- Equinox
- Registered User
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Member for 17 years, 5 months, and 1 day
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
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Jan 17, 2007Equinox posted a message on That Sly BlizzardPhotoshop is, always have been.Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!You don't need a legal game to play with friends, you only need Hamachi - that's what I'm talking about. Currently, with old games, it only makes sense to play with friends or on private servers like PGT, because all other places, hacks everywhere. Even StarCraft! WCII and WoW work, but I play neither, so I can only wait for Diablo III and StarCraft II to buy, so far, no multiplayer for me, unless I get a friend who plays Diablo II/StarCraft...Posted in: News
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Jan 5, 2007Equinox posted a message on Happy New Year Diablo Fans!The bad thing about Blizzard is their support of old games. I bought Diablo 1, could have as well downloaded it - after I went to the multiplyer, people in there were copying items, giving themselves 99999 health, casting apocalypse on level 1, etc... impossible to play properly.Posted in: News
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Jan 2, 2007Equinox posted a message on Biggest Diablo 3 Information Yet!Well, I think Blizzard won't let us down. Add a few classes, redo the old ones, change damage calibrations, add something new in, Blizzard always had wonderful ideas. Of that, I do not worry.Posted in: News
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Jan 1, 2007Equinox posted a message on Happy New Year Diablo Fans!Posted in: News
Well, at least what you are waiting for will come and is expected...Quote from name="Elfen Lied" »something had better be annouced this year. ive been waiting since what 2001 for this game. - To post a comment, please login or register a new account.
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I believe many here also were talking about teleport.
And, speaking of teleport, from what I understand there are ways to spec/rune it to decrease the cooldown to something small. Which, to me, implies we will be able to decrease the cooldown of most such skills. This is going to cause some issues if the nukes in question are relatively spammable resource wise.
I'm worried about nukes (Earthquake), reasons were given.
I'm worried about buffs, because I freaking hate buffs. If the buff lasts 2 minutes and the cooldown is 2 minutes just make it a passive. Summon at least I can somewhat understand - it's your job to keep it alive for that long. But buffs? Please no, I had enough with resetting Burst of Speed every 5 minutes... unless the game has a debuff system or something, I just don't see the point.
From what I understand, these buffs are very shortlived, and amount to nukes.
And teleport. I'm sure some people will spec into it in PvP, perhaps some in PvE, but without a spec it seems to be in a very strange position.
In any case, considering possibility to decrease cooldowns, and the supposed strength of these tier 7 abilities, why would you not pick a tier 7 ability? Why would you get a bunch of level 1-5 abilities if the end abilities are stronger?
You could try to argue that using cooldown runes on tier 7 abilities will make them equal to tier 1 abilities with damage runes, but we have multiple tiers of abilities without cooldowns, + if we have buffs then those buffs don't need their cooldowns lowered anyway. Which brings us back to tier 7 skills being OP compared to lower tier.
If these abilities complement other abilities (e.g., tier 7 is buffs/supports only), it may be manageable. E.g., higher tier cannot provide any damage.
You seem to be ignoring the post I just made.
So barb has these skills here:
http://www.diablowiki.com/Barbarian
I don't know how many points you can put into each, I'll just consider them as 1-point skills. That's 23 skills. You need 7. I suck at statistics, so I can't give you a precise number, but that number is very large, and I'm happy with it.
The problem is, though, tiered skills may skew how many builds we actually get. For instance, if everyone always takes the skills in tiered order (from most to least), that essentially halves the number of skills. And a big chunk of those skills are either necessary or useless to specific variation in builds. + add imbalances.
Skill availability is rather irrelevant, it just delays complete build freedom until w/e level you can get all skills at, I believe the argument was that the tiers categorize skills by power.
The reason a number of builds float to the top is both unbalancing and lack of choices. A large amount of choices generally blurrs build power, and unbalances make some builds useless while others OP. It's Blizzard's job to minimize the amount of OP and UP builds, leaving more builds in the "viable" sector. The problem with DII was that many builds that should have been viable, weren't, mostly due to unbalances. Builds in DII were heavily limited due to synergies. Here, we see something similar to synergies, but a more hidden concept.
And what do you base this on? I played games with a lot more builds than that. And builds shouldn't lend themselves to math. The most high damage build should get you killed.
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No.
Your example is faulty because you're comparing Diablo 1 to McDonalds it seems. For me it's more like this:
Joe spent a while going to this little non-franchise burger shop in his home town where they made really nice burgers, because they loved their craft. Then some friend took him to a 4-star restaurant. The restaurant looks a lot nicer, with waiters and everything, and the burger may even look prettier w/e. It is backed by this rich famous company that has access to all this, I don't know, cutting edge technology. It also costs a lot more. But the burger still tastes the same, if not worse.
Good graphics design trumps technology every time and SCII and DIII are proof of that IMO. Especially these games also suffer in the audio department (I'm not talking about Matt Uelmen). If they could update resolution and color palette on SC1 + add all the mechanical modifications (auto-mining, etc.), I'd rather play that. SCII is slow, WCIII'ish, and has awful sound work and animations compared to the original. Among newer titles, it's greatly inferior to AoE III, for instance. The only reason it gets anywhere for me is because it's, well, SC.
The collective consciousness also runs after the most recent fad out there and demands the latest little thing because it's considered cool. I don't know why you bring up the collective consciousness here since it's extremely dumb. I'm not talking about whether most people will like Diablo III's design. This is very hard for me to judge since I lack figures on SCII.
The collective standards sees only shaders and nothing else. They do not see design at all, for them it does not exist.
I'm not sure what you mean by this. I believe you should be aware that I am not a die hard Diablo fan at all. I am here because I like the series, just like any other series, and looking forward to it. My expectations for DIII are not different from expectations for SW:TOR or TES 5. But my expectations are typically high, both for gameplay and design. I can accept a game that doesn't meet my expectations, play it, and enjoy it, but it will lose the title of great game for me, and I want every game to be great.
Which means I'll whine about graphics, cooldowns, and everything else.
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Granted, people also talk about picking their mouse off the pad which I never do.
To each his own, indeed.
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Better example of bad graphics: http://nichm.com/wp-content/uploads/2008/05/runescape_great_war.png
http://www.atriarch.com/images/screenshots/screenshots/043002/AT_bolera_caverns_shot_0075.jpg
http://www.xsyon.com/components/com_joomgallery/img_originals/screenshots_1/xsyon_mmorpg_darkhand_20110118_08_20110119_1116930615.jpg
These are rather difficult to find, though, since they don't get far.
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As I have said before, there should be a build, per every skill, per every number of points in the skill. If you were able to write down the options that means there are too few. And there should not be too many forced linearizations per skill, nor should top tier skills be superior (in terms of most return for points invested). This is basic balancing, nothing complicated.
Possible builds number may still be very high. But the viable builds number shouldn't be reduced to 5 per class, you know.
If you don't have an issue with forced builds that's your opinion but do not hide behind fallacies like "it's the factors of life" when the discussion has nothing to do with that. Keep the discussion where it belongs.
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I don't get why people play at low sensitivity, though. For me, the high sensitivity makes it easier for me to aim at small things like headshots.
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I think Diablo I still looks great, because it's a 2D game, and 2D games are essentially immune to aging. The only thing DI needs is a higher resolution and maybe a better color palette. I still like the look of AoE games, SC. So, you argument, I neither understand nor agree.
"By today's standards" what are these standards, which version of shaders it's using? 2D = bad, 3D = good? Is that all you care about? Because that's not what I'm talking about, that's something I don't give a shit about, I don't care what technology it uses at all, only if it looks good or not. DII, for instance, looks horrible and very little could save it.
I don't see how "expectations" are a problem. I've played plenty of even recent games with good graphics styles that fit the game and work well. So far, most of what I have seen in DIII looks like a repeat of the 3D problem from way back, which time and time again proves Blizzard has a horrible graphics department that lags 5 years. I remember loading up WCIII when it came out "What is this crap???"
It's still an improvement over the graphical abomination that was Diablo II, and I'll still play it, but 10 years down the line, I expected better. I've seen in-development screens of SCII and the like. They didn't really change that much. We have an example of a Blizzard game in development, you can't fool us anymore. Maybe these are not final, but they definitely indicate where it's all going.
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A lot of these sound like buffs, if I think about it. And resetting buffs all the time is very annoying.
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DI had vastly superior atmosphere overall and on quests and bosses. It was also a lot more difficult, but not in a way that was defined by whether or not you're using the correct build, which is all DII seems to be about. DI allowed for better balance of difficulty, its overall smaller size is what made it such a great game.
DIII is obviously going farther from DII, but it's not taking anything from DI at all from what I've seen. The atmosphere is definitely not there, the playstyle as they said is "fast paced" while DI was always more on the strategic side. I miss that, tbh.
I mean, it's a game about demons, if it's not supposed to be gloomy, what is it supposed to be?
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Granted, I use separate headphones and mics lol... This person is trying to buy something on a budget, not chasing a stupid fad.