- Equinox
- Registered User
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Member for 17 years and 5 months
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
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Jan 17, 2007Equinox posted a message on That Sly BlizzardPhotoshop is, always have been.Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!You don't need a legal game to play with friends, you only need Hamachi - that's what I'm talking about. Currently, with old games, it only makes sense to play with friends or on private servers like PGT, because all other places, hacks everywhere. Even StarCraft! WCII and WoW work, but I play neither, so I can only wait for Diablo III and StarCraft II to buy, so far, no multiplayer for me, unless I get a friend who plays Diablo II/StarCraft...Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!The bad thing about Blizzard is their support of old games. I bought Diablo 1, could have as well downloaded it - after I went to the multiplyer, people in there were copying items, giving themselves 99999 health, casting apocalypse on level 1, etc... impossible to play properly.Posted in: News
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Jan 2, 2007Equinox posted a message on Biggest Diablo 3 Information Yet!Well, I think Blizzard won't let us down. Add a few classes, redo the old ones, change damage calibrations, add something new in, Blizzard always had wonderful ideas. Of that, I do not worry.Posted in: News
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Jan 1, 2007Equinox posted a message on Happy New Year Diablo Fans!Posted in: News
Well, at least what you are waiting for will come and is expected...Quote from name="Elfen Lied" »something had better be annouced this year. ive been waiting since what 2001 for this game. - To post a comment, please login or register a new account.
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I'm saying you shouldn't be able to spam anything significant (try to spam anything in DII at lower levels).
Yes, there should be no best skill. What you're describing occurs with cooldowns as well. In MOBA's, it even has a name. It's called the Ultimate.
That's not even my logic, that is game logic as old as games themselves. Why would they not cost more? Why do we have a resource then if they're not going to cost more? How else to compensate?
I just replied to that.
IF YOU SIT YOU SHOULD DIE.
And, again, that occurs with cooldowns as well. Give me an example that doesn't also occur with cooldowns. That's one of the issues - it's redundant. Mana fullfills the task of "cooldown" just fine, except it's a choice. Cooldowns don't leave you a choice.
There's nothing difficult about that. It is just a tradeoff. You want to cast a spell that kills half the room, spend your mana orb. Nobody is forcing you to cast it.
Because Blizzard's argument was to use cooldowns to prevent ability spamming, which means some abilities are inherently better than others, which leads to a rotation.
The only way to prevent a rotation is to make skills independent of each other in power.
I don't appreciate being told where to use a spell, and neither do min-maxers. It doesn't matter what the spell is designed for, it can be used for anything.
You need to bring up examples of what spells you're talking about. This "spells from the wiki" gives me nothing. All I heard about being spammed was teleport. Again, teleport was not an issue in any game with CC, and doesn't need a cooldown, but teleport is a special case anyway. I've been told that they are doing it to prevent 1-skill spamming, which means they're still using the WoW model.
Probably because I didn't say that.
I presume the videos were made prior to the whole cooldown idea.
But imagine if every fight went leap-mortal strike-hammer something-insert 2 more spells here-repeat.
These spells should not exist. To me, these spells are just bad design.
If you're in a tough spot/overwhelmed, you should die, end of story. I thought this game was supposed to be difficult? I don't recall any games where I had a spell specifically as a cop out, wtf?
Seriously, what are these spells really for? I don't want to have any skills I am not constantly using in every fight excluding single target spells for bosses. Pretty sure these skills are actually first thing you use in battle, so that they get off cooldown faster. If you have a cheap spell that kills half the room you are not going to wait to cast it.
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click-click-click
It didn't evolve anywhere.
There are some few classes where it actually evolved a bit (assassin), but for most it's still click click click of some degree. The ADVANCEMENT thing is what evolved.
As for the Diablo comment, he is saying it's a fast paced game, which, according even to Blizzard, it is, and 2 minute cooldowns are a bit strange. I recall they wanted to put a cooldown on teleport for some reason, even though the spell never was an issue in other games, even in rather spammable forms. CC all the way.
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I think you're just using ad hominem because you want to do the cool thing, the cool thing being, "I agree with Blizzard".
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You realize that if you sit there attacking normally you should die? That's a game difficulty issue, not the spell system issue. People should be confronted with enemies and have to deal with them, not run around the enemy in circles. Honestly, what you described there occurs with cooldowns, as well, especially if the 2ndary spells are not very effective. See what some guy said about picking one spell, supercharging it, and lowering CD's, and then juts using that spell for everything.
Maybe, I'm afraid of WoW influence, where everything is on cooldown and people use rotations.
Cooldowns work sometimes, in some situations, but the argument that Blizzard used, and the way they presented them (1 skill per tier, avoid spamming), worries me, because it sounds they made purposefully overpowered spells and put them on cooldown, which is specifically what I do not want. Not only does that kill thousands of builds and lower gameplay to a rotation, it also means the game is incredibly easy.
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This skill should simply not exist. There should be no bone spear, no whirlwind. If renditions of these skills are to exist, they should be comparable to other skills. I want to spec into Locust Swarm for all I care but it should be viable not a "low level skill you pick to fill your cooldowns", hello, game design? Ever heard of Nox, Blizzard? Or too stuck in the gutter with your WoW where everything is on cooldown and the DPS class is insanely boring to play save for the occasional frost trap?
You guys realize that a "rotation" (the staple of everything in WoW) is the same as spamming the same skill over and over?
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Different levels of damage, AoE reach, frequency, length of cast. + defensive spells, + resistances and spells useful for different resistances. On-click spells vs spells you have to aim. Spells that drain tons of mana vs cheap spells. Spells that complement other spells or your character in general.
There are several distinct classes which do not cross each other:
- Damage (short cast spells and long cast spells, + different resource costs); different ranges
- AoE (fire walls, circles, novas, cones, rays)
- summons
- CC (slow, stun, freeze, w/e)
- curse (weaken armor/resistance/etc.)
- improve self (faster attack speed or mana regen or armor or what have you)
- defensive (spell shields, Slow Time)
- positional (bone/zombie wall, push/pull, stack, teleport, leap, random and non-random blink)
- switch (shapeshift)
None of these need cooldowns between each other. And Diablo III ALREADY has a huge array of very different amazing spells:
Witch doctor's sacrifice minion thing synergizes perfectly with his summons.
Wizard has slow time and stuff, tons of AoE.
Barbarian has a range of skills that are on different cast timers seemingly with no cooldowns if you look at the first gameplay video.
Demon Hunter has a lot of AoE and rolls and stuff.
These games have two modes of play - single target (boss) and masses of monsters (normal). The boss fight should utilize the various secondary (non-damage) spells the most, and they should be used because if you don't use them you'll get smashed. Last thing I want to see is spamming 5 spells on whackamole instead of spamming 1 spell, yay cooldowns.
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I want to choose my skills because they're GOOD, not because the best skill has a huge cooldown and I need something to cast while it's down.
It still works, to an extent, but if you played certain champions in LoL, you'd know that some of them the entire kit is: "Press all buttons as fast as possible". I avoid them like fire, too.
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I dunno why people would use it for FPS, though. Granted, I don't play FPS much, mostly RPG's and RTS/MOBAs. But in an FPS I'd prefer high sensitivity, which is not something MS is good at, these are for-home mice, after all. +, weak in the ergonomics department. I do like the side buttons, though, but I had trouble with systems recognizing them.
I'll probably never figure out why people like the piece of crap that is Logitech. Had a G5 once, went back to my MS instantly.
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I got the Mionix 3200 for the high DPI and ergonomics, though. I have no idea how durable these are, though. Steelseries should be fine as well.
I do know that Razer is a good example of what's NOT durable. Constant complaints about broken/set in buttons...
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Right now, I'm very careful with the games I buy, so most of them are kept for replayability.
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I've LOST games, or left them behind, but that's another story.
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The game saves all progress. It just respawns the monstere every time you die, but it doesn't discard your souls (you can get them back), and it saves all the shortcuts you have opened (like, opening a gate).
I'm still figuring out the whole parry-riposte thing myself.
I can definitely see how that's possible. If you play it long enough, you'll be able to run through it very fast, although he probably used exploits as well.
I've been there. Their information is a bit lacking, though, IMO.
Um, the tutorial boss.
Well, it seems that he's still killable at my level. I do damage to him, so as long as I can dodge all his stuff well I can kill him.
I know you can abuse the bad AI but I wanted to kill him properly.
Huh? All the other archstones/worlds are closed for me, I thought Boletarian was the entry world. I figured I have to kill the boss here to unlock the other worlds.
OK, good to know.
Yeah, it was the red one on the bridge (he doesn't show up anymore). Haven't seen any tunnel with wolves yet. I did find 2 dragons resting on hills guarding goodies. Tried to get the goodies but all I got is some random stuff + this stupid shield that seems like it should block flame but I'm not sure... and I don't think I can get to the dragons, they're too high up. But if I used a bow there, it would be rather easy to kill them. They just sit there, and the fire is easily dodgeable.
How many arrows does a dragon require? I've only got 70.
I'm also not sure what use are the soul points to me now, I have nothing to spend them on.
Btw, is there any easy way to use firebombs? Going into the inventory, selecting them, and going "Use Item" just seems too slow to be viable.
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By shut down I mean they're all going to move to a different country domain.