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    posted a message on anyone else fighting with spouse/significant other over d3?
    Quote from LordTyberius
    This, is exactly the reason why you marry a gamer yourself, these situations just don't arise lol.
    Nobody likes girl gamers.

    Quote from Blister
    being the logical, linear thinking male that i am
    I assure you you're not as logical as you think you are.
    Posted in: Diablo III General Discussion
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    posted a message on Has D3 lost their true diablo fans?
    I think they lost some DII fans.

    <-- DI fan.
    Posted in: Diablo III General Discussion
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    posted a message on At what point did this game become an MMORPG?
    But based on your statement, people in Russia and Ukraine have 0 internet.
    I didn't say that. I'm gonna end that here. I don't want to keep arguing with someone who's either intent on twisting what I said, or has REALLY horrid reading comprehension.

    Quote from Kiserai
    Since your sight be so clear and your comparisons so many, by your own words, please kindly direct us all here to the game that's doing what Diablo 3 will be doing and with even greater quality, since Blizzard's quality has been plummeting so quickly?
    Are you trying to use the "if there's no alternative than the thing we have is great and amazing!" argument? It's a false one, I hope you realize.

    Most companies right now do not make Hack&Slashes. Although there is Torchlight 2. Which I'll probably end up playing instead of this. No matter how unpolished TL 2 is, it's going to better than Diablo 3 because it doesn't fuck up the player or have an RMA, + mods, I've seen the results in TL 1 and they were great. Grim Dawn looks interesting as well. But I was always able to enjoy Hack&Slashes outside the Diablo franchise. Nox, Sacred - I liked these more than DII. I had fun with TQ. Demon's Souls >>>>>>>>>>>>> DI + DII + DIII already. Some blind fans will see everything without the "Diablo" sticker as bad, so my statement will be ignored here, but I won't have that issue.

    SW:TOR will probably be relatively close to WoW, as well, without all the money hogging garbage.
    SCII is not that great, either, I find AoE III a much better game overall, even though I was unhappy with AoE III changes compared to AoE II, but SCII feels like a weak graphic update with partial downgrades, while AoE III is a very solid, standalone game with many interesting implementations.

    Besides, when was the last time Blizzard did something that wasn't WarCraft, StarCraft, or Diablo? Are they running off their own current success, or mere past success "It's Blizzard so I must buy it"? Really, SCII was not that great. It wasn't. I got it because I liked SC1 and because all my friends were getting SCII. I have significant trouble getting into it these days. WoW was good during vanilla/TBC, which was some while ago. I play it because of a guild. In fact, I feel dirty about that right now.

    Quote from Kiserai
    You rail on and on about not respecting a company or playing it's games, and the obvious implication is apparently you don't think Blizzard deserves our respect or money. If that's true, are you buying the game? If not, why are you still posting here?
    I do not believe you have the right to ask a poster from 2006 why they're here. I've been here before DIII was even announced. People who like games come in different forms. Some are blind insane fans who will buy everything relating to their favorite game and grind to 99. Some acknowledge it as a worthwhile title they want to see a continuation towards. I've spent ~4 years on this forum, waiting, watching, what Diablo III was becoming. Perhaps it's time for me to leave, but this forum is not the official forum that exists solely for buttlicking Blizzard. This forum is full of real, living people, who have opinions. And so we make those opinions heard. I'm sorry you think only die hard new Blizzard(tm) fans can post here.

    Quote from Kiserai
    There are companies that do such things and they deserve to be held responsible
    When we're discussing that company, I'll discuss that. Just like I don't harp on HoN's recent F2P change on Dark Souls forums, that doesn't make much sense, does it?

    Quote from Kiserai
    but you're using very serious and dramatic language for something that is ostensibly a non-issue for 95% of the player base.
    I am a far seer you could say, I take little things and see how they extrapolate into the future, becoming huge. I know that I have to fight for every little crumb, every step of the way, or all will be lost in the numbness that people have when things change... slowly. But slow change is still change. Bad things other companies do at least are recognized as bad things. This isn't.
    One person not murdering doesn't excuse their stealing as OK.

    Quote from Kiserai
    If this was going to alienate any notable portion of the player base Blizzard wouldn't be doing it, because even by the logic of pure greed, it's in Blizzard's greedy interest to get as many people playing (read: paying) as possible.
    Blizzard doesn't have proper numbers on their actions, though.

    Not that I care about pure greed. People are numb, that's why they accept these things. Marketing is all about making people who don't need it think they need it. Then people become the marketers, as if hypnotized.

    I am not good at persuasion or conviction. I'm just here to let people know they're not alone. I'm not here to convince you - I can't. You either see it or you don't.
    Posted in: Diablo III General Discussion
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    posted a message on At what point did this game become an MMORPG?
    This game doesn't satisfy the parameters to be an MMORPG. I really don't know what you're talking about. Online-only games have existed for ages (Savage, HoN), doesn't make them MMO's lol.

    The offline only thing is dumb but that's a different topic.

    The whole offline restriction thing often means I either have 2 version of the game (offline-capable by shady means + normal), or have a secondary SP game to play when my internet randomly dies.
    Posted in: Diablo III General Discussion
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    posted a message on D3 items look really lame
    Quote from Dolaiim
    Apply this to computer graphics. GPU and vRAM have increased exponentially since D1.
    Which is honestly not that relevant. The edge of graphics capability, in my opinion, occurred somewhere around 1998. The edge for 2D games is even earlier than that. By edge, I mean that graphics after that point became good enough to cease needing improvement. Specifically, this includes resolution adaptations and high color palettes, which games like DI and SC didn't have. Even then, games with Windowed mode I don't really care, even. Just with all the recent monitors and I have a laptop monitor, resolution is a bitch.

    Quote from Dolaiim
    So has the ingenuity and available tools of graphic artists.
    No.

    Your example is faulty because you're comparing Diablo 1 to McDonalds it seems. For me it's more like this:

    Joe spent a while going to this little non-franchise burger shop in his home town where they made really nice burgers, because they loved their craft. Then some friend took him to a 4-star restaurant. The restaurant looks a lot nicer, with waiters and everything, and the burger may even look prettier w/e. It is backed by this rich famous company that has access to all this, I don't know, cutting edge technology. It also costs a lot more. But the burger still tastes the same, if not worse.

    Good graphics design trumps technology every time and SCII and DIII are proof of that IMO. Especially these games also suffer in the audio department (I'm not talking about Matt Uelmen). If they could update resolution and color palette on SC1 + add all the mechanical modifications (auto-mining, etc.), I'd rather play that. SCII is slow, WCIII'ish, and has awful sound work and animations compared to the original. Among newer titles, it's greatly inferior to AoE III, for instance. The only reason it gets anywhere for me is because it's, well, SC.

    Quote from Dolaiim
    This raises the collective consciousness, and thus the collective standard, for what games can look like. This tends to inform the gamer's expectations.
    The collective consciousness also runs after the most recent fad out there and demands the latest little thing because it's considered cool. I don't know why you bring up the collective consciousness here since it's extremely dumb. I'm not talking about whether most people will like Diablo III's design. This is very hard for me to judge since I lack figures on SCII.

    The collective standards sees only shaders and nothing else. They do not see design at all, for them it does not exist.

    Quote from Dolaiim
    I think it's really admirable that you are less affected by the impact of raised expectations.
    I'm not sure what you mean by this. I believe you should be aware that I am not a die hard Diablo fan at all. I am here because I like the series, just like any other series, and looking forward to it. My expectations for DIII are not different from expectations for SW:TOR or TES 5. But my expectations are typically high, both for gameplay and design. I can accept a game that doesn't meet my expectations, play it, and enjoy it, but it will lose the title of great game for me, and I want every game to be great.

    Which means I'll whine about graphics, cooldowns, and everything else. :D
    Posted in: Diablo III General Discussion
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    posted a message on What do you think about Cooldowns in PvE
    Quote from Dolaiim
    I think of COURSE we're going to have cooldowns. If you have powerful skills and actually want a balanced game, those skills have to be on cooldown. Otherwise everyone will min-max for the most powerful skill and spam it.
    This is my issue. I want locust swarm to be as powerful as WD's level 7 skill, and I want freedom in how I spec. Not be forced to min-max for the most powerful skill (cooldown or not), there should be NO most powerful skills.
    Posted in: Diablo III General Discussion
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    posted a message on What do you think about Cooldowns in PvE
    Quote from Xtapolapacetl
    They do have the skills listed:
    I meant skills they actually have in the beta or w/e the latest version is, which is not available to us. Putting cooldowns everywhere is not too difficult, and apparently low level spells are supposed to go obsolete anyway.
    Quote from Phrayed
    I never said you shouldn't be able to spam anything. I clearly addressed that later in my post saying most skills will be able to be spammed... I think that's fairly obvious.
    I'm saying you shouldn't be able to spam anything significant (try to spam anything in DII at lower levels).

    Quote from Phrayed
    What I see if one skill is powerful or your 'best skill', then people are going to just try and save up to use it.
    Yes, there should be no best skill. What you're describing occurs with cooldowns as well. In MOBA's, it even has a name. It's called the Ultimate.

    Quote from Phrayed
    Using your logic that skills that have a bigger effect should have a huge resource cost...
    That's not even my logic, that is game logic as old as games themselves. Why would they not cost more? Why do we have a resource then if they're not going to cost more? How else to compensate?

    Quote from Phrayed
    Then how else do you save up to cast it other than to just sit there and gather?
    I just replied to that.
    IF YOU SIT YOU SHOULD DIE.
    And, again, that occurs with cooldowns as well. Give me an example that doesn't also occur with cooldowns. That's one of the issues - it's redundant. Mana fullfills the task of "cooldown" just fine, except it's a choice. Cooldowns don't leave you a choice.

    Quote from Phrayed
    I think that's a horrible idea. Spells shouldn't be insanely difficult to cast.
    There's nothing difficult about that. It is just a tradeoff. You want to cast a spell that kills half the room, spend your mana orb. Nobody is forcing you to cast it.

    Quote from Phrayed
    I don't understand how you don't believe cooldowns can be used well or how they just lead to some repetitive loop of mashing the same 4-5 buttons over and over again.
    Because Blizzard's argument was to use cooldowns to prevent ability spamming, which means some abilities are inherently better than others, which leads to a rotation.

    The only way to prevent a rotation is to make skills independent of each other in power.

    Quote from Phrayed
    Most of the higher level spells/skills I have seen out of Diablo 3 (again, referencing the Wiki) are spells that should be used in boss fights, when in tough situations, etc. They aren't spells that make much sense when spammed and/or would be overpowered if spammed.
    I don't appreciate being told where to use a spell, and neither do min-maxers. It doesn't matter what the spell is designed for, it can be used for anything.
    You need to bring up examples of what spells you're talking about. This "spells from the wiki" gives me nothing. All I heard about being spammed was teleport. Again, teleport was not an issue in any game with CC, and doesn't need a cooldown, but teleport is a special case anyway. I've been told that they are doing it to prevent 1-skill spamming, which means they're still using the WoW model.

    Quote from Phrayed
    I don't see why a spell can't be useful or well designed if it isn't being spammed constantly. That makes absolutely no sense to me.
    Probably because I didn't say that.

    Quote from Phrayed
    I have played WoW. Watching Diablo 3 gameplay, even if you envision cooldowns in it, reminds me nothing of World of Warcraft.
    I presume the videos were made prior to the whole cooldown idea.
    But imagine if every fight went leap-mortal strike-hammer something-insert 2 more spells here-repeat.

    Quote from Phrayed
    Do they seem insanely powerful if they are on a cooldown? I think they would all be pretty ridiculous if you could just spam them... But on a cooldown they look (to me) like they should be used when you are in a tough spot or being overwhelmed.
    These spells should not exist. To me, these spells are just bad design.
    If you're in a tough spot/overwhelmed, you should die, end of story. I thought this game was supposed to be difficult? I don't recall any games where I had a spell specifically as a cop out, wtf?
    Seriously, what are these spells really for? I don't want to have any skills I am not constantly using in every fight excluding single target spells for bosses. Pretty sure these skills are actually first thing you use in battle, so that they get off cooldown faster. If you have a cheap spell that kills half the room you are not going to wait to cast it.
    Posted in: Diablo III General Discussion
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    posted a message on Am I in the minority?
    You know what I'm disgusted by? People like you.

    Further proof we need respeccs before the game gets flooded with minmaxers who think they're some hot shit because they know the phrase "you suck, please uninstall" and have too much time on their hands.

    There are no problems with respeccs except psychological patologies some people have in their heads, for which I do not feel compelled to be held responsible for.
    Posted in: Diablo III General Discussion
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    posted a message on No Beta Key To Fansite - Bashiok
    Quote from zerg4hire
    I also expect a sticky thread with a list of Dfans' email sent to Blizzard to have games added, so that 80% of them are not DiabloFans Moderator.
    Yes, because it's really nice to have your ACCOUNT INFORMATION displayed for the whole internet to see.
    Think before you post, please.

    It's quite essential for staff to have beta access on a fansite, though, otherwise they're out of the loop and when your forum members have keys and you don't that's pretty stupid if you ask me.

    The staff here is not that large so it's not that big of a deal, there should be plenty of leftover keys.

    Or, not keys. If they don't use keys they'll probably use something else that will be distributed similarly.

    @snared
    Can you point me to a link where it says that the entire beta includes no SP in any way, shape or form, and is 100% on battle.net?
    Posted in: Diablo III General Discussion
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    posted a message on My biggest disappointment with D3 so far
    Quote from iwantataco
    well isnt the biggest games right now mmo's that have hundreds of players in the same game.
    MMO's have a major persistent world, so putting thousands of people into the same world is very different from putting 8 people in the same room.

    A better comparison would be MMO instances. The largest MMO instances I'm aware of are 40, which is a group of 8, and many people complain about those because at that point you are nothing more than a goon who follows commands of a leader. From what I've seen, the preferred groups are 5 to 10 because there's more camaraderie and you don't feel as a goon as much. Some people like doing a 40 group sometimes (don't ask me why), because it feels like a big accomplishment or something, I always felt I only accomplished shit if I did it by myself so I dunno. But from what I've seen, 40-player instances aren't exactly the peoples' choice and after WoW there's a stronger soloer and small-grouper trend.

    People being attracted to the world of thousands of people is a very different matter. Diablo would require an over-world and I don't think that's necessary, although it would make trading more interesting.

    I personally never found zerging interesting because the more players there are in a room the less I matter, or, if it's balanced properly, everyone just dies constantly. This is not going to be Diablo II where you can turn on the game do /players 8 and level really quickly. This is where you do /players 8, you are going to die (hopefully). And it's very difficult to find 5 competent players, let alone 8. With no extra reward? Not happening.

    Even WoW's low level 5-mans are not balanced you can blitz through them with just tank and healer lol.

    I would generally limit my room to 3-4-5 players if I made one anyway but the reason an 8-cap is negative in my opinion is that they would have to use skewer balancing (in the form off, multiple monster HP by 5), rather than smart balancing for each individual setting. I.E., if the 8 cap is in, the 8 cap is attempted to balance, the rest is kinda on the wayside. And if the whole difficulty of 8-player is how long you are going to hack on monsters or how long you're gonna stand and regen HP, that'd be a big disappointment.
    Posted in: Diablo III General Discussion
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