• 1

    posted a message on Help Please! Iso: t3-t4 wd build
    I normally play with a barbarian and wizard that smash big groups of mobs but fall short on single target damage, so I took a spirit barrage build much like yours and focused it a lot more on blowing up champion packs and bosses.

    The whole idea is to buff your spirit barrage damage as much as possible and be able to continually cast. As long as you can cast spirit barrage for 10 seconds with your initial mana pool it will always be free if you have Rush of Essence.

    http://eu.battle.net/d3/en/calculator/witch-doctor#gVYQPT!fcW!ZcYbbY

    Actives:

    Spirit Barrage: Well of Souls - Well of Souls is more damage than the other runes, single target included if you are standing close enough to the monster.

    Sacrifice: Provoke the Pack - Nice chunk of area damage but more used for the 15% or 20% damage buff whenever Zombie Dogs is off cooldown. Can be up all the time if you want to use the Tribal Rights passive.

    Summon Zombie Dogs: Burning Dogs - Mostly used for the Sacrifice buff but also good for keeping mobs off the entire group. The rune is just personal preference, I like Burning Dogs for the extra area damage.Big Bad Voodoo: Slam Dance - 20% attack speed buff and 30% damage buff makes your spirit barrage eat through single targets. Buffs you, buffs the group, what more could you ask for?

    Fetish Army: Legion of Daggers - You could really put whatever skill you wanted here, I just use this as another cooldown when I run into a champion pack or start a boss fight.

    Gargantuan: Big Stinker - You can see I am somewhat biased towards pets, Gargantuan is just another body to keep mobs off you and the party and is more free damage to groups. I find Big Stinker more consistent in the general sense, could easily be whichever rune you want.





    Passives: Plenty of room to change around passives to make this work for your gear.

    Rush of Essence - This is required. As long as you can cast Spirit Barrage for a full 10 seconds without running out of mana, you will be able to cast forever.

    Blood Ritual - 10% reduced mana cost probably the most efficient to save mana here.

    Pierce the Veil - Best damage rune for any build, can make the mana tricky but there are other ways to deal with that.

    Spiritual Attunement : Also an option here. I find it not as efficient as Blood Ritual though. If you remove Pierce the Veil this passive also seems like overkill.

    Zombie Handler: Effectively another 5% damage buff and more sacrifice damage.

    Tribal Rights: I used this for a while because I could not sustain Spirit Barrage cast with Pierce the Veil. This reduces your cooldowns which makes them more flexible. Reduces Summon Zombie Dogs below 30 seconds, or very close to it at least, so you can keep Provoke the Pack up forever instead of just 2/3rd the time.


    On mana: At first it seemed gear dependent to me, but there are plenty of things to play around with to manage the mana cost without changing your gear.

    -Spirit Barrage: The Spirit Is Willing is probably the easiest way. Reduces your area and single target damage but could be well worth it.

    -Play with your paragon levels. Max mana and resource cost reduction specifically. Decide if you want to lower your damage here or not.

    -Play with your passives. Plenty of options above.



    This already looks a lot like your build, just without acid cloud as an area bomb and more damage buffs instead of mana replenishment. I just find on champion packs and bosses I rather chain cast a spell doing 600% weapon damage with more sheet damage buffs than have to worry about mana and cast corpse bomb for 525% weapon damage. Again, my group damage ends up being a bit lower, but I have played solo with this build as well and the large single target damage still kills groups of mobs fairly quickly.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 2

    posted a message on RMAH Fees? What's your opinion? Cast your vote!
    I honestly don't see them as fees at all.

    Blizzard owns all of the items and currency (Battle.net ToU 9. C.) Using the AH is just a way to broker the rental of an item from one person to another.

    Assuming you are selling commodities and cashing out to Pay Pal, you would receive a 72.25% commission. Considering that they are doing all of the advertising and paper work for you that is outstanding.

    Why do I see it this way? The Seller (being the person that puts the item on the AH) can not and will not ever pay these fees. The Buyer pays these fees. Blizzard doesn't give you 100 dollars and then take 27.75% out of your pocket. They take 100 dollars from the Buyer and award you 72.25% of that amount for facilitating the trade.

    Sounds like a sweet deal to me.
    Posted in: Old Trading
  • 1

    posted a message on With a max of $250
    Is there a cap on how much I can have in my Battle.net Balance?

    http://us.battle.net...nctionality#q17

    What’s the minimum and maximum bid I can set for an item?

    http://us.battle.net...nctionality#q18
    Posted in: Old Trading
  • 1

    posted a message on New Character Tips
    Quote from Raptorbonz42

    to prevent the chat pverflowing with quest lines you can go into sound options and turn of qust chatter in Chat boxes, and have talk bubbles over speaking characters' heads. The talk bubbles include things like 'do you see that enemy over there!' ;)

    The "Quest Dialog Subtitles" option also opens the Journal whenever you pick up a lore book.

    I wish the two behaviors were separate options because the Journal opening and covering half the screen bothers me...
    Posted in: Diablo III General Discussion
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