So any boss that has a grab (that looks nothing like the Siegebreaker's grab) makes it automatically Siegebreaker 2.0? Ok.
- Elusion
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Blessed Mother posted a message on Diablo 4 Duriel fight sneak peek.Posted in: Diablo IV: Return to Darkness -
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Blessed Mother posted a message on Diablo 4 Duriel fight sneak peek.Posted in: Diablo IV: Return to DarknessThat's nothing like the Siegebreaker. Relax yourself. And if anything the Siegebreaker is like Duriel, not the other way around.
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Aerisot posted a message on S19 start did I miss something ?Posted in: Diablo III General DiscussionWe are not sure yet.
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Bagstone posted a message on Ooops...microtransactions in D4 on top of expansions.Posted in: Diablo IV: Return to DarknessYeah, I agree with Mob Dylan. To be honest, in that video I hear no real arguments, it's just "MTX are just bad" and then goes on in circular arguments.
D3 sold extremely well, like millions of copies, but now we're in a situation where we have free transmogs and almost no updates. I'd much rather have more in-depth patches and smaller content updates (like trying to fix paragon or balance faster+more frequently) than what we see right now, about one real meta shake up per year at most. PoE is a good example for MTX that do not affect the game's power at all, and I'm sure D4 is going the same route.
I know a lot of people are vigorously unequivocally against MTX in any way, form, or shape - but then you also will have a game that after release will only see very infrequent minor patches and nothing else, which makes seasons very quickly very boring. You can't have it all. Imho, not introducing MTX into RoS was D3's downfall. Just let me pay for stash tab, wings, pets, portrait frames; or even new stuff like character looks or so.
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Skelos_bg posted a message on D4 Release Date Game; Wisdom of the Crowd ExperimentPosted in: Diablo IV: Return to Darkness@OP: There has to be a time span entry - something like: Q3 2020 to Q4 2023. This would render predictions like yours of 2025 or someone trolling with 3035 not statistically important. But if you want to allow for any time span, you can later draw conclusions based on different end of spans.
My prediction is 13th of July 2021.
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Destru posted a message on Vampire Guy in Cinematic is Zolton KullePosted in: Diablo IV: Return to DarknessRathma or Malic from Triune... Can't think of anyone else.
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Aksjer posted a message on Diablo IV InterviewsPosted in: Diablo IV: Return to DarknessAt last, i'm back home ! (I had the opportunity to leave early today )
This post is a direct translation of the judgehype interview, with the same structure and all.
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I had the opportunity to interview Game Director Luis Barriga and Art Director John Mueller. They talked about many things, including lore and storytelling, multiplayer, leveling and gameplay.
Lore
- Blizzard is keeping the story a secret by choice. Diablo IV is the beginning of a chain of events that will take place in a longer story.
- The main story will be told through all of the game's content. Some members of the Diablo IV team worked on open worlds (WoW for example) and Blizzard believes the community will bring a nice gameplay experience around the main story. However, random generated content (translator's note : it feels like they're talking about random events like quests, more than random maps for dungeons) are going to be a challenge to implement.
- Blizzard wants to eliminate what they call "Monster's social network" : the fact monsters tell the players what they are going to do right before they do it (think Asmodan). And no, you won't find important people's books everywhere on the floor. Developers believe it is very important for the story/lore to be mysterious, and they want to do everything they can to do that in Diablo IV.
Open world / Multiplayer
- The number of players playing together at any time will vary depending on areas and what the players are doing. However Luis doesn't want Diablo IV to turn into an mmo because the game would lose it's core/style/essence.
- Trade between player is supported : some items can be traded, other can't, and some can only be traded once (or more, not sure yet).
- There will be 5 regions. You can visit them in any order and at your pace. However, some select parts of those regions will have differents level requirements. It won't be possible to do everything at lvl 1. Each region will have its own story, told by the environment the player is moving through. (tn : the last part of the sentence is accentuating the fact that stories will be told in different ways like quests in town, random encounters and such).
- The regions won't be random, but the dungeons will 100% be.
- Players will be able to teleport between waypoints in Diablo IV, just like in Diablo II and III.
- The game will reward exploration in different ways : hidden treasures for example. Many developpers worked on AAA open worlds and they bring their experience to the game. They love exploration and really want to make it exciting. For example : the Blizzcon demo is limited to 15 minutes of playtime, but there is 2 hours worth of content available.
Community
- Luis Barriga didn't feel as much social interaction in Diablo III as in other Diablo games. There will be more interactions in Diablo IV due to the open world, even if dungeons are limited to the party doing them. However, players will be able to freely choose if they want to take part in the multiplayer aspect of the game or not.
PvP
- PvP is a major aspect of Blizzard's vision for Diablo IV (tn : vision as goal and not some divine or mystic stuff. Or is it?)
Gameplay
- Blizzard wants to avoid having a different experience fighting a boss in different difficulty levels (Master). Boss will mostly be balanced around a level bracket, but if a player is skilled, he/she can fight them earlier.
- Does that mean there will be different difficulty levels in Diablo IV? Not confirmed but it seems like it (and we should expect it). Luis clearly said "Master" during the interview (tn : if that is not clear, this bit is the writer talking to us readers)
- The game will feel different from Diablo III. Game devs don't want to make the same game with a different skin.
- Gameplay will also feel different. For example, the difference between left and right click attacks is increased. They don't want the game to be a constant firework while exploring Sanctuary.
- Class balance won't be "nerf everything" or "buff everything". It will be more nuanced. This way doesn't yield good long term results.
Progress/leveling
- There will be 5 classes. No mention of other classes being added later on.
- Blizzard has some ideas for lategame content, but doesn't have anything to annonce yet. They don't want to use the word "raid" because the word has meanings that wouldn't suit Diablo.
- Some example of ingame events : an important (tn : lorewise or big? can't tell, but the french word used here -important- mostly mean lorewise) monster appears in the open world and players can participate in killing it in multiplayer. the player meets an npc that needs his help right here. Those are only two example, there are many more. Devs are working on a way to add bounties in Diablo IV.
Other
- There will be no announcement regarding pets or compagnons (tn : french word can mean both, so I can't really tell if they are talking about cute zombie goat following you or a templar-like npc).
- There will be expansions after the game's release
- Blizzard is very (VERY, emphasis by the game director) excited about crossplay (between pc, playstation and xbox), but can't confirm anything for now.
- Internet connexion is required to play. Luis feels like this was not used enough in Diablo III : an average gameplay session contains 1.1 player. They are convinced it will be higher in Diablo IV due to the open world, pvp and trading.
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End of the translation : if something isn't clear, feel free to ask
Edit after some thoughts : about the companion part, it most likely means templar-like npcs. I think they actually use a different word for the goats and other small pets. (yes I like the goat)
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MrTato posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to DarknessI am totally for the darkness in storytelling, voice acting, music, graphics and the world. However what some people are longing for is the more hardcore feel of the old Diablo games, basically the feeling of being less powerful, compared to the things around you. For many people, myself include, this would be a negative thing. The aspect that makes Diablo III combat so satisfying in some cases (Uliana's set is a great example) is that you are that incredibly powerful being. This doesn't mean, that the game should be super easy, that there should be no challenge. But if we make the game so difficult, that you feel genuinely threatened by monsters, would create a great atmosphere, but as an ARPG it would not be satisfying to play.
BUT what I would LOVE, is a "true hardcore" mode where, should you choose it, the game becomes more challenging and the atmosphere more hostile. Maybe the area that your character lights up could be smaller, monsters not flash when hit, and maybe it could be it bit more zoomed in. Everything you need to make it more immersive. As an optional experience I feel this would be great.
Something similar to the modes in some horror games, where key objects don't get highlighted, hints and tutorials, maybe some helpful HUD elements are disabled.
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curleyjoe696 posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to DarknessHoesntly watching grown men and women profess how DARK there game is every 5 seconds is a little pathetic, a lot of it just feels like the nonsense a 12 year old would come up with because they haven't worked out that being scary is about more than covering stuff in various bodily fluids.
Watching from home, the visuals do look washed out and a bit drab to me but apparently that's an issue with how this streaming is working, so we'll see what happens there.
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FoxBatD2 posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
i posted this in another topic, but i think it suits this discussion:
Diablo 4 is indeed darker than 3, but still not scary...
we are still the equivalent to superheroes killing hordes like they are nothing,
we don't feel alone and afraid vs an unforgiving world
and because it's an mmo you'll actually see other "superheroes" all around you, making the world a joke.
Diablo 2 was the same once you gained some levels, frozen orbing and whirlwinding everything down. Or even a high level mage in D1 spamming chain lightning, teleporting around the levels instantly doing Laz runs. The horror aspect never really worked past the early game.
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Blizzard has no other games on the horizon? OVW 2 , wow shadow lands event to the summer game festival, and there are job posting for other 2 games mobiles Unannounced Project and we don't konw if leaked Diablo 2 resurrect is real or fake .
another Lead artist for another blizzard game Unannounced project https://careers.blizzard.com/en-us/openings/oSIFbfwa
Not really surprise If warcraft franchise take mobile title after DI.
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Cab be A Remake start from 0. Remake don't need source code.
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Not chance diablo IV in 2020 . Wow shadowlands is scheduled for december 2020. 2 games blizzard is crashed system of Bnet. spring 2021 or later
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https://www.youtube.com/watch?time_continue=87&v=8CzpX77iBNg&feature=emb_logo&fbclid=IwAR107SizGkSwV-jOKIdzynrDfDHFXwvQn-lsb2Res0x01u3K8t3cCsNe32Uhttps://www.reddit.com/r/Diablo/comments/e3xiw2/the_pale_summoner_is_rathma_blizzards_leak/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
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Diablo 4 incoming , much artworks diablo IV check https://www.facebook.com/marco.rufini.9 or https://twitter.com/Marcazzo81
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Big surprise here for Diablo IV go to check . New images the art of diablo ( diablo 4 images ) no in the web net https://www.facebook.com/marco.rufini.9 or https://twitter.com/Marcazzo81