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    posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for Tomorrow
    Quote from thomasmgp30

    So this patch was supposed to be about build diversity yet they killed off two very fun builds. Tank Wizards and Tank DHs. I guess by diversity they meant force them to play something else they dont like or find fun.

    Oh well good thing I really only liked farming Act 1. Both builds should still be more than fine for that place seeing how you cant die unless you are Helen Keller trying to play with no arms.

    Also, going back to my rant, they took some skills that most people didn't use, reduced them to "zero people use this" and then they took dozens more skills and made them indistinguishable from one another because they're just a bunch of damage at once.
    Posted in: News & Announcements
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    posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for Tomorrow
    Quote from Catalept

    Quote from GenXCub

    It seems like Damage buffs + Utility nerfs. It pigeonholes each class into a specific playstyle upon first glance.

    Can you elaborate? I main DH and Monk, and I'm just not seeing it. In fact, I'm feeling a little overwhelmed with all the new options I'm seeing.

    Well, it's my fault for liking a certain style. I just got my 5th toon to 60 yesterday (a monk). My Wizard, DH, WD, and Barb all use Life on Hit builds. Bulldozer or WW barb, CM WW wizard, Tank DH, CC/Tank Witch Doctor.

    I guess I just thought to Blizzard "build diversity" meant "build diversity." Now every skill is "Press this button to vaporize things with massive damage." Why use Fire Pit on a WD? Well, it made a great pairing with Life on Hit, but now, it's really no different than any other low-mana spell. Fire Pit is no more or less useful than splinters, or rain of toads. They're just low mana + damage. Everything else becomes high-mana plus damage. It's as if they've now given you 100 different animations on how to turn your target into blood sausage, and the reason for picking a skill has kind of gone away.

    You can't be a DH tank anymore, which I really liked. Gas Grenades, nerfed. Jagged Spikes, nerfed. Shuriken Cloud, nerfed. I mean, who else was using shuriken cloud and gas grenades besides DH tanks? You remove the DH's ability to tank, now zero people will use Shuriken Cloud. That's not promoting build diversity. It's saying "if you're not a barbarian or a monk, you get way across the screen and stay there, just like EVERY OTHER BUILD for your class."

    I don't want to be the whiner. I thought I was being different and it's being punished. It sucks to have 4 of your 5 toons that you loved playing to across-the-board be nerfed into the ground. Now I have to figure out another style? Maybe back in 2000 with D2, that was okay because Blizzard didn't have a lot of competition. Things are different these days.

    They wanted to have a goal of not being able to decide on your skills because so many of them are really good. But really good doesn't always mean 1000000% weapon damage. If every skill is 1000000% weapon damage, I'm just voting on which attack animation is the coolest.
    Posted in: News & Announcements
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    posted a message on Official 1.0.4 Patch Notes and Patch 1.0.4 Confirmed for Tomorrow
    It seems like Damage buffs + Utility nerfs. It pigeonholes each class into a specific playstyle upon first glance.
    Posted in: News & Announcements
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Here's a website full of videos of this build (and some slight variations/gear/etc)
    http://www.windupwizard.com/
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Class Spotlight - The Wizard
    The wizard's backstory makes her the most interesting. Here's something to think about - If you're reacting so strongly to the backstory, it means it was written well.

    The barbarian wants to avenge mt. arreat and bring order from chaos
    The monk is just being all Cain from Kung Fu and walking the earth (like a bum, Jules)
    The demon hunter just wants to kill things that hurt her has a child
    The witch doctor is killing to get money for his Parkinson's research

    The wizard is all "I will kill them all because fuck yeah."
    Posted in: News & Announcements
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    posted a message on Unlock #7 - Developer Diary IV
    With the amount of Mandolin and 12-string guitar in the background, the D3 expansion should just use Battle of Evermore for its soundtrack..
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    Also, "heros" is a greek god, I think. Heroes I think is what you were meaning in the OP.
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    Quote from TheNameless

    what is the starter edition? o.O

    The starter edition is what they're calling their free-to-play versions (or what used to be their demos). Kind of how you can play WoW for free up to level 20, but there are other restrictions besides just the level (no non-vanilla content, auction restrictions, etc).
    Posted in: News & Announcements
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    posted a message on Class Spotlight - The Monk
    Quote from lorien1973
    At least DH have the best skill for opening barrels :) (Rapid Fire)
    And, at the end of the day, that's all that really matters. ;)
    I went into the Beta wanting to be a Witch Doctor. If the first 13 levels are any indication, I'm super disappointed in the WD. I find them very safe, but do the least DPS of all 5 classes.
    Um, in the beta, WD has by far, the highest DPS of all the classes with soul harvest. It's not all upfront damage, it's mostly DOTs, so you have to be a little patient that's all.

    I'll rephrase. I can blow through the beta beginning to end at with a barb or DH at twice the speed of a WD. That's what I mean by DPS. Playstyle might play into that quite a bit. The skills I had selected were Jumping Corpse Spiders, Haunt, ZDogs (rabid), and Soul Harvest. I don't like poison dart. The frogs are lol. So basically I'm spamming haunt and spiders while the dogs and templar kill. It plays just like a Skelemancer where I'm waiting for everything to die, and not losing a single HP. But I can't just push a single button and watch the whole screen get mowed down like I can with the DH and Barb.
    Posted in: News & Announcements
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    posted a message on Class Spotlight - The Monk
    I went into the Beta wanting to be a Witch Doctor. If the first 13 levels are any indication, I'm super disappointed in the WD. I find them very safe, but do the least DPS of all 5 classes. The monk was somewhere in the middle. He felt like a barb clone. My big surprise was Demon Hunter. At least DH have the best skill for opening barrels :) (Rapid Fire)
    Posted in: News & Announcements
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    posted a message on 275,000 Diablo III Beta Invites
    I got one just now (US). I'm in the opt-in and have had the MoP Beta for a couple of weeks now (granted I think I was a very early Annual Pass subscriber).
    Posted in: News & Announcements
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    posted a message on Easter Eggs
    Also, we know the chat gem generates a random build. But on that same page, you can click the skull at the top and its eyes light up. Does that do anything?
    Posted in: News & Announcements
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    posted a message on Easter Eggs
    "The next two are a couple of drops that elude back to the previous two games. "
    Grammar Nazi time. It's allude (when you're making an allusion to something). Elude is avoiding. Damn you Homonyms!
    Posted in: News & Announcements
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    posted a message on Sign of release? Battle.net Account changes
    Probably during CeBit?
    Posted in: Diablo III General Discussion
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    posted a message on Please Lore me if I'm wrong but...
    Why aren't the pac man ghosts believable villains?
    Posted in: Lore & Storyline
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