- Equinox
- Registered User
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Member for 17 years, 5 months, and 6 days
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
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Jan 17, 2007Equinox posted a message on That Sly BlizzardPhotoshop is, always have been.Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!You don't need a legal game to play with friends, you only need Hamachi - that's what I'm talking about. Currently, with old games, it only makes sense to play with friends or on private servers like PGT, because all other places, hacks everywhere. Even StarCraft! WCII and WoW work, but I play neither, so I can only wait for Diablo III and StarCraft II to buy, so far, no multiplayer for me, unless I get a friend who plays Diablo II/StarCraft...Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!The bad thing about Blizzard is their support of old games. I bought Diablo 1, could have as well downloaded it - after I went to the multiplyer, people in there were copying items, giving themselves 99999 health, casting apocalypse on level 1, etc... impossible to play properly.Posted in: News
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Jan 2, 2007Equinox posted a message on Biggest Diablo 3 Information Yet!Well, I think Blizzard won't let us down. Add a few classes, redo the old ones, change damage calibrations, add something new in, Blizzard always had wonderful ideas. Of that, I do not worry.Posted in: News
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Jan 1, 2007Equinox posted a message on Happy New Year Diablo Fans!Posted in: News
Well, at least what you are waiting for will come and is expected...Quote from name="Elfen Lied" »something had better be annouced this year. ive been waiting since what 2001 for this game. - To post a comment, please login or register a new account.
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Either we _need_ that 2 minute spell to kill something, so we cast it and then we run away.
Either we don't need that 2 minute spell to kill something and we forget about it since why worry about another skill when we can just use the ones we have.
(Either they made it so that every 2 minutes of gameplay time you need it, but not otherwise)
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That's a fail argument. Just compare them to DII's low level items, or even DI's. Look at DII's clubs, axes, daggers, armors early game. They all had a very different style to them that I liked a lot better.
Crap, I don't know, because this is a forum to discuss Diablo? What exactly is wrong about making a thread about something you dislike?
Diablo II and Diablo III have very different development cycles, so comparing their betas is quite invalid. That's like saying that to discuss SCII's graphics, we have to compare SCII's beta to WarCraft in Space. It doesn't work like that. If you look at SCII's development, beta and release weren't that different. Furthermore, that DII screenshot is clearly Diablo I influenced, which is not the case for Diablo III, which isn't artistically influenced by anything. And 5 other people.
There isn't even a lumberjack axe anywhere in the pictures.
At least the DII hand axe looked like a hand axe.
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The ones that OP linked actually look much better, which confirms my view that it's too early to judge. Still, the DIII ones have a more stylized tint to them, while the DII ones are closer to a realistic image.
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In a game without scaling, if I can't beat something, I can get powerful somewhere else and come back. In a game with auto-scaling, I may never be able to defeat them depending on what it expects me to have in terms of stats. If you're trying to build something out of ordinary, this really gimps you, especially in a game where your personal skill doesn't really matter. You have to guess or read up on the game's auto leveling engine to know how much stats you need to beat something, which is BS imo.
There's also a similar issue with low level caps.
There's really no advantage to an auto-leveling system at all, I don't get why they keep it in their games. It removes strategy and a sense of improvement, as well as homogenizing the entire map so that you can be everywhere or nowhere. Auto-leveling is what effectively kills Oblivion. If you build standard, everything is super easy. If you build sub-standard, you can't kill anything... everything is the same everywhere, every chest gives you garbage. Autoleveling is just horrible, ugh.
It's why I will always find Gothic superior to the TES series. Because you can walk in a cave and get one-shot by an ogre, then return many levels later and show him who's boss. Or that you can beat some difficult enemies at lower levels through tricks and strategy and get some neat items.
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I'm pretty sure the higher difficulty stuff and skills are already being tested by Blizzard's inside, professional tester team. Public betas don't really perform that task very well, they generally exist for other reasons (playability, customer reaction, publicity, stress tests, exploits, etc.).
Most of the game's balance will come out post-beta and get patched, hopefully.
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I'd look at them as versions.
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As for teleport, I don't even know. I think this was more of an issue with item skills and Baal runs than the teleport itself, though.
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80 is pretty limited considering how much skills and modifications we have, even then, I'm not certain what you're including into that number. Diablo had a decent amount of pre-hell builds, but overall it was a rather low number still.
Diablo II is a bad example of anything, though, because it was unbalanced even in places where it shouldn't have been unbalanced, leading to a set of weird and illogical builds (Hammerdin), as well as a set of builds that simply did not work (builds involving thorns aura), and builds that only worked pre-hell.
The reason Diablo II doesn't feel as limiting as it should be (and you're describing how it worked for you), is specifically because it's unbalanced across the board.
Diablo II had useless skills. It had skills it was useless to spend more than one point in. This is unacceptable. The game should be balanced in such a way, that for every skill, and for every point increase of the skill, there is a build that includes it. Otherwise, that's a balance failure.
Looking at how DIII seems to be designed so far, it maybe that all builds including skill X will always include skill Y in a higher tier.
People don't typically mean that when they say random build. They mean a build that doesn't make immediate logical sense from looking at the trees.
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I am not sure why we're coming back to DII really...
I honestly never liked the tiered system that much to begin with, but they seemed to have wanted to genuinely balance them this time around. Now, why does Locust Swarm even exist? To spam something before I get my tier 7's? Disgusting.
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Because spells are unbalanced between each other with 7 tiers and only one spell per tier.
Which doesn't change the fact that myself and many others expect the game to be difficult.
CD's don't lead to a rotation. (Nox's Warrior was based on CDs, but there was no rotation at all). CD's are generally used in cases where spells are unbalanced, which means spells are done in the order of strongest with highest cooldowns to lowest, hence rotation.
It would just make it a rare use spell, aka used as soon as possible and forgotten, or used in specific situations of "whoops". Horrible game design.
Rotations are impossible without cooldowns. Why rotate if you can spam your most powerful spell or use what is appropriate.
I expect the worst. It seemed to me they wanted to put cooldowns on all higher level spells (like WW). That, to me, is a huge issue.
Thing is, putting cooldowns on a few select skills just makes them useless for PvE.
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It was overpowered in DII for three reasons...
- costs nothing;
- comes from an item (giving other characters' skills on items will always be very difficult to balance);
- lack of CC in DII.
There's nothing overpowered about the spell itself. DII is the only game I recall it being overpowered in.