Quote from djc6986
Quote from Ruppgu
Honestly many people here find the later acts of Normal very challenging (like they can't beat the last boss for weeks on end challenging)
I am so tired of their contradicting statements. Stop giving every group of gamers a separate PR line. You can't say players will breeze through normal and then throw out this statement in your very next reply.
Oh, but he can say those things. There will be some players that don't breeze through. There will be some that do breeze through. Maybe you are too quick to jump to the conclusion that everyone is always trying to deceive you.
Paranoia!
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Funny that is my exact order too! Get out of my brain!!
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Paranoia!
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It's like watching Bruce Lee vs. Hulk. I am very excited to play one, and I will be working hard to obtain the fluidity and gracefulness that is a Monk to me.
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Is Jay a bum they picked up off Sunset Blvd?
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Blizzard wants to do a few things that I did not see happening:
So you have some… but not all rares/champs that are difficult to take out solo, and you have end act bosses who has a chance to drop higher tiered loot stuff the more you clear. This would end up being a mechanic that encourages you to group so you have a chance of higher tiered loot. It encourages you to find all the rares and champs, and gives the player a sense of progression in the late game.
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^ this! Good response!
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http://us.battle.net/d3/en/calculator/monk#WVcegh!abc!ZYbZab
Basic concept:
Have fast run speed, and demobilize mobs to further exploit the speed difference.
I have high spirit regen so I can do damage and HoT to replenish my health.
The idea is so keep mob packs split up... divide and conquer if you will. pull the fast mobs forward demobilize them then use tempest rush or seven sided strike to take out casters and then kill melee as they catch up to me.