Why? You simply don't like SC, and I really don't understand why would anyone want to know that. In a SC thread.Quote fromAnd I was explaining why it would suck for me.
- Equinox
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Member for 17 years, 5 months, and 6 days
Last active Sat, May, 5 2012 18:01:05
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May 20, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!To Dopple: I did.Posted in: News
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May 20, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Posted in: News
If they change the gameplay, which is what they already did with WarCraft III, it's not going to be StarCraft anymore. If you want a different game, go play a different game. And I don't think SC strategies will work anymore, now that siege tanks are considerably weaker and so on. The balancing will totally topple over. Do StarCraft tactics apply to StarCraft: Broodwar? No.Quote from "Chisto_Dex" »So what is a few more units? (to me) It won't change the gameplay. Just the strategies you used in SC will now have change to include Phase Prisms and Warpgates.
StarCraft is chess only if you play it like chess. It can be a light game as long as you find the light-playing people. Or you can just play single player. No chess at all.Quote from "Chisto_Dex" »I also tend to break games down to what I consider is their basic form. SC is chess. Diablo is rolling dice to see who hits who for what amount of damage. Chess requires more skill, but less character involvement. Rolling dice requires more filling in with your imagination.
Sure, just leave us alone.Quote from "Chisto_Dex" »But like I said. This isn't my kind of game. -
May 20, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Posted in: News
I don't feel like it, really... StarCraft rules! And this is not a Diablo forum. It's the News and Announcements forum. StarCraft disvussion is 100% legal here.Quote from "gyrextt" »Now go where you belong. -
May 20, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Same units? Did you even watch the videos?Posted in: News
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May 20, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Why can't we discuss StarCraft II instead? Those Stalker guys were really cool.Posted in: News
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May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Yeah, but I don't save cookies, so when I come in, I'm a guest, and it looks like 20 new pages, lol. I wonder why the default page size is so small.Posted in: News
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May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Well, I watched the videos, gameplay wise, it certainly seems to be OK, so I guess I'll have to buy it...Posted in: News
Whoa, how many pages you wrote here, guys? -
May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!I like it realistic in terms of cleanness and detailed.Posted in: News
"common it's Blizzard" stopped working on me ever since they made WC3. And that was a long time ago. -
May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!like sc dirty...Posted in: News
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May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Hmm, when was the last time you played StarCraft? It's dark. Period. There is not such thing as "futuristic" look. And this has nothing to do with DirectX or anything. They just have way too much light in some places. They don't need to make everything so radiant fantasy bright. I hope bloom/HDR disable will cure this.Posted in: News
Well, I'm going to be angry later because it will probably be the same thing as with WarCraft III - WarCraft III is so good, WarCraft II was crap, WarCraft II looks exactly like WarCraft III... and so on... I'm not forcing anything on anyone, though, but I will certainly sound like that, lol -
May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!I guess some people like me don't like when dark brooding games turn into WC3. SC2 is cartoonish, and there is way too much light...Posted in: News
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May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!It already looks horrible. I guess I'll just wait until it buffers to the end, then...Posted in: News
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May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!Those videos have the slowest bufffering rate ever.Posted in: News
That is probably because SCII is inside D3, and because all people who go to SCII are mostly Diablo people who really don't like SC that much. And all off-topic discussions are here. -
May 19, 2007Equinox posted a message on Blizzard announces new game: STARCRAFT 2!!!As was expected. I can only hope that StarCraft II will be a decent game.Posted in: News
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Apr 23, 2007Equinox posted a message on New Patent for Diablo Filed by BlizzardIt was said a few posts ago, because it was expiring.Posted in: News
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Doesn't mean they can't make an enjoyable game, though.
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I'll have to stick with Torchlight and wait for Grim Dawn, I guess.
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Are you trying to use the "if there's no alternative than the thing we have is great and amazing!" argument? It's a false one, I hope you realize.
Most companies right now do not make Hack&Slashes. Although there is Torchlight 2. Which I'll probably end up playing instead of this. No matter how unpolished TL 2 is, it's going to better than Diablo 3 because it doesn't fuck up the player or have an RMA, + mods, I've seen the results in TL 1 and they were great. Grim Dawn looks interesting as well. But I was always able to enjoy Hack&Slashes outside the Diablo franchise. Nox, Sacred - I liked these more than DII. I had fun with TQ. Demon's Souls >>>>>>>>>>>>> DI + DII + DIII already. Some blind fans will see everything without the "Diablo" sticker as bad, so my statement will be ignored here, but I won't have that issue.
SW:TOR will probably be relatively close to WoW, as well, without all the money hogging garbage.
SCII is not that great, either, I find AoE III a much better game overall, even though I was unhappy with AoE III changes compared to AoE II, but SCII feels like a weak graphic update with partial downgrades, while AoE III is a very solid, standalone game with many interesting implementations.
Besides, when was the last time Blizzard did something that wasn't WarCraft, StarCraft, or Diablo? Are they running off their own current success, or mere past success "It's Blizzard so I must buy it"? Really, SCII was not that great. It wasn't. I got it because I liked SC1 and because all my friends were getting SCII. I have significant trouble getting into it these days. WoW was good during vanilla/TBC, which was some while ago. I play it because of a guild. In fact, I feel dirty about that right now.
I do not believe you have the right to ask a poster from 2006 why they're here. I've been here before DIII was even announced. People who like games come in different forms. Some are blind insane fans who will buy everything relating to their favorite game and grind to 99. Some acknowledge it as a worthwhile title they want to see a continuation towards. I've spent ~4 years on this forum, waiting, watching, what Diablo III was becoming. Perhaps it's time for me to leave, but this forum is not the official forum that exists solely for buttlicking Blizzard. This forum is full of real, living people, who have opinions. And so we make those opinions heard. I'm sorry you think only die hard new Blizzard(tm) fans can post here.
When we're discussing that company, I'll discuss that. Just like I don't harp on HoN's recent F2P change on Dark Souls forums, that doesn't make much sense, does it?
I am a far seer you could say, I take little things and see how they extrapolate into the future, becoming huge. I know that I have to fight for every little crumb, every step of the way, or all will be lost in the numbness that people have when things change... slowly. But slow change is still change. Bad things other companies do at least are recognized as bad things. This isn't.
One person not murdering doesn't excuse their stealing as OK.
Blizzard doesn't have proper numbers on their actions, though.
Not that I care about pure greed. People are numb, that's why they accept these things. Marketing is all about making people who don't need it think they need it. Then people become the marketers, as if hypnotized.
I am not good at persuasion or conviction. I'm just here to let people know they're not alone. I'm not here to convince you - I can't. You either see it or you don't.
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Every poster on a fan-forum is treated that way. Come to a forum of a game you care absolutely nothing about, say you won't buy it, you'll be told you will.
See how worthless your statement is now?
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THIS is what I'm talking about.
I know what is meant by it. I also know it does not exist. Diablo II was pirated up the whazoo. SCII was pirated in BETA. This is nothing new. This changes nothing. Absolutely. Nothing. It's not new. It's not "this day and age". It's "the day and age that existed for the past 30 years of gaming".
Money should never be above the benefit of humankind.
Blizzard earns tremendous money, everyone should be well aware of that. Blizzard screwing over portions of the playerbase, that ONCE WERE THEIR OLD PLAYERBASE THAT MADE THEM SUCCESSFUL, however miniscule now (you lack the statistics on this), for some untraceable amount of money, is a sign of a very bad moral sense. And regardless of how many times people may claim that a company is only a business, there are lines to be drawn, lines after which a company should no longer be respected and their games played.
I could somewhat try to begin to comprehend this if DIII was an SP only game. It's not. DIII is 90% a multiplayer game. SP won't hurt them. Mods won't hurt them. Them barring and blocking those things is a very bad sign for the customers of a company whether you see it or not. I don't know why you're so concerned about the profits of a company that earned 15 * 6 million * month for 6 years, instead of YOURSELF. I look out for ME, I look out for my fellow GAMERS, not companies and their publishers.
Wait, what? Where did this come from? This change doesn't affect the 95% at all.
15 * 6 million for 6 years should have fueled something. It didn't. You can't fuel art. It's limited. This money goes in Blizzard's pocket and nowhere else, don't kid yourself.
More employees do not make better games. At most they can make more content, even that is doubtful. That's only relevant to MMO's, anyway, Diablo won't get any new content.
More expansions do not make better games (WotLK). In the past I have played games without expansions for ages without even knowing there was an expansion and never feeling the need. Expansions are often an excuse for lack of features early on.
Server hardware? There's absolutely nothing wrong with the servers of Heroes of Newerth - that company is in the process of dying. How much money does Blizzard need to approach the server quality of tiny sub-indie dying companies?
I'm sorry, I am not blind. I know what's out there, and I can make comparisons. Blizzard has been _falling_ in quality, rather than rising.
I guess my college friends who want to play SCII over LAN but can't because the internet sucks in their dorm/college or throttles games are just filling the void until they get to play some other game with the same limitations.
OK.
LAN is viable beyond far to reach places. I was talking about offline SP, though, but LAN is in the same basket.
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It is unreasonable if you care about your players' convenience, which Blizzard obviously does not.
I'm in a village far away there's no internet here. I got my SCII copy. Install- crap I can't play it.
This is done for supposed (not guaranteed) profit while hurting the players.
Not all of us are stuck in cities with perfect high speed internet 24/7/4/12. Old school gamers especially value freedom a lot, this limits.
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The offline only thing is dumb but that's a different topic.
The whole offline restriction thing often means I either have 2 version of the game (offline-capable by shady means + normal), or have a secondary SP game to play when my internet randomly dies.
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I am not sure how I'm supposed to build a character now. That aspect always attracted me more than the looting/gearing aspect. Now it's gone, unless I missed something. There are still runes I guess. But not what I'm looking for.
This is not Nox. Or WoW, for that matter.
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Active participation? One more button to click? You sound like those SC players who think automining simplifies the game.
What's the difference? o.O Are you talking about cast time?
Hmm.
Summon.
DoT.
AoE.
Summon.
Movement.
Aura.
Damage.
AoE.
I guess my thought is I see 4 straight up damage abilities, with at least one damage ability per class.
I would accept the DoT's if this was a crawler but with how many enemies Diablo typically has, and how quickly they go down, DoTs seem kind of pointless, except for bosses (see my above comment about bosses). Unless it's a massive DoT, I'm confused about the "its target" thing in tha tcase.
I was arguing from that originally, but I was told that may be wrong currently. Even then, this makes the situation worse, much worse. You may easily end up with 1-2 builds per class if that is true.
It's hard to say considering how little info we have on the skills right now.
One example is that since WD's tier 1 skills are Dog and Plague, and assuming we can only choose one skill per tier, if he chooses Plague, Sacrifice becomes pointless. Except maybe it works with Parasite.
In fact, Dog and Plague may very well define a strong wall between the summoner WD and caster WD. Hybrids are still possible with the other spells but not pure builds. In DII, getting bone armor doesn't mean I can't summon skeletons.
If he chooses a curse ability in too many tiers, he'll be forced to compensate with damage abilities. There are going to be many forced damage-utility tradeoffs. And since the choices are blocked out strongly, they won't be soft tradeoffs like in DII (slightly less damage, slightly more defense).
Horrify and Soul Harvest don't make much sense together.
Overall, the curses will most probably cancel each other out. So will the damage abilities.
You can't combine stuff like Firebomb and Acid Storm.
Poison Dart is the stronger single target spell in lower tiers, if I understand right, which means it may end up having priority over other skills. Any skill that has a uniqueness state may block others out.
Haunt and Locust Swarm are the same thing, doubt we'll see these together.
What they consider the best is rather irrelevant. It's most important that Blizzard follows players after launch and adjust according to player builds, not their formula.
It's really not about best builds per se, but about drastic differences between builds (balance). Some build dealing 1k more damage then another is not an issue. But if there's a Hammerdin alike build in DIII it needs to be hit by the nerfbat.
I just wonder if they're not making their balancing job a lot harder with all these mechanics. They have to balance tiers and cooldowns now, instead of one skill vs another.