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    posted a message on A video on how to item flip!
    A vid how to flip? Seriously?

    What's next? A video tutorial on how to equip two socks within 2 minutes? Vid being 20min of course.

    This isn't especially directed at you, but this trend of showcasing anything via youtube is getting out of line.. ;)
    Posted in: Diablo III General Discussion
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    posted a message on [suggestion] radical reduction of AH influence
    Quote from Twoflower

    you obviously have not gone trough the hassle of forum trading in older games. It's terrible and having a ingame trading tool is a great thing that we should be greatful for.

    Well, I was there in D2, spend some years with DAoC and during that time Blizz invented the AH in WoW. It was a good idea and still is, I'm not saying otherwise. Like I said, it's not the root of the problem, but it shows us problems, we otherwise might not see.

    The biggest item problem is the overabundance of everything. We have gold sinks and keep getting more of them (like the recently introduced Marquise gems), so gold retains its value. Yet there is no item sink, therefore we get more Mempos every day.
    And it is really disheartening for an average player to find such a fabulous item only to find out it's worthless because there are millions of it already.

    So, KISS (keep it simple stupid) version:
    AH: good,
    flippers: not nice, but somehow natural
    resellability/reuseability of items: very, very bad

    Oh and if you played WoW, you might notice, that the first two aspects are the same there while the third isn't.
    Posted in: Diablo III General Discussion
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    posted a message on Black Weapon (+MinMaxDmg) nerf inc? Ask the Blues!
    Sure, the game may die. Again ;)

    Bug fixes are things that should always be done. Though it would be nice to know about them in time, so we can plan accordingly. Huge difference, if they apply a fix retroactively or only for future drops or not at all..
    Posted in: Theorycrafting and Analysis
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    posted a message on Uber Kuile Enrage has gotta go...
    Vooodu:
    You keep refusing to accept the dps requirement as part of the challenge. Everybody has to survive these encounters just like you have to and if you excel at that due to a special skill and gear setup, fine. But that doesn't take the task of killing the opposition away. And a dps requirement without a finish line is not a dps requirement but only a damage requirement. And given endless time, a lvl 1 char could do that amount of damage. The trick is to do it in a finite time and that's where the turtle has to move it's head out of the shell, leaving the cheesy zone of invulnerable comfort ;)

    Valtonis:
    You compare the AI to yourself? It's traditional video game design that a draw results in the player losing.
    I agree that using tactics and moving around, making an effort to survive, is more stressing than just tanking and spanking the opposition to death. But again, that's only the aspect of surviving.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Can/should AH barons be controlled?
    Quote from SolTheDruid

    Quote from proletaria

    I think most players would loose more trying it.
    This implies you're better/smarter than most players, which is a very bold assumption. :)

    There's nothing difficult in trading. I think the main reason why so many players still prefer farming mobs instead of farming AH is because they believe that playing AH is hard, so they don't even try. Also, some people have the "I don't want to play an economy sim in D3" mentality.

    Anyway, this also means there's no real reason to penalize AH-players, because literally everyone can do what we do.

    Except for that last sentence, I have to agree. And it seems, people posting how hard it is, only intent to protect their claims.
    That "I don't want to play an eco sim" factor is the most important thing here. It may be fun to some, but I'd say most people would rather play the real game without being punished for it. Punished by getting less ingame rewards than they would have gotten otherwise in the same amount of time. So there is a very big reason to change the game in favor of monster killers. Because, last time I checked, Diablo was supposed to be about "click on the monster until it dies, pick up items, equip them if they're better than what you had before". It is no longer.
    Posted in: Diablo III General Discussion
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    posted a message on Kripp tips @Blizzard
    Quote from misterwolf

    Quote from Solmyr77

    PvP could technically provide long term motivation both directly and indirectly(doing PvE again for better gear), but as others have said, there would have to be some meaning to it. Like leagues, tournaments, ladders, whatever. Beating the crap out of the friendlist won't last over the fall.

    I think PvP will be very flawed. Already in PvE gear is so much more important than skill, I see that transcending into PvP. So, the only ones that will be successful are either the few very, very skilled ones or the ones that have millions of gold or hundreds of Euros to spend.

    Sure, that's a valid point, but this is part of what rpgs are about and what the real competitive games like Star Craft don't have: items.
    If obtaining better items makes you more successful in PvP(like in every rpg), then many players will have all the motivation they need to continue their item hunt.
    This motivation is the one thing that makes or breaks the Diablo games. The reason to farm items for. It doesn't have to be PvP but as of now, there is none. After beating Inferno, on every class, that is. So, to be fair, Blizz has plenty time to implement new goals before the majority of players feels *done* with the game. Kripp is just way ahead and predicts what would happen if Blizz decided to do nothing the next 3-6 months.
    Posted in: Diablo III General Discussion
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    posted a message on Kripp tips @Blizzard
    Maybe it's time to realize that after stepping up from Diablo 2 to the mmo genre with its giant worlds and monthly fees and content patches and whatnot, going back to such a simple game necessarily means stepping down.

    PvE will be done for a player, when he has all classes at 60 and Inferno beaten with them. That's not now for most people, but it will be way before the addon. There is no incentive to level more than one of a given class like in Diablo 2 and no char slots for that either due to the need for mules, lol ;)
    This means that the desire to improve items for PvE will be rather small compared to D2.

    PvP could technically provide long term motivation both directly and indirectly(doing PvE again for better gear), but as others have said, there would have to be some meaning to it. Like leagues, tournaments, ladders, whatever. Beating the crap out of the friendlist won't last over the fall.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Bashiok lied about character names not being displayed in-game, instead we get battle-tags everywhere !
    Char names should be used in game! After all it's a roleplaying game, as in we... play... a... role...!
    Why would my fierce Barbarian, my cute Sorceress and my crazy Witch Doc go by the same name? Takes away their personality.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.
    Quote from ScyberDragon

    In D2, you had to theorycraft in order to be successful. You could not beat it trough hell with a broken character.

    In D3, you don't have to theorycraft to beat it on hell. But that does not mean you can't to optimize a class or build. They just took away the necessity, not the ability.

    You had to theorycraft because the gap in power between different builds was much larger and the game difficulty required you to have the right amount of good skill choices + gear. They could have also toned the difficulty down to be doable by any build, which would have resulted in Hammerdins and Javazons having an even easier time. Now in D3 we don't get this gap, because if most non-elective builds are supposed to beat Inferno, then there just can't be some much better build like the Hammerdin, because he would destroy Inferno.
    So, to put it short: The potential for char improvement via making choices is much smaller than it used to be.

    Quote from greatmars

    i find theorycrafting in game 999999 times better cause you get to see how the skill works first hand

    You cannot theorycraft ingame, these are mutually exclusive. In a game with any depth -like WoW- you have no chance to figure out rotations, skill point allocation etc on your own by hitting a mob twice with skill A and twice with skill B. Expanding this to 5 minutes nonstop doesn't change anything. You could find out that Bash deals more damage than using the regular attack. But Diablo 3, especially without Recount, has no way for you to figure out anything that isn't blatantly obvious ingame.


    edit:
    Quote from Maerlimi

    That's not what he said. Read again.

    I think the fun is in playing the game, not working out how to play it.

    He didn't say theorycrafting isn't fun. He said that "the fun" is in playing the game, that is, that essentially the core of fun of a video game is the game itself. And he's correct in that.

    Well, I hoped to get around this. Of course you can read it as only a weighting between the two. But a) it's not worded that way and B) it's not actually required for a discussion if whether or not theorycrafting makes a game better.

    Oh and if you felt insulted by my comment, than I could feel offended as well by the hint to read a single phrase again. Nevermind ;)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.
    Quoting this out of context from an interview that's already been linked.
    ( http://www.atomicmpc.com.au/Feature/299259,diablo-iii-interview---making-hardcore-hardcore-the-no-lan-issue-and-much-more.aspx )

    I just can't agree with this statement. Not that playing itself isn't or shouldn't be fun, of course it is/should. But this sounds like theorycrafting isn't supposed to be fun, while the opposite is true.

    I mean, spending time at the "drawing board", doing research, figuring things out and then seeing them work out ingame ("work out" as in being noticeably stronger than before, just by virtue of having made the right -well thought out- choices) is so much more rewarding and complex as a game system than a game, in which you can only decide between doing red or yellow combat animations.

    It's a night and day difference, like American Football vs 100m sprints. In the latter you can't improve via the use of your brain. There is no tactics, no nothing, trained animals can do this, in fact they do. AF on the other hand, well, most of you know the game better than I do, there is so much strategy and tactics involved, so much potential to outsmart the competition.

    To me, a game that doesn't have this, is rather boring. And not to insult anyone, but such games are made for kids, seriously. They lack a whole dimension of fun.

    Discuss ;)
    Posted in: Diablo III General Discussion
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