Yeeeah right, I guess I'll be playing Wolcen until this Diablo 3.5 releases. Honestly that skill system is nowhere near of that of POE or Wolcen... And they're building this new Diablo off those titles as it was stated in reddit's post. Honestly what seems to be worthwile with this new title is a lore. But we shall see what actually gets in the game and what not.
- WishesHeHadBeta
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Member for 4 years, 5 months, and 17 days
Last active Tue, Jun, 30 2020 07:45:50
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QST posted a message on D4 is just D3 reskinned. Cmon.Posted in: Diablo IV: Return to Darkness -
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Gaxuxa posted a message on D4 is just D3 reskinned. Cmon.Posted in: Diablo IV: Return to DarknessMy initial reaction was same as OP. I was looking forward to something a little more new and courageous with the gameplay...theyre playing it safe and sticking with the same basic formula. Fine.
i like the open world idea as a fun factor - but at what cost to the immersion and story. D1 was intense because it was you, alone (or 1 to 2 max) descending into hell. Hows the story line going to play with 100 heroes running around - will they ignore it or will the world set that context? The trailor gave me home for a good story again, I just hope the gameplay can hold up even tho its unoriginal.
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Derplol posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2I’ve been trying to figure out why Diablo 4 Blizzcon demo failed to feel as dark as Diablo 1 and 2, which is what Blizzard was shooting for. Blizzard, please stop making the monsters glow when you hit them!Posted in: Diablo IV: Return to Darkness
What made Diablo 3 feel less dark than its predecessors is coming back in Diablo 4. Blizzard reiterated over and over during Blizzcon that their goal was to bring back the dark and ominous atmosphere from their first two games. I think everyone here can agree that this was absent in Diablo 3. I think that the music, color/light tones, and art of Diablo 4 are getting the darker feel, but when the monsters illuminate when you hit them or highlight when you target them, it kills the mood. If they removed the glow and replaced it with more subtle gore/blood effects, it would make the game feel more immersive. I don’t need the monster to turn white to know I hit it.
See screenshot: https://i.imgur.com/vMwz2BV.jpg -
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Untolddust posted a message on D4 is just D3 reskinned. Cmon.Posted in: Diablo IV: Return to DarknessHere you go https://www.youtube.com/watch?v=XKzD1NZwUmw
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FEIF posted a message on Wait i'm confused thought diablofans shut down like 6 months or more ago?Posted in: Diablo III General DiscussionQuote from OSW_Zenkiki»
Curse was moving in a different direction and wanted to close all of their community sites, but Magic Find came in and purchased MMO-Champion, HearthPwn, and DiabloFans. When the transition happened, DiabloFans was reopened and myself & Neinball were brought on to run the site!
And many ppl are glad that the site is up and running.
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Abob posted a message on Rifts Level vs. Character Level & Character StatsPosted in: Diablo III General DiscussionIts a serious post? I thought it was just a really crap troll.
But If youre honestly looking for numbers, youve just about completely failed to grasp the whole point of rifts and the key to why D3 is so replayable. The difficulty is personal.
Find better gear, complete higher rifts, spend paragon and repeat.
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Not sure why people keep saying this about D3. D3 was only “easy mode” if you purposefully made it easy. They allowed you to adjust the difficulty to whatever you wanted from the start. If it felt too easy? Immediately switch to Hell difficulty or higher to make it more challenging. Except this isn’t what most people did. Most people kept it easy or just barley hard enough to find good gear and then slowly ramped up difficulty so it never felt “hard”. But that was their choice.
You’re talking about the game forcing you into it being challenging from the beginning, without choice. Like D2 did. The Problem is Blizzard wants to cater to a larger audience, so they have to make at least an optional “easy mode” for that crowd from the start. If you like the game to be harder, just ramp up the difficulty in settings. *thumbs up*
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Well first of all, 2022 is only 3 years away, not 4. It’s the end of 2019... lol. And second, considering blizz specifically said they don’t want it to be like D3’s development, Which was released 4 years after its announcement, only because it had major development issues. Best guess is D4 will go into closed beta sometime in 2021 and if all goes well, be released end of that year.
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If you want to post the list here and respond that’s cool, but linking to your YouTube video in a forum for more views is kinda lame dude.
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Lol you guys think the mere inclusion of skill “cooldowns” makes diablo like WoW? And instead you want all spells to be spammable and that’s “more fun” than having to strategize around certain ability Cooldowns?
First of all, in D2 you literally only used 2 skills. That’s it. In reality the gameplay of D2 was incredibly boring because of its extreme limitations. The D3 skill system sucked because there were no “skill points”, but the ability to use 5-6 different skills definitely needs to stay in D4.
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Blizzard admitted that D3 development got fucked up and delayed 3-4 times after they announced it. So unless D4 has some major issues like D3 did, it wont take 5-7 years, it’ll just be a couple more. But ya I agree it’ll be in either Beta or at the very least Alpha sometime in 2021.
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Giving us what we already wanted back in D3 isnt some amazing new concept we should praise them for, it’s literally the bare-minimum of what they should/could do with it. We deserve this game at the very least, which is why I’m still slightly disappointed even though the game looks pretty good.
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The gameplay also looks the same from the demo. So they added PVP, cool. They should’ve had PVP in D3 from the beginning. Acting like it’s some cool new concept isn’t a bonus, it’s a slap in the face. ‘open world’ was never a concept Diablo players cared or asked for. The only other thing ‘new’ is riding mounts and auto-climbing walls you click on. (Wow alert). Blizz also said they’re adding a monetization aspect to D4. Which might also kill the gameplay for anyone who doesn’t want to spend real money.