme, deadly, vampiric magic), green mana for green cards (nature based creatures, restorative magic) just to give two examples. Now in Magic you can either play a mono-colored deck, which behaves basically the same as Hearthstone, mana-wise or you could combine different colors in a deck. In that case it is important if you draw a black mana card or a green one.

    Hearthstone does have one tiny advantage: No game gets decided, because one of the players draws too many or too few mana cards (because mana isn't done via cards). But compared to the multitude of possibilities in Magic that I've just described, I suppose that doesn't cut it at all.

    Class system
    What Magic has in its different mana colors, Hearthstone addresses with classes. The Mage hurls fireballs, the Priest heals his creatures and the Paladin buffs his guys. Sounds ok at first glance, but in practice, most decks play very similar. I've checked the amount of total available cards and the ratio of neutral cards to class specific cards is about 5:1 (per class). In Magic, only a very small fraction of cards are neutral in that regard, which means, if you play a green deck, you get to play elves but not dragons and your opponent won't play the same cards that you have all the time (unless mirror of course).

    Combat system
    In both games you play creatures and use them to smash your opponent's face. In Magic, the active player declares attackers and then the other player declares blockers. The latter player has most of the control over combat in this case, as he decides, which creature will fight against which creature. In Hearthstone, the general rule is: Attack whatever you want, even the opponent himself, ignoring his creatures. There's one exception: Creatures with the ability "Taunt" must be killed before any other creature (or player) can be attacked. Nevertheless, in Hearthstone the inactive player is helpless, which leads to..

    Turn based game
    In Hearthstone, the inactive player is not only helpless in combat, he can do absolutely nothing until it's his turn again. It may not seem to be an issue to new players, but if you're familiar with Magic, this is horrible. There, you can often react to your opponent during his turn. So he pumps up his small creature with buff spells and sends it to kill you? In Hearthstone, game over, in Magic you can still destroy that creature with an instant spell or summon a blocking creature or, or, or..
    Again a matter of complexity > simplicity ;)

    Game modes
    Both games have the basic 1on1 game mode. You select one of your decks and play against a friend or a random opponent. Magic also has a 2on2 mode, which is pretty nice, but lacks matchmaking features, I haven't seen a 2on2 mode in Hearthstone so far.

    Hearthstone has an own mode called "arena". in this mode, you don't start with a premade (by yourself) deck but get to choose one out of 3 random cards 30 times in a row, which results in your deck for this session. You then get to play with this deck until you lose 3 games. Then you get rewards based on your success. I'm not a big fan of this mode. It's nice every now and then, but I prefer a simple 1on1 mode with random decks (out of my custom made decks).
    A 2on2 mode would also be much more interesting to me.

    Unrelated
    Hearthstone games can last really, really long compared to Magic games. I don't really know, why, but it feels too long. Magic games are often over too soon, though, that's a tie ;)

    Summary
    Hearthstone lacks a lot of Magic's features, therefore it's more of an introductionary game, not a real competitor. In my opinion that is.
    Posted in: Other Games
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