I hate it when I knock up my enemies. Stupid demon child support...Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damageand 4 yard Knockbackto enemies in a 45 yardarccone and knocks them up.
- tanis0
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Member for 12 years and 12 days
Last active Thu, Aug, 11 2016 02:31:22
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Dec 12, 2013tanis0 posted a message on New Reaper of Souls Beta PatchPosted in: News
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Oct 22, 2013tanis0 posted a message on New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class ChangesPosted in: NewsQuote from miles_dryden
Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)
Because if ANYTHING needed a buff, it was Hammer of the Ancients!
QFT, but still.. Most of the Barb changes read like they were afraid some people still might want to play one even without double-tornado or life leech. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesPosted in: NewsQuote from Mob_Dylan
The stack size for gold sales on the auction house has been increased from 1 million to 10 million.
I'm guessing this is to curb third-party gold sales (which is 100m per $3)
Blizzards new stack size = 120m per $3 ( that is when it drops to 25 cents per stack)
I think it's probably so people don't have to buy gems and then sell them for gold in order to get a reasonable value. Still, I think they should have changed it to 100 million per stack since their track record on responding to drops in the market price of gold is so terrible.
EDIT: I forgot to say this, but I don't think it has much to do with 3rd parties because they'll always be cheaper than the market in game since Blizzard adds value for security, plus much of the 3rd party gold is stolen. -
May 7, 2013tanis0 posted a message on 1.0.8 Official Patch NotesI wonder why they didn't mention that NV now stack multiplicatively with other non-multiplayer XP bonuses. Or did they take that out?Posted in: News
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Mar 5, 2013tanis0 posted a message on Developer Journal: Itemization UpdateMy favorite part is by far the idea that fewer, but more consistently "good", rares will drop. I'd be happy to only get 1/10th the normal amount of rare drops as long as like 1/10 of them was worth the time to pick it up and id it.Posted in: News
I love the idea of the ethereal boots though. Then I could drop whirlwind from my build and run something like: http://us.battle.net/d3/en/calculator/barbarian#ZQUkRP!ZYg!ZZZZYc - To post a comment, please login or register a new account.
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QFT, but still.. Most of the Barb changes read like they were afraid some people still might want to play one even without double-tornado or life leech.
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If, on the other hand, death doesn't bother a player and they're perfectly content to die 25 times per hour, then I could understand potentially wanting a stiffer death penalty so that they would be "rewarded" for playing more conservatively.
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I think it'd be far better if they just eliminated trading entirely than doing anything like the ideas in this thread. That way, they can balance the game around everything being self-found. If I still have to spend 10 hours trying to trade for an item I want at a decent price, then what's the point of ditching the AH again? I'd rather be killing and finding my own awesome loot.
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Assuming nothing changes from what we know right now, 48% + paragon 2.0 CHC + skills (varies by class)
At 8% CHC per item, that's 5 slots max which isn't so bad imho. I think the CHD cap of 250% from items is more likely to hurt than the CHC cap. On fast dual-wield setups, +min/max damage can help make up a lot of that loss. However, barring a damage increase to two-handed weapons, I think two-handers will be a relatively weaker choice after the patch than now because of this.
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Agreed as well. It'd take some pretty awesome exclusive content to get me to play ladder. If I had unlimited time to play I'd be more likely to do it, but at my 5-10 hours per week of playtime (on a good week), by the time I got to 60 and got mediocre gear, it'd be time to restart again.
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It's been a while since I played, so the market may have changed to the point where this doesn't happen too often anymore. However, there was a time where I had this problem and I've seen a lot of other people with it on the forums as well. Also, it depends on how many deaths you are comfortable with (my limit is about 2 per hour but even that annoys me) as they can really cut into your XP / loot per hour.
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Re gold, reread my post. I'm certainly not advocating buying up billions of gold. Having a few hundred million (a guess, maybe more, maybe less) might give a small advantage for whatever sinks there are post-expansion, but I suspect that much more than that will probably never be spent. That might be too much already, but it's not like it's hard to build up that much if you've been playing long or have $2 to spend.
Re gems, my point was that stocking up on gems right now probably won't be as beneficial as it would seem if you didn't take upcoming higher-tier drops into account.
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1. Higher tier gems will drop than can drop currently
2. Either a lot more gold will drop, items vendor for a lot more and/or gold gets used for less stuff / stuff costs less
I think it's likely that having some extra gold / high-tier gems will help in the expansion, but I think it's also likely Blizzard will try to even the playing field somewhat between people with billions of gold and people playing for the first time, particularly with paragon 2.0 to give the older players a strong starting advantage there. I'd say if you want to spend a small amount of cash in the short term to have fun and give a small advantage in the expansion, have fun with it. Otherwise, I'd wait to at least see what Blizzcon reveals.
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The problem is fury generation. If everything dies in only a few tornado ticks, it's extremely difficult to keep WotB active since things die too quickly for your tornado ticks to trigger Into the Fray and in extreme cases, can even make it tough to generate enough fury to keep Sprint active. The normal solution to this is to raise the MP level, but if your defense isn't up to snuff so you can't raise the MP, the build basically stops functioning on the MP levels you can survive in.
None of the above should be taken to say that it's optimal to farm higher MP with sub-par DPS just because your defense can take it -- optimal MP will be primarily based on your killing speed, but your defense must be adequate to survive there or you can be in a position where no matter what MP you choose, the build doesn't really work.
tl;dr It's better to have the right balance, but if you're going to be out of whack, it's better to have too much defense than not enough relative to DPS.
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As a general rule, a Skorn build is going to be the cheaper way to go, and that lends itself strongly to Rend. My knowledge of prices is out of date, but something like this should be reasonably doable on a small budget:
- Skorn - strength - prioritize weapon damage range and choose two of crit damage, socket or Life Leech depending on if you want IK belt or WH
- Inna's pants - probably with vit, possibly with strength
- IK chest
- IK helm
- Crafted Shoulders of Strength - vit and all resist
- IK belt - (high str and vit) if using non-LL Skorn and you don't use the bloodlust passive, otherwise Witching Hour
- Crafted Bracers of Strength - crit chance and all resist, vit is nice too
- Zunimasa's boots - str
- IK gloves - crit damage
- Rings - crit chance and crit damage, and either all resist, str and/or vit (or avg damage only if it's underpriced since it's not as good with Skorn)
- Crafted Amulet of Strength - crit damage, crit chance and either all resist or vit (this is the best slot to focus on when you have extra essences and other slots are decent)
The appropriate breakpoint to hit with this build imho is at 18% total IAS from gear (assuming WoTB is up) which means picking up 9% IAS on both Inna's and WH (or somewhere else if not using WH, probably a ring). If you have the cash and feel the need for speed, the next breakpoints for a 1.0 speed Skorn will be at 29% (4 slots) and 42% (5 slots), but you're almost certainly better off focusing on other stats like crit chance / crit damage / strength / all resist (and vit if it's low).
I've recommended the following before as a bare-minimum for high MP farming (MP10 is very tough at these numbers, but doable), so scale down a little for lower MP farming:
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While this might be a reasonable idea for other classes (or one very specific Barb build posted recently), it is not great advice for a budget WW Barb in my opinion. His crit chance already isn't that high, so ToC would probably become a lot more difficult to maintain. Also, the attack speed bonus wouldn't help his tornado damage at all without changing at least one other piece of gear in order to hit the next breakpoint, so he'd lose true DPS in the process even if he gained paper DPS.
I do agree, however, about the amulet (and bracers/shoulders too for that matter). I also agree that Skorn makes for a cheaper build overall, so that is a strong option at lower gear levels.
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Generally, both, though the crit damage is the main thing that makes that belt best in slot. When in doubt, try a calculator like the one at d3rawr.com/d . Just import your character, copy it to another tab and then put one belt in one tab and the other in the second, then hit calculate.