- Registered User
Member for 13 years, 10 months, and 5 days
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
Apr 13, 2012Equinox posted a message on I wish "Rage" abilities would be weaker, and have shorter CD.The cycling of the 3 with Boon of Bul-Kathos + ignore pain + some extra fury stuff could be interesting.Posted in: Barbarian: Bastion's Keep
Apr 13, 2012Equinox posted a message on I wish "Rage" abilities would be weaker, and have shorter CD.Tbh, I don't really see myself using much of those long-cooldown skills... I'd rather grab yet another skill to prevent bad situations in the first place.Posted in: Barbarian: Bastion's Keep
Apr 12, 2012Posted in: Barbarian: Bastion's Keep
Does blocked damage get reflected?Quote from sacridocAnd obviously you'll use a shield and focus on block pretty heavily.
Yeah, since I'm planning a mostly solo build, I dunno.Quote from sacridoc7) Thorns is interesting... but it really feels like your damage will end up being so low that it might not be so fun to play. You'll always have to be grouped with damage dealers if you want to clear things faster than what you can solo.
But, we'll see how it pans out in-game.
Apr 11, 2012Posted in: Barbarian: Bastion's Keep
WHAT?!Quote from SabvreArmor reduces ALL damage (including magic).
Well, see, this is why I have the disclaimer in my thread.
Haha, maybe, but PvP is a long way off.Quote from SabvreI'm guessing you can probably get up to 700+350 (50%) thorns damage with tough as nails. I think this will be more viable in PVP than PVE...
I wonder if Blizzard intends for a Thorns build to be viable at all.
This may be the most important thing here. I am, in fact, relying on something like this existing, otherwise it just won't fly. These affixes make me wonder, though, if Ignore Pain is not worth taking, because the affixes may quickly overcome that bonus.
This isn't necessarily true. The idea here is to get abnormally high amounts of armor and compensate for the decreased damage (due to less damage-dealing skills) with Thorns.Quote from Barrieri dunno, you want to take as low dmg as possible in hardcore which doesnt really cooperate well with thorns build
Apr 11, 2012Posted in: Barbarian: Bastion's Keep
Obviously ranged is not considered. I'm more concerned with the magic attackers, tbh, since that's not defended by armor, while ranged should be.Quote from X_Gr1m_XThorn armour only works against melee attackers. What are you going to do about the range attackers?
Yeah, as I said, it relies heavily on the monster damage vs health balance. If monsters deal too little damage, it will be very difficult to make it work. Which is a shame.Quote from SxnderjydenThe build will only be useabel in coop, to tank monsters. I do not belive you can farm with the build because you will have to low dmg output, but you never know unless you try it.
Nothing like walking into a room and having everyone die from hitting you.
Quote from X_Gr1m_XAlso, this is a pretty sweet video I put together, using full thorn at Jar of Souls.
Yeah, exactly what I mean. Unfortunately, that doesn't show much for the future. Thorns were pretty effective early game in Diablo II, as well.
Apr 11, 2012Disclaimer: I am not in beta. Therefore...Posted in: Barbarian: Bastion's Keep
I'm thinking of doing a Thorns build for Hardcore, with the intent that my defense will be my offense. Thorns builds, though, typically have a few caveats depending on how the game is designed. I recall trying to run a Vengeance/Thorns Paladin in Diablo II and I barely made it past Act II /p8. The damage output for Thorns was just too low. It was a relatively fun and unique build but didn't feel viable.
Thorns had this damage % reflected pattern:
Damage Return +% 250 290 330 370 410 450 490 530 570 610 650 690 730 770 810 850 890 930 970 1010
(stolen from Arreat Summit)
Those are not small numbers. But, unfortunately, at 500% damage reflected, you still don't do shit.
The problem with this is that the way balancing is usually done, monsters often do very little damage to you compared to their health, so you can multiply it by 10 but it will still be too low damage. By the time you get decent damage output from Thorns you have taken way too much damage yourself. It also seems like in Diablo III, you will need to get Thorns damage mostly from items, which will affect your effectiveness in other areas. For a Thorns build to work, they should constitute a significant amount of your overall damage output. If the game doesn't provide enough damage this will simply not work just like it didn't work in DII.
Another issue is how much various damage reduction mods factor in. Ideally, Thorns would take the raw damage you are dealt prior to any armor or damage reduction. In that case, stuff like Nerves of Steel will not hinder you. Otherwise, this will really not fly with Hardcore if you have to reduce your armor. Fortunately, Diablo III removed chance to hit so we don't have to care about being hit anymore (Thorns favors basically always being hit). I also intended to use a shield here, but I'm wondering on the effects of blocking and if a specialization in low-block shields is possible. My Thorns pally was a 2hand user because of that. I kinda forgot that Thorns builds do not favor shields. Using a 2-hander should give you pretty good damage output, though.
So this is some theorycrafting here I'm doing for fun, trying to outline all the possible options for a Thorns build. This is a Thorns oriented build, not a "Thorns on the side" build (I'm not sure if there's a point to that, tbh). I definitely see a lot of room for adaptability here, i.e., if you're low on armor, you'll take one passive over the other in a real (virtual) life situation. This is an attempt to do something balanced. Active skills are bold and reddish, rune effects are italic and reddish, passive skills are just bold. Feel free to give advice on better coloring lol.
To start, skills, that, I believe, fly out the window with a Thorns build:
Wrath of the Berserker. The 20% dodge chance just seems counterproductive.
Call of the Ancients. If they are hitting those 3 guys they are not hitting you. Good skill for builds that want to disperse damage, but that's not what we're trying to achieve here.
Since I'm taking out 2 of the big skills, Boon of Bul-Kathos is probably not very useful, either.
Threatening Shout (potentially), if the damage reduction reduces Thorns damage.
Bloodthirst. Thorns builds preclude low damage output, so damage-based lifesteal is meh.
And these are the skills I foresee using:
Tough as Nails seems like a must-have passive, and Ignore Pain with Contempt for Weakness a must-have skill (granted, that rune is very high level, so until then, I'd take either Iron Hide or Ignorance is Bliss). Those are the only two Thorns-enabling skills for the Barbarian, iirc, and they both also help with damage reduction. I really don't know how widespread Thorns modifiers are on items so I'd figure these are key.
Revenge also seems very useful since you'll be hit a lot, possibly with Vengeance is Mine or Retribution. Seems like this could be a significant damage skill, but not sure how useful single target since it probably won't proc often from a single target (maybe switch to Provocation). Although, with adds, it could be all right.
Of course, we also need to worry about survival, both because we take lots of damage and as I've said this is with HC intentions.
One side of the issue is just improving your defenses, and we have skills like Nerves of Steel, which seems amazing because you end up raising your health and armor at the same time. As HC, it's quite obvious one would look at Juggernaut. The life recovery and protection from movement impairing effects seems hard to skip. But, I wonder if with a sufficiently protected build, this would actually be an issue. A Thorns Barbarian intends to be sort of in the middle of the battle, not as concerned with positioning as other builds, and perhaps not as vulnerable to snares or stuns and what not because, hey, you're just dealing damage to them. Pop Ignore Pain and be happy. With that in mind, I'm wondering if I'd prefer to grab Superstition instead. It's my wild guess that magic damage doesn't get reflected, and ranged damage is typically useless, as well. That's the stuff we don't want, and being armored-centered, we may miss out on resists a bit. Relentless is an option but I don't like it, I prefer to never get that low, and Ignore Pain does essentially the same thing.
The other side of the issue, from what I can see, is lifesteal. But, since a big chunk of our damage output isn't from hitting stuff, damage based lifesteal isn't particularly useful. Fortunately, there are a few maximum life based skills on the table. Aforementioned Revenge already heals you for 5% of your maximum life, with Vengeance is Mine raising that to 8%. Depending on how Revenge procs and when the life increase is applied, this can be extremely useful. Then there's Overpower with Revel, same thing.
Juggernaut gives you a chance to recover 15%. Depending on how often effects of that nature are applied on you, this may or may not be useful. I'm not sure on the usefulness of Pound of Flesh, kinda ignoring it right now, will be easier to say in-game. Inspiring Presence is another passive that regenerates 1% of your maximum life, depending on one's use of shouts, may be useful.
Whirlwind has a rune option Blood Funnel, which restores 1% of your maximum life every critical hit. I've actually considered using this, but I'm not sure on the efficiency of critical hits, especially without something like Weapons Master + Axes/Maces. I'm also not sure how being hit works in the middle of Whirlwind. Revenge also has Best Served Cold, a rune that increases your critical hit chance. Then there's Ruthless, with its 5% critical strike increase, but Weapons Master is more effective. There's also Overpower with Killing Spree. Critical chance can also be increased via Battle Rage, but 3% seems like a joke, and I'm not particularly impressed with Battle Rage overall. But, if this is where you want to go, it's here.
While I don't like Battle Rage, War Cry, while increasing your armor, has a number of nifty rune effects (I see a lot of potential for rune switching here...). Impunity gives you some nice resistances, and you could potentially use this instead of Superstituion and grab Inspiring Presence instead, so you have your armor, resistances, and life regeneration. Invirogate gives you really nice raw life benefits (which is potentially useful against magic as well). Hardened Wrath just gives you a good raw armor bonus. Nothing wrong with Charge!, while we're at it. On the other hand, Threatening Shout, I'm not sure. While the wording of Ignore Pain is "damage taken", here, it's "damage done by enemies", which leads me to believe this will affect Thorns damage negatively. This shout does have an interesting rune Demoralize, but I'm not sure if it will be that difficult to get everybody to attack you tbh.
(Fury considerations are not present here because I don't have experience with Fury, and because two of the main skills and main damage do not even use Fury)
I think that's more or less it on Thorns skills. From there you're left with 3 skill slots for w/e the heck you want to use for w/e reason. I can't go too far on this because I feel this will strongly depend on one's experience with the game, and I'm not even in beta. My personal plans would probably be something like this:
I may grab Bash for single target depending on how things pan out. Onslaught seems good for overall damage, maybe Punish to empower a future Revenge or something. Depending on how effective Revenge is, I may not need Bash at all. In that case, I'd probably grab Cleave with Broad Sweep instead. Or I can just grab Overpower.
Take Rend with Mutilate. I would generally call this "clean up damage", something that you put on all the mobs and if they didn't die from something else they'd die from this. Also good to put on random annoying side mobs you don't want to deal with so they die eventually.
I do see myself grabbing Whirlwind depending on how it works with being hit. Whirlwind has Volcanic Eruption for fire damage.
I'm actually tempted to grab Earthquake with The Mountains Call for "oh shit!" moments or something, and since it deals fire damage for a change (or cold with Chilling Earth). I may just take Ground Stomp with Deafening Crash instead, but I probably do want some sort of crowd-control.
Something like this: http://us.battle.net...hRkT!bVe!YbccbZ
What do you all think?
Apr 11, 2012Posted in: Hardcore Discussion
I'm not exactly sure how you're gonna hostile me when I don't let you into my game in the first place because I'm playing solo?
If I am playing HC and hostility is allowed you will NEVER see me in a public group game ever (unless I am really eager to throw my character away, but then I'd just organize a proper duel). SC, maybe, HC, forget it. I'm not the only one.
PvE and PvP are the traditionally compared modes, actually, PvE does not include PvP, if you have any doubts, check WoW and their server configuration. PvM is a rather rare term, in fact, I do not recall hearing it outside Diablo. Regardless of the semantic validity you have doubts over, PvE vs PvP is the terminology atm.
I appreciate the psychoanalysis. Let me try: you want hostility because you like jumping on people who are weaker than you in level or gear because you suck too much to actually play a proper PvP game where everyone is ready for you.
So do you believe Heroes of Might and Magic III should be done real time since that will make it more dynamic? I mean, obviously it's the objective of every game to be more dynamic and random, am I understanding you right? And that HAS to be implemented via forced PvP?
I'm telling you that games exist in different forms and playstyles and some of us like our PvE games to stay PvE games and if we want to PvP we load up something else. PKing is really nothing more than pushing your playstyle on someone else, that is why it got thrown out the window. Nobody here is opposed to PvP. We're opposed to PvP being forced on us when we came to kill monsters.
Says the guy who can't refrain from personal attacks.
Apr 10, 2012Posted in: Hardcore Discussion
Really, by whose account? Because that logically makes no sense on Hardcore. Heck, doesn't make much sense on Softcore, either.
This is a pretty meaningless statement. I think what it did is turn the game into something it wasn't, and that something appealed to certain groups of people. Which doesn't change the fact that, at the end of the day, Diablo has always been a PvE game. For those of us who do not care for PvP, hostility just ruined one aspect of the game by forcing another on us.
If I was playing Pharaoh, and you told me how adding RTS war elements would made the game more dynamic or something, I'd tell you to go play an RTS, because it appears that's what you're looking for. If Diablo II is so bland to you that you need hostility stuff to make it more dynamic and random, I daresay you're in the wrong game. There are tons of PvP games out there including MMORPG's with PvP features. Diablo doesn't have to be one of them just because some random people like it. I like Scrabble, let's add that into Diablo III because it makes the game more intelligent.
Useless assessment is useless.
You like hostility? Fine. But if you're gonna start talking about how you're more hardcore and we're less hardcore, I'll ask you to join the Army. Remember back in the good old days people would look at us gamers and talk about how we're sissies playing with toys afraid of the real world. Remember your place.
Apr 9, 2012Posted in: Diablo III General Discussion
Hmm... *goes to the main website, scrolls through the item classes*Quote from KageKazeThey pretty much said the list of legendaries that are on the main site was lower than what they have planned internally, so I'm thinking there will be.
Never mind, I'm happy now.
- To post a comment, please login or register a new account.
Aug 20, 2008It seems like they are giving a contest opportunity to every fansite or something. Diablo-source has one on skills, and Diablo-Armory had one on Characters I think, and so on. Perhaps it would be a good idea to list all those different contests?Posted in: News
Jul 31, 2008Posted in: News
I didn't say it would. Maybe you should go watch the post I was replying to:Quote from "akse" »And all this will of course be in Diablo 3 and battle.net 2.
Sure. But it doesn't black out. It slows down. It still lets me see stuff. Diablo II is like:Quote from "akse" »You are speaking of this lag like it would be in every god damn multiplayer game. "EVERYTHING THAT IS INTERNET LAGS" yea right.
*walks around Act 4, nobody seems to be present. Reaches a black edge that shouldn't be there: "WTF?". Bam, character teleports God knows where and he's shown, dead, surrounded by a bunch of demons who killed him, apparently.*
That kind of lag is highly annoying. Lag that doesn't let you know it's happening. They had something vaguelly similar in Nox, but it was always highly noticeable and much shorter, so you usually could pull out of it. StarCraft lag makes the game kinda slow, which is, again, fine by me.
Because those games are newer and better programmed? For instance, I NEVER had any issues with Counter-Strike: Source...Quote from "akse" »All the games I play online, works just fine with under 100 ping as average.. I wonder why is that?
How are you going to get that Shako thing, then? Because I never even seen it.Quote from "akse" »You don't need to trade if you don't want to. I trade like once in a month with my characters or something.
Multiplayer is to be played with multiple players. If the multiplayer makes me play solo, I can go into passworded games just as fine. Which is basically single player with lag. Why would I play multiplayer? I'd just go into SP.Quote from "akse" »-PK's don't affect you in hardcore if you play in password games.
Ever have been called an idiot for using the thorns aura?Quote from "akse" »-Cookie cutter builds effect you how?
I don't really care what allows it, I am just saying it's there, and it's a reason I don't like multiplayer all that much.Quote from "akse" »-I agree with the rushing part but thats not community's fault, its the game mechanics that allow it.
There is less loot with less players isn't it. Not to mention passworded games do not have the /players 8 command.Quote from "akse" »-Loot system don't affect you if you play in password games
Yep, in SP you can't, so you don't have to worry about it. xDQuote from "akse" »-Muling sucks yeah but in D3 I hope they figure out something else. And in single player you can't mule at all.
I don't think it's too bad but it's not something I can play all that much. I personally don't understand how's multiplayer any better. It's the same exact thing.Quote from "akse" »These are great SP games.. D2 is bad very bad. Even in battle.net I have many times quit the game because most friends have done that too.. only aspect in D2 is multiplayer. I played single player of it thru 2 times when I didn't yet have internet.
But I hope in D3 the single player part is more enjoyable.. those repeatable and random quests and stuff should bring a lot more to singleplayer.
Jul 31, 2008Posted in: News
What happened to the small and intelligent Diablofans?Quote from "USNSEALs" »Whoa, Equinox... lot of hostility from you lately and short answers.
What happened to the Equinox I originally saw post?
Off-Topic, dummy...Quote from "SpanishBard" »OT (what's OT?)
Anyway... speaking of multiplayer... I plan to start on it straight away just in private games because I don't really know what to do with my SP chars after they finish the game.
Jul 30, 2008Posted in: News
How bad or not the lag is subjective, but I always hear Hardcore players saying that surviving the lag is a part of Hardcore. If lag is so bad that it affects Hardcore gameplay, there is a problem, and it also accepts the majority of players.Quote from "SpanishBard" »I havn't played Diablo II for several months. I don't remember there being much lag, if any. That was just from my experience. Maybe they've lessened their support for the game. The way you talk about the lag though, it sounds like it's much more of a burden for you than most people. Maybe you should be a little more acceptive of the possibility that it's a network thing on your side. I think that's a reasonable thing to suggest.
Another example is StarCraft. It lags in a different way, it doesn't "black out" like Diablo does, leaving you totally clueless of what's going on. Or make it so that you have to wait 5 minutes before selling something. And that's in solo multiplayer games.
I played Lan Diablo II games, the lag is nowhere near as comparable. It's not me, it's the server. I don't know where it comes from or why people get it or not get it, but it's there, and, because of it, you cannot say that SP DII = MP DII in a private game.
OT: and why did you stop replying to my PM's?
Jul 30, 2008Posted in: News
Can we please cut it out with this idiocy?Quote from "USNSEALs" »The number of people that get 3-4 bedroom apartments and split all the bills so they can work part time and play the PC is outrageous.
I did that at 16, we all had part time jobs at a Best Buy in the home entertainment department, worked as a team and kicked major ass 'cause our victory was gettin' home and playin' Diablo II, a privilege we earned and well deserved, made 8 an hour, 20 hours per week, a grand total of 2,560 per month, with bills and a 12 MB/s ISP costing 1200, food 400, the rest saved up.
You gotta be a fuckin' go-getter and make shit happen.
You get what you put in, so it all rides on how bad you want somethin'.
Multiplayer for the win. Boss status.
The lag is Bnet-based. It's Blizzard's Lag. It's the server lag. IT'S NOT THE GODDAMN ISP ALREADY.
Jul 30, 2008Posted in: News
Then you can play single player. (which is what I did)Quote from "waddlez" »Umm you can make a private game online and not have to play with people who "rush you"
Multiplayer = multiple players. If you make a private game you basically are playing SP with lag.
Video games are made for enjoyment and enjoyment only, they hold no other purpose, and if competition is what it centers on, that competition should be enjoyable.Quote from "waddlez" »but bnet is meant to be played competitively not for enjoyment...
There are plenty of great SP focused games, such as Baldur's Gate and Gothic, too bad you are too stupid to play them. Single Player games mostly have a better story, too.Quote from "waddlez" »go play mass effect and see what focused single player games are.... crap
Handle online? lol Tell that to Baishok. He can't "handle" it either.Quote from "waddlez" »don't complain that you can't handle online, get better
Right, and you didn't read my post about how ISP does not affect bnet in any way? If it was my ISP Solo bnet games would never lag. But they do. Go learn something about internet programming or something.Quote from "waddlez" »and Equinox, I live in atlanta too and there is around 5 ISPs to pick from... stop the QQ and learn to PEW PEW
My area (my city, apartment, w/e) doesn't have anything besides Charter. Charter is also an OK provider and satisfies us in every way. DII has nothing to do with it.
Jul 30, 2008Posted in: News
That makes perfect sense... how does it not make sense... unless somebody is mentally deficient or something.Quote from "DoomGaze101" »I know he said KEEP AN OPEN MIND.. But not an MMORPG? Really that doesn't make to much sence.
How about you don't be an asshole and tell him how to get his body? I don't see anything wrong about starting online except it's going to be full of idiots who played the game a LITTLE longer and know a LITTLE more so now they think they are cool or something.Quote from "thetormented_1;317915 »I remember one game there was a new guy who would run around and ask for items everytime he died because he didn't know he could get his items from his dead body.
Hmm. Sitting on this forum lowers IQ.Quote from "Dead_Metal"" »Anyway, if the problem most people have with MP is lag, then a quick solution would be to get a better ISP.
The lag is BNET BASED. Not in any way related to the ISP. It happens to everyone, everywhere, and it's pure server lag for the most part.
Second of all, my family has an ISP which is THE only available ISP in the area. Has absolutely nothing to do with being an adults. My parents are adults they have only one ISP to choose from.
So shut up please and don't post such idiocy anymore.
Jul 30, 2008Posted in: News
Where to begin:Quote from "shelledfade" »The question IS, why the hell wouldnt you play multiplayer lol?
- LAG FUCKING;
- trading is complicated and broken due to economy;
- everyone is rushing all day long;
- everyone is using a cookie cutter build;
- everyone is using twinked characters with uber gear already;
- PK'ers in Hardcore;
- loot system;
- sharing items between characters is a huge pain via mules;
- characters disappear if you don't play them long enough fucking gay.
No, Multiplayer has huge motherfucking lag. Single player doesn't. Multiplayer only lets you play when you have good internet. Single player lets you play whenever you feel like it.Quote from "shelledfade" »You can always play single player online, just make a game and password it if you really just dont like multiplayer for some reason of which I have no idea. Then you have the option of playing with other people or not. Instead of just making a single player character. The game will definitly be the same on multiplayer as with singleplayer quests.
- To post a comment, please login or register a new account.