Would a change to loot be considered for D3, maybe a loot 3.0?
Currently the grind is a little too heavy handed in RNG. We are given a complete set rather quickly in a season, so the grind then becomes perfecting that gear. That perfecting method is so dependent on RNG (Ancients to Primals, the Mystic, Reforging, etc.) that the grind feels less about accomplishment and more about being taken by the casino. Consider a new currency that drops from bosses, purple monsters, the Uber series of bosses, etc that is rare and when you have a sufficient amount of this currency, along with the standard mats, you can upgrade an item to Ancient with the same stats, or an Ancient to a Primal. Grinding for paragon and mats to feed the RNG machine is, in my opinion, stifling the interest in each season.
- OptimusPrime1984
- Registered User
-
Member for 5 years, 6 months, and 6 days
Last active Tue, Oct, 29 2019 13:39:40
- 0 Followers
- 6 Total Posts
- 2 Thanks
-
Nov 2, 2018OptimusPrime1984 posted a message on Have Questions For The Devs At BlizzCon? We Want To Hear From You!Posted in: News
- To post a comment, please login or register a new account.
0
I think it's fair to say that one of the greatest issues with Diablo 3: RoS is the ease to which players find massive amounts of legendary loot, that 99% of is salvaged and used as coins to feed Kanai's Cube. The loot grind, in too many ways, has become the pursuit of Death's Breath and bounty materials to spend at the casino back in town.
In the second video of my Diablo 4 theorycrafting series, I explore how crafting and the materials needed, can help you earn the loot you are seeking, rather than gambling for it.
I would love to hear the community feedback on these ideas and excited to share the third video in the series, War Effort, on Thursday, October 31st of 2019 - one day before the world discovers what's next for the world of Sanctuary and this franchise at Blizzcon 2019.
https://www.youtube.com/watch?v=gWfIGqKyOPQ
0
I mean, what in the ACTUAL F$$K is this supposed to be? I understand the skills, however you start the rift and two seconds into it there are ranged monsters that one-shot kill you. I will never find it "challenging" or impressive that a developer or person in charge of a game would purposely setup a system where you are supposed to "feel accomplishment" at how well you can avoid the content of the game.
This. Is. Ridiculous.
2
You can tell Wyatt is nervous because he knows he is in a room filled with very unhappy fans of a franchise that just got a giant middle finger from the developer.